When you use Refit Golem and move your mouse over a piece of equipment, attributes and skills are colored red or green according to the alchemist's statistics rather than the golem's.
So, for example, I was giving my golem Iron Plate Armour, which requires "Strength 22" and "Massive Armour Training". My golem meets both of these requirements (well, I'm not sure how the golem's armour training works), but my alchemist meets neither. Both requirements were colored red, but they should probably be colored green.
It would also be really helpful if it displayed the golem's current piece of equipment somewhere (perhaps first on the list?). Right now, I generally have to switch control over to the golem in order to figure out which equipment is better. But that part is a suggestion, not a bug report.
[SVN 2462] Prereq coloring wrong in Refit Golem
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complexityQuantifier
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