[Beta 12b] Cursed Crash

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
Fletch
Higher
Posts: 47
Joined: Thu Sep 09, 2010 12:35 pm

[Beta 12b] Cursed Crash

#1 Post by Fletch »

Game crashed upon unlocking the cursed class. That's the furthest I've ever gotten (after returning staff) and the save is gone! :( :( :(

Don't have the stdout info anymore either sorry

Mithril
Archmage
Posts: 327
Joined: Fri Oct 01, 2010 5:43 pm

Re: [Beta 12b] Cursed Crash

#2 Post by Mithril »

Tragic! However, you can unlock the cursed class fairly early by just hanging around in the right area with a somewhat powerful character.

Fletch
Higher
Posts: 47
Joined: Thu Sep 09, 2010 12:35 pm

Re: [Beta 12b] Cursed Crash

#3 Post by Fletch »

moral of the story...save your game! haha not sure if the autosave is meant to work by saving the whole game or just the levels/areas you've explored. I'm assuming it's the latter because of what happened to me

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: [Beta 12b] Cursed Crash

#4 Post by darkgod »

Did it crash or did it freeze ?
Using which OS/archive ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Fletch
Higher
Posts: 47
Joined: Thu Sep 09, 2010 12:35 pm

Re: [Beta 12b] Cursed Crash

#5 Post by Fletch »

Froze after I read the unlock text and hit enter
Win7 64

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: [Beta 12b] Cursed Crash

#6 Post by darkgod »

Ah probably fixed then :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

escargot
Thalore
Posts: 128
Joined: Thu Oct 14, 2010 2:55 pm

Re: [Beta 12b] Cursed Crash

#7 Post by escargot »

Yes, that happened to me too.
I presed enter after the unlock screen and t-engine froze. I had to end it by force (ctrl-alt-del) and afterwards the save was just as it was before starting playing that time, so everytime I saved (as far as I remember I did save now and then) wasn't taken in account, just the last save&exit.

The second time worked though.

Fletch
Higher
Posts: 47
Joined: Thu Sep 09, 2010 12:35 pm

Re: [Beta 12b] Cursed Crash

#8 Post by Fletch »

aww mannn I wish I had saved it at least once haha...was going so well :(

escargot
Thalore
Posts: 128
Joined: Thu Oct 14, 2010 2:55 pm

Re: [Beta 12b] Cursed Crash

#9 Post by escargot »

The same kind of freeze just happened to me when I finally managed to get the 15 items to the apprentice... jeez, I forgot the last time I specifically saved the game. Maybe my first time surviving CarnDum might become a double try.

I'll check tomorrow... darn!

Post Reply