I just tried changing the frame rate option to see if i could improve some bad slowdown and when i typed in the box numbers did not appear, instead the cursor just moved in the box. Immediately crashed to desktop when I pressed enter. The worst part is that I can't restart the game even after trying a reinstall! I'm guessing the setting has been set to 0 or something and it is stored somewhere other than the Tome folder.
Thanks in advance for any help.
Doug
Frame rate option crash
Moderator: Moderator
Re: Frame rate option crash
Hum
Can you try running it in gdb please ? http://te4.org/wiki/tome4-running-tome-gdb
As for fixing it, the file is in your home/T-Engine/4.0/settings/display_fps.cfg
Can you try running it in gdb please ? http://te4.org/wiki/tome4-running-tome-gdb
As for fixing it, the file is in your home/T-Engine/4.0/settings/display_fps.cfg
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
Re: Frame rate option crash
I think I did that right.... It crashed again anyway and the framerate was set to 0
here it is...
[New Thread 3140.0xc6c]
Program received signal SIGFPE, Arithmetic exception.
0x0042d5cf in setupDisplayTimer (fps=0) at src/main.c:459
459 src/main.c: No such file or directory.
in src/main.c
#0 0x0042d5cf in setupDisplayTimer (fps=0) at src/main.c:459
#1 0x00401d48 in lua_set_fps (L=0x3d4608) at src/core_lua.c:185
#2 0x0046703b in luaD_precall (L=0x3d4608, func=0x2f2f058, nresults=0)
at src/lua/ldo.c:319
#3 0x00462847 in luaV_execute (L=0x3d4608, nexeccalls=7) at src/lua/lvm.c:587
#4 0x0046726a in luaD_call (L=0x3d4608, func=0x2f2edc8, nResults=0)
at src/lua/ldo.c:377
#5 0x0045cadc in f_call (L=0x3d4608, ud=0x22fdc0) at src/lua/lapi.c:800
#6 0x00466692 in luaD_rawrunprotected (L=0x3d4608, f=0x45cab2 <f_call>,
ud=0x22fdc0) at src/lua/ldo.c:116
#7 0x00467585 in luaD_pcall (L=0x3d4608, func=0x45cab2 <f_call>, u=0x22fdc0,
old_top=7616, ef=7600) at src/lua/ldo.c:463
#8 0x0045cb62 in lua_pcall (L=0x3d4608, nargs=8, nresults=0, errfunc=475)
at src/lua/lapi.c:821
#9 0x0042c4ff in docall (L=0x3d4608, narg=8, nret=0) at src/main.c:90
#10 0x0042c8a0 in on_event (event=0x22fe40) at src/main.c:173
#11 0x0042e1e6 in SDL_main (argc=1, argv=0x3d27d8) at src/main.c:788
#12 0x004b56ab in console_main (argc=1, argv=0x3d27d8)
at ./src/main/win32/SDL_win32_main.c:315
#13 0x004b5768 in WinMain (hInst=0x400000, hPrev=0x0, szCmdLine=0x241f14 "",
sw=10) at ./src/main/win32/SDL_win32_main.c:398
#14 0x004b5036 in main ()
If i hit backspace to delete the frame rate entry before I type a new one the numbers do not appear which is how I ended up entering zero. I'm running this through Parallels, a program to run windows on a mac because I've never been able to get the mac builds to work with my OS so the display problem may be related to this.
Cheers, Doug
here it is...
[New Thread 3140.0xc6c]
Program received signal SIGFPE, Arithmetic exception.
0x0042d5cf in setupDisplayTimer (fps=0) at src/main.c:459
459 src/main.c: No such file or directory.
in src/main.c
#0 0x0042d5cf in setupDisplayTimer (fps=0) at src/main.c:459
#1 0x00401d48 in lua_set_fps (L=0x3d4608) at src/core_lua.c:185
#2 0x0046703b in luaD_precall (L=0x3d4608, func=0x2f2f058, nresults=0)
at src/lua/ldo.c:319
#3 0x00462847 in luaV_execute (L=0x3d4608, nexeccalls=7) at src/lua/lvm.c:587
#4 0x0046726a in luaD_call (L=0x3d4608, func=0x2f2edc8, nResults=0)
at src/lua/ldo.c:377
#5 0x0045cadc in f_call (L=0x3d4608, ud=0x22fdc0) at src/lua/lapi.c:800
#6 0x00466692 in luaD_rawrunprotected (L=0x3d4608, f=0x45cab2 <f_call>,
ud=0x22fdc0) at src/lua/ldo.c:116
#7 0x00467585 in luaD_pcall (L=0x3d4608, func=0x45cab2 <f_call>, u=0x22fdc0,
old_top=7616, ef=7600) at src/lua/ldo.c:463
#8 0x0045cb62 in lua_pcall (L=0x3d4608, nargs=8, nresults=0, errfunc=475)
at src/lua/lapi.c:821
#9 0x0042c4ff in docall (L=0x3d4608, narg=8, nret=0) at src/main.c:90
#10 0x0042c8a0 in on_event (event=0x22fe40) at src/main.c:173
#11 0x0042e1e6 in SDL_main (argc=1, argv=0x3d27d8) at src/main.c:788
#12 0x004b56ab in console_main (argc=1, argv=0x3d27d8)
at ./src/main/win32/SDL_win32_main.c:315
#13 0x004b5768 in WinMain (hInst=0x400000, hPrev=0x0, szCmdLine=0x241f14 "",
sw=10) at ./src/main/win32/SDL_win32_main.c:398
#14 0x004b5036 in main ()
If i hit backspace to delete the frame rate entry before I type a new one the numbers do not appear which is how I ended up entering zero. I'm running this through Parallels, a program to run windows on a mac because I've never been able to get the mac builds to work with my OS so the display problem may be related to this.
Cheers, Doug
Re: Frame rate option crash
Na it's because you are setting it to 0 
I'll fix that, thanks
I'll fix that, thanks
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning