On the world map, my golem frequently runs off to attack packs of roving monsters by itself and dies. It always loses the fight by itself (I can't catch up to it). The result is that I have to enter a dungeon without a golem, a serious problem for an alchemist.
Please either force the alchemist and golem to join combat together, implement some ideas from http://forums.te4.org//viewtopic.php?f=39&t=23349, or just disable the golem on the world map.
Golem runs off and dies on world map (b14)
Moderator: Moderator
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- Uruivellas
- Posts: 744
- Joined: Thu Nov 18, 2010 6:42 pm
Re: Golem runs off and dies on world map (b14)
fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
