Hide in plain sight
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Hide in plain sight
Should hide in plain sight be applying the percentage against each individual enemy, or just once? For example, my rogue should have "a 49% chance of success." If there are two enemies within sight, should this actually be 49%, or 24% (0.49 * 0.49)? If it is the latter can we change the description for hide in plain sight to read "49% change of success per foe" or something along those lines? Cheers!
<DarkGod> lets say it's intended
Re: Hide in plain sight
Agreed! Really, the best thing about Hide in Plain Sight is that it resets Stealth, and there isn't a whole lot of incentive to level this talent up as long as it's a percent chance checked per actor.
darkgod wrote:OMFG tiger eye you are my hero!
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- Uruivellas
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Re: Hide in plain sight
I disagree about resetting stealth being the best part of this skill. What's really good about it is that it causes enemies to lose track of you. This is incredibly useful if you find yourself in over your head against a boss, since you can stop it from pursuing you long enough to prepare or escape.
It does make sense for the skill to be more difficult against a larger number of foes, though. Perhaps a check of stealth skill times a multiplier (based on your talent level in Hide in Plain Sight) versus the sum of stealth detection of all the opponents watching would work better?
The stealth mechanics don't really allow for a foe by foe treatment, because, any you fail against will probably just transfer their target (you) to allies and you're back where you started.yufra wrote:Should hide in plain sight be applying the percentage against each individual enemy, or just once?
It does make sense for the skill to be more difficult against a larger number of foes, though. Perhaps a check of stealth skill times a multiplier (based on your talent level in Hide in Plain Sight) versus the sum of stealth detection of all the opponents watching would work better?
Re: Hide in plain sight
Great point. However, like resetting the cooldown on Stealth, this applies at talent level 1. So, again, there is little incentive to actually invest in this talent beyond one point.Hachem_Muche wrote:What's really good about it is that it causes enemies to lose track of you. This is incredibly useful if you find yourself in over your head against a boss, since you can stop it from pursuing you long enough to prepare or escape.
I think you missed the point. If you fail the check against any of the foes, then you won't even go into Stealth. While you're in Stealth, sure, an enemy is likely to see you and transfer their target to their allies. Can you try to clarify your point? I really don't understand what point you were trying to make.Hachem_Muche wrote:The stealth mechanics don't really allow for a foe by foe treatment, because, any you fail against will probably just transfer their target (you) to allies and you're back where you started.
p.s. Take that, yufra, I necro'd this thread from 2010!

darkgod wrote:OMFG tiger eye you are my hero!
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- Uruivellas
- Posts: 744
- Joined: Thu Nov 18, 2010 6:42 pm
Re: Hide in plain sight
I'm not sure I was making a point, just suggesting an idea to make this talent depend on your stealth skill rather than a flat percentage by using a multiplier to make higher skill levels more useful. For example, if Hide in Plain Sight had, say, a skill multiplier of 1.5 (depends on talent level) and you had 50 stealth skill, the check would be 50 * 1.5 = 75 against all of the detect stealth ratings (summed up) of the enemies in line of sight.