I'm running a Dunadan alchemist into end game and have noted a few bugs along the way:
The infusion talents (acid infusion, frost infusion, etc.) are tool-tipped as instantaneous abilities but activating or deactivating them takes a normal move.
Throwing a bomb with acid infusion can blind the caster (if not blindness immune) even with 5/5 alchemist protection.
When my golem is killed and I bring it back with refit golem, it comes back with the debuffs (burning, bleeding, etc.) it had when it died.
Are golems supposed to bleed? I got the impression that it was a stone golem (given that gems are used to maintain it) and hence should not be subject to bleeding.
The Golem crush, Golem knockback, and Golem Pound abilities sometimes do not work. The golem rushes up to it's target but does nothing when it gets there, and the ability is put on cool down. These abilities usually work against mobs adjacent to the golem or 3+ grids away, but will not activate at exactly 2 grids away.
Golem pound often causes the golem to attack the caster even when outside the targetting cloud or if mounted inside the golem.
In this play through, I defeated the orc ambush. Sometime during the fight the golem levelled dramatically from level 29 to level 49. The golem died about halfway through the fight and I only noticed this after I rebuilt it. I believe a similar thing happened in a previous game (b11) after defeating The Master.
Alchemist bugs (b13)
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- Uruivellas
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Re: Alchemist bugs (b13)
The thing that happened to your golem in the orc ambush is a bit spoilery, but it's intended behavior. This behavior will never cause your golem's level to reduce, however, so you don't need to worry about it.
Re: Alchemist bugs (b13)
Hi, thanks for those reports 
Infusions state the travel speed is instant, this is a generic talent description, since they do not have projectiles it does not matter.
When a talent does not take a turn it says so in the "Usage turn" line.
I fixed the golem pound, leveling and bomb throwing stuff

Infusions state the travel speed is instant, this is a generic talent description, since they do not have projectiles it does not matter.
When a talent does not take a turn it says so in the "Usage turn" line.
I fixed the golem pound, leveling and bomb throwing stuff

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Re: Alchemist bugs (b13)
Oh - the leveling *was* a bug, then. Fair enough. Saves me from certain weird scummy behaviors, then