[15b] Game loads, module won't start at all
Moderator: Moderator
[15b] Game loads, module won't start at all
Just downloaded the game, unzipped it into C:\Program Files; set t-engine.exe to Run as Administrator.
The game starts up fine, the background runs, the music plays. I select New Game and am presented with a list of modules, the ToME module and 2 testing modules. When I select the ToME module, I am asked for a name, I input one and the screen turns black and nothing further happens.
Running Windows 7 Home Premium x86 on a Dell M70 laptop.
Any suggestions? I've let the game run for over an hour and no change - just a black screen.
Thanks!
The game starts up fine, the background runs, the music plays. I select New Game and am presented with a list of modules, the ToME module and 2 testing modules. When I select the ToME module, I am asked for a name, I input one and the screen turns black and nothing further happens.
Running Windows 7 Home Premium x86 on a Dell M70 laptop.
Any suggestions? I've let the game run for over an hour and no change - just a black screen.
Thanks!
Re: [15b] Game loads, module won't start at all
What if you try to run it normaly ? not as administrator ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: [15b] Game loads, module won't start at all
same thing, though I only waited 10m or so.darkgod wrote:What if you try to run it normaly ? not as administrator ?
Re: [15b] Game loads, module won't start at all
Can you paste the stdout.txt file please ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: [15b] Game loads, module won't start at all
Part 1
Code: Select all
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM: Lua 5.1
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from dir: te4-0.9.15
[ENGINE LOADER] sorted: te4 0 9 15
[ENGINE LOADER] loading engine: 0 9 15 te4
[ENGINE LOADER] using directory engine: /engines/default/
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1768x992x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1440x900x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x800x32
Available resolutions: 1280x720x32
Available resolutions: 1176x664x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1768x992x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1440x900x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x800x16
Available resolutions: 1280x720x16
Available resolutions: 1176x664x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
Using cached font /data/font/Vera.ttf 12
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[RESOLUTION] changed to 1920 1138
Disabling Shaders
[ENGINE] Switching to turn based
Creating module boot :: (as dir) true :: (as team) nil
Loaded module definition for boot-0.9.15 using engine te4-0.9.15
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-0.9.15
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.15
Creating module tome :: (as dir) true :: (as team) nil
Loaded module definition for tome-3.9.15 using engine te4-0.9.15
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 3.9.15
* Module: boot
** 0.9.15
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
[ENGINE] Switching to turn based
[Module Profile] C:\Users\Matthew\\T-Engine\4.0//profiles/default/modules/boot/
[TALENT] Kick KICK T_KICK
[TALENT] Acid Spray ACID_SPRAY T_ACID_SPRAY
[TALENT] Manathrust MANATHRUST T_MANATHRUST
[TALENT] Flame FLAME T_FLAME
[TALENT] Fireflash FIREFLASH T_FIREFLASH
[TALENT] Lightning LIGHTNING T_LIGHTNING
[TALENT] Sunshield SUNSHIELD T_SUNSHIELD
[ENGINE] Switching to realtime, interval 125 ms
Using cached font /data/font/VeraMoBd.ttf 14
[MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
Using cached font /data/font/Vera.ttf 12
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
C Map size 60:35 :: 2100
Stored entities list actor table: 05875528
Stored entities list object table: 05875848
Stored entities list trap table: 058758C0
Loading tile terrain/grass.png
Loading tile terrain/grass_flower3.png
Loading tile terrain/tree_alpha3.png
Loading tile terrain/tree_alpha5.png
Loading tile terrain/tree_alpha2.png
Loading tile terrain/tree_alpha4.png
Loading tile terrain/tree_alpha1.png
Loading tile terrain/water_floor.png
Loading tile terrain/water_floor_alpha.png
[MOVE] actor moved without a starting position mountain troll 28 42
Loading tile npc/troll_m.png
[MOVE] actor moved without a starting position fox 4 20
Loading tile npc/canine_fox.png
[MOVE] actor moved without a starting position wolf 2 4
Loading tile npc/canine_w.png
[MOVE] actor moved without a starting position degenerated skeleton warrior 37 36
Loading tile npc/degenerated_skeleton_warrior.png
[MOVE] actor moved without a starting position degenerated skeleton warrior 43 31
[MOVE] actor moved without a starting position mountain troll 40 13
[MOVE] actor moved without a starting position stone troll 18 44
Loading tile npc/troll_s.png
[MOVE] actor moved without a starting position wolf 1 23
[MOVE] actor moved without a starting position stone troll 23 6
[MOVE] actor moved without a starting position stone troll 46 25
[MOVE] actor moved without a starting position skeleton warrior 49 18
Loading tile npc/skeleton_warrior.png
[MOVE] actor moved without a starting position stone troll 9 10
[MOVE] actor moved without a starting position fox 38 41
[MOVE] actor moved without a starting position degenerated skeleton warrior 31 11
[MOVE] actor moved without a starting position skeleton warrior 30 2
[MOVE] actor moved without a starting position degenerated skeleton warrior 43 46
[MOVE] actor moved without a starting position warg 7 33
Loading tile npc/canine_warg.png
[MOVE] actor moved without a starting position skeleton mage 10 43
Loading tile npc/skeleton_mage.png
[MOVE] actor moved without a starting position great wolf 12 43
Loading tile npc/canine_gw.png
[MOVE] actor moved without a starting position dire wolf 6 21
Loading tile npc/canine_dw.png
[MOVE] actor moved without a starting position wolf 35 46
[MOVE] actor moved without a starting position forest troll 22 27
Loading tile npc/troll_f.png
[MOVE] actor moved without a starting position skeleton warrior 18 35
[MOVE] actor moved without a starting position player 0 5
[MUSIC] playing The saga begins.ogg userdata: 05908FF8 :: current ? nil
play music 19c1db0 -1 0
[ONLINE PROFILE] get news
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/GetNews
[ONLINE PROFILE] news Welcome to T-Engine and the Tales of Maj'Eyal
Latest engine version available: te4 0 9 13
Loading tile border_7.png
Loading tile border_9.png
Loading tile border_1.png
Loading tile border_3.png
Loading tile border_8.png
Loading tile border_4.png
[MOVE] actor moved without a starting position cave troll 29 15
Loading tile npc/troll_c.png
6 frames in 10.016 seconds = 0.599042 FPS
Selecting waypoint 35 46 :: wolf
3 ticks in 10.095 seconds = 0.297177 TPS
player 1 dumb ai talents can use Fireflash T_FIREFLASH
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_MANATHRUST
USING table: 07CB05F0 Manathrust
Re: [15b] Game loads, module won't start at all
Part 2
Code: Select all
[PARTICLE] Loading from /data/gfx/particles/mana_beam.lua
[MOVE] actor moved without a starting position cave troll 2 26
[MOVE] actor moved without a starting position great wolf 39 1
player 1 dumb ai talents can use Fireflash T_FIREFLASH
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_FLAME
USING table: 07CB22D8 Flame
[MOVE] actor moved without a starting position stone troll 48 1
[PARTICLE] Loading from /data/gfx/particles/flame.lua
player 1 dumb ai talents can use Fireflash T_FIREFLASH
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_LIGHTNING
USING table: 07CC6AD0 Lightning
[MOVE] actor moved without a starting position degenerated skeleton warrior 27 43
[PARTICLE] Loading from /data/gfx/particles/lightning.lua
[MOVE] actor moved without a starting position skeleton warrior 1 32
player 1 dumb ai talents can use Fireflash T_FIREFLASH
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_FIREFLASH
USING table: 07CC6828 Fireflash
[PARTICLE] Loading from /data/gfx/particles/bolt_fire.lua
[PARTICLE] Loading from /data/gfx/particles/firetrail.lua
Adding entity 120 after 1
[PARTICLE] Loading from /data/gfx/particles/fireflash.lua
[MOVE] actor moved without a starting position great wolf 47 14
[MOVE] actor moved without a starting position wolf 26 5
player 1 dumb ai talents can use Fireflash T_FIREFLASH
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_LIGHTNING
USING table: 07CC6AD0 Lightning
[MOVE] actor moved without a starting position cave troll 3 6
player 1 dumb ai talents can use Fireflash T_FIREFLASH
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
dumb ai uses T_MANATHRUST
USING table: 07CB05F0 Manathrust
[MOVE] actor moved without a starting position degenerated skeleton warrior 26 41
316 frames in 10.013 seconds = 31.559 FPS
77 ticks in 10.007 seconds = 7.69461 TPS
player 1 dumb ai talents can use Fireflash T_FIREFLASH
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_SUNSHIELD
USING table: 07CC6CD8 Sunshield
[PARTICLE] Loading from /data/gfx/particles/golden_shield.lua
[MOVE] actor moved without a starting position forest troll 49 33
[MOVE] actor moved without a starting position warg 43 39
Creating module boot :: (as dir) true :: (as team) nil
Loaded module definition for boot-0.9.15 using engine te4-0.9.15
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-0.9.15
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.15
Creating module tome :: (as dir) true :: (as team) nil
Loaded module definition for tome-3.9.15 using engine te4-0.9.15
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 3.9.15
* Module: boot
** 0.9.15
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
skeleton mage 108 dumb ai talents can use Manathrust T_MANATHRUST
skeleton mage 108 dumb ai talents can use Flame T_FLAME
dumb ai uses T_FLAME
USING table: 07CB22D8 Flame
skeleton mage 108 dumb ai talents can use Manathrust T_MANATHRUST
skeleton mage 108 dumb ai talents can use Flame T_FLAME
dumb ai uses T_FLAME
USING table: 07CB22D8 Flame
skeleton mage 108 dumb ai talents can use Manathrust T_MANATHRUST
dumb ai uses T_MANATHRUST
USING table: 07CB05F0 Manathrust
[MOVE] actor moved without a starting position skeleton warrior 1 47
[MOVE] actor moved without a starting position cave troll 12 1
player 1 dumb ai talents can use Fireflash T_FIREFLASH
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_FIREFLASH
USING table: 07CC6828 Fireflash
Adding entity 129 after 1
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_FLAME
USING table: 07CB22D8 Flame
[MOVE] actor moved without a starting position warg 1 14
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_LIGHTNING
USING table: 07CC6AD0 Lightning
[MOVE] actor moved without a starting position mountain troll 22 24
[MOVE] actor moved without a starting position dire wolf 0 38
player 1 dumb ai talents can use Fireflash T_FIREFLASH
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_FLAME
USING table: 07CB22D8 Flame
[MOVE] actor moved without a starting position wolf 28 9
player 1 dumb ai talents can use Fireflash T_FIREFLASH
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_MANATHRUST
USING table: 07CB05F0 Manathrust
[MOVE] actor moved without a starting position skeleton warrior 23 1
player 1 dumb ai talents can use Fireflash T_FIREFLASH
player 1 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_LIGHTNING
USING table: 07CC6AD0 Lightning
[MOVE] actor moved without a starting position skeleton warrior 35 27
[ENGINE] Switching to turn based
[MAIN] rebooting lua state: te4 0.9.15 tome-3.9.15 Regor true
[ENGINE] Switching to turn based
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM: Lua 5.1
Reboot using te4 0.9.15 tome-3.9.15 Regor true
[ENGINE LOADER] available from dir: te4-0.9.15
[ENGINE LOADER] loading engine: 0 9 15 te4
[ENGINE LOADER] using directory engine: /engines/default/
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1768x992x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1440x900x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x800x32
Available resolutions: 1280x720x32
Available resolutions: 1176x664x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1768x992x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1440x900x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x800x16
Available resolutions: 1280x720x16
Available resolutions: 1176x664x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
Using cached font /data/font/Vera.ttf 12
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[RESOLUTION] changed to 1920 1138
Disabling Shaders
[ENGINE] Switching to turn based
Creating module boot :: (as dir) true :: (as team) nil
Loaded module definition for boot-0.9.15 using engine te4-0.9.15
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-0.9.15
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.15
Creating module tome :: (as dir) true :: (as team) nil
Loaded module definition for tome-3.9.15 using engine te4-0.9.15
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 3.9.15
* Module: boot
** 0.9.15
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
[ENGINE] Switching to turn based
[Module Profile] C:\Users\Matthew\\T-Engine\4.0//profiles/default/modules/tome/
[INVENTORY] define slot 1 In inventory
[ACHIEVEMENT] defined 1 INFINITE_X10
[ACHIEVEMENT] defined 2 NIGHTMARE_INFINITE_X10
[ACHIEVEMENT] defined 3 INSANE_INFINITE_X10
[ACHIEVEMENT] defined 4 INFINITE_X20
[ACHIEVEMENT] defined 5 NIGHTMARE_INFINITE_X20
[ACHIEVEMENT] defined 6 INSANE_INFINITE_X20
[ACHIEVEMENT] defined 7 INFINITE_X30
[ACHIEVEMENT] defined 8 NIGHTMARE_INFINITE_X30
[ACHIEVEMENT] defined 9 INSANE_INFINITE_X30
[ACHIEVEMENT] defined 10 INFINITE_X40
[ACHIEVEMENT] defined 11 NIGHTMARE_INFINITE_X40
[ACHIEVEMENT] defined 12 INSANE_INFINITE_X40
[ACHIEVEMENT] defined 13 INFINITE_X50
[ACHIEVEMENT] defined 14 NIGHTMARE_INFINITE_X50
[ACHIEVEMENT] defined 15 INSANE_INFINITE_X50
[ACHIEVEMENT] defined 16 INFINITE_X60
[ACHIEVEMENT] defined 17 NIGHTMARE_INFINITE_X60
[ACHIEVEMENT] defined 18 INSANE_INFINITE_X60
[ACHIEVEMENT] defined 19 INFINITE_X70
[ACHIEVEMENT] defined 20 NIGHTMARE_INFINITE_X70
[ACHIEVEMENT] defined 21 INSANE_INFINITE_X70
[ACHIEVEMENT] defined 22 INFINITE_X80
[ACHIEVEMENT] defined 23 NIGHTMARE_INFINITE_X80
[ACHIEVEMENT] defined 24 INSANE_INFINITE_X80
[ACHIEVEMENT] defined 25 INFINITE_X90
[ACHIEVEMENT] defined 26 NIGHTMARE_INFINITE_X90
[ACHIEVEMENT] defined 27 INSANE_INFINITE_X90
[ACHIEVEMENT] defined 28 INFINITE_X100
[ACHIEVEMENT] defined 29 NIGHTMARE_INFINITE_X100
[ACHIEVEMENT] defined 30 INSANE_INFINITE_X100
[ACHIEVEMENT] defined 31 INFINITE_X150
[ACHIEVEMENT] defined 32 NIGHTMARE_INFINITE_X150
[ACHIEVEMENT] defined 33 INSANE_INFINITE_X150
[ACHIEVEMENT] defined 34 INFINITE_X200
[ACHIEVEMENT] defined 35 NIGHTMARE_INFINITE_X200
[ACHIEVEMENT] defined 36 INSANE_INFINITE_X200
[ACHIEVEMENT] defined 37 INFINITE_X300
[ACHIEVEMENT] defined 38 NIGHTMARE_INFINITE_X300
[ACHIEVEMENT] defined 39 INSANE_INFINITE_X300
[ACHIEVEMENT] defined 40 INFINITE_X400
[ACHIEVEMENT] defined 41 NIGHTMARE_INFINITE_X400
[ACHIEVEMENT] defined 42 INSANE_INFINITE_X400
[ACHIEVEMENT] defined 43 INFINITE_X500
[ACHIEVEMENT] defined 44 NIGHTMARE_INFINITE_X500
[ACHIEVEMENT] defined 45 INSANE_INFINITE_X500
[ACHIEVEMENT] defined 46 DEUS_EX_MACHINA
[ACHIEVEMENT] defined 47 NIGHTMARE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined 48 INSANE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined 49 TREASURE_HUNTER
[ACHIEVEMENT] defined 50 NIGHTMARE_TREASURE_HUNTER
[ACHIEVEMENT] defined 51 INSANE_TREASURE_HUNTER
[ACHIEVEMENT] defined 52 TREASURE_HOARDER
[ACHIEVEMENT] defined 53 NIGHTMARE_TREASURE_HOARDER
[ACHIEVEMENT] defined 54 INSANE_TREASURE_HOARDER
[ACHIEVEMENT] defined 55 DRAGON_GREED
[ACHIEVEMENT] defined 56 NIGHTMARE_DRAGON_GREED
[ACHIEVEMENT] defined 57 INSANE_DRAGON_GREED
[ACHIEVEMENT] defined 58 THAT_WAS_CLOSE
[ACHIEVEMENT] defined 59 NIGHTMARE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined 60 INSANE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined 61 SIZE_MATTERS
[ACHIEVEMENT] defined 62 NIGHTMARE_SIZE_MATTERS
[ACHIEVEMENT] defined 63 INSANE_SIZE_MATTERS
[ACHIEVEMENT] defined 64 EXTERMINATOR
[ACHIEVEMENT] defined 65 NIGHTMARE_EXTERMINATOR
[ACHIEVEMENT] defined 66 INSANE_EXTERMINATOR
[ACHIEVEMENT] defined 67 PEST_CONTROL
[ACHIEVEMENT] defined 68 NIGHTMARE_PEST_CONTROL
[ACHIEVEMENT] defined 69 INSANE_PEST_CONTROL
[ACHIEVEMENT] defined 70 REAVER
[ACHIEVEMENT] defined 71 NIGHTMARE_REAVER
[ACHIEVEMENT] defined 72 INSANE_REAVER
[ACHIEVEMENT] defined 73 ESCORT_KILL
[ACHIEVEMENT] defined 74 NIGHTMARE_ESCORT_KILL
[ACHIEVEMENT] defined 75 INSANE_ESCORT_KILL
[ACHIEVEMENT] defined 76 LEVEL_10
[ACHIEVEMENT] defined 77 NIGHTMARE_LEVEL_10
[ACHIEVEMENT] defined 78 INSANE_LEVEL_10
[ACHIEVEMENT] defined 79 LEVEL_20
[ACHIEVEMENT] defined 80 NIGHTMARE_LEVEL_20
[ACHIEVEMENT] defined 81 INSANE_LEVEL_20
[ACHIEVEMENT] defined 82 LEVEL_30
[ACHIEVEMENT] defined 83 NIGHTMARE_LEVEL_30
[ACHIEVEMENT] defined 84 INSANE_LEVEL_30
[ACHIEVEMENT] defined 85 LEVEL_40
[ACHIEVEMENT] defined 86 NIGHTMARE_LEVEL_40
[ACHIEVEMENT] defined 87 INSANE_LEVEL_40
[ACHIEVEMENT] defined 88 LEVEL_50
[ACHIEVEMENT] defined 89 NIGHTMARE_LEVEL_50
[ACHIEVEMENT] defined 90 INSANE_LEVEL_50
[ACHIEVEMENT] defined 91 UNSTOPPABLE
[ACHIEVEMENT] defined 92 NIGHTMARE_UNSTOPPABLE
[ACHIEVEMENT] defined 93 INSANE_UNSTOPPABLE
[ACHIEVEMENT] defined 94 TUTORIAL_DONE
[ACHIEVEMENT] defined 95 VAMPIRE_CRUSHER
[ACHIEVEMENT] defined 96 NIGHTMARE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined 97 INSANE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined 98 A_DANGEROUS_SECRET
[ACHIEVEMENT] defined 99 NIGHTMARE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined 100 INSANE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined 101 THE_SECRET_CITY
[ACHIEVEMENT] defined 102 NIGHTMARE_THE_SECRET_CITY
[ACHIEVEMENT] defined 103 INSANE_THE_SECRET_CITY
[ACHIEVEMENT] defined 104 KILL_UKRUK
[ACHIEVEMENT] defined 105 NIGHTMARE_KILL_UKRUK
[ACHIEVEMENT] defined 106 INSANE_KILL_UKRUK
[ACHIEVEMENT] defined 107 SLIDERS
[ACHIEVEMENT] defined 108 NIGHTMARE_SLIDERS
[ACHIEVEMENT] defined 109 INSANE_SLIDERS
[ACHIEVEMENT] defined 110 DESTROYER_BANE
[ACHIEVEMENT] defined 111 NIGHTMARE_DESTROYER_BANE
[ACHIEVEMENT] defined 112 INSANE_DESTROYER_BANE
[ACHIEVEMENT] defined 113 STRANGE_NEW_WORLD
[ACHIEVEMENT] defined 114 NIGHTMARE_STRANGE_NEW_WORLD
[ACHIEVEMENT] defined 115 INSANE_STRANGE_NEW_WORLD
[ACHIEVEMENT] defined 116 CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined 117 NIGHTMARE_CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined 118 INSANE_CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined 119 ORC_PRIDE
[ACHIEVEMENT] defined 120 NIGHTMARE_ORC_PRIDE
[ACHIEVEMENT] defined 121 INSANE_ORC_PRIDE
[ACHIEVEMENT] defined 122 WIN_FULL
[ACHIEVEMENT] defined 123 NIGHTMARE_WIN_FULL
[ACHIEVEMENT] defined 124 INSANE_WIN_FULL
[ACHIEVEMENT] defined 125 WIN_AERYN
[ACHIEVEMENT] defined 126 NIGHTMARE_WIN_AERYN
[ACHIEVEMENT] defined 127 INSANE_WIN_AERYN
[ACHIEVEMENT] defined 128 WIN_SACRIFICE
[ACHIEVEMENT] defined 129 NIGHTMARE_WIN_SACRIFICE
[ACHIEVEMENT] defined 130 INSANE_WIN_SACRIFICE
[ACHIEVEMENT] defined 131 SORCERER_NO_PORTAL
[ACHIEVEMENT] defined 132 NIGHTMARE_SORCERER_NO_PORTAL
[ACHIEVEMENT] defined 133 INSANE_SORCERER_NO_PORTAL
[ACHIEVEMENT] defined 134 SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined 135 NIGHTMARE_SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined 136 INSANE_SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined 137 SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined 138 NIGHTMARE_SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined 139 INSANE_SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined 140 SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined 141 NIGHTMARE_SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined 142 INSANE_SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined 143 SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined 144 NIGHTMARE_SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined 145 INSANE_SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined 146 LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined 147 NIGHTMARE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined 148 INSANE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined 149 SLASUL_DEAD
[ACHIEVEMENT] defined 150 NIGHTMARE_SLASUL_DEAD
[ACHIEVEMENT] defined 151 INSANE_SLASUL_DEAD
[ACHIEVEMENT] defined 152 UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined 153 NIGHTMARE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined 154 INSANE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined 155 MASTER_JEWELER
[ACHIEVEMENT] defined 156 NIGHTMARE_MASTER_JEWELER
[ACHIEVEMENT] defined 157 INSANE_MASTER_JEWELER
[ACHIEVEMENT] defined 158 CURSE_ERASER
[ACHIEVEMENT] defined 159 NIGHTMARE_CURSE_ERASER
[ACHIEVEMENT] defined 160 INSANE_CURSE_ERASER
[ACHIEVEMENT] defined 161 EYE_OF_THE_STORM
[ACHIEVEMENT] defined 162 NIGHTMARE_EYE_OF_THE_STORM
[ACHIEVEMENT] defined 163 INSANE_EYE_OF_THE_STORM
[ACHIEVEMENT] defined 164 ANTIMAGIC
[ACHIEVEMENT] defined 165 NIGHTMARE_ANTIMAGIC
[ACHIEVEMENT] defined 166 INSANE_ANTIMAGIC
[ACHIEVEMENT] defined 167 ANTI_ANTIMAGIC
[ACHIEVEMENT] defined 168 NIGHTMARE_ANTI_ANTIMAGIC
[ACHIEVEMENT] defined 169 INSANE_ANTI_ANTIMAGIC
[ACHIEVEMENT] defined 170 WEST_PORTAL
[ACHIEVEMENT] defined 171 NIGHTMARE_WEST_PORTAL
[ACHIEVEMENT] defined 172 INSANE_WEST_PORTAL
[ACHIEVEMENT] defined 173 EAST_PORTAL
[ACHIEVEMENT] defined 174 NIGHTMARE_EAST_PORTAL
[ACHIEVEMENT] defined 175 INSANE_EAST_PORTAL
[ACHIEVEMENT] defined 176 SPYDRIC_INFESTATION
[ACHIEVEMENT] defined 177 NIGHTMARE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined 178 INSANE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined 179 SHADOW_CLONE
[ACHIEVEMENT] defined 180 NIGHTMARE_SHADOW_CLONE
[ACHIEVEMENT] defined 181 INSANE_SHADOW_CLONE
[ACHIEVEMENT] defined 182 ELEMENTALIST
[ACHIEVEMENT] defined 183 NIGHTMARE_ELEMENTALIST
[ACHIEVEMENT] defined 184 INSANE_ELEMENTALIST
[ACHIEVEMENT] defined 185 WARPER
[ACHIEVEMENT] defined 186 NIGHTMARE_WARPER
[ACHIEVEMENT] defined 187 INSANE_WARPER
[ACHIEVEMENT] defined 188 PYROMANCER
[ACHIEVEMENT] defined 189 NIGHTMARE_PYROMANCER
[ACHIEVEMENT] defined 190 INSANE_PYROMANCER
[ACHIEVEMENT] defined 191 CRYOMANCER
[ACHIEVEMENT] defined 192 NIGHTMARE_CRYOMANCER
[ACHIEVEMENT] defined 193 INSANE_CRYOMANCER
[LORE] defined 1 trollshaws-note-1
[LORE] defined 2 trollshaws-note-2
[LORE] defined 3 trollshaws-note-3
[LORE] defined 4 trollshaws-note-4
[LORE] defined 5 trollshaws-note-5
[LORE] defined 6 daikara-note-1
[LORE] defined 7 daikara-note-2
[LORE] defined 8 daikara-note-3
[LORE] defined 9 daikara-note-4
[LORE] defined 10 daikara-note-5
[LORE] defined 11 old-forest-note-1
[LORE] defined 12 old-forest-note-2
[LORE] defined 13 old-forest-note-3
[LORE] defined 14 old-forest-note-4
[LORE] defined 15 old-forest-note-5
[LORE] defined 16 infinite-dungeon-1
[LORE] defined 17 infinite-dungeon-2
[LORE] defined 18 infinite-dungeon-3
[LORE] defined 19 infinite-dungeon-4
[LORE] defined 20 blighted-ruins-note-1
[LORE] defined 21 blighted-ruins-note-2
[LORE] defined 22 blighted-ruins-note-3
[LORE] defined 23 blighted-ruins-note-4
[LORE] defined 24 tol-falas-note-1
[LORE] defined 25 tol-falas-note-2
[LORE] defined 26 tol-falas-note-3
[LORE] defined 27 tol-falas-note-4
[LORE] defined 28 tol-falas-note-5
[LORE] defined 29 troll-poem-1
[LORE] defined 30 troll-poem-2
[LORE] defined 31 necromancer-poem-1
[LORE] defined 32 necromancer-poem-2
[LORE] defined 33 last-hope-foundation-note-1
[LORE] defined 34 last-hope-foundation-note-2
[LORE] defined 35 last-hope-foundation-note-3
[LORE] defined 36 last-hope-foundation-note-4
[LORE] defined 37 last-hope-foundation-note-5
[LORE] defined 38 last-hope-foundation-note-6
[LORE] defined 39 last-hope-tolak-statue
[LORE] defined 40 last-hope-toknor-statue
[LORE] defined 41 last-hope-mirvenia-statue
[LORE] defined 42 angolwen-linaniil-lecture
[LORE] defined 43 iron-throne-profits-1
[LORE] defined 44 iron-throne-profits-2
[LORE] defined 45 iron-throne-profits-3
[LORE] defined 46 iron-throne-profits-4
[LORE] defined 47 iron-throne-reknor-edict
[LORE] defined 48 iron-throne-trade-ledger
[LORE] defined 49 iron-throne-last-words
[LORE] defined 50 sunwall-note-1
[LORE] defined 51 sunwall-note-2
[LORE] defined 52 sunwall-note-3
[LORE] defined 53 sunwall-note-4
[LORE] defined 54 spellhunt-note-1
[LORE] defined 55 grand-corruptor-draft
[INVENTORY] define slot 2 In main hand
[INVENTORY] define slot 3 In off hand
[INVENTORY] define slot 4 On fingers
[INVENTORY] define slot 5 Around neck
[INVENTORY] define slot 6 Light source
[INVENTORY] define slot 7 Main armor
[INVENTORY] define slot 8 Cloak
[INVENTORY] define slot 9 On head
[INVENTORY] define slot 10 Around waist
[INVENTORY] define slot 11 In your belt
[INVENTORY] define slot 12 On hands
[INVENTORY] define slot 13 On feet
[INVENTORY] define slot 14 Tool
[INVENTORY] define slot 15 Quiver
[INVENTORY] define slot 16 Mount
[INVENTORY] define slot 17 Second weapon set: In main hand
[INVENTORY] define slot 18 Second weapon set: In off hand
Lua Error: /data/talents.lua:20: attempt to call global 'newAchievement' (a nil value)
At [C]:-1 newAchievement
At /data/talents.lua:20 f
At /engine/interface/ActorTalents.lua:42 loadDefinition
At /mod/load.lua:91
At [C]:-1 require
At /engine/Module.lua:134 load
At /engine/Module.lua:198 instanciate
At /engine/utils.lua:887 showMainMenu
At /engine/init.lua:98
At [C]:-1 dofile
At /loader/init.lua:132
238 frames in 14.855 seconds = 16.0215 FPS
66 ticks in 14.782 seconds = 4.46489 TPS
3512593 ticks in 10 seconds = 351259 TPS
334 frames in 10.013 seconds = 33.3566 FPS
4065390 ticks in 10 seconds = 406539 TPS
334 frames in 10.012 seconds = 33.36 FPS
Re: [15b] Game loads, module won't start at all
Woh uberstrange!
You did not change any of the game files I suppose?
Can you pastehere the content of the file in game/modules/tome/data/talents.lua please ?
You did not change any of the game files I suppose?
Can you pastehere the content of the file in game/modules/tome/data/talents.lua please ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: [15b] Game loads, module won't start at all
That's odd-- I'm getting this problem too, using 15b (Win). The strange part is that I was playing, died, dropped back to the main menu to start a new character... and nothing. Other saves are also refusing to load.
Ed. Then I re-downloaded 15b (Win), wiped out the entire T-Engine folder [saving the saves] and, in a moment of inspiration, logged out of my online profile. The last one seemed to solve it...
Ed. Then I re-downloaded 15b (Win), wiped out the entire T-Engine folder [saving the saves] and, in a moment of inspiration, logged out of my online profile. The last one seemed to solve it...
Re: [15b] Game loads, module won't start at all
One thing I should add is that I never created an account. That may be an issue.
Re: [15b] Game loads, module won't start at all
I get this problem too... If I alt-tab or use other windows or do something while the game is starting it will break somewhere. I just wait doing nothing until the game is responding it will work well every time.
Try this approach, it might work for you.
Try this approach, it might work for you.
Re: [15b] Game loads, module won't start at all
Just a quick note, the laptop I was using died shortly thereafter as it decided that displaying to the monitor was a bad idea...
I'm on my old laptop now and the game runs just fine.
I'm on my old laptop now and the game runs just fine.