Beta 13: minor problem when casting Identify
Moderator: Moderator
Beta 13: minor problem when casting Identify
Sometimes when you choose an item in the inventory and press "Enter", nothing happens. If you press "Esc" and check your inventory, the item is correctly identified. Just a problem with the inventory window not closing itself automatically...
Re: Beta 13: minor problem when casting Identify
In fact it's not related to the window inventory:
[Identify] Old Man Willow's Barkwood true
Lua Error: /mod/class/interface/PlayerLore.lua:68: attempt to index field 'additional_lore' (a nil value)
At [C]:-1
At /mod/class/interface/PlayerLore.lua:68 additionalLore
At /mod/class/Object.lua:490 check
At /engine/interface/ObjectIdentify.lua:72 identify
At /data/talents/spells/divination.lua:62 action
At /engine/dialogs/ShowEquipInven.lua:147 use
At /engine/dialogs/ShowEquipInven.lua:46 fct
At /engine/ui/ListColumns.lua:242 onUse
At /engine/ui/ListColumns.lua:187 fct
At /engine/Mouse.lua:42 receiveMouse
At /engine/Mouse.lua:64 delegate
At /engine/ui/Dialog.lua:312 mouseEvent
At /engine/ui/Dialog.lua:167 fct
At /engine/Mouse.lua:42
Re: Beta 13: minor problem when casting Identify
Probably used an old quickbirth, I nee to disable it between versions
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Beta 13: minor problem when casting Identify
This happens with all artifacts in beta 13. And from a clean install/new char.
Re: Beta 13: minor problem when casting Identify
Hmm now that you mention it...darkgod wrote:Probably used an old quickbirth, I nee to disable it between versions
I installed beta 13 from scratch and started a new char, but with the same name as an existing one. So I guess the game took some info from old settings in \T-Engine\4.0\tome\save.