Bugged Vault in Old Forrest (SVN 1843)

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
Vee
Thalore
Posts: 127
Joined: Tue Nov 02, 2010 10:27 pm

Bugged Vault in Old Forrest (SVN 1843)

#1 Post by Vee »

snapshot1.png
snapshot1.png (161.02 KiB) Viewed 1296 times
This Vault is seriously missing something... Or am I missing something?
greycat wrote:An intervention was required (kill -9)

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Bugged Vault in Old Forrest (SVN 1843)

#2 Post by darkgod »

ah yeah right :)

There were mobs inside though ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Vee
Thalore
Posts: 127
Joined: Tue Nov 02, 2010 10:27 pm

Re: Bugged Vault in Old Forrest (SVN 1843)

#3 Post by Vee »

Can't really say. I had an Escort Mission every time that vault showed up - there WERE a lot of mobs, but could have been some kind of pit as well (those are quite common in OF, aren't they?).
As the black squares behave like any other ground square, all mobs moved out of the way...

Oh, and this char is going for Antimagic - so no detection before coming into view...

Vee
greycat wrote:An intervention was required (kill -9)

Vee
Thalore
Posts: 127
Joined: Tue Nov 02, 2010 10:27 pm

Re: Bugged Vault in Old Forrest (SVN 1843)

#4 Post by Vee »

Same vault with different orientation: definitly no mobs inside. :shock:
greycat wrote:An intervention was required (kill -9)

Massimiliano Marangio
Sher'Tul
Posts: 1120
Joined: Mon Sep 30, 2002 9:52 pm
Location: Germany

Re: Bugged Vault in Old Forrest (SVN 1843)

#5 Post by Massimiliano Marangio »

Probably a missing grid name in the monster and object definitions, e.g. a missing "GRASS_DARK1" in a line like:

Code: Select all

defineTile('m', nil, {random_filter={subtype="molds", add_levels=2}})
There may also be a problem with "TREE_DARK" and "HARDTREE_DARK" since the tiles are not shown. These should be changed to "TREE_DARK1" and "HARDTREE_DARK1" or something similar.

Some other vaults proposed in this post also have the same errors: http://forums.te4.org/viewtopic.php?p=94148#p94148

Post Reply