Golem runs off and dies on world map (b14)

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
Hachem_Muche
Uruivellas
Posts: 744
Joined: Thu Nov 18, 2010 6:42 pm

Golem runs off and dies on world map (b14)

#1 Post by Hachem_Muche »

On the world map, my golem frequently runs off to attack packs of roving monsters by itself and dies. It always loses the fight by itself (I can't catch up to it). The result is that I have to enter a dungeon without a golem, a serious problem for an alchemist.

Please either force the alchemist and golem to join combat together, implement some ideas from http://forums.te4.org//viewtopic.php?f=39&t=23349, or just disable the golem on the world map.
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Golem runs off and dies on world map (b14)

#2 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Post Reply