[SVN 2127] Doomed - creeping darkness

Where bugs go to lie down and rest

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Graziel
Wyrmic
Posts: 234
Joined: Wed Sep 15, 2010 10:32 am

[SVN 2127] Doomed - creeping darkness

#1 Post by Graziel »

moved down stairs-> cast "creeping darkness"-> enemies were overwhelming ->moved up -> rest-> moved down:

Code: Select all

Lua Error: /data/damage_types.lua:44: attempt to perform arithmetic on local 'dam' (a nil value)
	At [C]:-1 
	At /data/damage_types.lua:44 projector
	At /engine/interface/ActorProject.lua:121 project
	At /data/talents/cursed/darkness.lua:88 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:543 
18 frames in 1.028 seconds = 17.5097 FPS (28 keyframes)
Lua Error: /data/talents/cursed/darkness.lua:102: attempt to call upvalue 'doCreep' (a nil value)
	At [C]:-1 doCreep
	At /data/talents/cursed/darkness.lua:102 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:543 
after few turns darkness still creeps on stairs, also 2nd shadow appeared while tooltip claims i can have up to 1 lvl 2 shadows.

EDIT:
another notes:

Code: Select all

[LOG]	Naarg uses Willful Strike.
USING	table: 067C0860	Willful Strike
16 frames in 1.004 seconds = 15.9363 FPS (26 keyframes)
[PROJECTOR] starting dam	39.95496109285
[PROJECTOR] after difficulty dam	39.95496109285
[PROJECTOR] res	0	1	 on dam	39.95496109285
[PROJECTOR] after resists dam	39.95496109285
[PROJECTOR] final dam	39.95496109285
[LOG]	Naarg hits stone troll for #aaaaaa#39.95 physical damage#LAST#.
[LOG]	#F53CBE#Your powerful attack feeds your madness! (+0.4 hate)
[LOG]	Stone troll was smashed!
[PROJECTOR] starting dam	11.986488327855
[PROJECTOR] after difficulty dam	11.986488327855
[PROJECTOR] res	0	1	 on dam	11.986488327855
[PROJECTOR] after resists dam	11.986488327855
[PROJECTOR] final dam	11.986488327855
[LOG]	Naarg hits stone troll for #aaaaaa#11.99 physical damage#LAST#.
[LOG]	Naarg killed stone troll!
Lua Error: /mod/ai//shadow.lua:98: attempt to perform arithmetic on field 'turns_on_target' (a nil value)
	At [C]:-1 
	At /mod/ai//shadow.lua:98 shadowMoveToActorTarget
	At /mod/ai//shadow.lua:266 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:44 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:543 
-Feed hate claims "target foes" but you can also target your summoned shadow.
-Shadow can be poisoned.
You are likely to be eaten by a grue

benli
Thalore
Posts: 125
Joined: Tue Aug 17, 2010 5:02 am

Re: [SVN 2127] Doomed - creeping darkness

#2 Post by benli »

I think I've fixed most of these and passed up a patch. I didn't fix the wrong number of shadows appearing which I haven't reproduced. I'll keep looking for it though. I also couldn't reproduce shadows getting poisoned, but I did notice they will take nature damage from poison traps when they step on them but it will not continue to damage them.

I fixed a a couple other bugs like shadows targeting you and shadows summoning when your hate is too low. I also increased the cooldown on creeping darkness which was a bit overpowered. I think the class as a whole may be overpowered so I might change some other things later. I especially think cooldowns could be increased, but I want to play with it some more.

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