[beta 12b] One-shotted by low lvl skeleton warrior

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Dervis
Wyrmic
Posts: 263
Joined: Thu Oct 14, 2010 9:58 am

[beta 12b] One-shotted by low lvl skeleton warrior

#1 Post by Dervis »

Normal difficulty
Exploring Amon-sul lvl 2 on a lvl 7 Cursed... around 200 hp, 13 armour value and 4.0 rage.
It goes something like this:
Dervis uses Dominate.
Skeleton warrior has been dominated!
Dervis hits Skeleton Warrior for 59.xx physical damage.
Skeleton warrior uses stunning blow.
Skeleton warrior hits Dervis for 132.xx physical damage.
Dervis is stunned!
Skeleton warrior hits Dervis for 102.xx physical damage.
*DEAD*

I understand I probably just found the ultra-rare Skeleton warrior with a mithril greatsword, but still this death is way too cheesy not to make it a bug.

I recommend you twink a bit what weapons a skeleton warrior can carry so this doesn't happen, and please let them carry battleaxes or greatmauls as well.

Edit: And no, this wasn't a skeleton from a vault. It was a lvl 4 or something.

Feanor.81
Wyrmic
Posts: 239
Joined: Mon Aug 23, 2010 12:52 pm
Location: Poggibonsi (Siena), Italy

Re: [beta 12b] One-shotted by low lvl skeleton warrior

#2 Post by Feanor.81 »

I agree, npcs shouldn't cheat on stats at all; they should only be able to wield the weapons they can with the normal stats got from autoleveling to their level. If the game generates a weapon not compliant to the stats, just destroy it and generate another one.
Don't fear the eyes of the Dark Lord / Morgoth I cry
All hope is gone, but I swear revenge / Hear my oath
I will take part in your damned fate

Wombat
Halfling
Posts: 105
Joined: Thu Nov 09, 2006 5:11 pm
Location: on the outside looking in

Re: [beta 12b] One-shotted by low lvl skeleton warrior

#3 Post by Wombat »

I'll put my vote in for this as well. My low-level Cursed characters avoid amon sul for this very reason.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [beta 12b] One-shotted by low lvl skeleton warrior

#4 Post by edge2054 »

It's a nice idea and all but it's not a bug.

Maybe post this in the ideas forum?

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