game simply stops beta 11b (linux ubuntu)

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Teber2
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game simply stops beta 11b (linux ubuntu)

#1 Post by Teber2 »

whilst playing the new version the game simply closes upon any keystroke. annoying. this won't happen when playing the older version.
if everything's coming your way, you're in the wrong lane

darkgod
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Re: game simply stops beta 11b (linux ubuntu)

#2 Post by darkgod »

Weiird.

Can you please run it under gdb:

gdb t-engine

(in a terminal)

Then when it crashes type "bt" and post here what it says.

Thanks!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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Teber2
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Re: game simply stops beta 11b (linux ubuntu)

#3 Post by Teber2 »

will do. however, i suddenly noticed the "32" in the package name. and i use ubuntu lucid lynx 64 bits! hope that would not the the problem.
if everything's coming your way, you're in the wrong lane

Teber2
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Re: game simply stops beta 11b (linux ubuntu)

#4 Post by Teber2 »

here's the output:

Code: Select all

jan@jan-desktop:~$ cd temp/t-engine4-linux32-1.0.0beta11b
jan@jan-desktop:~/temp/t-engine4-linux32-1.0.0beta11b$ ls
bootstrap  CONTRIBUTING  COPYING  CREDITS  game  lib  t-engine
jan@jan-desktop:~/temp/t-engine4-linux32-1.0.0beta11b$ gdb t-engine 
GNU gdb (GDB) 7.1-ubuntu
Copyright (C) 2010 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.  Type "show copying"
and "show warranty" for details.
This GDB was configured as "x86_64-linux-gnu".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from /home/jan/temp/t-engine4-linux32-1.0.0beta11b/t-engine...done.
(gdb) 
after this nothing happens...

hope this is not a 64-bit issue...

Code: Select all

edit: bt results in:  
(gdb) bt
No stack.
(gdb) 
if everything's coming your way, you're in the wrong lane

yufra
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Re: game simply stops beta 11b (linux ubuntu)

#5 Post by yufra »

Before typing "bt" into the terminal did you switch over to T-Engine and crash it?
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Teber2
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Re: game simply stops beta 11b (linux ubuntu)

#6 Post by Teber2 »

did run the game afterward through gui. game seems to stable now. either the command fixed it, or the midnight murphy strikes again!

weird how a game crashes when you don't want it to and it will be rock steady when you want it to crash!
if everything's coming your way, you're in the wrong lane

Teber2
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Re: game simply stops beta 11b (linux ubuntu)

#7 Post by Teber2 »

so i got the game to crash. the output of the bt command was: no stack. hope this helps.
if everything's coming your way, you're in the wrong lane

darkgod
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Re: game simply stops beta 11b (linux ubuntu)

#8 Post by darkgod »

Ahh but you did not run the game inside gdb probably :)
Sorry this is evident to me I forgot to mention it ;)

When inside gdb type "r" to run the game, then when it crashes you'll get info with "bt"

Thank
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Teber2
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Re: game simply stops beta 11b (linux ubuntu)

#9 Post by Teber2 »

i stand corrected. still got a lot to learn after two and a half years of working with linux. at least i learned something. will test it again later. gotta go to work soon. thanks for instructing me.
if everything's coming your way, you're in the wrong lane

Teber2
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Re: game simply stops beta 11b (linux ubuntu)

#10 Post by Teber2 »

in gdb the game won't really start. here's the output:

Code: Select all

(gdb) r
Starting program: /home/jan/temp/t-engine4-linux32-1.0.0beta11b/t-engine 
warning: the debug information found in "/lib/ld-2.11.1.so" does not match "/lib/ld-linux.so.2" (CRC mismatch).

[Thread debugging using libthread_db enabled]
WARNING: No bootstrap code found, defaulting to working directory for engine code!
Lua Error: attempt to call a string value
    At [C]:-1 
[New Thread 0xf5d2bb70 (LWP 2469)]
[New Thread 0xf0eecb70 (LWP 2470)]
[Thread 0xf0eecb70 (LWP 2470) exited]
[New Thread 0xf0eecb70 (LWP 2471)]
[New Thread 0xf06ebb70 (LWP 2472)]
PANIC: unprotected error in call to Lua API (Unable to initialize: attempt to call a string value)
[Thread 0xf06ebb70 (LWP 2472) exited]
[Thread 0xf5d2bb70 (LWP 2469) exited]
[Thread 0xf0eecb70 (LWP 2471) exited]

Program exited with code 01.
(gdb) 
hope this helps
if everything's coming your way, you're in the wrong lane

darkgod
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Re: game simply stops beta 11b (linux ubuntu)

#11 Post by darkgod »

From which directory do you run it ?
You must be inside the main directory
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Teber2
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Re: game simply stops beta 11b (linux ubuntu)

#12 Post by Teber2 »

oops. ok, another thing learned then.

i got a *LOT* of output this time around:

Code: Select all

[ATTACK] after mult    11.785714285714
[LOG]    Test Case 2 performs a critical stike!
[PROJECTOR] starting dam    11.785714285714
[PROJECTOR] after difficulty dam    11.785714285714
[PROJECTOR] res    0    1     on dam    11.785714285714
[PROJECTOR] final dam    11.785714285714
[LOG]    Test Case 2 hits forest troll for #aaaaaa#11.79 physical damage#LAST#.
[PROJECTOR] starting dam    5.6
[PROJECTOR] after difficulty dam    5.6
[PROJECTOR] res    0    1     on dam    5.6
[PROJECTOR] final dam    5.6
[LOG]    Test Case 2 hits forest troll for #DARK_GREY#5.60 darkness damage#LAST#.
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(1.000000) totstat(16.000000) talent_mod(1.000000)
[ATTACK] to     Test Case 2     ::     10.666666666667    6    2    ::    1
checkHit    6    5.8
=> chance to hit    50.860017176192
[ATTACK] raw dam    10.666666666667    versus    2    with APR    6
[ATTACK] after range    10
[PHYS CRIT %]    1
[ATTACK] after crit    10
[ATTACK] after mult    10
[PROJECTOR] starting dam    10
[PROJECTOR] after difficulty dam    10
[PROJECTOR] res    0    1     on dam    10
[PROJECTOR] final dam    10
[LOG]    Forest troll hits Test Case 2 for #aaaaaa#10.00 physical damage#LAST#.
328 frames in 10.017 seconds = 32.7443 FPS
[ATTACK] attacking with    iron dagger
[COMBAT DAMAGE] power(0.736656) totstat(15.750000) talent_mod(1.346410)
[ATTACK] to     forest troll     ::     10.414336248967    5    4    ::    1
checkHit    12    -0.7
=> chance to hit    85.602585719312
[ATTACK] raw dam    10.414336248967    versus    4    with APR    5
[ATTACK] after range    11
[PHYS CRIT %]    10.29
[ATTACK] after crit    11
[ATTACK] after mult    11
[PROJECTOR] starting dam    11
[PROJECTOR] after difficulty dam    11
[PROJECTOR] res    0    1     on dam    11
[PROJECTOR] final dam    11
[LOG]    Test Case 2 hits forest troll for #aaaaaa#11.00 physical damage#LAST#.
[PROJECTOR] starting dam    5.6
[PROJECTOR] after difficulty dam    5.6
[PROJECTOR] res    0    1     on dam    5.6
[PROJECTOR] final dam    5.6
[LOG]    Test Case 2 hits forest troll for #DARK_GREY#5.60 darkness damage#LAST#.
[ATTACK] attacking with    iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.750000) talent_mod(1.346410)
[ATTACK] to     forest troll     ::     10.824729685084    5    4    ::    0.71428571428571
checkHit    12    -0.7
=> chance to hit    85.602585719312
[ATTACK] raw dam    10.824729685084    versus    4    with APR    5
[ATTACK] after range    12
[PHYS CRIT %]    10.29
[ATTACK] after crit    18
[ATTACK] after mult    12.857142857143
[LOG]    Test Case 2 performs a critical stike!
[PROJECTOR] starting dam    12.857142857143
[PROJECTOR] after difficulty dam    12.857142857143
[PROJECTOR] res    0    1     on dam    12.857142857143
[PROJECTOR] final dam    12.857142857143
[LOG]    Test Case 2 hits forest troll for #aaaaaa#12.86 physical damage#LAST#.
[PROJECTOR] starting dam    5.6
[PROJECTOR] after difficulty dam    5.6
[PROJECTOR] res    0    1     on dam    5.6
[PROJECTOR] final dam    5.6
[LOG]    Test Case 2 hits forest troll for #DARK_GREY#5.60 darkness damage#LAST#.
[ATTACK] attacking with    iron dagger
[COMBAT DAMAGE] power(0.736656) totstat(15.750000) talent_mod(1.346410)
[ATTACK] to     forest troll     ::     10.414336248967    5    4    ::    1
checkHit    12    -0.7
=> chance to hit    85.602585719312
[ATTACK] raw dam    10.414336248967    versus    4    with APR    5
[ATTACK] after range    13
[PHYS CRIT %]    10.29
[ATTACK] after crit    19.5
[ATTACK] after mult    19.5
[LOG]    Test Case 2 performs a critical stike!
[PROJECTOR] starting dam    19.5
[PROJECTOR] after difficulty dam    19.5
[PROJECTOR] res    0    1     on dam    19.5
[PROJECTOR] final dam    19.5
[LOG]    Test Case 2 hits forest troll for #aaaaaa#19.50 physical damage#LAST#.
[LOG]    Test Case 2 killed forest troll!
13    ***
[ATTACK] attacking with    iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.750000) talent_mod(1.346410)
[ATTACK] to     forest troll     ::     10.824729685084    5    4    ::    0.71428571428571
checkHit    12    -0.7
=> chance to hit    85.602585719312
[ATTACK] raw dam    10.824729685084    versus    4    with APR    5
[ATTACK] after range    13
[PHYS CRIT %]    10.29
[ATTACK] after crit    13
[ATTACK] after mult    9.2857142857143
copperhead snake    959    dumb ai talents can use    Poisonous Bite    T_BITE_POISON
dumb ai uses    T_BITE_POISON
[LOG]    Copperhead snake bites poison into Test Case 2.
USING    table: 0x920fa40    Poisonous Bite
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(0.638178) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to     Test Case 2     ::     7.6581365520496    10    2    ::    3
checkHit    41    5.8
=> chance to hit    95
[ATTACK] raw dam    7.6581365520496    versus    2    with APR    10
[ATTACK] after range    8
[PHYS CRIT %]    1
[ATTACK] after crit    8
[ATTACK] after mult    24
[PROJECTOR] starting dam    4
[PROJECTOR] after difficulty dam    4
[PROJECTOR] res    0    1     on dam    4
[PROJECTOR] final dam    4
[LOG]    Copperhead snake hits Test Case 2 for #LIGHT_GREEN#4.00 nature
[LOG]    damage#LAST#.
[LOG]    Test Case 2 is poisoned!
[PROJECTOR] starting dam    4
[PROJECTOR] after difficulty dam    4
[PROJECTOR] res    0    1     on dam    4
[PROJECTOR] final dam    4
[LOG]    Copperhead snake hits Test Case 2 for #LIGHT_GREEN#4.00 nature
[LOG]    damage#LAST#.
[ATTACK] attacking with    iron dagger
[COMBAT DAMAGE] power(0.736656) totstat(15.750000) talent_mod(1.346410)
[ATTACK] to     copperhead snake     ::     10.414336248967    5    2    ::    1
checkHit    12    10.25
=> chance to hit    57.003786660776
[ATTACK] raw dam    10.414336248967    versus    2    with APR    5
[ATTACK] after range    13
[PHYS CRIT %]    10.29
[ATTACK] after crit    13
[ATTACK] after mult    13
[PROJECTOR] starting dam    13
[PROJECTOR] after difficulty dam    13
[PROJECTOR] res    0    1     on dam    13
[PROJECTOR] final dam    13
[LOG]    Test Case 2 hits copperhead snake for #aaaaaa#13.00 physical
[LOG]    damage#LAST#.
[PROJECTOR] starting dam    5.6
[PROJECTOR] after difficulty dam    5.6
[PROJECTOR] res    0    1     on dam    5.6
[PROJECTOR] final dam    5.6
[LOG]    Test Case 2 hits copperhead snake for #DARK_GREY#5.60 darkness
[LOG]    damage#LAST#.
[ATTACK] attacking with    iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.750000) talent_mod(1.346410)
[ATTACK] to     copperhead snake     ::     10.824729685084    5    2    ::    0.71428571428571
checkHit    12    10.25
=> chance to hit    57.003786660776
[LOG]    Test Case 2 misses copperhead snake.
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(0.638178) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to     Test Case 2     ::     7.6581365520496    10    2    ::    1
checkHit    41    5.8
=> chance to hit    95
[ATTACK] raw dam    7.6581365520496    versus    2    with APR    10
[ATTACK] after range    8
[PHYS CRIT %]    1
[ATTACK] after crit    8
[ATTACK] after mult    8
[PROJECTOR] starting dam    8
[PROJECTOR] after difficulty dam    8
[PROJECTOR] res    0    1     on dam    8
[PROJECTOR] final dam    8
[LOG]    Copperhead snake hits Test Case 2 for #aaaaaa#8.00 physical
[LOG]    damage#LAST#.
[PROJECTOR] starting dam    4
[PROJECTOR] after difficulty dam    4
[PROJECTOR] res    0    1     on dam    4
[PROJECTOR] final dam    4
[LOG]    Copperhead snake hits Test Case 2 for #LIGHT_GREEN#4.00 nature
[LOG]    damage#LAST#.
[ATTACK] attacking with    iron dagger
[COMBAT DAMAGE] power(0.736656) totstat(15.750000) talent_mod(1.346410)
[ATTACK] to     copperhead snake     ::     10.414336248967    5    2    ::    1
checkHit    12    10.25
=> chance to hit    57.003786660776
[ATTACK] raw dam    10.414336248967    versus    2    with APR    5
[ATTACK] after range    13
[PHYS CRIT %]    10.29
[ATTACK] after crit    13
[ATTACK] after mult    13
[PROJECTOR] starting dam    13
[PROJECTOR] after difficulty dam    13
[PROJECTOR] res    0    1     on dam    13
[PROJECTOR] final dam    13
[LOG]    Test Case 2 hits copperhead snake for #aaaaaa#13.00 physical
[LOG]    damage#LAST#.
[PROJECTOR] starting dam    5.6
[PROJECTOR] after difficulty dam    5.6
[PROJECTOR] res    0    1     on dam    5.6
[PROJECTOR] final dam    5.6
[LOG]    Test Case 2 hits copperhead snake for #DARK_GREY#5.60 darkness
[LOG]    damage#LAST#.
[ATTACK] attacking with    iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.750000) talent_mod(1.346410)
[ATTACK] to     copperhead snake     ::     10.824729685084    5    2    ::    0.71428571428571
checkHit    12    10.25
=> chance to hit    57.003786660776
[ATTACK] raw dam    10.824729685084    versus    2    with APR    5
[ATTACK] after range    14
[PHYS CRIT %]    10.29
[ATTACK] after crit    14
[ATTACK] after mult    10
[PROJECTOR] starting dam    10
[PROJECTOR] after difficulty dam    10
[PROJECTOR] res    0    1     on dam    10
[PROJECTOR] final dam    10
[LOG]    Test Case 2 hits copperhead snake for #aaaaaa#10.00 physical
[LOG]    damage#LAST#.
[PROJECTOR] starting dam    5.6
[PROJECTOR] after difficulty dam    5.6
[PROJECTOR] res    0    1     on dam    5.6
[PROJECTOR] final dam    5.6
[LOG]    Test Case 2 hits copperhead snake for #DARK_GREY#5.60 darkness
[LOG]    damage#LAST#.
AI took for target    959    copperhead snake    ::    10    Test Case 2    2    <    400
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(0.638178) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to     Test Case 2     ::     7.6581365520496    10    2    ::    1
checkHit    41    5.8
=> chance to hit    95
[LOG]    Copperhead snake misses Test Case 2.
[PROJECTOR] starting dam    4
[PROJECTOR] after difficulty dam    4
[PROJECTOR] res    0    1     on dam    4
[PROJECTOR] final dam    4
[LOG]    Copperhead snake hits Test Case 2 for #LIGHT_GREEN#4.00 nature
[LOG]    damage#LAST#.
[ATTACK] attacking with    iron dagger
[COMBAT DAMAGE] power(0.736656) totstat(15.750000) talent_mod(1.346410)
[ATTACK] to     copperhead snake     ::     10.414336248967    5    2    ::    1
checkHit    12    10.25
=> chance to hit    57.003786660776
[LOG]    Test Case 2 misses copperhead snake.
[ATTACK] attacking with    iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.750000) talent_mod(1.346410)
[ATTACK] to     copperhead snake     ::     10.824729685084    5    2    ::    0.71428571428571
checkHit    12    10.25
=> chance to hit    57.003786660776
[LOG]    Test Case 2 misses copperhead snake.
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(0.638178) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to     Test Case 2     ::     7.6581365520496    10    2    ::    1
checkHit    41    5.8
=> chance to hit    95
[ATTACK] raw dam    7.6581365520496    versus    2    with APR    10
[ATTACK] after range    8
[PHYS CRIT %]    1
[ATTACK] after crit    8
[ATTACK] after mult    8
[PROJECTOR] starting dam    8
[PROJECTOR] after difficulty dam    8
[PROJECTOR] res    0    1     on dam    8
[PROJECTOR] final dam    8
[LOG]    Copperhead snake hits Test Case 2 for #aaaaaa#8.00 physical
[LOG]    damage#LAST#.
AI took for target    959    copperhead snake    ::    10    Test Case 2    2    <    400
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(0.638178) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to     Test Case 2     ::     7.6581365520496    10    2    ::    1
checkHit    41    5.8
=> chance to hit    95
[ATTACK] raw dam    7.6581365520496    versus    2    with APR    10
[ATTACK] after range    7
[PHYS CRIT %]    1
[ATTACK] after crit    7
[ATTACK] after mult    7
[PROJECTOR] starting dam    7
[PROJECTOR] after difficulty dam    7
[PROJECTOR] res    0    1     on dam    7
[PROJECTOR] final dam    7
[LOG]    Copperhead snake hits Test Case 2 for #aaaaaa#7.00 physical
[LOG]    damage#LAST#.
[PROJECTOR] starting dam    4
[PROJECTOR] after difficulty dam    4
[PROJECTOR] res    0    1     on dam    4
[PROJECTOR] final dam    4
[LOG]    Copperhead snake hits Test Case 2 for #LIGHT_GREEN#4.00 nature
[LOG]    damage#LAST#.
bind    HOTKEY_5    function: 0xa438f30
bind    MOVE_UP    function: 0xa439330
bind    HOTKEY_THIRD_1    function: 0xa4391b0
bind    HOTKEY_SECOND_9    function: 0xa439130
bind    HOTKEY_SECOND_2    function: 0xa439050
bind    HOTKEY_SECOND_1    function: 0xa439030
bind    HOTKEY_3    function: 0xa438ef0
bind    HOTKEY_1    function: 0xa437040
bind    HOTKEY_THIRD_8    function: 0xa439290
bind    HOTKEY_SECOND_5    function: 0xa4390b0
bind    HOTKEY_SECOND_3    function: 0xa439070
bind    HOTKEY_4    function: 0xa438f10
bind    HOTKEY_THIRD_9    function: 0xa4392b0
bind    HOTKEY_SECOND_10    function: 0xa439150
bind    HOTKEY_SECOND_8    function: 0xa439110
bind    HOTKEY_SECOND_4    function: 0xa439090
bind    HOTKEY_SECOND_6    function: 0xa4390d0
bind    HOTKEY_THIRD_12    function: 0xa439310
bind    HOTKEY_2    function: 0xa437060
bind    HOTKEY_THIRD_10    function: 0xa4392d0
bind    HOTKEY_8    function: 0xa438f90
bind    HOTKEY_THIRD_11    function: 0xa4392f0
bind    EXIT    function: 0xa4393d0
bind    ACCEPT    function: 0xa4393b0
bind    MOVE_RIGHT    function: 0xa439390
bind    MOVE_LEFT    function: 0xa439370
bind    MOVE_DOWN    function: 0xa439350
bind    HOTKEY_SECOND_12    function: 0xa439190
bind    HOTKEY_THIRD_7    function: 0xa439270
bind    HOTKEY_7    function: 0xa438f70
bind    HOTKEY_THIRD_6    function: 0xa439250
bind    HOTKEY_THIRD_5    function: 0xa439230
bind    HOTKEY_10    function: 0xa438fd0
bind    HOTKEY_9    function: 0xa438fb0
bind    HOTKEY_THIRD_4    function: 0xa439210
bind    HOTKEY_6    function: 0xa438f50
bind    HOTKEY_SECOND_11    function: 0xa439170
bind    HOTKEY_THIRD_2    function: 0xa4391d0
bind    HOTKEY_SECOND_7    function: 0xa4390f0
bind    HOTKEY_12    function: 0xa439010
bind    HOTKEY_THIRD_3    function: 0xa4391f0
bind    HOTKEY_11    function: 0xa438ff0
81 ticks  in 10.082 seconds = 8.03412 TPS
[LOG]    Test Case 2 quaffs a potion of lesser healing!
[Identify]    potion of lesser healing    true
[LOG]    You have #FFFFFF##UID:993:0#potion of lesser healing#LAST#.
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(0.638178) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to     Test Case 2     ::     7.6581365520496    10    2    ::    1
checkHit    41    5.8
=> chance to hit    95
[ATTACK] raw dam    7.6581365520496    versus    2    with APR    10
[ATTACK] after range    7
[PHYS CRIT %]    1
[ATTACK] after crit    7
[ATTACK] after mult    7
[PROJECTOR] starting dam    7
[PROJECTOR] after difficulty dam    7
[PROJECTOR] res    0    1     on dam    7
[PROJECTOR] final dam    7
[LOG]    Copperhead snake hits Test Case 2 for #aaaaaa#7.00 physical
[LOG]    damage#LAST#.
[PROJECTOR] starting dam    4
[PROJECTOR] after difficulty dam    4
[PROJECTOR] res    0    1     on dam    4
[PROJECTOR] final dam    4
[LOG]    Copperhead snake hits Test Case 2 for #LIGHT_GREEN#4.00 nature
[LOG]    damage#LAST#.
[ATTACK] attacking with    iron dagger
[COMBAT DAMAGE] power(0.736656) totstat(15.750000) talent_mod(1.346410)
[ATTACK] to     copperhead snake     ::     10.414336248967    5    2    ::    1
checkHit    12    10.25
=> chance to hit    57.003786660776
[LOG]    Test Case 2 misses copperhead snake.
[ATTACK] attacking with    iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.750000) talent_mod(1.346410)
[ATTACK] to     copperhead snake     ::     10.824729685084    5    2    ::    0.71428571428571
checkHit    12    10.25
=> chance to hit    57.003786660776
[LOG]    Test Case 2 misses copperhead snake.
copperhead snake    959    dumb ai talents can use    Poisonous Bite    T_BITE_POISON
dumb ai uses    T_BITE_POISON
[LOG]    Copperhead snake bites poison into Test Case 2.
USING    table: 0x920fa40    Poisonous Bite
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(0.638178) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to     Test Case 2     ::     7.6581365520496    10    2    ::    3
checkHit    41    5.8
=> chance to hit    95
[ATTACK] raw dam    7.6581365520496    versus    2    with APR    10
[ATTACK] after range    8
[PHYS CRIT %]    1
[ATTACK] after crit    8
[ATTACK] after mult    24
[PROJECTOR] starting dam    4
[PROJECTOR] after difficulty dam    4
[PROJECTOR] res    0    1     on dam    4
[PROJECTOR] final dam    4
[LOG]    Copperhead snake hits Test Case 2 for #LIGHT_GREEN#4.00 nature
[LOG]    damage#LAST#.
[PROJECTOR] starting dam    6.6666666666667
[PROJECTOR] after difficulty dam    6.6666666666667
[PROJECTOR] res    0    1     on dam    6.6666666666667
[PROJECTOR] final dam    6.6666666666667
[LOG]    Copperhead snake hits Test Case 2 for #LIGHT_GREEN#6.67 nature
[LOG]    damage#LAST#.
331 frames in 10.021 seconds = 33.0306 FPS
[ATTACK] attacking with    iron dagger
[COMBAT DAMAGE] power(0.736656) totstat(15.750000) talent_mod(1.346410)
[ATTACK] to     copperhead snake     ::     10.414336248967    5    2    ::    1
checkHit    12    10.25
=> chance to hit    57.003786660776
[ATTACK] raw dam    10.414336248967    versus    2    with APR    5
[ATTACK] after range    12
[PHYS CRIT %]    10.29
[ATTACK] after crit    12
[ATTACK] after mult    12
[PROJECTOR] starting dam    12
[PROJECTOR] after difficulty dam    12
[PROJECTOR] res    0    1     on dam    12
[PROJECTOR] final dam    12
[LOG]    Test Case 2 hits copperhead snake for #aaaaaa#12.00 physical
[LOG]    damage#LAST#.
[LOG]    Test Case 2 killed copperhead snake!
14    ***
[ATTACK] attacking with    iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.750000) talent_mod(1.346410)
[ATTACK] to     copperhead snake     ::     10.824729685084    5    2    ::    0.71428571428571
checkHit    12    10.25
=> chance to hit    57.003786660776
[ATTACK] raw dam    10.824729685084    versus    2    with APR    5
[ATTACK] after range    12
[PHYS CRIT %]    10.29
[ATTACK] after crit    12
[ATTACK] after mult    8.5714285714286
[PROJECTOR] starting dam    6.6666666666667
[PROJECTOR] after difficulty dam    6.6666666666667
[PROJECTOR] res    0    1     on dam    6.6666666666667
[PROJECTOR] final dam    6.6666666666667
[LOG]    Copperhead snake hits Test Case 2 for #LIGHT_GREEN#6.67 nature
[LOG]    damage#LAST#.
[PROJECTOR] starting dam    6.6666666666667
[PROJECTOR] after difficulty dam    6.6666666666667
[PROJECTOR] res    0    1     on dam    6.6666666666667
[PROJECTOR] final dam    6.6666666666667
[LOG]    Copperhead snake hits Test Case 2 for #LIGHT_GREEN#6.67 nature
[LOG]    damage#LAST#.
[LOG]    Test Case 2 stops being poisoned.
[LOG]    Resting starts...
[LOG]    Rested for 79 turns (stop reason: all resources and life at
[LOG]    maximum).
[LOG]    You pickup 0.40 gold pieces.
[LOG]    You pickup 0.25 gold pieces.
[LOG]    You pickup 0.10 gold pieces.
862 ticks  in 11.433 seconds = 75.3958 TPS
334 frames in 10.016 seconds = 33.3466 FPS
[LOG]    You pickup 0.20 gold pieces.
[LOG]    There is an item here: #FFFFFF##UID:949:0#potion of lesser mana#LAST#
[LOG]    Test Case 2 picks up (d.): #FFFFFF##UID:949:0#potion of lesser mana#LAST#.
bee swarm    960    dumb ai talents can use    Poisonous Bite    T_BITE_POISON
dumb ai uses    T_BITE_POISON
[LOG]    Bee swarm bites poison into Test Case 2.
USING    table: 0x920fa40    Poisonous Bite
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(0.557771) totstat(3.000000) talent_mod(1.000000)
[ATTACK] to     Test Case 2     ::     1.1155417527999    20    2    ::    3
checkHit    16    5.8
=> chance to hit    80.535136944662
[ATTACK] raw dam    1.1155417527999    versus    2    with APR    20
[ATTACK] after range    1
[PHYS CRIT %]    1
[ATTACK] after crit    1
[ATTACK] after mult    3
[PROJECTOR] starting dam    0.5
[PROJECTOR] after difficulty dam    0.5
[PROJECTOR] res    0    1     on dam    0.5
[PROJECTOR] final dam    0.5
[LOG]    Bee swarm hits Test Case 2 for #LIGHT_GREEN#0.50 nature damage#LAST#.
stack traceback:
    [C]: in function 'erase'
    /engine/LogFlasher.lua:79: in function 'getNext'
    /engine/LogFlasher.lua:72: in function 'flash'
    /mod/class/Game.lua:97: in function '8'
    /mod/class/Game.lua:98: in function 'logSeen'
    /data/damage_types.lua:67: in function 'projecto0'
    /data/damage_types.lua:514: in function 'projecto0'
    /mod/class/interface/Combat.lua:222: in function 'attackTargetWith'
    /mod/class/interface/Combat.lua:130: in function 'attackTarget'
    /data/talents/misc/npcs.lua:291: in function 'action'
    /engine/interface/ActorTalents.8:117: in function </engine/interface/ActorTalents.8:111>
Lua Error: /engine/interface/ActorTalents.8:127: /engine/LogFlasher.lua:79: calling 'erase' on bad self (sdl{surface} expected, got userdata)
    At [C]:-1 
    At [C]:-1 error
    At /engine/interface/ActorTalents.8:127 useTalent
    At /engine/ai//talented.lu0:41 runAI
    At /engine/ai//talented.lu0:50 doAI
    At /mod/class/NPC.(:51 
    At /engine/GameEnergyBased.lua:73 tick
    At /engine/GameTurnBased.lua:44 tick
    At /mod/class/Game.lua:393 
PANIC: unprotected error in call to Lua API (bad argument #1 to '?' (line{core} expected, got userdata))
[Thread 0xf06ebb70 (LWP 2543) exited]
[Thread 0xf0eecb70 (LWP 2542) exited]
[Thread 0xf5d2bb70 (LWP 2540) exited]
[Thread 0xefeaab70 (LWP 2545) exited]

Program exited with code 01.
(gdb) bt
No stack.
(gdb) 
this would look more promising?
if everything's coming your way, you're in the wrong lane

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: game simply stops beta 11b (linux ubuntu)

#13 Post by darkgod »

This looks like some kind of memory corruption or .. hum weird.

Can you please try compiling it yourself using the instructions on te4.org/Download ?
Then tell me if this is still happening
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Teber2
Halfling
Posts: 105
Joined: Fri Sep 17, 2010 11:49 pm
Location: somewhere in the Netherlands

Re: game simply stops beta 11b (linux ubuntu)

#14 Post by Teber2 »

ok. will do.

woot! i'm gonna compile something!
if everything's coming your way, you're in the wrong lane

Teber2
Halfling
Posts: 105
Joined: Fri Sep 17, 2010 11:49 pm
Location: somewhere in the Netherlands

Re: game simply stops beta 11b (linux ubuntu)

#15 Post by Teber2 »

tried a compile. there is a file t-engine in bin/Debug. can't get it to work though.

here's the gdb output

Code: Select all

(gdb) r
Starting program: /home/jan/Tome/t-engine4-src-1.0.0beta11b/bin/Debug/t-engine 
[Thread debugging using libthread_db enabled]
WARNING: No bootstrap code found, defaulting to working directory for engine code!
Lua Error: attempt to call a string value
    At [C]:-1 
[New Thread 0x7fffef434710 (LWP 18236)]
[New Thread 0x7fffea932710 (LWP 18237)]
[Thread 0x7fffea932710 (LWP 18237) exited]
[New Thread 0x7fffea932710 (LWP 18239)]
PANIC: unprotected error in call to Lua API (Unable to initialize: attempt to call a string value)
[Thread 0x7fffef434710 (LWP 18236) exited]
[Thread 0x7fffea932710 (LWP 18239) exited]

Program exited with code 01.
(gdb) bt
No stack.
now i'm lost...
if everything's coming your way, you're in the wrong lane

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