Bellowing Roar uses Spellpower to hit

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edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Bellowing Roar uses Spellpower to hit

#1 Post by edge2054 »

Bellowing Roar uses the confuse damage type but doesn't include the over ride Warshout does so it's using Spellpower to check hit instead of strength.

Here's the Warshout code

Code: Select all

		self:project(tg, x, y, DamageType.CONFUSION, {
			dur=3+self:getTalentLevelRaw(t),
			dam=50+self:getTalentLevelRaw(t)*10,
			power_check=function() return self:combatAttackStr(weapon) end,
			resist_check=self.combatPhysicalResist,
		}, {type="flame"})
And here's the Roar Code

Code: Select all

		self:project(tg, self.x, self.y, DamageType.CONFUSION, {dur=3, dam=40 + 6 * self:getTalentLevel(t)}, {type="flame"})
And my poor Wyrmics stdout on bellowing roar.

Code: Select all

USING	table: 1484DAA8	Bellowing Roar
checkHit	8	7.7
=> chance to hit	51.283722470517
Note that 8 is my spellpower.

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: Bellowing Roar uses Spellpower to hit

#2 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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