[CHAT] selected Thank you for your courrage. function: 2589BED8 nil
Lua Error: /engine/interface/ActorInventory.lua:151: attempt to index local 'inven' (a nil value)
At [C]:-1
At /engine/interface/ActorInventory.lua:151 removeObject
At /data/chats/message-minas-tirith.lua:28 action
At /engine/dialogs/Chat.lua:72 use
At /engine/dialogs/Chat.lua:48 ?
At /engine/KeyBind.lua:198
Maybe this has nothing to do with the bug, but the second time I killed Golbug, I waited for the herald to appear and didn't move until the dialog was triggered... and the game didn't crash. The first time, I made a move towards him to trigger the dialog.
Ahhhh I think I understand then, the dialog triggered twice proabbly .. ok I know how to fix it
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
Reproduced:
- character and herald stand next to each other
- character moves away or stands still: no problem, scroll gets delivered
- character tries to bump into the herald: game crashes
For me, it's more related to the fact that the scroll is created in the lua file which is called when the herald triggers the dialog event. When the character triggers the dialog event himself by bumping into the npc, the dialog event is triggered without the scroll being created.
Yes the scroll is unique, I have made it so that it wont chat with you twice
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning