Okay, did some more testing.
It is definitly reproducable:
I found out that it is not the equipping of the armor by the golem that clones it, but rather, picking it up from the floor.
When the golem picks up the 'original' Eelskin, one is transferred to it's inventory, but it also remains on the ground.
The last few commands I gave before making the screenshot and saving, were g,g,g,g. I could just keep on picking up Eelskins.
I did notice also that it has resulted in some oddness in the golem's inventory menu: when I click the Eelskin, and select 'take off', nothing happens. When I do that a second time, it is taken off normally. The reverse is also true, for putting it back on. The first try does nothing, the second try works normally.
I did run the game in gdb, but gdb.txt has nothing to report, as the game exited normally.
So, here's the new stdout.txt:
Code: Select all
[LOG] Martinuzz drops on the floor: #FFD700##UID:104:0#Eel-skin armour (10 def, 1 armor)#LAST#.
19 frames in 6.174 seconds = 3.07742 FPS (27 keyframes)
Loading tile object/aquamarine.png
============================== TACTICAL AI golem (servant of martinuzz)
golem (servant of martinuzz) 386 tactical ai talents can use Rune: Manasurge T_RUNE:_MANASURGE_2 mana
golem (servant of martinuzz) 386 tactical ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1 defend
Tactical ai report for golem (servant of martinuzz)
============================== TACTICAL AI Minotaur of the Labyrinth
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Regeneration T_INFUSION:_REGENERATION_1 heal
Tactical ai report for Minotaur of the Labyrinth
11 frames in 1.034 seconds = 10.6383 FPS (108 keyframes)
23 frames in 1.04 seconds = 22.1154 FPS (65 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (34 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
28 ticks in 10.307 seconds = 2.7166 TPS
21 frames in 1.04 seconds = 20.1923 FPS (26 keyframes)
22 frames in 1.039 seconds = 21.1742 FPS (33 keyframes)
20 frames in 1.007 seconds = 19.861 FPS (29 keyframes)
25 frames in 1.034 seconds = 24.1779 FPS (38 keyframes)
[LOG] #MOCCASIN#Character control switched to golem (servant of martinuzz).
============================== TACTICAL AI martinuzz
martinuzz 387 tactical ai talents can use Rune: Manasurge T_RUNE:_MANASURGE_2 mana
martinuzz 387 tactical ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1 defend
martinuzz 387 tactical ai talents can use Rune: Phase Door T_RUNE:_PHASE_DOOR_3 escape
Tactical ai report for martinuzz
* mana 1.2479175159103
Tactical choice: mana T_RUNE:_MANASURGE_2
[LOG] Martinuzz casts Rune: Manasurge.
USING table: 07987780 Rune: Manasurge
[LOG] Martinuzz starts to surge mana.
addTmpVal table: 07C322F8 mana_regen 3.68 :=: 0 239
[PARTY AI] following master martinuzz
13 frames in 1.242 seconds = 10.467 FPS (17 keyframes)
25 frames in 1.045 seconds = 23.9234 FPS (72 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (32 keyframes)
3 frames in 1.182 seconds = 2.53807 FPS (4 keyframes)
Loading tile object/2hmace_steel.png
Loading tile object/2hsword_iron.png
Loading tile object/mail_iron.png
23 frames in 1.02 seconds = 22.549 FPS (272 keyframes)
123 ticks in 10.025 seconds = 12.2693 TPS
18 frames in 1.035 seconds = 17.3913 FPS (24 keyframes)
22 frames in 1.794 seconds = 12.2631 FPS (38 keyframes)
23 frames in 1.003 seconds = 22.9312 FPS (57 keyframes)
removeTempVal fatigue 2 :=: 251
delTmpVal fatigue 2
removeTempVal inc_stats table: 09A1A1E8 :=: 252
delTmpVal 2 2
delTmpVal 5 3
removeTempVal combat_def 10 :=: 253
delTmpVal combat_def 10
removeTempVal combat_armor 1 :=: 254
delTmpVal combat_armor 1
removeTempVal poison_immune 0.3 :=: 255
delTmpVal poison_immune 0.3
Lua Error: /mod/class/Actor.lua:1356: attempt to call method 'registerArtifactsPicked' (a nil value)
At [C]:-1 registerArtifactsPicked
At /mod/class/Actor.lua:1356 onAddObject
At /engine/interface/ActorInventory.lua:104 addObject
At /mod/class/Player.lua:634 doTakeoff
At /mod/dialogs/UseItemDialog.lua:66 use
At /mod/dialogs/UseItemDialog.lua:40 fct
At /engine/ui/List.lua:159 onUse
At /engine/ui/List.lua:123 fct
At /engine/Mouse.lua:42 receiveMouse
At /engine/Mouse.lua:64 delegate
At /engine/ui/Dialog.lua:331 mouseEvent
At /engine/ui/Dialog.lua:186 fct
At /engine/Mouse.lua:42
13 frames in 2.844 seconds = 4.57103 FPS (18 keyframes)
24 frames in 1.04 seconds = 23.0769 FPS (158 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (33 keyframes)
23 frames in 1.039 seconds = 22.1367 FPS (28 keyframes)
21 frames in 1.042 seconds = 20.1535 FPS (29 keyframes)
78 ticks in 10.353 seconds = 7.53405 TPS
25 frames in 1.032 seconds = 24.2248 FPS (38 keyframes)
24 frames in 1.007 seconds = 23.8332 FPS (30 keyframes)
25 frames in 1.038 seconds = 24.0848 FPS (32 keyframes)
23 frames in 1.004 seconds = 22.9084 FPS (29 keyframes)
Lua Error: /engine/interface/ActorInventory.lua:365: attempt to index local 'o' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:365 takeoffObject
At /mod/class/Player.lua:633 doTakeoff
At /mod/dialogs/UseItemDialog.lua:66 use
At /mod/dialogs/UseItemDialog.lua:40 fct
At /engine/ui/List.lua:159 onUse
At /engine/ui/List.lua:123 fct
At /engine/Mouse.lua:42 receiveMouse
At /engine/Mouse.lua:64 delegate
At /engine/ui/Dialog.lua:331 mouseEvent
At /engine/ui/Dialog.lua:186 fct
At /engine/Mouse.lua:42
25 frames in 1.301 seconds = 19.216 FPS (33 keyframes)
25 frames in 1.015 seconds = 24.6305 FPS (40 keyframes)
26 frames in 1.04 seconds = 25 FPS (32 keyframes)
============================== TACTICAL AI Minotaur of the Labyrinth
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Regeneration T_INFUSION:_REGENERATION_1 heal
Tactical ai report for Minotaur of the Labyrinth
============================== TACTICAL AI martinuzz
martinuzz 387 tactical ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1 defend
martinuzz 387 tactical ai talents can use Rune: Phase Door T_RUNE:_PHASE_DOOR_3 escape
Tactical ai report for martinuzz
[PARTY AI] following master martinuzz
20 frames in 1.043 seconds = 19.1755 FPS (25 keyframes)
[MOVE] actor moved without a starting position martinuzz 1 11
[MOVE] actor moved without a starting position golem (servant of martinuzz) 1 12
============================== TACTICAL AI Minotaur of the Labyrinth
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Regeneration T_INFUSION:_REGENERATION_1 heal
Tactical ai report for Minotaur of the Labyrinth
============================== TACTICAL AI martinuzz
martinuzz 387 tactical ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1 defend
martinuzz 387 tactical ai talents can use Rune: Phase Door T_RUNE:_PHASE_DOOR_3 escape
Tactical ai report for martinuzz
[PARTY AI] following master martinuzz
25 frames in 1.036 seconds = 24.1313 FPS (40 keyframes)
[LOG] There is an item here: #FFD700##UID:104:0#Eel-skin armour (10 def, 1 armor)#LAST#
============================== TACTICAL AI Minotaur of the Labyrinth
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Regeneration T_INFUSION:_REGENERATION_1 heal
Tactical ai report for Minotaur of the Labyrinth
============================== TACTICAL AI martinuzz
martinuzz 387 tactical ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1 defend
martinuzz 387 tactical ai talents can use Rune: Phase Door T_RUNE:_PHASE_DOOR_3 escape
Tactical ai report for martinuzz
[PARTY AI] following master martinuzz
22 frames in 1 seconds = 22 FPS (28 keyframes)
[MOVE] actor moved without a starting position martinuzz 1 13
[MOVE] actor moved without a starting position golem (servant of martinuzz) 1 12
============================== TACTICAL AI Minotaur of the Labyrinth
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Regeneration T_INFUSION:_REGENERATION_1 heal
Tactical ai report for Minotaur of the Labyrinth
104 ticks in 10.314 seconds = 10.0834 TPS
============================== TACTICAL AI martinuzz
martinuzz 387 tactical ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1 defend
martinuzz 387 tactical ai talents can use Rune: Phase Door T_RUNE:_PHASE_DOOR_3 escape
Tactical ai report for martinuzz
[PARTY AI] following master martinuzz
25 frames in 1.036 seconds = 24.1313 FPS (35 keyframes)
17 frames in 1.001 seconds = 16.983 FPS (22 keyframes)
23 frames in 1 seconds = 23 FPS (41 keyframes)
21 frames in 1.041 seconds = 20.1729 FPS (28 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (38 keyframes)
fight: Eel-skin armour steel greatmaul :: OFFHAND BODY
addTmpVal table: 093233F8 fatigue 2 :=: 0 256
addTmpValTable table: 0933BC20 2 2
addTmpVal table: 0933BC20 2 2 :=: 0 257
addTmpValTable table: 0933BC20 5 3
addTmpVal table: 0933BC20 5 3 :=: 0 257
addTmpVal table: 093233F8 combat_def 10 :=: 0 258
addTmpVal table: 093233F8 combat_armor 1 :=: 0 259
addTmpVal table: 093233F8 poison_immune 0.3 :=: 0 260
Lua Error: /mod/class/Actor.lua:1356: attempt to call method 'registerArtifactsPicked' (a nil value)
At [C]:-1 registerArtifactsPicked
At /mod/class/Actor.lua:1356 onAddObject
At /engine/interface/ActorInventory.lua:104 addObject
At /engine/interface/ActorInventory.lua:337 wearObject
At /mod/class/Player.lua:621 doWear
At /mod/dialogs/UseItemDialog.lua:65 use
At /mod/dialogs/UseItemDialog.lua:40 fct
At /engine/ui/List.lua:159 onUse
At /engine/ui/List.lua:123 fct
At /engine/Mouse.lua:42 receiveMouse
At /engine/Mouse.lua:64 delegate
At /engine/ui/Dialog.lua:331 mouseEvent
At /engine/ui/Dialog.lua:186 fct
At /engine/Mouse.lua:42
15 frames in 1.041 seconds = 14.4092 FPS (19 keyframes)
22 frames in 1.078 seconds = 20.4082 FPS (46 keyframes)
26 frames in 1.043 seconds = 24.9281 FPS (39 keyframes)
20 frames in 1.066 seconds = 18.7617 FPS (25 keyframes)
23 frames in 1.009 seconds = 22.7948 FPS (37 keyframes)
114 ticks in 10.435 seconds = 10.9248 TPS
20 frames in 1.002 seconds = 19.9601 FPS (27 keyframes)
fight: Eel-skin armour Eel-skin armour :: nil BODY
fight: Eel-skin armour steel greatmaul :: OFFHAND BODY
removeTempVal fatigue 2 :=: 256
delTmpVal fatigue 2
removeTempVal inc_stats table: 08D14120 :=: 257
delTmpVal 2 2
delTmpVal 5 3
removeTempVal combat_def 10 :=: 258
delTmpVal combat_def 10
removeTempVal combat_armor 1 :=: 259
delTmpVal combat_armor 1
removeTempVal poison_immune 0.3 :=: 260
delTmpVal poison_immune 0.3
[LOG] Golem (servant of martinuzz) wears: #FFD700##UID:104:0#Eel-skin armour (10 def, 1 armor)#LAST#.
addTmpVal table: 093233F8 fatigue 2 :=: 0 261
addTmpValTable table: 0933BC20 2 2
addTmpVal table: 0933BC20 2 2 :=: 0 262
addTmpValTable table: 0933BC20 5 3
addTmpVal table: 0933BC20 5 3 :=: 0 262
addTmpVal table: 093233F8 combat_def 10 :=: 0 263
addTmpVal table: 093233F8 combat_armor 1 :=: 0 264
addTmpVal table: 093233F8 poison_immune 0.3 :=: 0 265
Lua Error: /mod/class/Actor.lua:1356: attempt to call method 'registerArtifactsPicked' (a nil value)
At [C]:-1 registerArtifactsPicked
At /mod/class/Actor.lua:1356 onAddObject
At /engine/interface/ActorInventory.lua:104 addObject
At /engine/interface/ActorInventory.lua:354 wearObject
At /mod/class/Player.lua:621 doWear
At /mod/dialogs/UseItemDialog.lua:65 use
At /mod/dialogs/UseItemDialog.lua:40 fct
At /engine/ui/List.lua:159 onUse
At /engine/ui/List.lua:123 fct
At /engine/Mouse.lua:42 receiveMouse
At /engine/Mouse.lua:64 delegate
At /engine/ui/Dialog.lua:331 mouseEvent
At /engine/ui/Dialog.lua:186 fct
At /engine/Mouse.lua:42
18 frames in 1 seconds = 18 FPS (28 keyframes)
22 frames in 1.001 seconds = 21.978 FPS (37 keyframes)
============================== TACTICAL AI Minotaur of the Labyrinth
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Regeneration T_INFUSION:_REGENERATION_1 heal
Tactical ai report for Minotaur of the Labyrinth
============================== TACTICAL AI martinuzz
martinuzz 387 tactical ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1 defend
martinuzz 387 tactical ai talents can use Rune: Phase Door T_RUNE:_PHASE_DOOR_3 escape
Tactical ai report for martinuzz
[PARTY AI] following master martinuzz
26 frames in 1.033 seconds = 25.1694 FPS (36 keyframes)
[MOVE] actor moved without a starting position martinuzz 1 11
[MOVE] actor moved without a starting position golem (servant of martinuzz) 1 12
============================== TACTICAL AI Minotaur of the Labyrinth
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Regeneration T_INFUSION:_REGENERATION_1 heal
Tactical ai report for Minotaur of the Labyrinth
============================== TACTICAL AI martinuzz
martinuzz 387 tactical ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1 defend
martinuzz 387 tactical ai talents can use Rune: Phase Door T_RUNE:_PHASE_DOOR_3 escape
Tactical ai report for martinuzz
[PARTY AI] following master martinuzz
20 frames in 1.005 seconds = 19.9005 FPS (24 keyframes)
[LOG] There is an item here: #FFD700##UID:104:0#Eel-skin armour (10 def, 1 armor)#LAST#
============================== TACTICAL AI Minotaur of the Labyrinth
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Regeneration T_INFUSION:_REGENERATION_1 heal
Tactical ai report for Minotaur of the Labyrinth
============================== TACTICAL AI martinuzz
martinuzz 387 tactical ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1 defend
martinuzz 387 tactical ai talents can use Rune: Phase Door T_RUNE:_PHASE_DOOR_3 escape
Tactical ai report for martinuzz
[PARTY AI] following master martinuzz
25 frames in 1.035 seconds = 24.1546 FPS (38 keyframes)
[MOVE] actor moved without a starting position martinuzz 1 13
[MOVE] actor moved without a starting position golem (servant of martinuzz) 1 12
============================== TACTICAL AI Minotaur of the Labyrinth
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Regeneration T_INFUSION:_REGENERATION_1 heal
Tactical ai report for Minotaur of the Labyrinth
============================== TACTICAL AI martinuzz
martinuzz 387 tactical ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1 defend
martinuzz 387 tactical ai talents can use Rune: Phase Door T_RUNE:_PHASE_DOOR_3 escape
Tactical ai report for martinuzz
[PARTY AI] following master martinuzz
20 frames in 1.002 seconds = 19.9601 FPS (25 keyframes)
23 frames in 1.005 seconds = 22.8856 FPS (35 keyframes)
23 frames in 1.04 seconds = 22.1154 FPS (31 keyframes)
25 frames in 1.035 seconds = 24.1546 FPS (34 keyframes)
132 ticks in 10.05 seconds = 13.1343 TPS
20 frames in 1.005 seconds = 19.9005 FPS (25 keyframes)
removeTempVal fatigue 2 :=: 261
delTmpVal fatigue 2
removeTempVal inc_stats table: 08D14120 :=: 262
delTmpVal 2 2
delTmpVal 5 3
removeTempVal combat_def 10 :=: 263
delTmpVal combat_def 10
removeTempVal combat_armor 1 :=: 264
delTmpVal combat_armor 1
removeTempVal poison_immune 0.3 :=: 265
delTmpVal poison_immune 0.3
Lua Error: /mod/class/Actor.lua:1356: attempt to call method 'registerArtifactsPicked' (a nil value)
At [C]:-1 registerArtifactsPicked
At /mod/class/Actor.lua:1356 onAddObject
At /engine/interface/ActorInventory.lua:104 addObject
At /mod/class/Player.lua:634 doTakeoff
At /mod/dialogs/UseItemDialog.lua:66 use
At /mod/dialogs/UseItemDialog.lua:40 fct
At /engine/ui/List.lua:159 onUse
At /engine/ui/List.lua:123 fct
At /engine/Mouse.lua:42 receiveMouse
At /engine/Mouse.lua:64 delegate
At /engine/ui/Dialog.lua:331 mouseEvent
At /engine/ui/Dialog.lua:186 fct
At /engine/Mouse.lua:42
14 frames in 1.001 seconds = 13.986 FPS (22 keyframes)
23 frames in 1 seconds = 23 FPS (50 keyframes)
25 frames in 1 seconds = 25 FPS (33 keyframes)
20 frames in 1.04 seconds = 19.2308 FPS (25 keyframes)
24 frames in 1.037 seconds = 23.1437 FPS (38 keyframes)
Lua Error: /engine/interface/ActorInventory.lua:365: attempt to index local 'o' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:365 takeoffObject
At /mod/class/Player.lua:633 doTakeoff
At /mod/dialogs/UseItemDialog.lua:66 use
At /mod/dialogs/UseItemDialog.lua:40 fct
At /engine/ui/List.lua:159 onUse
At /engine/ui/List.lua:123 fct
At /engine/Mouse.lua:42 receiveMouse
At /engine/Mouse.lua:64 delegate
At /engine/ui/Dialog.lua:331 mouseEvent
At /engine/ui/Dialog.lua:186 fct
At /engine/Mouse.lua:42
16 frames in 1.001 seconds = 15.984 FPS (21 keyframes)
24 frames in 1.043 seconds = 23.0105 FPS (46 keyframes)
23 frames in 1.04 seconds = 22.1154 FPS (30 keyframes)
[LOG] Golem (servant of martinuzz) drops on the floor: #FFD700##UID:104:0#Eel-skin armour (10 def, 1 armor)#LAST#.
============================== TACTICAL AI Minotaur of the Labyrinth
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Regeneration T_INFUSION:_REGENERATION_1 heal
Tactical ai report for Minotaur of the Labyrinth
============================== TACTICAL AI martinuzz
martinuzz 387 tactical ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1 defend
martinuzz 387 tactical ai talents can use Rune: Phase Door T_RUNE:_PHASE_DOOR_3 escape
Tactical ai report for martinuzz
[PARTY AI] following master martinuzz
21 frames in 1 seconds = 21 FPS (29 keyframes)
135 ticks in 10.18 seconds = 13.2613 TPS
25 frames in 1.033 seconds = 24.2014 FPS (36 keyframes)
============================== TACTICAL AI Minotaur of the Labyrinth
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Regeneration T_INFUSION:_REGENERATION_1 heal
Tactical ai report for Minotaur of the Labyrinth
============================== TACTICAL AI martinuzz
martinuzz 387 tactical ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1 defend
martinuzz 387 tactical ai talents can use Rune: Phase Door T_RUNE:_PHASE_DOOR_3 escape
Tactical ai report for martinuzz
[PARTY AI] following master martinuzz
[MOVE] actor moved without a starting position martinuzz 1 11
[MOVE] actor moved without a starting position golem (servant of martinuzz) 1 12
[LOG] There is an item here: #FFD700##UID:104:0#Eel-skin armour (10 def, 1 armor)#LAST#
[LOG] There is an item here: #FFD700##UID:104:0#Eel-skin armour (10 def, 1 armor)#LAST#
============================== TACTICAL AI Minotaur of the Labyrinth
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Regeneration T_INFUSION:_REGENERATION_1 heal
Tactical ai report for Minotaur of the Labyrinth
[LOG] Martinuzz stops surging mana.
removeTempVal mana_regen 3.68 :=: 239
delTmpVal mana_regen 3.68
============================== TACTICAL AI martinuzz
martinuzz 387 tactical ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1 defend
martinuzz 387 tactical ai talents can use Rune: Phase Door T_RUNE:_PHASE_DOOR_3 escape
Tactical ai report for martinuzz
[PARTY AI] following master martinuzz
22 frames in 1.037 seconds = 21.215 FPS (28 keyframes)
[LOG] There is an item here: #FFD700##UID:104:0#Eel-skin armour (10 def, 1 armor)#LAST#
============================== TACTICAL AI Minotaur of the Labyrinth
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Regeneration T_INFUSION:_REGENERATION_1 heal
Tactical ai report for Minotaur of the Labyrinth
============================== TACTICAL AI martinuzz
martinuzz 387 tactical ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1 defend
martinuzz 387 tactical ai talents can use Rune: Phase Door T_RUNE:_PHASE_DOOR_3 escape
Tactical ai report for martinuzz
[PARTY AI] following master martinuzz
23 frames in 1.085 seconds = 21.1982 FPS (33 keyframes)
24 frames in 1.035 seconds = 23.1884 FPS (34 keyframes)
Lua Error: /mod/class/Actor.lua:1356: attempt to call method 'registerArtifactsPicked' (a nil value)
At [C]:-1 registerArtifactsPicked
At /mod/class/Actor.lua:1356 onAddObject
At /engine/interface/ActorInventory.lua:104 addObject
At /engine/interface/ActorInventory.lua:131 pickupFloor
At /mod/class/Player.lua:659 playerPickup
At /mod/class/Game.lua:933 f
At /mod/class/Game.lua:802 ?
At /engine/KeyBind.lua:202
20 frames in 1.007 seconds = 19.861 FPS (26 keyframes)
25 frames in 1.039 seconds = 24.0616 FPS (38 keyframes)
23 frames in 1.002 seconds = 22.9541 FPS (29 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (33 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.038 seconds = 24.0848 FPS (31 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (32 keyframes)
============================== TACTICAL AI Minotaur of the Labyrinth
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Regeneration T_INFUSION:_REGENERATION_1 heal
Tactical ai report for Minotaur of the Labyrinth
35 ticks in 11.978 seconds = 2.92202 TPS
============================== TACTICAL AI martinuzz
martinuzz 387 tactical ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1 defend
martinuzz 387 tactical ai talents can use Rune: Phase Door T_RUNE:_PHASE_DOOR_3 escape
Tactical ai report for martinuzz
[PARTY AI] following master martinuzz
[MOVE] actor moved without a starting position martinuzz 1 14
[MOVE] actor moved without a starting position golem (servant of martinuzz) 1 13
[LOG] There is an item here: #FFD700##UID:104:0#Eel-skin armour (10 def, 1 armor)#LAST#
[LOG] There is an item here: #FFD700##UID:104:0#Eel-skin armour (10 def, 1 armor)#LAST#
============================== TACTICAL AI Minotaur of the Labyrinth
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Regeneration T_INFUSION:_REGENERATION_1 heal
Tactical ai report for Minotaur of the Labyrinth
============================== TACTICAL AI martinuzz
martinuzz 387 tactical ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1 defend
martinuzz 387 tactical ai talents can use Rune: Phase Door T_RUNE:_PHASE_DOOR_3 escape
Tactical ai report for martinuzz
[PARTY AI] following master martinuzz
20 frames in 1.033 seconds = 19.3611 FPS (25 keyframes)
Lua Error: /mod/class/Actor.lua:1356: attempt to call method 'registerArtifactsPicked' (a nil value)
At [C]:-1 registerArtifactsPicked
At /mod/class/Actor.lua:1356 onAddObject
At /engine/interface/ActorInventory.lua:104 addObject
At /engine/interface/ActorInventory.lua:131 pickupFloor
At /mod/class/Player.lua:659 playerPickup
At /mod/class/Game.lua:933 f
At /mod/class/Game.lua:802 ?
At /engine/KeyBind.lua:202
26 frames in 1.257 seconds = 20.6842 FPS (41 keyframes)
26 frames in 1.029 seconds = 25.2672 FPS (38 keyframes)
Lua Error: /mod/class/Actor.lua:1356: attempt to call method 'registerArtifactsPicked' (a nil value)
At [C]:-1 registerArtifactsPicked
At /mod/class/Actor.lua:1356 onAddObject
At /engine/interface/ActorInventory.lua:104 addObject
At /engine/interface/ActorInventory.lua:131 pickupFloor
At /mod/class/Player.lua:659 playerPickup
At /mod/class/Game.lua:933 f
At /mod/class/Game.lua:802 ?
At /engine/KeyBind.lua:202
[LOG] There is an item here: #FFD700##UID:104:0#Eel-skin armour (10 def, 1 armor)#LAST#
============================== TACTICAL AI Minotaur of the Labyrinth
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Regeneration T_INFUSION:_REGENERATION_1 heal
Tactical ai report for Minotaur of the Labyrinth
============================== TACTICAL AI martinuzz
martinuzz 387 tactical ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1 defend
martinuzz 387 tactical ai talents can use Rune: Phase Door T_RUNE:_PHASE_DOOR_3 escape
Tactical ai report for martinuzz
[PARTY AI] following master martinuzz
21 frames in 1.04 seconds = 20.1923 FPS (25 keyframes)
[MOVE] actor moved without a starting position martinuzz 1 12
[MOVE] actor moved without a starting position golem (servant of martinuzz) 1 13
[LOG] There is an item here: #FFD700##UID:104:0#Eel-skin armour (10 def, 1 armor)#LAST#
[LOG] There is an item here: #FFD700##UID:104:0#Eel-skin armour (10 def, 1 armor)#LAST#
============================== TACTICAL AI Minotaur of the Labyrinth
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Regeneration T_INFUSION:_REGENERATION_1 heal
Tactical ai report for Minotaur of the Labyrinth
============================== TACTICAL AI martinuzz
martinuzz 387 tactical ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1 defend
martinuzz 387 tactical ai talents can use Rune: Phase Door T_RUNE:_PHASE_DOOR_3 escape
Tactical ai report for martinuzz
[PARTY AI] following master martinuzz
23 frames in 1.034 seconds = 22.2437 FPS (35 keyframes)
[MOVE] actor moved without a starting position martinuzz 1 13
[MOVE] actor moved without a starting position golem (servant of martinuzz) 1 12
[LOG] There is an item here: #FFD700##UID:104:0#Eel-skin armour (10 def, 1 armor)#LAST#
[LOG] There is an item here: #FFD700##UID:104:0#Eel-skin armour (10 def, 1 armor)#LAST#
============================== TACTICAL AI Minotaur of the Labyrinth
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Regeneration T_INFUSION:_REGENERATION_1 heal
Tactical ai report for Minotaur of the Labyrinth
============================== TACTICAL AI martinuzz
martinuzz 387 tactical ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1 defend
martinuzz 387 tactical ai talents can use Rune: Phase Door T_RUNE:_PHASE_DOOR_3 escape
Tactical ai report for martinuzz
[PARTY AI] following master martinuzz
23 frames in 1.002 seconds = 22.9541 FPS (32 keyframes)
[MOVE] actor moved without a starting position martinuzz 1 12
[MOVE] actor moved without a starting position golem (servant of martinuzz) 1 13
[LOG] There is an item here: #FFD700##UID:104:0#Eel-skin armour (10 def, 1 armor)#LAST#
[LOG] There is an item here: #FFD700##UID:104:0#Eel-skin armour (10 def, 1 armor)#LAST#
============================== TACTICAL AI Minotaur of the Labyrinth
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend
Minotaur of the Labyrinth 410 tactical ai talents can use Infusion: Regeneration T_INFUSION:_REGENERATION_1 heal
Tactical ai report for Minotaur of the Labyrinth
============================== TACTICAL AI martinuzz
martinuzz 387 tactical ai talents can use Rune: Shielding T_RUNE:_SHIELDING_1 defend
martinuzz 387 tactical ai talents can use Rune: Phase Door T_RUNE:_PHASE_DOOR_3 escape
Tactical ai report for martinuzz
[PARTY AI] following master martinuzz
[LOG] #FF0000#You carry too much--you are encumbered!
[LOG] #FF0000#Drop some of your items.
addTmpVal table: 093233F8 never_move 1 :=: 0 266
Lua Error: /mod/class/Actor.lua:1356: attempt to call method 'registerArtifactsPicked' (a nil value)
At [C]:-1 registerArtifactsPicked
At /mod/class/Actor.lua:1356 onAddObject
At /engine/interface/ActorInventory.lua:104 addObject
At /engine/interface/ActorInventory.lua:131 pickupFloor
At /mod/class/Player.lua:659 playerPickup
At /mod/class/Game.lua:933 f
At /mod/class/Game.lua:802 ?
At /engine/KeyBind.lua:202
21 frames in 1.192 seconds = 17.6174 FPS (28 keyframes)
Lua Error: /mod/class/Actor.lua:1356: attempt to call method 'registerArtifactsPicked' (a nil value)
At [C]:-1 registerArtifactsPicked
At /mod/class/Actor.lua:1356 onAddObject
At /engine/interface/ActorInventory.lua:104 addObject
At /engine/interface/ActorInventory.lua:131 pickupFloor
At /mod/class/Player.lua:659 playerPickup
At /mod/class/Game.lua:933 f
At /mod/class/Game.lua:802 ?
At /engine/KeyBind.lua:202
23 frames in 1.005 seconds = 22.8856 FPS (40 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (33 keyframes)
69 ticks in 10.327 seconds = 6.68151 TPS
20 frames in 1.001 seconds = 19.98 FPS (25 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (38 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (30 keyframes)
26 frames in 1.045 seconds = 24.8804 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
2 ticks in 11.409 seconds = 0.1753 TPS
25 frames in 1.039 seconds = 24.0616 FPS (30 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (33 keyframes)
26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes)
25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
22 frames in 1.004 seconds = 21.9124 FPS (27 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (36 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
53 ticks in 10.434 seconds = 5.07955 TPS
23 frames in 1.007 seconds = 22.8401 FPS (29 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (35 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
26 frames in 1.04 seconds = 25 FPS (31 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
102 ticks in 20.24 seconds = 5.03953 TPS
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
[COROUTINE] registering savefilepipe thread: 11665E18
[LOG] Saving game...