Here's the Warshout code
Code: Select all
self:project(tg, x, y, DamageType.CONFUSION, {
dur=3+self:getTalentLevelRaw(t),
dam=50+self:getTalentLevelRaw(t)*10,
power_check=function() return self:combatAttackStr(weapon) end,
resist_check=self.combatPhysicalResist,
}, {type="flame"})
Code: Select all
self:project(tg, self.x, self.y, DamageType.CONFUSION, {dur=3, dam=40 + 6 * self:getTalentLevel(t)}, {type="flame"})
Code: Select all
USING table: 1484DAA8 Bellowing Roar
checkHit 8 7.7
=> chance to hit 51.283722470517