Twice now, while playing beta 9, the game has gone into a CPU-eating loop, simultaneously denying me the use of my keyboard for ANY purpose, and the ability to do anything useful with my mouse at all. The mouse pointer still moved, but it never changed shape, never brought focus to any other windows (fvwm, focus follows mouse), and never let me click anything. The only way I was able to recover the use of my X display was to ssh into my computer from another computer, and kill the t-engine process (with kill -9; no other signal had any effect).
It's not reproducible as far as I know. But it's highly annoying. The second time it happened, I think, was when I pressed 'G' after gaining a level.
My Xorg.log has these lines in it, but I don't know whether they're relevant or not, because they aren't timestamped:
Code: Select all
tossed event which came in late
mieqEnequeue: out-of-order valuator event; dropping.
tossed event which came in late
mieqEnequeue: out-of-order valuator event; dropping.
tossed event which came in late
mieqEnequeue: out-of-order valuator event; dropping.
tossed event which came in late
The game's stdout/stderr log had nothing useful, but that might have been a buffering issue (unflushed output lost when I issued the SIGKILL). As I said, this isn't a useful bug report, but maybe someone has another piece of the puzzle.
Tome beta9b, compiled on Debian 5.0 i386, Linux 2.6.26, X.org 7.3 packages, Radeon 9200 RV280.