I'm sitting in a section of Reknor where, for the first time whether or not I'm running GDB, I can take a couple steps south, maybe launch a spell or two at some orcs, and in a few turns the game crashes.
Stack trace from GDB below, hope this helps narrow down any problems. Since my crash to desktop is now very reliable, please ask me any experiments you'd like me to try. I'm running Mac OS 10.6.6.
Code: Select all
icy orc wyrmic 973 tactical ai talents can use Icy Skin T_ICY_SKIN attack weight 4.671987905217
Tactical ai report for icy orc wyrmic
[LOG] #00ff00#Talent Manathrust is ready to use.
Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: KERN_INVALID_ADDRESS at address: 0x999090a4
0x8f0e8a02 in gldCreateTexture ()
(gdb) backtrace
#0 0x8f0e8a02 in gldCreateTexture ()
#1 0x8f1cdbcf in gldFinish ()
#2 0x8f1a0c6a in gldUpdateDispatch ()
#3 0x1d8b056a in gleDoDrawDispatchCore ()
#4 0x1d864164 in glDrawArrays_IMM_Exec ()
#5 0x0593bffa in glDrawArrays ()
#6 0x00044824 in sdl_texture_toscreen_full ()
#7 0x00014c0f in luaD_precall ()
#8 0x00022b61 in luaV_execute ()
#9 0x00014cb1 in luaD_call ()
#10 0x0000d39e in f_call ()
#11 0x0001442c in luaD_rawrunprotected ()
#12 0x00014480 in luaD_pcall ()
#13 0x0000d362 in lua_pcall ()
#14 0x00049747 in docall ()
#15 0x00049fc8 in call_draw ()
#16 0x0004a275 in on_redraw ()
#17 0x0004ae45 in tengine_main ()
#18 0x00030ed5 in -[SDLMain applicationDidFinishLaunching:] ()
#19 0x0083b4df in _nsnote_callback ()
#20 0x00605793 in __CFXNotificationPost ()
#21 0x0060519a in _CFXNotificationPostNotification ()
#22 0x00830384 in -[NSNotificationCenter postNotificationName:object:userInfo:] ()
#23 0x0083d789 in -[NSNotificationCenter postNotificationName:object:] ()
#24 0x00c1f422 in -[NSApplication _postDidFinishNotification] ()
#25 0x00c1f332 in -[NSApplication _sendFinishLaunchingNotification] ()
#26 0x00d764ed in -[NSApplication(NSAppleEventHandling) _handleAEOpen:] ()
#27 0x00d7610d in -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] ()
#28 0x008707a4 in -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] ()
#29 0x00870568 in _NSAppleEventManagerGenericHandler ()
#30 0x0449cf58 in aeDispatchAppleEvent ()
#31 0x0449ce57 in dispatchEventAndSendReply ()
#32 0x0449cd61 in aeProcessAppleEvent ()
#33 0x01db0389 in AEProcessAppleEvent ()
#34 0x00bef9ca in _DPSNextEvent ()
#35 0x00beefce in -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] ()
#36 0x00bb1247 in -[NSApplication run] ()
#37 0x0003154c in main ()
(gdb)