Zigur Battle Crashing

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Hachem_Muche
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Joined: Thu Nov 18, 2010 6:42 pm

Zigur Battle Crashing

#1 Post by Hachem_Muche »

I ran into a problem with The Fall of Zigur quest because the game kept crashing in the middle of the battle. This seemed to happen after one of the summoners summoned a fire drake in each case. I have 3 stdout files where it crashed (containing no obvious LUA errors), but the forum won't accept them as attachments to this post.

In addition, after winning the fight finally, I was able (as a Geomancer) to pick up the quest to learn antimagic skills, obviously another bug.
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: Zigur Battle Crashing

#2 Post by darkgod »

Full crash ?
Please try with gdb to get a meaningful info: http://te4.org/wiki/tome4-running-tome-gdb

Thanks!

And I4ll fix that second bug :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Hachem_Muche
Uruivellas
Posts: 744
Joined: Thu Nov 18, 2010 6:42 pm

Re: Zigur Battle Crashing

#3 Post by Hachem_Muche »

No joy. I can't get the game to crash within the debugger. :(

EDIT: Caught a similar crash in the underwater cave. Was happening while moving the mouse.

Stack dump:

Code: Select all

Program received signal SIGSEGV, Segmentation fault.
0x004303ab in map_to_screen (L=0x66a99b0) at src/map.c:634
634     src/map.c: No such file or directory.
        in src/map.c

=========================================================

(gdb) info stack
#0  0x004303ab in map_to_screen (L=0x66a99b0) at src/map.c:634
#1  0x0046503b in luaD_precall (L=0x66a99b0, func=0xf63e738, nresults=0)
    at src/lua/ldo.c:319
#2  0x00460847 in luaV_execute (L=0x66a99b0, nexeccalls=2)
    at src/lua/lvm.c:587
#3  0x0046526a in luaD_call (L=0x66a99b0, func=0xf63e698, nResults=0)
    at src/lua/ldo.c:377
#4  0x0045aadc in f_call (L=0x66a99b0, ud=0x27fd50) at src/lua/lapi.c:800
#5  0x00464692 in luaD_rawrunprotected (L=0x66a99b0, f=0x45aab2 <f_call>,
    ud=0x27fd50) at src/lua/ldo.c:116
#6  0x00465585 in luaD_pcall (L=0x66a99b0, func=0x45aab2 <f_call>,
    u=0x27fd50, old_top=23120, ef=23104) at src/lua/ldo.c:463
#7  0x0045ab62 in lua_pcall (L=0x66a99b0, nargs=2, nresults=0, errfunc=1444)
    at src/lua/lapi.c:821
#8  0x0042bc6f in docall (L=0x66a99b0, narg=2, nret=0) at src/main.c:89
#9  0x0042c628 in call_draw (nb_keyframes=2) at src/main.c:282
#10 0x0042c8ff in on_redraw () at src/main.c:337
#11 0x0042d7c0 in SDL_main (argc=1, argv=0x7c13e0) at src/main.c:794
#12 0x004b36ab in console_main (argc=1, argv=0x7c13e0)
    at ./src/main/win32/SDL_win32_main.c:315
#13 0x004b3768 in WinMain (hInst=0x400000, hPrev=0x0, szCmdLine=0x862c91 "",
    sw=10) at ./src/main/win32/SDL_win32_main.c:398
#14 0x004b3036 in main ()
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: Zigur Battle Crashing

#4 Post by darkgod »

Sounds like the freeze crash, any monsters using freeze/ice damage around when this happens ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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