Cut and paste of the relevant stdout below.
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[LOG] Something hits eternal bone giant for #LIGHT_RED#24.63 fire damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.779873) totstat(49.600000) talent_mod(1.000000)
[ATTACK] to Hiruma Kage :: 44.140860633733 10 50.54 :: 1
checkHit 72 17.8
=> chance to hit 95
[ATTACK] raw dam 44.140860633733 versus 50.54 with APR 10
[ATTACK] after range 3
[PHYS CRIT %] 0
[ATTACK] after crit 3
[ATTACK] after mult 3
[PROJECTOR] starting dam 3
[PROJECTOR] after difficulty dam 3
[PROJECTOR] res 35.480371321118 0.64519628678882 on dam 3
[PROJECTOR] after resists dam 1.9355888603665
[PROJECTOR] final dam 1.9355888603665
[LOG] Eternal bone giant hits Hiruma Kage for #aaaaaa#1.94 physical damage#LAST#.
[PROJECTOR] starting dam 11
[PROJECTOR] after difficulty dam 11
[PROJECTOR] res 37.000000000001 0.62999999999999 on dam 11
[PROJECTOR] after resists dam 6.9299999999999
[PROJECTOR] final dam 6.9299999999999
[LOG] Eternal bone giant hits Hiruma Kage for #DARK_GREEN#6.93 blight damage#LAST#.
[PROJECTOR] starting dam 8.1308383925188
[PROJECTOR] after difficulty dam 8.1308383925188
[PROJECTOR] res 73.321625816012 0.26678374183988 on dam 8.1308383925188
[PROJECTOR] after resists dam 2.1691754906515
[PROJECTOR] final dam 2.1691754906515
[LOG] Hiruma Kage hits eternal bone giant for #YELLOW#2.17 light damage#LAST#.
[PROJECTOR] starting dam 16.267566280238
[PROJECTOR] after difficulty dam 16.267566280238
[PROJECTOR] res 50 0.5 on dam 16.267566280238
[PROJECTOR] after resists dam 8.1337831401192
[PROJECTOR] final dam 8.1337831401192
[LOG] Hiruma Kage hits eternal bone giant for #DARK_GREY#8.13 darkness damage#LAST#.
[PROJECTOR] starting dam 49.25
[PROJECTOR] after difficulty dam 49.25
[PROJECTOR] res 50 0.5 on dam 49.25
[PROJECTOR] after resists dam 24.625
[PROJECTOR] final dam 24.625
[LOG] Something hits eternal bone giant for #LIGHT_RED#24.63 fire damage#LAST#.
[LOG] #{bold}#Fire blast trap killed eternal bone giant!#{normal}#
Lua Error: /engine/Map.lua:216: attempt to compare nil with number
At [C]:-1
At /engine/Map.lua:216 seens
At /mod/class/Game.lua:98 logSeen
At /mod/class/NPC.lua:157
At (tail call):-1
At /data/damage_types.lua:123 defaultProjector
At /data/damage_types.lua:189 projector
At /data/timed_effects.lua:190 on_timeout
At /engine/interface/ActorTemporaryEffects.lua:72 timedEffects
At /mod/class/Actor.lua:243 act
At /mod/class/NPC.lua:39 act
At /engine/GameEnergyBased.lua:73 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:635
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