Mt Doom

Where bugs go to lie down and rest

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Shoob
Reaper
Posts: 1535
Joined: Mon Jan 22, 2007 6:31 pm
Location: East of the sun, west of the moon

Mt Doom

#1 Post by Shoob »

heh, just found out you shouldnt go back there if you leave via teleport to angolwen.

the game "froze" in the sense that I couldnt move (I have the stdout if you want it). I could still use items, and so I teleported and was placed outside the map boundary and time flew by (which didnt matter as I had to wait to fail that quest as I couldnt beat it (I left via that after I saw that the blue wizards were hostile) and wouldnt leave). Then I teleported back into and promptly went into the negatives (I was at full before, and only 3 hatchlings, so 1 turn wouldnt have killed me) but no death screen and I still couldnt move... I hung around till I got this (look at me life points) :P

Code: Select all

  [Tome 4.00 @ www.te4.org Character Dump]

Sex              : Male         STR:  15
Race             : Skeleton     DEX:  16
Class            : Archmage     MAG:  39
Level            : 13           WIL:  32
Exp              : 2%           CUN:  14
Gold             : 134.83       CON:  13

Attack(Main Hand):   5          Life             :     -100132/237
Damage(Main Hand):  46          Stamina          :     200/200
APR   (Main Hand):   4          Mana             :     86/86
Crit  (Main Hand):   2%         
Speed (Main Hand): 1.00         

Fatigue          : 0%           Spellpower:   67
Armor            : 0            Spell Crit:   17%
Defense          : 2.1          Spell Speed:   1
Ranged Defense   : 2.1          
Oliphant am I, and I never lie.

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: Mt Doom

#2 Post by darkgod »

Do you still have the log ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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