Code: Select all
[LOG] Orc master assassin hits stone golem for #aaaaaa#10.50 physical damage#LAST#.
[PROJECTOR] starting dam 26.246265424174
[PROJECTOR] after difficulty dam 18.372385796922
[PROJECTOR] res 12.685431238377 0.87314568761623 on dam 22.230586814276
[PROJECTOR] after resists dam 19.410541010063
[PROJECTOR] final dam 0
[LOG] Orc corruptor hits Summ for #DARK_GREEN#0.00 blight damage#LAST#.
removeTempVal resists table: 07710820 :=: 2409
delTmpValTable resists 8 29.685431238377
[LOG] Summ attunes to the damage.
addTmpValTable resists 8 29.685431238377 :=: 0 2410
*******************************WARNING
[LOG] Summ is invigorated by the attack!
AI took for target 9928 stone golem :: 9462 orc master assassin 1 < 400
stone golem 9928 dumb ai talents can use Quake T_QUAKE
stone golem 9928 dumb ai talents can use Stun T_STUN
dumb ai uses T_QUAKE
[LOG] Stone golem shakes the ground!
USING table: 02477648 Quake
[COMBAT DAMAGE] power(1.779873) totstat(60.876000) talent_mod(1.000000)
[PROJECTOR] starting dam 57.787506063207
[PROJECTOR] after difficulty dam 57.787506063207
[PROJECTOR] res 0 1 on dam 57.787506063207
[PROJECTOR] after resists dam 57.787506063207
[PROJECTOR] final dam 57.787506063207
[LOG] Stone golem hits orc master assassin for #aaaaaa#57.79 physical damage#LAST#.
checkHit 77 9
=> chance to hit 95
[KNOCKBACK] from 13 12 over 4
[KNOCKBACK] try 13 10 3
[KNOCKBACK] try 13 9 2 ::
[KNOCKBACK] try 13 8 1 ::
[KNOCKBACK] try 13 7 0 ::
[KNOCKBACK] ok knocked to 13 7 ::
[LOG] Orc master assassin is knocked back!
[PROJECTOR] starting dam 57.787506063207
[PROJECTOR] after difficulty dam 40.451254244245
[PROJECTOR] res -42 1.42 on dam 40.451254244245
[PROJECTOR] after resists dam 57.440781026828
[PROJECTOR] final dam 57.440781026828
[LOG] Stone golem hits Summ for #aaaaaa#57.44 physical damage#LAST#.
checkHit 77 41.601433819294
=> chance to hit 95
[LOG] Summ resists the punch!
stack traceback:
[C]: in function 'pairs'
/mod/class/Actor.lua:424: in function 'doQuake'
/data/talents/gifts/sand-drake.lua:76: in function 'action'
/engine/interface/ActorTalents.lua:117: in function </engine/interface/ActorTalents.lua:111>
Lua Error: /engine/interface/ActorTalents.lua:127: /mod/class/Actor.lua:424: bad argument #1 to 'pairs' (table expected, got nil)
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:127 useTalent
At /engine/ai//talented.lua:50
At (tail call):-1
At /engine/ai//talented.lua:59
At (tail call):-1
At (tail call):-1
At (tail call):-1
At (tail call):-1
At /mod/class/NPC.lua:44 act
At /engine/GameEnergyBased.lua:73 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:508
Lua Error: /engine/Map.lua:596: attempt to index field '?' (a nil value)
At [C]:-1
At /engine/Map.lua:596 applyESP
At /mod/class/Player.lua:254 apply
At /engine/interface/ActorFOV.lua:60
At [C]:-1 calc_circle
At /engine/interface/ActorFOV.lua:57 computeFOV
At /mod/class/Player.lua:254 playerFOV
At /mod/class/Game.lua:557