Damage over time is applies at the beginning of the actors turn.
However monsters suffering from damage over time still get to take their turn, but the player gets the death message.
so I suggest that either:
a) DoT is moved to the end of the turn (not logical)
b) check the actor again after DoT is applied to see if it still is alive
I will have a look at the code to see if it is within my powers to fix
my problem with DOT
Moderator: Moderator
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- Reaper
- Posts: 1535
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- Location: East of the sun, west of the moon
my problem with DOT
Oliphant am I, and I never lie.
-
- Reaper
- Posts: 1535
- Joined: Mon Jan 22, 2007 6:31 pm
- Location: East of the sun, west of the moon
Re: my problem with DOT
I just placed a copy the first line of actor.lua to just below where it calculates timedEffects and I think it should work. {edit] nope, didnt work, off to check again 

Oliphant am I, and I never lie.
Re: my problem with DOT
fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
