my problem with DOT

Where bugs go to lie down and rest

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Shoob
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Joined: Mon Jan 22, 2007 6:31 pm
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my problem with DOT

#1 Post by Shoob »

Damage over time is applies at the beginning of the actors turn.

However monsters suffering from damage over time still get to take their turn, but the player gets the death message.

so I suggest that either:
a) DoT is moved to the end of the turn (not logical)
b) check the actor again after DoT is applied to see if it still is alive

I will have a look at the code to see if it is within my powers to fix
Oliphant am I, and I never lie.

Shoob
Reaper
Posts: 1535
Joined: Mon Jan 22, 2007 6:31 pm
Location: East of the sun, west of the moon

Re: my problem with DOT

#2 Post by Shoob »

I just placed a copy the first line of actor.lua to just below where it calculates timedEffects and I think it should work. {edit] nope, didnt work, off to check again :)
Oliphant am I, and I never lie.

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
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Re: my problem with DOT

#3 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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