Level 1 Relentless gives 15% stun/knockback/confusion resistance. OK.
Level 2 says it gives 30% but it only gives 15%.
Far as I can tell, the Lua is missing the self:getTalentLevelRaw(t) * part (or an effective talent level part instead of raw?) in the code.
Relentless (Cursed) failing to multiply
Moderator: Moderator
Re: Relentless (Cursed) failing to multiply
Thanks. I've got a fix ready. self:getTalentLevelRaw(t) is actually wrong for this; on_learn is called once each time the talent is raised. The problem was that it needed to use the attr() function to raise these attributes correctly.