[Beta15b] targetting of teleport

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keekooceeaou
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[Beta15b] targetting of teleport

#1 Post by keekooceeaou »

When I cast teleport, i get red targetting "beam" with cross (5 grids) on the end. When I click outside of LOS* it changes to blue. Then I can target it normally.

*didn't try it in LOS

Shoob
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Re: [Beta15b] targetting of teleport

#2 Post by Shoob »

teleport has a minimum range, which is probably why it was red at first.
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keekooceeaou
Cornac
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Joined: Mon Aug 22, 2005 5:31 am

Re: [Beta15b] targetting of teleport

#3 Post by keekooceeaou »

I've checked it thoroughly. I got following behavior:

1) Cast teleport
2) I get the targetting "beam" - blue in LOS, red outside of LOS (picture 1)
3) I click on my destination
4) Targetting beam changes to blue, with green LOS in my target space. It can be cross (5 grids) when I target solid wall (picture 2), or LOS if I target empty space* (picture 3).

*It's handy, now that Vision is nerfed, as I can see shapes of unvisited rooms (especially helpful in sandworm lair).


Another thing: I think that minimum range (15 in my case) doesn't work. I managed to teleport short distance (next to my starting location too) and it doesn't matter if I target next to me or not.
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keekooceeaou
Cornac
Posts: 43
Joined: Mon Aug 22, 2005 5:31 am

Re: [Beta15b] targetting of teleport

#4 Post by keekooceeaou »

I've discovered what is this "double targetting" caused by.
I had teleport talent on level 4, and forgot that effective level (5 and something) decides, whether I can teleport somebody else. :oops:

Still, there should be proper message: "Choose creature to teleport" or something like that.
I got only "Player casts teleport" and forgot about teleport other function.

yufra
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Re: [Beta15b] targetting of teleport

#5 Post by yufra »

The log could be used to remind the player if you wanted. For example this could be added to the talent:

Code: Select all

		if self:getTalentLevel(t) >= 4 then
			game.logPlayer(self, ("%s selects a target to teleport..."):format(self.name))
...
		if self:getTalentLevel(t) >= 5 then
			game.logPlayer(self, ("%s selects a teleport location..."):format(self.name))
These would be added to both PD and TP.
<DarkGod> lets say it's intended

darkgod
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Re: [Beta15b] targetting of teleport

#6 Post by darkgod »

done
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--
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