[b18] Enemies outside boundries in Trollmire?
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[b18] Enemies outside boundries in Trollmire?
So, I'm on Level 1 of Trollmire, and it says I can see a large crystal rat, except I can't see anyone on screen. I'm by the exit, so I think "Screw it, just go on." Move to level 2. Walking around finding stuff, says I can see a giant grey mouse and a giant white ant, but, again, I don't see the icons. Decide to walk around until I get next to them. Here's a screen shot - notice, there are no ants or mice next to me, only trees and the edge of the world:
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- Wyrmic
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Re: [b18] Enemies outside boundries in Trollmire?
Awesome......they've sunk into the mire!
Re: [b18] Enemies outside boundries in Trollmire?
Choose one:PTVroman wrote: I can see a giant grey mouse and a giant white ant, but, again, I don't see the icons. Decide to walk around until I get next to them. Here's a screen shot - notice, there are no ants or mice next to me, only trees and the edge of the world:
1 They are disguised in the bushes.
2 They are underground in their lairs.
3 They are ghosts.
Re: [b18] Enemies outside boundries in Trollmire?
4. Wraparound field of vision bug.
I think I've seen this a couple of times -- the critter is at max X coordinate, but when player is at X=0, FOV thinks the critter is at X=-1.
I think I've seen this a couple of times -- the critter is at max X coordinate, but when player is at X=0, FOV thinks the critter is at X=-1.
Re: [b18] Enemies outside boundries in Trollmire?
Couple routines in the game are tricked by min/max errors. That's why all monsters in the prides are stuck to the west border while your character stands on the stairs.