Rand-art staves (SVN)

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Mushroomhermit
Thalore
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Rand-art staves (SVN)

#1 Post by Mushroomhermit »

Just got my first rand art staff on my archmage! Unfortunately, it gave me an extra 25 armor penetration, 3% physical crit and 6 physical power. Staves probably arent intended to get normal weapon bonuses.
darkgod wrote:dixed

darkgod
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Re: Rand-art staves (SVN)

#2 Post by darkgod »

They can, rarely

Although randarts are really not that good yet :/
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Mushroomhermit
Thalore
Posts: 159
Joined: Wed Jul 07, 2010 4:11 pm
Location: The Intardnet

Re: Rand-art staves (SVN)

#3 Post by Mushroomhermit »

darkgod wrote:Although randarts are really not that good yet :/
Yeah, and they seem to get recycled a lot. I tell ya its pretty disappointing to see a 5 def, 4 dark res, 2 light res, 1 blight res ring drop for the third time :roll:
darkgod wrote:dixed

darkgod
Master of Eyal
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Joined: Wed Jul 24, 2002 9:26 pm
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Re: Rand-art staves (SVN)

#4 Post by darkgod »

Uh ? They should be unique ...
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Mushroomhermit
Thalore
Posts: 159
Joined: Wed Jul 07, 2010 4:11 pm
Location: The Intardnet

Re: Rand-art staves (SVN)

#5 Post by Mushroomhermit »

Really? Because I've found the same boots, ring, helmet, bow and probably some others multiple times. They always seem to be the lowest quality item (iron, copper, elm, etc.) too so a lot of randarts are just automatically terrible.
darkgod wrote:dixed

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