[b20b] Confusion abuse
Moderator: Moderator
[b20b] Confusion abuse
If confused and next to an enemy you can keep tapping towards its direction without a turn passing *until* you get a lucky dice roll and attack in that direction.
Re: [b20b] Confusion abuse
Hmm, seems I'm wrong on this, it isn't abusable. Trying to keep on attacking will repeatedly do nothing until, at some point, it makes a random move (which may result in an attack). If in a corridor this brings your chance up to 50%. I think potentially what I was seeing was results of the random move where it hit the wall, thus not using a turn.
Perhaps there should be a feedback on hitting the wall, even if it doesn't use a turn? Something like "Oof, you bump into an obstacle!" (could be customised per zone - so wall/tree/etc instead of "obstacle")
Perhaps there should be a feedback on hitting the wall, even if it doesn't use a turn? Something like "Oof, you bump into an obstacle!" (could be customised per zone - so wall/tree/etc instead of "obstacle")
Re: [b20b] Confusion abuse
The issue here is that the game doesn't expend energy if you bump into a wall, so while confused you get that behaviour you described.
This doesn't look like an abused mechanic to me, however it would be pretty sweet if you didn't have to click multiple times when trying to move while confused and near walls.
This doesn't look like an abused mechanic to me, however it would be pretty sweet if you didn't have to click multiple times when trying to move while confused and near walls.
Re: [b20b] Confusion abuse
I gues it would be better if instead of bumping into the wall the game recognised that one is confused and kept rerolling the direction till a real result was obtained. Or if from the outset of the roll it used only viable movement directions as potential outcomes.
Re: [b20b] Confusion abuse
I feel that a bump into the wall is a perfectly valid result...Grey wrote:I gues it would be better if instead of bumping into the wall the game recognised that one is confused and kept rerolling the direction till a real result was obtained. Or if from the outset of the roll it used only viable movement directions as potential outcomes.
So if you bump a wall, then a message ensues (about pushing a wall) and if their are any enemies about they get a turn too!
Regards
Jon.
Jon.
Re: [b20b] Confusion abuse
I'd suggest having "do I get to do anything" be decided before you try to do something. If the answer is "no", then you spin your wheels whatever key you press. Otherwise, you get to do something - whether that's actually useful or not is your call. Every new keystroke is a new decision.