[beta12b] Armour skill cooldowns?

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Burb Lulls
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Posts: 480
Joined: Mon Jul 26, 2004 5:20 am
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[beta12b] Armour skill cooldowns?

#1 Post by Burb Lulls »

I have no idea what instigated this, so I'll have to put up a big chunk of stdout.

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[LOG]	Arbiter hits skeleton archer for #aaaaaa#137.00 physical damage#LAST#.
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	18.75
[PROJECTOR] final dam	18.75
[LOG]	Arbiter hits skeleton archer for #1133F3#18.75 cold damage#LAST#.
checkHit	8	5
=> chance to hit	61.394335230684
[LOG]	Skeleton archer is frozen!
addTmpVal	stunned	1	 :=: 	2	2
addTmpVal	frozen	1	 :=: 	3	3
[LOG]	#00ff00#Talent Massive Armour Training is ready to use.
[ATTACK] attacking with	Ringil, the glittering sword of Fingolfin
[COMBAT DAMAGE] power(1.538656) totstat(61.000000) talent_mod(2.081665)
[ATTACK] to 	skeleton archer	 :: 	130.25399212089	10	5	::	1
checkHit	88.5	17.45
=> chance to hit	95
[ATTACK] raw dam	130.25399212089	versus	5	with APR	10
[ATTACK] after range	156
[PHYS CRIT %]	11.2
[ATTACK] after crit	156
[ATTACK] after mult	156
[PROJECTOR] starting dam	156
[PROJECTOR] after difficulty dam	156
[PROJECTOR] res	0	1	 on dam	156
[PROJECTOR] final dam	156
[LOG]	Arbiter hits skeleton archer for #aaaaaa#156.00 physical damage#LAST#.
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	18.75
[PROJECTOR] final dam	18.75

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[LOG]	#00ff00#Talent Massive Armour Training is ready to use.
Apparently... my armour training has just finished cooling down? It happens later too, with heavy armour training.

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[LOG]	Arbiter hits skeleton archer for #aaaaaa#179.00 physical damage#LAST#.
[LOG]	Arbiter killed skeleton archer!
banshee	54050	dumb ai talents can use	Silence	T_SILENCE
banshee	54050	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
dumb ai uses	T_MIND_DISRUPTION
[LOG]	Banshee casts Mind Disruption.
USING	table: 082DE6E8	Mind Disruption
checkHit	41	15.75
=> chance to hit	95
[LOG]	Arbiter wanders around!.
addTmpVal	confused	80	 :=: 	0	352
Effect duration reduction <	5
Effect duration reduction >	4
[LOG]	#00ff00#Talent Heavy Armour Training is ready to use.
[LOG]	You pickup 0.50 gold pieces.
[LOG]	There is an item here: #B4B4B4#yew longbow#LAST#
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(37.500000) talent_mod(1.000000)
[ATTACK] to 	Arbiter	 :: 	19.142135623731	100	47.32	::	1
checkHit	26	56.85
=> chance to hit	5
[LOG]	Banshee misses Arbiter.
[LOG]	Arbiter ripostes!
[ATTACK] attacking with	Ringil, the glittering sword of Fingolfin
[COMBAT DAMAGE] power(1.538656) totstat(61.000000) talent_mod(2.081665)
[ATTACK] to 	banshee	 :: 	130.25399212089	10	0	::	1
checkHit	88.5	30.649091163061
=> chance to hit	95
[ATTACK] raw dam	130.25399212089	versus	0	with APR	10
[ATTACK] after range	175
[PHYS CRIT %]	11.2
[ATTACK] after crit	175
[ATTACK] after mult	175
I was just fighting a skeleton archer and a banshee in Tol Falas, and it doesn't seem to have any ill effects. Does the banshee have an ability that activates skill cooldowns?

Burb Lulls
Spiderkin
Posts: 480
Joined: Mon Jul 26, 2004 5:20 am
Location: Blighty

Re: [beta12b] Armour skill cooldowns?

#2 Post by Burb Lulls »

Just got another. Now my health is ready to be used again, apparently.

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[LOG]	Arbiter killed skeleton archer!
[LOG]	You pickup 0.10 gold pieces.
752 ticks  in 10.337 seconds = 72.7484 TPS
[LOG]	There is an item here: #FFFFFF#potion of healing#LAST#
[LOG]	Arbiter picks up (l.): #FFFFFF#potion of healing#LAST#.
[LOG]	Arbiter seems less active.
231 frames in 10.026 seconds = 23.0401 FPS
[LOG]	#00ff00#Talent Health is ready to use.
[LOG]	#00ff00#Talent Shield Pummel is ready to use.
[LOG]	#00ff00#Talent Riposte is ready to use.
251 frames in 10.043 seconds = 24.9925 FPS
284 ticks  in 13.586 seconds = 20.9039 TPS

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: [beta12b] Armour skill cooldowns?

#3 Post by darkgod »

No you probably hit a lethargy trap.
And it seems the trap does not check the talent is activable :)

Fixed!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Burb Lulls
Spiderkin
Posts: 480
Joined: Mon Jul 26, 2004 5:20 am
Location: Blighty

Re: [beta12b] Armour skill cooldowns?

#4 Post by Burb Lulls »

Geez, I was the one who put the lethargy trap idea up in the trap thread! You'd think I'd notice :oops:

Burb Lulls
Spiderkin
Posts: 480
Joined: Mon Jul 26, 2004 5:20 am
Location: Blighty

Re: [beta12b] Armour skill cooldowns?

#5 Post by Burb Lulls »

PS: I know these probably got fixed too, but hidden "talents" that only the system sees are included too; Talent Stamina Pool is ready to use. :wink:

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