I just downloaded beta 16 today. I created a cursed, and made it to level 10, going through Trollmire and Kor'Pul.
However, the game consistently crashes within about 100-300 turns in on the next map that I go to, making it impossible to progress. Doesn't matter the map either. Crashes in the Old Forest, the Captured Merchant quest, etc. Running a trace in gdb shows the same error each time, pasted below. This was running on Microsoft Windows XP, 64 bit edition.
Code: Select all
Starting program: e:\RPG\t-engine4-windows-1.0.0beta16/t-engine.exe
[New Thread 2680.0x91c]
warning: Could not load shared library symbols for C:\WINDOWS\SysWOW64\ntdll32.dll.
Do you need "set solib-search-path" or "set sysroot"?
[New Thread 2680.0xb6c]
[New Thread 2680.0x3e4]
[New Thread 2680.0x98c]
[New Thread 2680.0x6e8]
[New Thread 2680.0x498]
[New Thread 2680.0xaec]
[New Thread 2680.0xbec]
[New Thread 2680.0x288]
[New Thread 2680.0x358]
[New Thread 2680.0x7ec]
[New Thread 2680.0x724]
Program received signal SIGSEGV, Segmentation fault.
0x0043006a in map_to_screen (L=0x3512188) at src/map.c:664
664 src/map.c: No such file or directory.
in src/map.c
#0 0x0043006a in map_to_screen (L=0x3512188) at src/map.c:664
#1 0x0046503b in luaD_precall (L=0x3512188, func=0xdb482e0, nresults=0)
at src/lua/ldo.c:319
#2 0x00460847 in luaV_execute (L=0x3512188, nexeccalls=2)
at src/lua/lvm.c:587
#3 0x0046526a in luaD_call (L=0x3512188, func=0xdb48240, nResults=0)
at src/lua/ldo.c:377
#4 0x0045aadc in f_call (L=0x3512188, ud=0x22fd80) at src/lua/lapi.c:800
#5 0x00464692 in luaD_rawrunprotected (L=0x3512188, f=0x45aab2 <f_call>,
ud=0x22fd80) at src/lua/ldo.c:116
#6 0x00465585 in luaD_pcall (L=0x3512188, func=0x45aab2 <f_call>,
u=0x22fd80, old_top=74336, ef=74320) at src/lua/ldo.c:463
#7 0x0045ab62 in lua_pcall (L=0x3512188, nargs=2, nresults=0, errfunc=4645)
at src/lua/lapi.c:821
#8 0x0042bc6f in docall (L=0x3512188, narg=2, nret=0) at src/main.c:89
#9 0x0042c628 in call_draw (nb_keyframes=3) at src/main.c:282
#10 0x0042c8ff in on_redraw () at src/main.c:337
#11 0x0042d7c0 in SDL_main (argc=1, argv=0x3f2b30) at src/main.c:794
#12 0x004b36ab in console_main (argc=1, argv=0x3f2b30)
at ./src/main/win32/SDL_win32_main.c:315
#13 0x004b3768 in WinMain (hInst=0x400000, hPrev=0x0, szCmdLine=0x7b209a "",
sw=10) at ./src/main/win32/SDL_win32_main.c:398
#14 0x004b3036 in main ()
#0 0x0043006a in map_to_screen (L=0x3512188) at src/map.c:664
#1 0x0046503b in luaD_precall (L=0x3512188, func=0xdb482e0, nresults=0)
at src/lua/ldo.c:319
#2 0x00460847 in luaV_execute (L=0x3512188, nexeccalls=2)
at src/lua/lvm.c:587
#3 0x0046526a in luaD_call (L=0x3512188, func=0xdb48240, nResults=0)
at src/lua/ldo.c:377
#4 0x0045aadc in f_call (L=0x3512188, ud=0x22fd80) at src/lua/lapi.c:800
#5 0x00464692 in luaD_rawrunprotected (L=0x3512188, f=0x45aab2 <f_call>,
ud=0x22fd80) at src/lua/ldo.c:116
#6 0x00465585 in luaD_pcall (L=0x3512188, func=0x45aab2 <f_call>,
u=0x22fd80, old_top=74336, ef=74320) at src/lua/ldo.c:463
#7 0x0045ab62 in lua_pcall (L=0x3512188, nargs=2, nresults=0, errfunc=4645)
at src/lua/lapi.c:821
#8 0x0042bc6f in docall (L=0x3512188, narg=2, nret=0) at src/main.c:89
#9 0x0042c628 in call_draw (nb_keyframes=3) at src/main.c:282
#10 0x0042c8ff in on_redraw () at src/main.c:337
#11 0x0042d7c0 in SDL_main (argc=1, argv=0x3f2b30) at src/main.c:794
#12 0x004b36ab in console_main (argc=1, argv=0x3f2b30)
at ./src/main/win32/SDL_win32_main.c:315
#13 0x004b3768 in WinMain (hInst=0x400000, hPrev=0x0, szCmdLine=0x7b209a "",
sw=10) at ./src/main/win32/SDL_win32_main.c:398
#14 0x004b3036 in main ()