SVN Bug Luminous Horrors Chain Spawning

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edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

SVN Bug Luminous Horrors Chain Spawning

#1 Post by edge2054 »

http://forums.te4.org/viewtopic.php?f=36&t=23742

I put the no_subescort flag on the wrong horror :(

Should be...

Code: Select all

newEntity{ base = "BASE_NPC_HORROR",
	name = "luminous horror", color=colors.YELLOW,
	desc ="A lanky humanoid shape composed of yellow light.",
	level_range = {20, nil}, exp_worth = 1,
	rarity = 2,
	autolevel = "caster",
	combat_armor = 1, combat_def = 10,
	combat = { dam=5, atk=15, apr=20, dammod={wil=0.6}, damtype=DamageType.LIGHT},
	ai = "dumb_talented_simple", ai_state = { ai_move="move_dmap", talent_in=1, },

	resists = {all = 35, [DamageType.DARKNESS] = -50, [DamageType.LIGHT] = 100, [DamageType.FIRE] = 100},

	blind_immune = 1,
	see_invisible = 10,

	resolvers.talents{
		[Talents.T_CHANT_OF_FORTITUDE]=3,
		[Talents.T_SEARING_LIGHT]=3,
		[Talents.T_FIREBEAM]=3,
		[Talents.T_PROVIDENCE]=3,
		[Talents.T_HEALING_LIGHT]=3,
		[Talents.T_BARRIER]=3,
	},

	resolvers.sustains_at_birth(),

	make_escort = {
		{type="horror", subtype="eldritch", name="luminous horror", number=2, no_subescort=true},
	},
}

newEntity{ base = "BASE_NPC_HORROR", define_as="TEST",
	name = "radiant horror", color=colors.GOLD,
	desc ="A lanky four-armed humanoid shape composed of bright golden light.  It's so bright it's hard to look at and you can feel heat radiating outward from it.",
	level_range = {35, nil}, exp_worth = 1,
	rarity = 8,
	rank = 3,
	autolevel = "caster",
	max_life = resolvers.rngavg(220,250),
	combat_armor = 1, combat_def = 10,
	combat = { dam=20, atk=30, apr=40, dammod={wil=1}, damtype=DamageType.LIGHT},
	ai = "dumb_talented_simple", ai_state = { ai_move="move_dmap", talent_in=1, },

	resists = {all = 40, [DamageType.DARKNESS] = -50, [DamageType.LIGHT] = 100, [DamageType.FIRE] = 100},

	blind_immune = 1,
	see_invisible = 20,

	resolvers.talents{
		[Talents.T_CHANT_OF_FORTITUDE]=10,
		[Talents.T_CIRCLE_OF_BLAZING_LIGHT]=10,
		[Talents.T_SEARING_LIGHT]=10,
		[Talents.T_FIREBEAM]=10,
		[Talents.T_SUNBURST]=10,
		[Talents.T_SUN_FLARE]=10,
		[Talents.T_PROVIDENCE]=10,
		[Talents.T_HEALING_LIGHT]=10,
		[Talents.T_BARRIER]=10,
	},

	resolvers.sustains_at_birth(),

	make_escort = {
		{type="horror", subtype="eldritch", name="luminous horror", number=1, hasxp=false},
	},
}

Vee
Thalore
Posts: 127
Joined: Tue Nov 02, 2010 10:27 pm

Re: SVN Bug Luminous Horrors Chain Spawning

#2 Post by Vee »

Explains a weird freeze - and a serious death (hordes of horrors) for my recent explorations. :)

Darkgod: The Savegame I sent you at the start of the weekend probably doesn't have that information, as the save was initiated before level generation: the created level was *full* of these horrors as far as I could see.
greycat wrote:An intervention was required (kill -9)

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