Sun Paladin bugs

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kodiakuppercut
Yeek
Posts: 10
Joined: Sat Apr 16, 2011 7:41 pm

Sun Paladin bugs

#1 Post by kodiakuppercut »

I almost hate to report this one, because I've been enjoying the heck out of it.
But, if you have Retribution enabled and you get silenced, then as soon as you reach your damage limit, Retribution triggers every move (until the silence wears off).

Also, I was fighting the renewed boss in Korpul, and while I was chasing him around he hit me with a debuff (don't remember which, sorry), and my max positivie jumped up from 100something to nearly 8000.
(Again, I am enjoying this particular bug, but I suppose it is, in fact a bug).
That one resulted in a lua error that got sent in... sorry, I don't have any more detail on that one.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Sun Paladin bugs

#2 Post by edge2054 »

There's a similar bug with bone shield. If you're silenced bone shield can't deactivate and you're invincible until your silence wears off.

i.e. silence shouldn't prevent sustains from deactivating.

The other bug sounds like it could be burning hex.. I think I fixed the burning hex + shield of light bug but it might be possible that Retribution is resulting in a similar infinite loop. Maybe Burning Hex shouldn't trigger when sustains deactivate.

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Sun Paladin bugs

#3 Post by lukep »

Similar bugs for momentum, or any sustained skill that has equipment requirements. They cannot be deactivated unless you meet the requirements to use them. (eg. Shield Wall does not deactivate at 0 stamina if you have no shield)
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

onyhow
Thalore
Posts: 188
Joined: Sun Nov 07, 2010 7:50 am

Re: Sun Paladin bugs

#4 Post by onyhow »

I thought I've reported retribuion activation, but with confusion instead of silence...this...
Why can't TOME 4 has a secret room where you can represent game bugs as, well, enemies you can crush like in Divine Divinity? That would be cool...

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Sun Paladin bugs

#5 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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