Most traps from trapping talents do not disappear
Moderator: Moderator
Most traps from trapping talents do not disappear
Only the Explosion trap in the Trapping talents is added to the game's ticking (game.level:addEntity), and thus the rest of the traps stay on the map until triggered.
<DarkGod> lets say it's intended
Re: Most traps from trapping talents do not disappear
Oups! Thanks
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Most traps from trapping talents do not disappear
And why would that not be reasonable?
Regular traps even stay AFTER being triggered (most of them anyway).
Is that really intended, btw?
Regular traps even stay AFTER being triggered (most of them anyway).
Is that really intended, btw?
Re: Most traps from trapping talents do not disappear
Yes because if they persisted you could spend hundred of turns trapping a corridor with explosion/bear traps and no bosses could survive
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Most traps from trapping talents do not disappear
What about making each trap sustained DG? Or giving the rogue a certain number of sustained trap slots.
In other words, you cast Trap 1 and it pulls up a menu, you drop the trap you want and Trap 1 stays until you quit sustaining it.
Each of these 'slots' would be one trap the rogue could have out.
In other words, you cast Trap 1 and it pulls up a menu, you drop the trap you want and Trap 1 stays until you quit sustaining it.
Each of these 'slots' would be one trap the rogue could have out.