beta 9: alchemist bugs

Where bugs go to lie down and rest

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Shoob
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beta 9: alchemist bugs

#1 Post by Shoob »

* the golem is brought to full health when you level up *even* if he is dead. If he is dead though he won't appear or follow you.
* when changing the golem armor it says select a "two handed armour for your golem" *cough* a two handed armor?
* can you show the golems equipment, so we know if it is good to change or not?
* if the golem is stunned when it dies, it will still be stunned if you revive it.
* channel staff can miss despite its description.
* the golem can trigger a store to display for you, even if you are not controlling it.


also can you please add in an if statement for the bars on the player display (so that if they are negative, it won't try coloring them in) :) :mrgreen: 8)
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darkgod
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Re: beta 9: alchemist bugs

#2 Post by darkgod »

Done :)
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Feanor.81
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Re: beta 9: alchemist bugs

#3 Post by Feanor.81 »

Not quite a bug, but I'll post it here anyway:

Gems extracted from items don't stack with identical gems already in inventory, wasting inventory slots; the annoying workaround is to drop and get again the gem (at this point it properly stacks).

Also: similarly to stun, upon reviving, Golem is still aggroed to the mob it was attacking when died.
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