game simply stops beta 11b (linux ubuntu)
Moderator: Moderator
game simply stops beta 11b (linux ubuntu)
whilst playing the new version the game simply closes upon any keystroke. annoying. this won't happen when playing the older version.
if everything's coming your way, you're in the wrong lane
Re: game simply stops beta 11b (linux ubuntu)
Weiird.
Can you please run it under gdb:
gdb t-engine
(in a terminal)
Then when it crashes type "bt" and post here what it says.
Thanks!
Can you please run it under gdb:
gdb t-engine
(in a terminal)
Then when it crashes type "bt" and post here what it says.
Thanks!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: game simply stops beta 11b (linux ubuntu)
will do. however, i suddenly noticed the "32" in the package name. and i use ubuntu lucid lynx 64 bits! hope that would not the the problem.
if everything's coming your way, you're in the wrong lane
Re: game simply stops beta 11b (linux ubuntu)
here's the output:
after this nothing happens...
hope this is not a 64-bit issue...
Code: Select all
jan@jan-desktop:~$ cd temp/t-engine4-linux32-1.0.0beta11b
jan@jan-desktop:~/temp/t-engine4-linux32-1.0.0beta11b$ ls
bootstrap CONTRIBUTING COPYING CREDITS game lib t-engine
jan@jan-desktop:~/temp/t-engine4-linux32-1.0.0beta11b$ gdb t-engine
GNU gdb (GDB) 7.1-ubuntu
Copyright (C) 2010 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "x86_64-linux-gnu".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from /home/jan/temp/t-engine4-linux32-1.0.0beta11b/t-engine...done.
(gdb)
hope this is not a 64-bit issue...
Code: Select all
edit: bt results in:
(gdb) bt
No stack.
(gdb)
if everything's coming your way, you're in the wrong lane
Re: game simply stops beta 11b (linux ubuntu)
Before typing "bt" into the terminal did you switch over to T-Engine and crash it?
<DarkGod> lets say it's intended
Re: game simply stops beta 11b (linux ubuntu)
did run the game afterward through gui. game seems to stable now. either the command fixed it, or the midnight murphy strikes again!
weird how a game crashes when you don't want it to and it will be rock steady when you want it to crash!
weird how a game crashes when you don't want it to and it will be rock steady when you want it to crash!
if everything's coming your way, you're in the wrong lane
Re: game simply stops beta 11b (linux ubuntu)
so i got the game to crash. the output of the bt command was: no stack. hope this helps.
if everything's coming your way, you're in the wrong lane
Re: game simply stops beta 11b (linux ubuntu)
Ahh but you did not run the game inside gdb probably 
Sorry this is evident to me I forgot to mention it
When inside gdb type "r" to run the game, then when it crashes you'll get info with "bt"
Thank

Sorry this is evident to me I forgot to mention it

When inside gdb type "r" to run the game, then when it crashes you'll get info with "bt"
Thank
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: game simply stops beta 11b (linux ubuntu)
i stand corrected. still got a lot to learn after two and a half years of working with linux. at least i learned something. will test it again later. gotta go to work soon. thanks for instructing me.
if everything's coming your way, you're in the wrong lane
Re: game simply stops beta 11b (linux ubuntu)
in gdb the game won't really start. here's the output:
hope this helps
Code: Select all
(gdb) r
Starting program: /home/jan/temp/t-engine4-linux32-1.0.0beta11b/t-engine
warning: the debug information found in "/lib/ld-2.11.1.so" does not match "/lib/ld-linux.so.2" (CRC mismatch).
[Thread debugging using libthread_db enabled]
WARNING: No bootstrap code found, defaulting to working directory for engine code!
Lua Error: attempt to call a string value
At [C]:-1
[New Thread 0xf5d2bb70 (LWP 2469)]
[New Thread 0xf0eecb70 (LWP 2470)]
[Thread 0xf0eecb70 (LWP 2470) exited]
[New Thread 0xf0eecb70 (LWP 2471)]
[New Thread 0xf06ebb70 (LWP 2472)]
PANIC: unprotected error in call to Lua API (Unable to initialize: attempt to call a string value)
[Thread 0xf06ebb70 (LWP 2472) exited]
[Thread 0xf5d2bb70 (LWP 2469) exited]
[Thread 0xf0eecb70 (LWP 2471) exited]
Program exited with code 01.
(gdb)
if everything's coming your way, you're in the wrong lane
Re: game simply stops beta 11b (linux ubuntu)
From which directory do you run it ?
You must be inside the main directory
You must be inside the main directory
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: game simply stops beta 11b (linux ubuntu)
oops. ok, another thing learned then.
i got a *LOT* of output this time around:
this would look more promising?
i got a *LOT* of output this time around:
Code: Select all
[ATTACK] after mult 11.785714285714
[LOG] Test Case 2 performs a critical stike!
[PROJECTOR] starting dam 11.785714285714
[PROJECTOR] after difficulty dam 11.785714285714
[PROJECTOR] res 0 1 on dam 11.785714285714
[PROJECTOR] final dam 11.785714285714
[LOG] Test Case 2 hits forest troll for #aaaaaa#11.79 physical damage#LAST#.
[PROJECTOR] starting dam 5.6
[PROJECTOR] after difficulty dam 5.6
[PROJECTOR] res 0 1 on dam 5.6
[PROJECTOR] final dam 5.6
[LOG] Test Case 2 hits forest troll for #DARK_GREY#5.60 darkness damage#LAST#.
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(1.000000) totstat(16.000000) talent_mod(1.000000)
[ATTACK] to Test Case 2 :: 10.666666666667 6 2 :: 1
checkHit 6 5.8
=> chance to hit 50.860017176192
[ATTACK] raw dam 10.666666666667 versus 2 with APR 6
[ATTACK] after range 10
[PHYS CRIT %] 1
[ATTACK] after crit 10
[ATTACK] after mult 10
[PROJECTOR] starting dam 10
[PROJECTOR] after difficulty dam 10
[PROJECTOR] res 0 1 on dam 10
[PROJECTOR] final dam 10
[LOG] Forest troll hits Test Case 2 for #aaaaaa#10.00 physical damage#LAST#.
328 frames in 10.017 seconds = 32.7443 FPS
[ATTACK] attacking with iron dagger
[COMBAT DAMAGE] power(0.736656) totstat(15.750000) talent_mod(1.346410)
[ATTACK] to forest troll :: 10.414336248967 5 4 :: 1
checkHit 12 -0.7
=> chance to hit 85.602585719312
[ATTACK] raw dam 10.414336248967 versus 4 with APR 5
[ATTACK] after range 11
[PHYS CRIT %] 10.29
[ATTACK] after crit 11
[ATTACK] after mult 11
[PROJECTOR] starting dam 11
[PROJECTOR] after difficulty dam 11
[PROJECTOR] res 0 1 on dam 11
[PROJECTOR] final dam 11
[LOG] Test Case 2 hits forest troll for #aaaaaa#11.00 physical damage#LAST#.
[PROJECTOR] starting dam 5.6
[PROJECTOR] after difficulty dam 5.6
[PROJECTOR] res 0 1 on dam 5.6
[PROJECTOR] final dam 5.6
[LOG] Test Case 2 hits forest troll for #DARK_GREY#5.60 darkness damage#LAST#.
[ATTACK] attacking with iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.750000) talent_mod(1.346410)
[ATTACK] to forest troll :: 10.824729685084 5 4 :: 0.71428571428571
checkHit 12 -0.7
=> chance to hit 85.602585719312
[ATTACK] raw dam 10.824729685084 versus 4 with APR 5
[ATTACK] after range 12
[PHYS CRIT %] 10.29
[ATTACK] after crit 18
[ATTACK] after mult 12.857142857143
[LOG] Test Case 2 performs a critical stike!
[PROJECTOR] starting dam 12.857142857143
[PROJECTOR] after difficulty dam 12.857142857143
[PROJECTOR] res 0 1 on dam 12.857142857143
[PROJECTOR] final dam 12.857142857143
[LOG] Test Case 2 hits forest troll for #aaaaaa#12.86 physical damage#LAST#.
[PROJECTOR] starting dam 5.6
[PROJECTOR] after difficulty dam 5.6
[PROJECTOR] res 0 1 on dam 5.6
[PROJECTOR] final dam 5.6
[LOG] Test Case 2 hits forest troll for #DARK_GREY#5.60 darkness damage#LAST#.
[ATTACK] attacking with iron dagger
[COMBAT DAMAGE] power(0.736656) totstat(15.750000) talent_mod(1.346410)
[ATTACK] to forest troll :: 10.414336248967 5 4 :: 1
checkHit 12 -0.7
=> chance to hit 85.602585719312
[ATTACK] raw dam 10.414336248967 versus 4 with APR 5
[ATTACK] after range 13
[PHYS CRIT %] 10.29
[ATTACK] after crit 19.5
[ATTACK] after mult 19.5
[LOG] Test Case 2 performs a critical stike!
[PROJECTOR] starting dam 19.5
[PROJECTOR] after difficulty dam 19.5
[PROJECTOR] res 0 1 on dam 19.5
[PROJECTOR] final dam 19.5
[LOG] Test Case 2 hits forest troll for #aaaaaa#19.50 physical damage#LAST#.
[LOG] Test Case 2 killed forest troll!
13 ***
[ATTACK] attacking with iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.750000) talent_mod(1.346410)
[ATTACK] to forest troll :: 10.824729685084 5 4 :: 0.71428571428571
checkHit 12 -0.7
=> chance to hit 85.602585719312
[ATTACK] raw dam 10.824729685084 versus 4 with APR 5
[ATTACK] after range 13
[PHYS CRIT %] 10.29
[ATTACK] after crit 13
[ATTACK] after mult 9.2857142857143
copperhead snake 959 dumb ai talents can use Poisonous Bite T_BITE_POISON
dumb ai uses T_BITE_POISON
[LOG] Copperhead snake bites poison into Test Case 2.
USING table: 0x920fa40 Poisonous Bite
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(0.638178) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to Test Case 2 :: 7.6581365520496 10 2 :: 3
checkHit 41 5.8
=> chance to hit 95
[ATTACK] raw dam 7.6581365520496 versus 2 with APR 10
[ATTACK] after range 8
[PHYS CRIT %] 1
[ATTACK] after crit 8
[ATTACK] after mult 24
[PROJECTOR] starting dam 4
[PROJECTOR] after difficulty dam 4
[PROJECTOR] res 0 1 on dam 4
[PROJECTOR] final dam 4
[LOG] Copperhead snake hits Test Case 2 for #LIGHT_GREEN#4.00 nature
[LOG] damage#LAST#.
[LOG] Test Case 2 is poisoned!
[PROJECTOR] starting dam 4
[PROJECTOR] after difficulty dam 4
[PROJECTOR] res 0 1 on dam 4
[PROJECTOR] final dam 4
[LOG] Copperhead snake hits Test Case 2 for #LIGHT_GREEN#4.00 nature
[LOG] damage#LAST#.
[ATTACK] attacking with iron dagger
[COMBAT DAMAGE] power(0.736656) totstat(15.750000) talent_mod(1.346410)
[ATTACK] to copperhead snake :: 10.414336248967 5 2 :: 1
checkHit 12 10.25
=> chance to hit 57.003786660776
[ATTACK] raw dam 10.414336248967 versus 2 with APR 5
[ATTACK] after range 13
[PHYS CRIT %] 10.29
[ATTACK] after crit 13
[ATTACK] after mult 13
[PROJECTOR] starting dam 13
[PROJECTOR] after difficulty dam 13
[PROJECTOR] res 0 1 on dam 13
[PROJECTOR] final dam 13
[LOG] Test Case 2 hits copperhead snake for #aaaaaa#13.00 physical
[LOG] damage#LAST#.
[PROJECTOR] starting dam 5.6
[PROJECTOR] after difficulty dam 5.6
[PROJECTOR] res 0 1 on dam 5.6
[PROJECTOR] final dam 5.6
[LOG] Test Case 2 hits copperhead snake for #DARK_GREY#5.60 darkness
[LOG] damage#LAST#.
[ATTACK] attacking with iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.750000) talent_mod(1.346410)
[ATTACK] to copperhead snake :: 10.824729685084 5 2 :: 0.71428571428571
checkHit 12 10.25
=> chance to hit 57.003786660776
[LOG] Test Case 2 misses copperhead snake.
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(0.638178) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to Test Case 2 :: 7.6581365520496 10 2 :: 1
checkHit 41 5.8
=> chance to hit 95
[ATTACK] raw dam 7.6581365520496 versus 2 with APR 10
[ATTACK] after range 8
[PHYS CRIT %] 1
[ATTACK] after crit 8
[ATTACK] after mult 8
[PROJECTOR] starting dam 8
[PROJECTOR] after difficulty dam 8
[PROJECTOR] res 0 1 on dam 8
[PROJECTOR] final dam 8
[LOG] Copperhead snake hits Test Case 2 for #aaaaaa#8.00 physical
[LOG] damage#LAST#.
[PROJECTOR] starting dam 4
[PROJECTOR] after difficulty dam 4
[PROJECTOR] res 0 1 on dam 4
[PROJECTOR] final dam 4
[LOG] Copperhead snake hits Test Case 2 for #LIGHT_GREEN#4.00 nature
[LOG] damage#LAST#.
[ATTACK] attacking with iron dagger
[COMBAT DAMAGE] power(0.736656) totstat(15.750000) talent_mod(1.346410)
[ATTACK] to copperhead snake :: 10.414336248967 5 2 :: 1
checkHit 12 10.25
=> chance to hit 57.003786660776
[ATTACK] raw dam 10.414336248967 versus 2 with APR 5
[ATTACK] after range 13
[PHYS CRIT %] 10.29
[ATTACK] after crit 13
[ATTACK] after mult 13
[PROJECTOR] starting dam 13
[PROJECTOR] after difficulty dam 13
[PROJECTOR] res 0 1 on dam 13
[PROJECTOR] final dam 13
[LOG] Test Case 2 hits copperhead snake for #aaaaaa#13.00 physical
[LOG] damage#LAST#.
[PROJECTOR] starting dam 5.6
[PROJECTOR] after difficulty dam 5.6
[PROJECTOR] res 0 1 on dam 5.6
[PROJECTOR] final dam 5.6
[LOG] Test Case 2 hits copperhead snake for #DARK_GREY#5.60 darkness
[LOG] damage#LAST#.
[ATTACK] attacking with iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.750000) talent_mod(1.346410)
[ATTACK] to copperhead snake :: 10.824729685084 5 2 :: 0.71428571428571
checkHit 12 10.25
=> chance to hit 57.003786660776
[ATTACK] raw dam 10.824729685084 versus 2 with APR 5
[ATTACK] after range 14
[PHYS CRIT %] 10.29
[ATTACK] after crit 14
[ATTACK] after mult 10
[PROJECTOR] starting dam 10
[PROJECTOR] after difficulty dam 10
[PROJECTOR] res 0 1 on dam 10
[PROJECTOR] final dam 10
[LOG] Test Case 2 hits copperhead snake for #aaaaaa#10.00 physical
[LOG] damage#LAST#.
[PROJECTOR] starting dam 5.6
[PROJECTOR] after difficulty dam 5.6
[PROJECTOR] res 0 1 on dam 5.6
[PROJECTOR] final dam 5.6
[LOG] Test Case 2 hits copperhead snake for #DARK_GREY#5.60 darkness
[LOG] damage#LAST#.
AI took for target 959 copperhead snake :: 10 Test Case 2 2 < 400
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(0.638178) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to Test Case 2 :: 7.6581365520496 10 2 :: 1
checkHit 41 5.8
=> chance to hit 95
[LOG] Copperhead snake misses Test Case 2.
[PROJECTOR] starting dam 4
[PROJECTOR] after difficulty dam 4
[PROJECTOR] res 0 1 on dam 4
[PROJECTOR] final dam 4
[LOG] Copperhead snake hits Test Case 2 for #LIGHT_GREEN#4.00 nature
[LOG] damage#LAST#.
[ATTACK] attacking with iron dagger
[COMBAT DAMAGE] power(0.736656) totstat(15.750000) talent_mod(1.346410)
[ATTACK] to copperhead snake :: 10.414336248967 5 2 :: 1
checkHit 12 10.25
=> chance to hit 57.003786660776
[LOG] Test Case 2 misses copperhead snake.
[ATTACK] attacking with iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.750000) talent_mod(1.346410)
[ATTACK] to copperhead snake :: 10.824729685084 5 2 :: 0.71428571428571
checkHit 12 10.25
=> chance to hit 57.003786660776
[LOG] Test Case 2 misses copperhead snake.
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(0.638178) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to Test Case 2 :: 7.6581365520496 10 2 :: 1
checkHit 41 5.8
=> chance to hit 95
[ATTACK] raw dam 7.6581365520496 versus 2 with APR 10
[ATTACK] after range 8
[PHYS CRIT %] 1
[ATTACK] after crit 8
[ATTACK] after mult 8
[PROJECTOR] starting dam 8
[PROJECTOR] after difficulty dam 8
[PROJECTOR] res 0 1 on dam 8
[PROJECTOR] final dam 8
[LOG] Copperhead snake hits Test Case 2 for #aaaaaa#8.00 physical
[LOG] damage#LAST#.
AI took for target 959 copperhead snake :: 10 Test Case 2 2 < 400
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(0.638178) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to Test Case 2 :: 7.6581365520496 10 2 :: 1
checkHit 41 5.8
=> chance to hit 95
[ATTACK] raw dam 7.6581365520496 versus 2 with APR 10
[ATTACK] after range 7
[PHYS CRIT %] 1
[ATTACK] after crit 7
[ATTACK] after mult 7
[PROJECTOR] starting dam 7
[PROJECTOR] after difficulty dam 7
[PROJECTOR] res 0 1 on dam 7
[PROJECTOR] final dam 7
[LOG] Copperhead snake hits Test Case 2 for #aaaaaa#7.00 physical
[LOG] damage#LAST#.
[PROJECTOR] starting dam 4
[PROJECTOR] after difficulty dam 4
[PROJECTOR] res 0 1 on dam 4
[PROJECTOR] final dam 4
[LOG] Copperhead snake hits Test Case 2 for #LIGHT_GREEN#4.00 nature
[LOG] damage#LAST#.
bind HOTKEY_5 function: 0xa438f30
bind MOVE_UP function: 0xa439330
bind HOTKEY_THIRD_1 function: 0xa4391b0
bind HOTKEY_SECOND_9 function: 0xa439130
bind HOTKEY_SECOND_2 function: 0xa439050
bind HOTKEY_SECOND_1 function: 0xa439030
bind HOTKEY_3 function: 0xa438ef0
bind HOTKEY_1 function: 0xa437040
bind HOTKEY_THIRD_8 function: 0xa439290
bind HOTKEY_SECOND_5 function: 0xa4390b0
bind HOTKEY_SECOND_3 function: 0xa439070
bind HOTKEY_4 function: 0xa438f10
bind HOTKEY_THIRD_9 function: 0xa4392b0
bind HOTKEY_SECOND_10 function: 0xa439150
bind HOTKEY_SECOND_8 function: 0xa439110
bind HOTKEY_SECOND_4 function: 0xa439090
bind HOTKEY_SECOND_6 function: 0xa4390d0
bind HOTKEY_THIRD_12 function: 0xa439310
bind HOTKEY_2 function: 0xa437060
bind HOTKEY_THIRD_10 function: 0xa4392d0
bind HOTKEY_8 function: 0xa438f90
bind HOTKEY_THIRD_11 function: 0xa4392f0
bind EXIT function: 0xa4393d0
bind ACCEPT function: 0xa4393b0
bind MOVE_RIGHT function: 0xa439390
bind MOVE_LEFT function: 0xa439370
bind MOVE_DOWN function: 0xa439350
bind HOTKEY_SECOND_12 function: 0xa439190
bind HOTKEY_THIRD_7 function: 0xa439270
bind HOTKEY_7 function: 0xa438f70
bind HOTKEY_THIRD_6 function: 0xa439250
bind HOTKEY_THIRD_5 function: 0xa439230
bind HOTKEY_10 function: 0xa438fd0
bind HOTKEY_9 function: 0xa438fb0
bind HOTKEY_THIRD_4 function: 0xa439210
bind HOTKEY_6 function: 0xa438f50
bind HOTKEY_SECOND_11 function: 0xa439170
bind HOTKEY_THIRD_2 function: 0xa4391d0
bind HOTKEY_SECOND_7 function: 0xa4390f0
bind HOTKEY_12 function: 0xa439010
bind HOTKEY_THIRD_3 function: 0xa4391f0
bind HOTKEY_11 function: 0xa438ff0
81 ticks in 10.082 seconds = 8.03412 TPS
[LOG] Test Case 2 quaffs a potion of lesser healing!
[Identify] potion of lesser healing true
[LOG] You have #FFFFFF##UID:993:0#potion of lesser healing#LAST#.
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(0.638178) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to Test Case 2 :: 7.6581365520496 10 2 :: 1
checkHit 41 5.8
=> chance to hit 95
[ATTACK] raw dam 7.6581365520496 versus 2 with APR 10
[ATTACK] after range 7
[PHYS CRIT %] 1
[ATTACK] after crit 7
[ATTACK] after mult 7
[PROJECTOR] starting dam 7
[PROJECTOR] after difficulty dam 7
[PROJECTOR] res 0 1 on dam 7
[PROJECTOR] final dam 7
[LOG] Copperhead snake hits Test Case 2 for #aaaaaa#7.00 physical
[LOG] damage#LAST#.
[PROJECTOR] starting dam 4
[PROJECTOR] after difficulty dam 4
[PROJECTOR] res 0 1 on dam 4
[PROJECTOR] final dam 4
[LOG] Copperhead snake hits Test Case 2 for #LIGHT_GREEN#4.00 nature
[LOG] damage#LAST#.
[ATTACK] attacking with iron dagger
[COMBAT DAMAGE] power(0.736656) totstat(15.750000) talent_mod(1.346410)
[ATTACK] to copperhead snake :: 10.414336248967 5 2 :: 1
checkHit 12 10.25
=> chance to hit 57.003786660776
[LOG] Test Case 2 misses copperhead snake.
[ATTACK] attacking with iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.750000) talent_mod(1.346410)
[ATTACK] to copperhead snake :: 10.824729685084 5 2 :: 0.71428571428571
checkHit 12 10.25
=> chance to hit 57.003786660776
[LOG] Test Case 2 misses copperhead snake.
copperhead snake 959 dumb ai talents can use Poisonous Bite T_BITE_POISON
dumb ai uses T_BITE_POISON
[LOG] Copperhead snake bites poison into Test Case 2.
USING table: 0x920fa40 Poisonous Bite
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(0.638178) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to Test Case 2 :: 7.6581365520496 10 2 :: 3
checkHit 41 5.8
=> chance to hit 95
[ATTACK] raw dam 7.6581365520496 versus 2 with APR 10
[ATTACK] after range 8
[PHYS CRIT %] 1
[ATTACK] after crit 8
[ATTACK] after mult 24
[PROJECTOR] starting dam 4
[PROJECTOR] after difficulty dam 4
[PROJECTOR] res 0 1 on dam 4
[PROJECTOR] final dam 4
[LOG] Copperhead snake hits Test Case 2 for #LIGHT_GREEN#4.00 nature
[LOG] damage#LAST#.
[PROJECTOR] starting dam 6.6666666666667
[PROJECTOR] after difficulty dam 6.6666666666667
[PROJECTOR] res 0 1 on dam 6.6666666666667
[PROJECTOR] final dam 6.6666666666667
[LOG] Copperhead snake hits Test Case 2 for #LIGHT_GREEN#6.67 nature
[LOG] damage#LAST#.
331 frames in 10.021 seconds = 33.0306 FPS
[ATTACK] attacking with iron dagger
[COMBAT DAMAGE] power(0.736656) totstat(15.750000) talent_mod(1.346410)
[ATTACK] to copperhead snake :: 10.414336248967 5 2 :: 1
checkHit 12 10.25
=> chance to hit 57.003786660776
[ATTACK] raw dam 10.414336248967 versus 2 with APR 5
[ATTACK] after range 12
[PHYS CRIT %] 10.29
[ATTACK] after crit 12
[ATTACK] after mult 12
[PROJECTOR] starting dam 12
[PROJECTOR] after difficulty dam 12
[PROJECTOR] res 0 1 on dam 12
[PROJECTOR] final dam 12
[LOG] Test Case 2 hits copperhead snake for #aaaaaa#12.00 physical
[LOG] damage#LAST#.
[LOG] Test Case 2 killed copperhead snake!
14 ***
[ATTACK] attacking with iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.750000) talent_mod(1.346410)
[ATTACK] to copperhead snake :: 10.824729685084 5 2 :: 0.71428571428571
checkHit 12 10.25
=> chance to hit 57.003786660776
[ATTACK] raw dam 10.824729685084 versus 2 with APR 5
[ATTACK] after range 12
[PHYS CRIT %] 10.29
[ATTACK] after crit 12
[ATTACK] after mult 8.5714285714286
[PROJECTOR] starting dam 6.6666666666667
[PROJECTOR] after difficulty dam 6.6666666666667
[PROJECTOR] res 0 1 on dam 6.6666666666667
[PROJECTOR] final dam 6.6666666666667
[LOG] Copperhead snake hits Test Case 2 for #LIGHT_GREEN#6.67 nature
[LOG] damage#LAST#.
[PROJECTOR] starting dam 6.6666666666667
[PROJECTOR] after difficulty dam 6.6666666666667
[PROJECTOR] res 0 1 on dam 6.6666666666667
[PROJECTOR] final dam 6.6666666666667
[LOG] Copperhead snake hits Test Case 2 for #LIGHT_GREEN#6.67 nature
[LOG] damage#LAST#.
[LOG] Test Case 2 stops being poisoned.
[LOG] Resting starts...
[LOG] Rested for 79 turns (stop reason: all resources and life at
[LOG] maximum).
[LOG] You pickup 0.40 gold pieces.
[LOG] You pickup 0.25 gold pieces.
[LOG] You pickup 0.10 gold pieces.
862 ticks in 11.433 seconds = 75.3958 TPS
334 frames in 10.016 seconds = 33.3466 FPS
[LOG] You pickup 0.20 gold pieces.
[LOG] There is an item here: #FFFFFF##UID:949:0#potion of lesser mana#LAST#
[LOG] Test Case 2 picks up (d.): #FFFFFF##UID:949:0#potion of lesser mana#LAST#.
bee swarm 960 dumb ai talents can use Poisonous Bite T_BITE_POISON
dumb ai uses T_BITE_POISON
[LOG] Bee swarm bites poison into Test Case 2.
USING table: 0x920fa40 Poisonous Bite
[ATTACK] attacking with inate combat
[COMBAT DAMAGE] power(0.557771) totstat(3.000000) talent_mod(1.000000)
[ATTACK] to Test Case 2 :: 1.1155417527999 20 2 :: 3
checkHit 16 5.8
=> chance to hit 80.535136944662
[ATTACK] raw dam 1.1155417527999 versus 2 with APR 20
[ATTACK] after range 1
[PHYS CRIT %] 1
[ATTACK] after crit 1
[ATTACK] after mult 3
[PROJECTOR] starting dam 0.5
[PROJECTOR] after difficulty dam 0.5
[PROJECTOR] res 0 1 on dam 0.5
[PROJECTOR] final dam 0.5
[LOG] Bee swarm hits Test Case 2 for #LIGHT_GREEN#0.50 nature damage#LAST#.
stack traceback:
[C]: in function 'erase'
/engine/LogFlasher.lua:79: in function 'getNext'
/engine/LogFlasher.lua:72: in function 'flash'
/mod/class/Game.lua:97: in function '8'
/mod/class/Game.lua:98: in function 'logSeen'
/data/damage_types.lua:67: in function 'projecto0'
/data/damage_types.lua:514: in function 'projecto0'
/mod/class/interface/Combat.lua:222: in function 'attackTargetWith'
/mod/class/interface/Combat.lua:130: in function 'attackTarget'
/data/talents/misc/npcs.lua:291: in function 'action'
/engine/interface/ActorTalents.8:117: in function </engine/interface/ActorTalents.8:111>
Lua Error: /engine/interface/ActorTalents.8:127: /engine/LogFlasher.lua:79: calling 'erase' on bad self (sdl{surface} expected, got userdata)
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.8:127 useTalent
At /engine/ai//talented.lu0:41 runAI
At /engine/ai//talented.lu0:50 doAI
At /mod/class/NPC.(:51
At /engine/GameEnergyBased.lua:73 tick
At /engine/GameTurnBased.lua:44 tick
At /mod/class/Game.lua:393
PANIC: unprotected error in call to Lua API (bad argument #1 to '?' (line{core} expected, got userdata))
[Thread 0xf06ebb70 (LWP 2543) exited]
[Thread 0xf0eecb70 (LWP 2542) exited]
[Thread 0xf5d2bb70 (LWP 2540) exited]
[Thread 0xefeaab70 (LWP 2545) exited]
Program exited with code 01.
(gdb) bt
No stack.
(gdb)
if everything's coming your way, you're in the wrong lane
Re: game simply stops beta 11b (linux ubuntu)
This looks like some kind of memory corruption or .. hum weird.
Can you please try compiling it yourself using the instructions on te4.org/Download ?
Then tell me if this is still happening
Can you please try compiling it yourself using the instructions on te4.org/Download ?
Then tell me if this is still happening
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: game simply stops beta 11b (linux ubuntu)
ok. will do.
woot! i'm gonna compile something!
woot! i'm gonna compile something!
if everything's coming your way, you're in the wrong lane
Re: game simply stops beta 11b (linux ubuntu)
tried a compile. there is a file t-engine in bin/Debug. can't get it to work though.
here's the gdb output
now i'm lost...
here's the gdb output
Code: Select all
(gdb) r
Starting program: /home/jan/Tome/t-engine4-src-1.0.0beta11b/bin/Debug/t-engine
[Thread debugging using libthread_db enabled]
WARNING: No bootstrap code found, defaulting to working directory for engine code!
Lua Error: attempt to call a string value
At [C]:-1
[New Thread 0x7fffef434710 (LWP 18236)]
[New Thread 0x7fffea932710 (LWP 18237)]
[Thread 0x7fffea932710 (LWP 18237) exited]
[New Thread 0x7fffea932710 (LWP 18239)]
PANIC: unprotected error in call to Lua API (Unable to initialize: attempt to call a string value)
[Thread 0x7fffef434710 (LWP 18236) exited]
[Thread 0x7fffea932710 (LWP 18239) exited]
Program exited with code 01.
(gdb) bt
No stack.
if everything's coming your way, you're in the wrong lane