Sun Paladin bugs

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
Hachem_Muche
Uruivellas
Posts: 744
Joined: Thu Nov 18, 2010 6:42 pm

Sun Paladin bugs

#1 Post by Hachem_Muche »

Brandish: There is no notification in the log when it comes off cooldown. It does not knock back the target like the tool tip says it is supposed to. I think the knock back would be undesirable in most instances, however, in which case the tool tip should be corrected.

Crusade: The tool tip and the targeting prompt show a range of 3, but it only works at melee range.
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Sun Paladin bugs

#2 Post by edge2054 »

Sorry, Brandish should be...

Code: Select all

	info = function(self, t)
		return ([[Hits the target with your weapon and a shield strike doing %d%% damage.  If the shield strike hits your shield will explode in a burst of light, inflicting %0.2f light damage on all within a radius of %d of the target, lighting up the affected grids.]]):format(100 * self:combatTalentWeaponDamage(t, 0.8, 1.3, self:getTalentLevel(self.T_SHIELD_EXPERTISE)), damDesc(self, DamageType.LIGHT, self:combatTalentSpellDamage(t, 20, 150)), 2 + self:getTalentLevel(t) / 2)
	end,
}
(copy and paste for the loss).

Not sure why it doesn't say when it's off cooldown though (works here, granted I just changed the desc and targeting on my end but I don't think that would make a difference.)

*edit*

Also line 84 of guardian.lua should be...

Code: Select all

local grids = self:project(tg, self.x, self.y, DamageType.LIGHT, self:combatTalentSpellDamage(t, 20, 150))

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Sun Paladin bugs

#3 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Elkan
Archmage
Posts: 336
Joined: Wed Aug 08, 2007 12:23 pm

Re: Sun Paladin bugs

#4 Post by Elkan »

None of the sun paladin sustains are showing their cooldowns in the abilities [m]enu

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Sun Paladin bugs

#5 Post by edge2054 »

That one seems to be universal Elkan (or at least Stealth has that same issue which is about as neutral of a sustain as you can get since it's not tied to a resource.)

Post Reply