Empty rat vault

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martinuzz
Archmage
Posts: 399
Joined: Tue Dec 01, 2009 12:38 pm
Location: Netherlands

Empty rat vault

#1 Post by martinuzz »

So, I found this rat vault, with some cash and items in it. But not a single rat, or mold.
Bug with room generation, or did the armoured skeleton warrior and skeleton mage nearby kill all the rats and molds before I got to them?

I added the level generation part of the stdout. Below that, there's a lot of lines with armoured skeleton warrior AI doing stuff.
Also, a picture, with me standing at the rat vault.

Image

Code: Select all

[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
14 frames in 1.053 seconds = 13.2953 FPS (28 keyframes)
20 frames in 1 seconds = 20 FPS (46 keyframes)
C Map size 33:18 :: 594
Stored entities list	actor	table: 1D1249D0
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 1E1BB250
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0ADFD540
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 1E1BB250
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0B3BB978
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 1E1BB250
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0943C290
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 07147248
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0943C290
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0BDABCB8
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0943C290
Loading entities file from memory	/data/general/objects/egos/wands.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0A7B9EC0
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 09610098
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0A7B9EC0
Stored entities list	object//data/general/objects/egos/wands.lua:suffix	table: 1D7C1008
Stored entities list	object/base//data/general/objects/egos/wands.lua:suffix	table: 0A7B9EC0
Loading entities file from memory	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 1DA8BFE0
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0AF28230
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 1DA8BFE0
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 1D001688
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 1DA8BFE0
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 09536C50
Stored entities list	object//data/general/objects/egos/rings.lua:	table: 1D8128E8
Stored entities list	object/base//data/general/objects/egos/rings.lua:	table: 09536C50
Stored entities list	object//data/general/objects/egos/rings.lua:__resolver	table: 0996EF48
Stored entities list	object/base//data/general/objects/egos/rings.lua:__resolver	table: 09536C50
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 1EBB1310
Stored entities list	object//data/general/objects/egos/amulets.lua:	table: 09EE42B8
Stored entities list	object/base//data/general/objects/egos/amulets.lua:	table: 1EBB1310
Stored entities list	object//data/general/objects/egos/amulets.lua:__resolver	table: 093A76D0
Stored entities list	object/base//data/general/objects/egos/amulets.lua:__resolver	table: 1EBB1310
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0A560C90
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0AD510A8
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0A560C90
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 1EDD35A0
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0A560C90
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0AA7C6F0
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0BA02BF8
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0AA7C6F0
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0A4447D8
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0AA7C6F0
Loading entities file from memory	/data/general/objects/egos/bow.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0BAA7198
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0B15F7B0
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0BAA7198
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 07A153C0
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0BAA7198
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 1CEF3098
Stored entities list	object//data/general/objects/egos/ammo.lua:	table: 0A729290
Stored entities list	object/base//data/general/objects/egos/ammo.lua:	table: 1CEF3098
Loading entities file from memory	/data/general/objects/egos/sling.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0794B198
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 095FDEA0
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0794B198
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0A9B31E8
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0794B198
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 1DA7EA78
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 1D666510
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 1DA7EA78
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0A3318E8
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 1DA7EA78
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0AFF8FD0
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 072C62E0
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0AFF8FD0
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0A6AA4F0
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0AFF8FD0
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 1CF16478
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0A23AB00
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 1CF16478
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 07965378
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 1CF16478
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 1EE8ABB0
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 09D9C2F8
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 1EE8ABB0
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 1D152008
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 1EE8ABB0
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0A15CBD8
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 091D0E38
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0A15CBD8
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0A0B8D58
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0A15CBD8
Loading entities file from memory	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 1F8493F8
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 096D0C78
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 1F8493F8
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 070E0E98
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 1F8493F8
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0A57C548
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 07260350
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0A57C548
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0A8D1540
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0A57C548
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 1D05ACA0
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0B0CF838
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 1D05ACA0
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 07195898
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 1D05ACA0
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 1D71C9E0
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0A5EF2C8
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 1D71C9E0
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 09E6CA18
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 1D71C9E0
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 1EDCE5F0
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 07C72448
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 1EDCE5F0
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0A61A368
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 1EDCE5F0
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 07BC54A8
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0734B9C0
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 07BC54A8
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0A0A1190
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 07BC54A8
Loading entities file from memory	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 1D977CF8
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 07965C10
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 1D977CF8
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0AC7EE30
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 1D977CF8
Stored entities list	object	table: 1DE3DBE8
Stored entities list	trap	table: 0A361EB0
room generator	function: 1D813400	is making a room
loaded room	y	13	9
alloc	y
room allocated at	27	6	with center	33	10
room generator	function: 1CE9DA90	is making a room
C Map size 33:18 :: 594
Static generator using file	/data/maps/vaults/skeleton-mage-cabal.lua
[STATIC MAP] size	9	11
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
Talent resolver for	skeleton mage	:	T_MANA_POOL	=>	1
Equipment resolver for	skeleton mage
Equipment resolver	skeleton mage	weapon	staff	nil
Zone made us an equipment according to filter!	yew staff
Autorequire stats
mag	24
addTmpVal	table: 09E3D768	combat_spellcrit	3	 :=: 	1	1
addTmpVal	table: 09E3D768	combat_spellpower	3	 :=: 	2	2
 * yew staff => no drop
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
Talent resolver for	skeleton mage	:	T_MANA_POOL	=>	1
Equipment resolver for	skeleton mage
Equipment resolver	skeleton mage	weapon	staff	nil
Zone made us an equipment according to filter!	elm staff
Autorequire stats
mag	11
addTmpVal	table: 0BDE7738	combat_spellcrit	1	 :=: 	1	1
addTmpVal	table: 0BDE7738	combat_spellpower	1	 :=: 	2	2
 * elm staff => no drop
Drops resolver	skeleton mage	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.70)
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
Talent resolver for	skeleton mage	:	T_MANA_POOL	=>	1
Equipment resolver for	skeleton mage
Equipment resolver	skeleton mage	weapon	staff	nil
Zone made us an equipment according to filter!	ash staff
Autorequire stats
mag	16
addTmpVal	table: 0AA3AA10	combat_spellcrit	2	 :=: 	1	1
addTmpVal	table: 0AA3AA10	combat_spellpower	2	 :=: 	2	2
 * ash staff => no drop
Drops resolver	skeleton mage	nil	nil	nil
Zone made us a drop according to filter!	amethyst
Drops resolver	skeleton mage	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.90)
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
Talent resolver for	skeleton mage	:	T_MANA_POOL	=>	1
Equipment resolver for	skeleton mage
Equipment resolver	skeleton mage	weapon	staff	nil
Zone made us an equipment according to filter!	ash staff
Autorequire stats
mag	16
addTmpVal	table: 0A2F93E8	combat_spellcrit	2	 :=: 	1	1
addTmpVal	table: 0A2F93E8	combat_spellpower	2	 :=: 	2	2
 * ash staff => no drop
alloc	lesser_vault-skeleton-mage-cabal-9x11
room allocated at	10	21	with center	14	26
room generator	function: 1D813400	is making a room
loaded room	split1	17	7
alloc	split1
room allocated at	20	28	with center	28	31
room generator	function: 1D813400	is making a room
alloc	simple5x11
room allocated at	29	15	with center	31	20
room generator	function: 1D813400	is making a room
loaded room	big_inner_circle	11	11
alloc	big_inner_circle
room allocated at	7	7	with center	12	12
room generator	function: 1D813400	is making a room
alloc	simple12x8
room allocated at	35	35	with center	40	38
room generator	function: 1CE9DA90	is making a room
C Map size 33:18 :: 594
Static generator using file	/data/maps/vaults/rat-nest.lua
[STATIC MAP] size	7	23
alloc	lesser_vault-rat-nest-7x23
room allocated at	40	12	with center	43	23
room generator	function: 1D813400	is making a room
loaded room	broken_x	9	9
alloc	broken_x
room allocated at	23	36	with center	27	40
room generator	function: 1D813400	is making a room
loaded room	small_inner_cross	7	7
alloc	small_inner_cross
room allocated at	22	21	with center	25	24
room generator	function: 1D813400	is making a room
loaded room	big_cross	13	11
alloc	big_cross
room allocated at	4	34	with center	10	39
Begin tunnel	10	table: 07B99DB8
============	27	13	::	true	false	false	true	true	false	false	true
  X
X X
X  
============	16	17	::	false	true	false	false	false	true	true	false
XX 
   
 X 
============	29	20	::	false	false	true	true	true	false	false	true
  X
X X
  X
============	29	18	::	false	false	true	true	true	false	false	true
  X
X X
  X
============	37	35	::	true	true	true	false	false	false	true	false
 X 
   
XXX
============	40	35	::	true	true	true	false	false	false	true	true
 XX
   
XXX
============	23	40	::	false	false	true	true	true	false	false	true
  X
X X
  X
============	4	40	::	false	false	true	false	true	false	false	false
   
  X
  X
============	20	32	::	true	false	true	true	true	true	false	true
X X
X X
X X
============	24	28	::	false	false	true	false	false	false	false	false
   
   
  X
============	20	29	::	true	false	true	true	true	true	false	false
X  
X X
X X
============	22	24	::	true	false	true	true	true	true	false	true
X X
X X
X X
============	22	26	::	false	false	false	true	true	true	false	true
X X
X X
   
============	26	28	::	true	true	true	false	false	false	false	false
   
   
XXX
============	36	29	::	true	false	true	true	true	false	false	true
  X
X X
X X
============	33	16	::	true	false	false	true	false	false	false	false
   
X  
X  
============	29	16	::	false	false	true	true	true	true	false	false
X  
X X
  X
[MOVE] actor moved without a starting position	skeleton mage	13	26
[MOVE] actor moved without a starting position	skeleton mage	14	25
[MOVE] actor moved without a starting position	skeleton mage	14	27
[MOVE] actor moved without a starting position	skeleton mage	15	26
Loading tile	object/amulet_gold.png
Loading tile	object/knife_dsteel.png
Loading tile	object/axe_dsteel.png
Talent resolver for	skeleton warrior	:	T_STAMINA_POOL	=>	1
Talent resolver for	skeleton warrior	:	T_STUNNING_BLOW	=>	1
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword	nil
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
 * steel greatsword of massacre => no drop
Drops resolver	skeleton warrior	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.65)
[MOVE] actor moved without a starting position	skeleton warrior	14	41
Talent resolver for	skeleton warrior	:	T_STAMINA_POOL	=>	1
Talent resolver for	skeleton warrior	:	T_STUNNING_BLOW	=>	1
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword	nil
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
 * steel greatsword => no drop
Drops resolver	skeleton warrior	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.60)
[MOVE] actor moved without a starting position	skeleton warrior	9	15
Talent resolver for	skeleton warrior	:	T_STAMINA_POOL	=>	1
Talent resolver for	skeleton warrior	:	T_STUNNING_BLOW	=>	1
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword	nil
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
 * steel greatsword => no drop
Drops resolver	skeleton warrior	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.90)
[MOVE] actor moved without a starting position	skeleton warrior	43	37
Talent resolver for	ghoul	:	T_ROTTING_DISEASE	=>	1
Talent resolver for	ghoul	:	T_STAMINA_POOL	=>	1
Talent resolver for	ghoul	:	T_STUN	=>	1
Talent resolver for	ghoul	:	T_BITE_POISON	=>	1
Drops resolver	ghoul	nil	nil	nil
Zone made us a drop according to filter!	stralite waraxe
[MOVE] actor moved without a starting position	ghoul	41	36
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword	nil
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
 * steel greatsword => no drop
Drops resolver	degenerated skeleton warrior	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.70)
[MOVE] actor moved without a starting position	degenerated skeleton warrior	32	17
Talent resolver for	skeleton warrior	:	T_STAMINA_POOL	=>	1
Talent resolver for	skeleton warrior	:	T_STUNNING_BLOW	=>	1
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword	nil
Zone made us an equipment according to filter!	dwarven-steel greatsword
Autorequire stats
str	24
 * dwarven-steel greatsword => no drop
[MOVE] actor moved without a starting position	skeleton warrior	11	12
Talent resolver for	skeleton warrior	:	T_STAMINA_POOL	=>	1
Talent resolver for	skeleton warrior	:	T_STUNNING_BLOW	=>	1
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword	nil
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
 * steel greatsword => no drop
Drops resolver	skeleton warrior	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.75)
[MOVE] actor moved without a starting position	skeleton warrior	35	25
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword	nil
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
 * steel greatsword => no drop
Drops resolver	degenerated skeleton warrior	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.75)
[MOVE] actor moved without a starting position	degenerated skeleton warrior	35	11
Talent resolver for	skeleton warrior	:	T_STAMINA_POOL	=>	1
Talent resolver for	skeleton warrior	:	T_STUNNING_BLOW	=>	1
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword	nil
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
 * steel greatsword => no drop
Drops resolver	skeleton warrior	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.70)
[MOVE] actor moved without a starting position	skeleton warrior	28	13
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
Talent resolver for	skeleton mage	:	T_MANA_POOL	=>	1
Equipment resolver for	skeleton mage
Equipment resolver	skeleton mage	weapon	staff	nil
Zone made us an equipment according to filter!	ash staff
Autorequire stats
mag	16
addTmpVal	table: 0BADCD18	combat_spellcrit	2	 :=: 	1	1
addTmpValTable	table: 1EBB2050	8	16
addTmpVal	table: 1EBB2050	8	16	 :=: 	2	2
addTmpVal	table: 0BADCD18	combat_spellpower	2	 :=: 	3	3
 * blighted ash staff => no drop
Drops resolver	skeleton mage	nil	nil	nil
Zone made us a drop according to filter!	citrine
Drops resolver	skeleton mage	money	nil	nil
Zone made us a drop according to filter!	huge pile of gold pieces (worth 2.45)
[MOVE] actor moved without a starting position	skeleton mage	12	9
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
Talent resolver for	skeleton mage	:	T_MANA_POOL	=>	1
Equipment resolver for	skeleton mage
Equipment resolver	skeleton mage	weapon	staff	nil
Zone made us an equipment according to filter!	ash staff
Autorequire stats
mag	16
addTmpVal	table: 1EEF0860	combat_spellcrit	2	 :=: 	1	1
addTmpVal	table: 1EEF0860	combat_spellpower	2	 :=: 	2	2
 * ash staff => no drop
Drops resolver	skeleton mage	nil	nil	nil
Zone made us a drop according to filter!	steel greatmaul
[MOVE] actor moved without a starting position	skeleton mage	30	27
Inscribing on armoured skeleton warrior: RUNE:_SHIELDING_1
Talent resolver for	armoured skeleton warrior	:	T_RIPOSTE	=>	3
Talent resolver for	armoured skeleton warrior	:	T_OVERPOWER	=>	1
Talent resolver for	armoured skeleton warrior	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Talent resolver for	armoured skeleton warrior	:	T_SHIELD_PUMMEL	=>	1
Talent resolver for	armoured skeleton warrior	:	T_DISARM	=>	3
Equipment resolver for	armoured skeleton warrior
Equipment resolver	armoured skeleton warrior	weapon	longsword	nil
Zone made us an equipment according to filter!	steel longsword
Autorequire stats
str	16
 * steel longsword => no drop
Equipment resolver	armoured skeleton warrior	armor	shield	nil
Zone made us an equipment according to filter!	dwarven-steel shield
Autorequire stats
str	24
fight: 	dwarven-steel shield	steel longsword	::	nil	OFFHAND
addTmpVal	table: 1E4599F0	fatigue	12	 :=: 	1	1
addTmpVal	table: 1E4599F0	combat_armor	2	 :=: 	2	2
addTmpVal	table: 1E4599F0	combat_def_ranged	8	 :=: 	3	3
addTmpVal	table: 1E4599F0	combat_def	8	 :=: 	4	4
 * dwarven-steel shield => no drop
Equipment resolver	armoured skeleton warrior	armor	heavy	nil
Zone made us an equipment according to filter!	steel mail armour
Autorequire stats
str	20
fight: 	steel mail armour	steel longsword	::	nil	BODY
fight: 	steel mail armour	dwarven-steel shield	::	nil	BODY
addTmpVal	table: 1E4599F0	fatigue	14	 :=: 	5	5
addTmpVal	table: 1E4599F0	combat_armor	6	 :=: 	6	6
addTmpVal	table: 1E4599F0	combat_def	2	 :=: 	7	7
 * steel mail armour => no drop
Drops resolver	armoured skeleton warrior	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.90)
[MOVE] actor moved without a starting position	armoured skeleton warrior	27	20
Talent resolver for	skeleton warrior	:	T_STAMINA_POOL	=>	1
Talent resolver for	skeleton warrior	:	T_STUNNING_BLOW	=>	1
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword	nil
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
 * steel greatsword => no drop
Drops resolver	skeleton warrior	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.80)
[MOVE] actor moved without a starting position	skeleton warrior	32	12
Inscribing on armoured skeleton warrior: RUNE:_SHIELDING_1
Talent resolver for	armoured skeleton warrior	:	T_RIPOSTE	=>	3
Talent resolver for	armoured skeleton warrior	:	T_OVERPOWER	=>	1
Talent resolver for	armoured skeleton warrior	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Talent resolver for	armoured skeleton warrior	:	T_SHIELD_PUMMEL	=>	1
Talent resolver for	armoured skeleton warrior	:	T_DISARM	=>	3
Equipment resolver for	armoured skeleton warrior
Equipment resolver	armoured skeleton warrior	weapon	longsword	nil
Zone made us an equipment according to filter!	steel longsword
Autorequire stats
str	16
 * steel longsword => no drop
Equipment resolver	armoured skeleton warrior	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield	steel longsword	::	nil	OFFHAND
addTmpVal	table: 1DAA04A8	fatigue	6	 :=: 	1	1
addTmpVal	table: 1DAA04A8	combat_armor	2	 :=: 	2	2
addTmpVal	table: 1DAA04A8	combat_def_ranged	4	 :=: 	3	3
addTmpVal	table: 1DAA04A8	combat_def	4	 :=: 	4	4
 * iron shield => no drop
Equipment resolver	armoured skeleton warrior	armor	heavy	nil
Zone made us an equipment according to filter!	steel mail armour
Autorequire stats
str	20
fight: 	steel mail armour	steel longsword	::	nil	BODY
fight: 	steel mail armour	iron shield	::	nil	BODY
addTmpVal	table: 1DAA04A8	fatigue	14	 :=: 	5	5
addTmpVal	table: 1DAA04A8	combat_armor	6	 :=: 	6	6
addTmpVal	table: 1DAA04A8	combat_def	2	 :=: 	7	7
 * steel mail armour => no drop
Drops resolver	armoured skeleton warrior	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.70)
[MOVE] actor moved without a starting position	armoured skeleton warrior	28	10
Talent resolver for	skeleton warrior	:	T_STAMINA_POOL	=>	1
Talent resolver for	skeleton warrior	:	T_STUNNING_BLOW	=>	1
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword	nil
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
 * steel greatsword => no drop
Drops resolver	skeleton warrior	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.80)
[MOVE] actor moved without a starting position	skeleton warrior	30	39
Talent resolver for	skeleton warrior	:	T_STAMINA_POOL	=>	1
Talent resolver for	skeleton warrior	:	T_STUNNING_BLOW	=>	1
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword	nil
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
 * steel greatsword => no drop
Drops resolver	skeleton warrior	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.80)
[MOVE] actor moved without a starting position	skeleton warrior	40	37
Talent resolver for	skeleton warrior	:	T_STAMINA_POOL	=>	1
Talent resolver for	skeleton warrior	:	T_STUNNING_BLOW	=>	1
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword	nil
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
 * steel greatsword => no drop
[MOVE] actor moved without a starting position	skeleton warrior	31	23
Talent resolver for	skeleton warrior	:	T_STAMINA_POOL	=>	1
Talent resolver for	skeleton warrior	:	T_STUNNING_BLOW	=>	1
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword	nil
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
 * steel greatsword => no drop
Drops resolver	skeleton warrior	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.65)
[MOVE] actor moved without a starting position	skeleton warrior	33	21
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword	nil
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
 * steel greatsword => no drop
Drops resolver	degenerated skeleton warrior	nil	nil	nil
Zone made us a drop according to filter!	phase door rune [range 7]
[MOVE] actor moved without a starting position	degenerated skeleton warrior	30	43
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
Talent resolver for	skeleton mage	:	T_MANA_POOL	=>	1
Equipment resolver for	skeleton mage
Equipment resolver	skeleton mage	weapon	staff	nil
Zone made us an equipment according to filter!	ash staff
Autorequire stats
mag	16
addTmpVal	table: 1E644A08	combat_spellcrit	2	 :=: 	1	1
addTmpVal	table: 1E644A08	combat_spellpower	2	 :=: 	2	2
 * ash staff => no drop
[MOVE] actor moved without a starting position	skeleton mage	31	11
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword	nil
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
 * steel greatsword => no drop
Drops resolver	degenerated skeleton warrior	nil	nil	nil
Zone made us a drop according to filter!	steel mail armour
[MOVE] actor moved without a starting position	degenerated skeleton warrior	6	40
Talent resolver for	skeleton warrior	:	T_STAMINA_POOL	=>	1
Talent resolver for	skeleton warrior	:	T_STUNNING_BLOW	=>	1
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword	nil
Zone made us an equipment according to filter!	dwarven-steel greatsword
Autorequire stats
str	24
 * dwarven-steel greatsword => no drop
Drops resolver	skeleton warrior	nil	nil	nil
Zone made us a drop according to filter!	dwarven-steel greatsword
Drops resolver	skeleton warrior	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.85)
[MOVE] actor moved without a starting position	skeleton warrior	7	43
Talent resolver for	skeleton warrior	:	T_STAMINA_POOL	=>	1
Talent resolver for	skeleton warrior	:	T_STUNNING_BLOW	=>	1
Equipment resolver for	skeleton warrior
Equipment resolver	skeleton warrior	weapon	greatsword	nil
Zone made us an equipment according to filter!	steel greatsword
Autorequire stats
str	16
 * steel greatsword => no drop
Drops resolver	skeleton warrior	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.40)
[MOVE] actor moved without a starting position	skeleton warrior	7	13
Talent resolver for	ghoulking	:	T_SUMMON	=>	1
Talent resolver for	ghoulking	:	T_STAMINA_POOL	=>	1
Talent resolver for	ghoulking	:	T_DECREPITUDE_DISEASE	=>	3
Talent resolver for	ghoulking	:	T_ROTTING_DISEASE	=>	4
Talent resolver for	ghoulking	:	T_WEAKNESS_DISEASE	=>	3
Talent resolver for	ghoulking	:	T_STUN	=>	3
Talent resolver for	ghoulking	:	T_BITE_POISON	=>	3
Drops resolver	ghoulking	nil	nil	nil
Zone made us a drop according to filter!	iron greatmaul
[MOVE] actor moved without a starting position	ghoulking	25	22
Talent resolver for	ghoul	:	T_ROTTING_DISEASE	=>	1
Talent resolver for	ghoul	:	T_STAMINA_POOL	=>	1
Talent resolver for	ghoul	:	T_STUN	=>	1
Talent resolver for	ghoul	:	T_BITE_POISON	=>	1
Drops resolver	ghoul	nil	nil	nil
Zone made us a drop according to filter!	iron plate armour
[MOVE] actor moved without a starting position	ghoul	39	26
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
Talent resolver for	skeleton mage	:	T_MANA_POOL	=>	1
Equipment resolver for	skeleton mage
Equipment resolver	skeleton mage	weapon	staff	nil
Zone made us an equipment according to filter!	ash staff
Autorequire stats
mag	16
addTmpVal	table: 0A0B78A8	combat_spellcrit	2	 :=: 	1	1
addTmpVal	table: 0A0B78A8	combat_spellpower	2	 :=: 	2	2
 * ash staff => no drop
Drops resolver	skeleton mage	nil	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.75)
[MOVE] actor moved without a starting position	skeleton mage	22	29
Loading tile	object/hboots_iron.png
Loading tile	object/2hmace_steel.png
Loading tile	object/mace_steel.png
Placed lore	research log of halfling mage Hompalan	45	37
[Identify]	research log of halfling mage Hompalan	true
Loading tile	terrain/granite_wall2_3.png
Loading tile	terrain/granite_wall2_11.png
Loading tile	terrain/granite_wall2_7.png
Not gone east, no backup guardian
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).

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