beta 5: very frequent crashes
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beta 5: very frequent crashes
I'm running beta 5 on my Win7 laptop, and while all previous versions worked quite well, beta 5 is crashing constantly.
Not only does it often hang when loading a savefile (even a beta 5 savefile), but it often crashes on character generation (when loading the first map) and nearly always when a stairway is used. I've pretty much been stuck on level 1 of the Trollshaws. On top of that, it seems to like to pick random times to crash as well, though those two points seem to be the most unstable.
It's not related to re-sizing the window, as I thought at first, since lately I've been trying the default size, and I still have the same results.
Anyone else running into this?
Not only does it often hang when loading a savefile (even a beta 5 savefile), but it often crashes on character generation (when loading the first map) and nearly always when a stairway is used. I've pretty much been stuck on level 1 of the Trollshaws. On top of that, it seems to like to pick random times to crash as well, though those two points seem to be the most unstable.
It's not related to re-sizing the window, as I thought at first, since lately I've been trying the default size, and I still have the same results.
Anyone else running into this?
Re: beta 5: very frequent crashes
and a gdb trace please 

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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Re: beta 5: very frequent crashes
Ok, finally got gdb up and running, and I had a crash at the end of character generation (as it was trying to load the first map). Here's what I got (I tried both backtrace and info stack, but in both cases got the message no stack).
Starting program: c:\games\roguelikes\t-engine4-windows-1.0.0beta5/t-engine.exe
[New Thread 5712.0x9b8]
[New Thread 5712.0xd68]
[New Thread 5712.0xf94]
[New Thread 5712.0x12c0]
[New Thread 5712.0x1eb4]
[New Thread 5712.0x1430]
[New Thread 5712.0x12d8]
[New Thread 5712.0x1cd8]
[New Thread 5712.0x18ec]
[New Thread 5712.0x1954]
[New Thread 5712.0x1c60]
[New Thread 5712.0x1100]
[New Thread 5712.0xe18]
[New Thread 5712.0x2f4]
[New Thread 5712.0xa1c]
[New Thread 5712.0x1cc0]
Program exited with code 037777777777.
No stack.
No stack.
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Re: beta 5: very frequent crashes
This time I got Trollshaws 1 to load, but it crashed as soon as I tried to use the stairs to the next level. Looks like the same deal...again, no info stack.
Also, is there a way to attach my stdout.txt file? The forum software won't allow text files, and I can't trick it by changing extension, and it's too long to just cut&paste.
Also, is there a way to attach my stdout.txt file? The forum software won't allow text files, and I can't trick it by changing extension, and it's too long to just cut&paste.
Starting program: c:\games\roguelikes\t-engine4-windows-1.0.0beta5/t-engine.exe
[New Thread 6564.0xdd4]
[New Thread 6564.0x1d4c]
[New Thread 6564.0x308]
[New Thread 6564.0x13cc]
[New Thread 6564.0x1368]
[New Thread 6564.0x15a8]
[New Thread 6564.0x1908]
[New Thread 6564.0x1e18]
[New Thread 6564.0xff4]
[New Thread 6564.0x2ec]
[New Thread 6564.0x18e0]
[New Thread 6564.0xb3c]
[New Thread 6564.0xa28]
[New Thread 6564.0x998]
[New Thread 6564.0x1fa0]
[New Thread 6564.0x15f0]
[New Thread 6564.0x180c]
[New Thread 6564.0x189c]
[New Thread 6564.0x120c]
[New Thread 6564.0x1e08]
[New Thread 6564.0xe40]
Program exited with code 037777777777.
No stack.
No stack.
Re: beta 5: very frequent crashes
You will have to resort to cut & paste for the stdout file.
Regards
Jon.
Jon.
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Re: beta 5: very frequent crashes
Will do, but perhaps the significant bit is this, from the very end? It mentions errors a couple times, at least...
****************** 2
Entity( sliding rock) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 2
Entity( poison vine) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 2
*DONE 6668
entity chance 1 : chance(3334): sliding rock
entity chance 2 : chance(6668): poison vine
Stored entities list trap table: 07BBB598
Loading tile terrain/water_floor.png
[SHADER] making shader from water into water[]
[SHADER] Loading from /data/gfx/shaders/water.lua
New GL Shader program 1
GLSL ERROR: Compile error in shader inline
ERROR: 0:10: '' : integer constant overflow
ERROR: 0:10: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'uniform float' and a right operand of type 'const int' (or there is no acceptable conversion)
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Re: beta 5: very frequent crashes
here is the whole thing:
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM: LuaJIT 1.1.6 x86
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: actions
table: 07AC5520 1
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bind MOVE_DOWN function: 022880C0
bind MOVE_UP function: 07BDC138
bind ACCEPT function: 022880F8
[MUSIC] playing The saga begins.ogg userdata: 022B02C8 :: current ? nil
play music 7a5e098 -1 0
SDL Activity 1
resize 1366 x 706
SDL Activity 1
table: 07AC5520 2
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SDL Activity 1
resize 1024 x 768
SDL Activity 1
table: 07AC5520 2
table: 07AC5520 2
table: 07AC5520 2
table: 07AC5520 2
table: 07AC5520 2
table: 07AC5520 1
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table: 07AC5520 1
table: 07AA9B90 1
bind MOVE_DOWN function: 07AB8738
bind MOVE_UP function: 07AB86C8
bind ACCEPT function: 07AB8770
Loading tile border_7.png
Loading tile border_9.png
Loading tile border_1.png
Loading tile border_3.png
Loading tile border_8.png
Loading tile border_4.png
table: 07AA9B90 1
table: 07AA9B90 1
table: 07AA9B90 1
table: 07AA9B90 1
table: 07AA9B90 1
bind EXIT function: 07B75688
table: 07AA9B90 1
table: 07AA9B90 1
table: 07AA9B90 1
table: 07AA9B90 1
table: 07AA9B90 1
table: 07AA9B90 1
table: 07AA9B90 1
101 frames in 10.072 seconds = 10.0278 FPS
104 ticks in 10.779 seconds = 9.64839 TPS
[INVENTORY] define slot 1 In inventory
[ACHIEVEMENT] defined 1 DEUS_EX_MACHINA
[ACHIEVEMENT] defined 2 TREASURE_HUNTER
[ACHIEVEMENT] defined 3 TREASURE_HOARDER
[ACHIEVEMENT] defined 4 DRAGON_GREED
[ACHIEVEMENT] defined 5 THAT_WAS_CLOSE
[ACHIEVEMENT] defined 6 SIZE_MATTERS
[ACHIEVEMENT] defined 7 EXTERMINATOR
[ACHIEVEMENT] defined 8 PEST_CONTROL
[ACHIEVEMENT] defined 9 LEVEL_10
[ACHIEVEMENT] defined 10 LEVEL_20
[ACHIEVEMENT] defined 11 LEVEL_30
[ACHIEVEMENT] defined 12 LEVEL_40
[ACHIEVEMENT] defined 13 LEVEL_50
[ACHIEVEMENT] defined 14 UNSTOPPABLE
[ACHIEVEMENT] defined 15 VAMPIRE_CRUSHER
[ACHIEVEMENT] defined 16 A_DANGEROUS_SECRET
[ACHIEVEMENT] defined 17 THE_SECRET_CITY
[ACHIEVEMENT] defined 18 SLIDERS
[ACHIEVEMENT] defined 19 DESTROYER_BANE
[ACHIEVEMENT] defined 20 ELEMENTALIST
[ACHIEVEMENT] defined 21 WARPER
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: debug
[INVENTORY] define slot 2 In main hand
[INVENTORY] define slot 3 In off hand
[INVENTORY] define slot 4 In main hand (2)
[INVENTORY] define slot 5 In off hand (2)
[INVENTORY] define slot 6 On fingers
[INVENTORY] define slot 7 Around neck
[INVENTORY] define slot 8 Light source
[INVENTORY] define slot 9 Main armor
[INVENTORY] define slot 10 Cloak
[INVENTORY] define slot 11 On head
[INVENTORY] define slot 12 Around waist
[INVENTORY] define slot 13 On hands
[INVENTORY] define slot 14 On feet
[INVENTORY] define slot 15 Tool
[INVENTORY] define slot 16 Quiver
[TALENT] Multiply MULTIPLY 1
[TALENT] Poisonous Crawl CRAWL_POISON 2
[TALENT] Acidic Crawl CRAWL_ACID 3
[TALENT] Blinding Spores SPORE_BLIND 4
[TALENT] Poisonous Spores SPORE_POISON 5
[TALENT] Stun STUN 6
[TALENT] Constrict CONSTRICT 7
[TALENT] Knockback KNOCKBACK 8
[TALENT] Poisonous Bite BITE_POISON 9
[TALENT] Summon SUMMON 10
[TALENT] Rotting Disease ROTTING_DISEASE 11
[TALENT] Decrepitude Disease DECREPITUDE_DISEASE 12
[TALENT] Weakness Disease WEAKNESS_DISEASE 13
[TALENT] Mind Disruption MIND_DISRUPTION 14
[TALENT] Water Bolt WATER_BOLT 15
[TALENT] Grab GRAB 16
[TALENT] Blinding Ink BLINDING_INK 17
[TALENT] Spit Poison SPIT_POISON 18
[TALENT] Throw Bones THROW_BONES 19
[TALENT] Lay Web LAY_WEB 20
[TALENT] Darkness DARKNESS 21
[TALENT] Throw Boulder THROW_BOULDER 22
[TALENT] Howl HOWL 23
[TALENT] Shriek SHRIEK 24
[TALENT] Rituals Capacity RITUALS_CAPACITY 25
[TALENT] Rituals Study RITUALS_STUDY 26
[TALENT] Mana Pool MANA_POOL 27
[TALENT] Vim Pool VIM_POOL 28
[TALENT] Stamina Pool STAMINA_POOL 29
[TALENT] Equilibrium Pool EQUILIBRIUM_POOL 30
[TALENT] Positive Pool POSITIVE_POOL 31
[TALENT] Negative Pool NEGATIVE_POOL 32
[TALENT] Improved Health I IMPROVED_HEALTH_I 33
[TALENT] Improved Health II IMPROVED_HEALTH_II 34
[TALENT] Improved Health III IMPROVED_HEALTH_III 35
[TALENT] Decreased Health I DECREASED_HEALTH_I 36
[TALENT] Decreased Health II DECREASED_HEALTH_II 37
[TALENT] Decreased Health III DECREASED_HEALTH_III 38
[TALENT] Teleport: Angolwen TELEPORT_ANGOLWEN 39
[TALENT] King's Gift DUNADAN_HEAL 40
[TALENT] Grace of the Eldar NANDOR_SPEED 41
[TALENT] Resilience of the Dwarves DWARF_RESILIENCE 42
[TALENT] Luck of the Little Folk HOBBIT_LUCK 43
[TALENT] Orcish Fury ORC_FURY 44
[TALENT] Berserker BERSERKER 45
[TALENT] Death Dance DEATH_DANCE 46
[TALENT] Warshout WARSHOUT 47
[TALENT] Death Blow DEATH_BLOW 48
[TALENT] Stunning Blow STUNNING_BLOW 49
[TALENT] Sunder Armour SUNDER_ARMOUR 50
[TALENT] Sunder Arms SUNDER_ARMS 51
[TALENT] Crush CRUSH 52
[TALENT] Dual Weapon Training DUAL_WEAPON_TRAINING 53
[TALENT] Dual Weapon Defense DUAL_WEAPON_DEFENSE 54
[TALENT] Precision PRECISION 55
[TALENT] Momentum MOMENTUM 56
[TALENT] Dual Strike DUAL_STRIKE 57
[TALENT] Flurry FLURRY 58
[TALENT] Sweep SWEEP 59
[TALENT] Whirlwind WHIRLWIND 60
[TALENT] Shield Pummel SHIELD_PUMMEL 61
[TALENT] Riposte RIPOSTE 62
[TALENT] Overpower OVERPOWER 63
[TALENT] Assault ASSAULT 64
[TALENT] Shield Wall SHIELD_WALL 65
[TALENT] Repulsion REPULSION 66
[TALENT] Shield Expertise SHIELD_EXPERTISE 67
[TALENT] Last Stand LAST_STAND 68
[TALENT] Precise Strikes PRECISE_STRIKES 69
[TALENT] Rush RUSH 70
[TALENT] Perfect Strike PERFECT_STRIKE 71
[TALENT] Blinding Speed BLINDING_SPEED 72
[TALENT] Quick Recovery QUICK_RECOVERY 73
[TALENT] Fast Metabolism FAST_METABOLISM 74
[TALENT] Spell Shield SPELL_SHIELD 75
[TALENT] Unending Frenzy UNENDING_FRENZY 76
[TALENT] Heavy Armour Training HEAVY_ARMOUR_TRAINING 77
[TALENT] Massive Armour Training MASSIVE_ARMOUR_TRAINING 78
[TALENT] Health HEALTH 79
[TALENT] Weapon Combat WEAPON_COMBAT 80
[TALENT] Sword Mastery SWORD_MASTERY 81
[TALENT] Axe Mastery AXE_MASTERY 82
[TALENT] Mace Mastery MACE_MASTERY 83
[TALENT] Knife Mastery KNIFE_MASTERY 84
[TALENT] Bow Mastery BOW_MASTERY 85
[TALENT] Piercing Arrow PIERCING_ARROW 86
[TALENT] Dual Arrows DUAL_ARROWS 87
[TALENT] Volley of Arrows VOLLEY_OF_ARROWS 88
[TALENT] Sling Mastery SLING_MASTERY 89
[TALENT] Eye Shot EYE_SHOT 90
[TALENT] Inertial Shot INERTIAL_SHOT 91
[TALENT] Multishot MULTISHOT 92
[TALENT] Shoot SHOOT 93
[TALENT] Steady Shot STEADY_SHOT 94
[TALENT] Aim AIM 95
[TALENT] Rapid Shot RAPID_SHOT 96
[TALENT] Critical Shot CRITICAL_SHOT 97
[TALENT] Ammo Creation AMMO_CREATION 98
[TALENT] Crippling Shot CRIPPLING_SHOT 99
[TALENT] Pinning Shot PINNING_SHOT 100
[TALENT] Scatter Shot SCATTER_SHOT 101
[TALENT] Arcane Combat ARCANE_COMBAT 102
[TALENT] Arcane Dexterity ARCANE_DEXTERITY 103
[TALENT] Arcane Feed ARCANE_FEED 104
[TALENT] Arcane Destruction ARCANE_DESTRUCTION 105
[TALENT] Stealth STEALTH 106
[TALENT] Shadowstrike SHADOWSTRIKE 107
[TALENT] Hide in Plain Sight HIDE_IN_PLAIN_SIGHT 108
[TALENT] Unseen Actions UNSEEN_ACTIONS 109
[TALENT] Dirty Fighting DIRTY_FIGHTING 110
[TALENT] Backstab BACKSTAB 111
[TALENT] Switch Place SWITCH_PLACE 112
[TALENT] Cripple CRIPPLE 113
[TALENT] Lethality LETHALITY 114
[TALENT] Deadly Strikes DEADLY_STRIKES 115
[TALENT] Willful Combat WILLFUL_COMBAT 116
[TALENT] Snap SNAP 117
[TALENT] Trap Detection TRAP_DETECTION 118
[TALENT] Heightened Senses HEIGHTENED_SENSES 119
[TALENT] Trap Disarm TRAP_DISARM 120
[TALENT] Evasion EVASION 121
[TALENT] Shadow Combat SHADOW_COMBAT 122
[TALENT] Shadow Cunning SHADOW_CUNNING 123
[TALENT] Shadow Feed SHADOW_FEED 124
[TALENT] Shadowstep SHADOWSTEP 125
[TALENT] Arcane Power ARCANE_POWER 126
[TALENT] Manathrust MANATHRUST 127
[TALENT] Manaflow MANAFLOW 128
[TALENT] Disruption Shield DISRUPTION_SHIELD 129
[TALENT] Flame FLAME 130
[TALENT] Flameshock FLAMESHOCK 131
[TALENT] Fireflash FIREFLASH 132
[TALENT] Inferno INFERNO 133
[TALENT] Stone Skin STONE_SKIN 134
[TALENT] Dig DIG 135
[TALENT] Strike STRIKE 136
[TALENT] Stone Wall STONE_WALL 137
[TALENT] Corrosive Vapour CORROSIVE_VAPOUR 138
[TALENT] Freeze FREEZE 139
[TALENT] Tidal Wave TIDAL_WAVE 140
[TALENT] Ice Storm ICE_STORM 141
[TALENT] Lightning LIGHTNING 142
[TALENT] Chain Lightning CHAIN_LIGHTNING 143
[TALENT] Feather Wind FEATHER_WIND 144
[TALENT] Thunderstorm THUNDERSTORM 145
[TALENT] Phase Door PHASE_DOOR 146
[TALENT] Teleport TELEPORT 147
[TALENT] Displacement Shield DISPLACEMENT_SHIELD 148
[TALENT] Probability Travel PROBABILITY_TRAVEL 149
[TALENT] Regeneration REGENERATION 150
[TALENT] Heal HEAL 151
[TALENT] Restoration RESTORATION 152
[TALENT] Nature's Call NATURE'S_CALL 153
[TALENT] Disperse Magic DISPERSE_MAGIC 154
[TALENT] Spell Shaping SPELL_SHAPING 155
[TALENT] Quicken Spells QUICKEN_SPELLS 156
[TALENT] Metaflow METAFLOW 157
[TALENT] Sense SENSE 158
[TALENT] Identify IDENTIFY 159
[TALENT] Vision VISION 160
[TALENT] Telepathy TELEPATHY 161
[TALENT] Time Prison TIME_PRISON 162
[TALENT] Congeal Time CONGEAL_TIME 163
[TALENT] Essence of Speed ESSENCE_OF_SPEED 164
[TALENT] Time Shield TIME_SHIELD 165
[TALENT] Illuminate ILLUMINATE 166
[TALENT] Blur Sight BLUR_SIGHT 167
[TALENT] Phantasmal Shield PHANTASMAL_SHIELD 168
[TALENT] Invisibility INVISIBILITY 169
[TALENT] Fiery Hands FIERY_HANDS 170
[TALENT] Earthen Barrier EARTHEN_BARRIER 171
[TALENT] Frost Hands FROST_HANDS 172
[TALENT] Inner Power INNER_POWER 173
[TALENT] Meditation MEDITATION 174
[TALENT] Nature's Touch NATURE'S_TOUCH 175
[TALENT] Earth's Eyes EARTH'S_EYES 176
[TALENT] Nature's Balance NATURE'S_BALANCE 177
[TALENT] Poisonous Spores POISONOUS_SPORES 178
[TALENT] Acidic Skin ACIDIC_SKIN 179
[TALENT] Slime Spit SLIME_SPIT 180
[TALENT] Slime Roots SLIME_ROOTS 181
[TALENT] Burrow BURROW 182
[TALENT] Swallow SWALLOW 183
[TALENT] Quake QUAKE 184
[TALENT] Sand Breath SAND_BREATH 185
[TALENT] Bellowing Roar BELLOWING_ROAR 186
[TALENT] Wing Buffet WING_BUFFET 187
[TALENT] Devouring Flame DEVOURING_FLAME 188
[TALENT] Fire Breath FIRE_BREATH 189
[TALENT] Ice Claw ICE_CLAW 190
[TALENT] Icy Skin ICY_SKIN 191
[TALENT] Ice Wall ICE_WALL 192
[TALENT] Ice Breath ICE_BREATH 193
[TALENT] War Hound WAR_HOUND 194
[TALENT] Jelly JELLY 195
[TALENT] Minotaur MINOTAUR 196
[TALENT] Stone Golem STONE_GOLEM 197
[TALENT] Fire Bolt FIRE_IMP_BOLT 198
[TALENT] Acid Breath ACID_BREATH 199
[TALENT] Lightning Breath LIGHTNING_BREATH 200
[TALENT] Poison Breath POISON_BREATH 201
[TALENT] Fire Imp FIRE_IMP 202
[TALENT] Hydra HYDRA 203
[TALENT] Warper WARPER 204
[TALENT] Fire Drake FIRE_DRAKE 205
[TALENT] Summon End SUMMON_END 206
[TALENT] Taunt TAUNT 207
[TALENT] Shell Shield SHELL_SHIELD 208
[TALENT] Web SPIDER_WEB 209
[TALENT] Heal Other HEAL_OTHER 210
[TALENT] Regenerate Other REGENERATE_OTHER 211
[TALENT] Turtle TURTLE 212
[TALENT] Spider SPIDER 213
[TALENT] Benevolent Spirit BENEVOLENT_SPIRIT 214
[TALENT] Summon Control SUMMON_CONTROL 215
[TALENT] Rage RAGE 216
[TALENT] Detonate DETONATE 217
[TALENT] Resilience RESILIENCE 218
[TALENT] Phase Summon PHASE_SUMMON 219
[TALENT] Chant of Fortitude CHANT_OF_FORTITUDE 220
[TALENT] Chant of Fortress CHANT_OF_FORTRESS 221
[TALENT] Chant of Resistance CHANT_OF_RESISTANCE 222
[TALENT] Chant of Light CHANT_OF_LIGHT 223
[TALENT] Searing Light SEARING_LIGHT 224
[TALENT] Sun Flare SUN_FLARE 225
[TALENT] Firebeam FIREBEAM 226
[TALENT] Sunburst SUNBURST 227
[TALENT] Weapon of Light WEAPON_OF_LIGHT 228
[TALENT] Martyrdom MARTYRDOM 229
[TALENT] Wave of Power WAVE_OF_POWER 230
[TALENT] Crusade CRUSADE 231
[TALENT] Healing Light HEALING_LIGHT 232
[TALENT] Bathe in Light BATHE_IN_LIGHT 233
[TALENT] Barrier BARRIER 234
[TALENT] Second Life SECOND_LIFE 235
[TALENT] Glyph of Fatigue GLYPH_OF_FATIGUE 236
[TALENT] Glyph of Explosion GLYPH_OF_EXPLOSION 237
[TALENT] Glyph of Repulsion GLYPH_OF_REPULSION 238
[TALENT] Glyph of Paralysis GLYPH_OF_PARALYSIS 239
[TALENT] Twilight TWILIGHT 240
[TALENT] Jumpgate: Teleport To JUMPGATE_TELEPORT 241
[TALENT] Jumpgate JUMPGATE 242
[TALENT] Mind Blast MIND_BLAST 243
[TALENT] Shadow Simulacrum SHADOW_SIMULACRUM 244
[TALENT] Hymn of Shadows HYMN_OF_SHADOWS 245
[TALENT] Hymn of Detection HYMN_OF_DETECTION 246
[TALENT] Hymn of Perseverance HYMN_OF_PERSEVERANCE 247
[TALENT] Hymn of Moonlight HYMN_OF_MOONLIGHT 248
[TALENT] Moonlight Ray MOONLIGHT_RAY 249
[TALENT] Shadow Blast SHADOW_BLAST 250
[TALENT] Twilight Surge TWILIGHT_SURGE 251
[TALENT] Starfall STARFALL 252
[TALENT] ??? ??? 253
[TALENT] ??? ??? 254
[TALENT] ??? ??? 255
[TALENT] ??? ??? 256
[TALENT] Ghoul GHOUL 257
[TALENT] Ghoulish Leap GHOULISH_LEAP 258
[TALENT] Gnaw GNAW 259
[TALENT] Retch RETCH 260
[TALENT] Skeleton SKELETON 261
[TALENT] Sharp Bones SHARP_BONES 262
[TALENT] Bone Armour BONE_ARMOUR 263
[TALENT] Re-assemble SKELETON_REASSEMBLE 264
[FACTION] tried to redefine Enemies
[FACTION] added enemies Enemies
[FACTION] added undead Undead
[FACTION] added reunited-kingdom Reunited Kingdom
[FACTION] added shire Shire
[FACTION] added lonely-mountain Lonely Mountain
[FACTION] added eryn-lasgalen Eryn Lasgalen
[FACTION] added angolwen Angolwen
[FACTION] added tol-falas Tol Falas
[FACTION] added water-lair Water lair
[FACTION] added assassin-lair Assassin lair
[FACTION] added sunwall Sunwall
[FACTION] added orc-pride Orc Pride
[FACTION] added sandworm-burrowers Sandworm Burrowers
[FACTION] added blue-wizards Blue Wizards
2 3 enemies undead -100
2 4 enemies reunited-kingdom -100
2 5 enemies shire -100
4 5 reunited-kingdom shire 100
2 6 enemies lonely-mountain -100
4 6 reunited-kingdom lonely-mountain 50
5 6 shire lonely-mountain 100
2 7 enemies eryn-lasgalen -100
4 7 reunited-kingdom eryn-lasgalen 50
5 7 shire eryn-lasgalen 100
6 7 lonely-mountain eryn-lasgalen 30
2 8 enemies angolwen -100
3 9 undead tol-falas -100
4 9 reunited-kingdom tol-falas -100
5 9 shire tol-falas -100
6 9 lonely-mountain tol-falas -100
7 9 eryn-lasgalen tol-falas -100
8 9 angolwen tol-falas -100
2 11 enemies water-lair -100
2 14 enemies sunwall -100
9 14 tol-falas sunwall -100
12 14 assassin-lair sunwall -100
3 15 undead orc-pride -100
4 15 reunited-kingdom orc-pride -100
5 15 shire orc-pride -100
6 15 lonely-mountain orc-pride -100
7 15 eryn-lasgalen orc-pride -100
8 15 angolwen orc-pride -100
9 15 tol-falas orc-pride -100
14 15 sunwall orc-pride -100
3 19 undead blue-wizards -100
4 19 reunited-kingdom blue-wizards -100
5 19 shire blue-wizards -100
6 19 lonely-mountain blue-wizards -100
7 19 eryn-lasgalen blue-wizards -100
8 19 angolwen blue-wizards -100
9 19 tol-falas blue-wizards -100
14 19 sunwall blue-wizards -100
15 19 orc-pride blue-wizards 100
[FACTION] initial reaction tol-falas orc-pride => -100
[FACTION] initial reaction tol-falas sunwall => -100
[FACTION] initial reaction tol-falas blue-wizards => -100
[FACTION] initial reaction shire tol-falas => -100
[FACTION] initial reaction shire lonely-mountain => 100
[FACTION] initial reaction shire blue-wizards => -100
[FACTION] initial reaction shire eryn-lasgalen => 100
[FACTION] initial reaction shire orc-pride => -100
[FACTION] initial reaction sunwall orc-pride => -100
[FACTION] initial reaction sunwall blue-wizards => -100
[FACTION] initial reaction eryn-lasgalen orc-pride => -100
[FACTION] initial reaction eryn-lasgalen blue-wizards => -100
[FACTION] initial reaction eryn-lasgalen tol-falas => -100
[FACTION] initial reaction enemies undead => -100
[FACTION] initial reaction enemies water-lair => -100
[FACTION] initial reaction enemies reunited-kingdom => -100
[FACTION] initial reaction enemies lonely-mountain => -100
[FACTION] initial reaction enemies shire => -100
[FACTION] initial reaction enemies sunwall => -100
[FACTION] initial reaction enemies eryn-lasgalen => -100
[FACTION] initial reaction enemies angolwen => -100
[FACTION] initial reaction reunited-kingdom tol-falas => -100
[FACTION] initial reaction reunited-kingdom blue-wizards => -100
[FACTION] initial reaction reunited-kingdom shire => 100
[FACTION] initial reaction reunited-kingdom orc-pride => -100
[FACTION] initial reaction reunited-kingdom eryn-lasgalen => 50
[FACTION] initial reaction reunited-kingdom lonely-mountain => 50
[FACTION] initial reaction orc-pride blue-wizards => 100
[FACTION] initial reaction lonely-mountain tol-falas => -100
[FACTION] initial reaction lonely-mountain blue-wizards => -100
[FACTION] initial reaction lonely-mountain eryn-lasgalen => 30
[FACTION] initial reaction lonely-mountain orc-pride => -100
[FACTION] initial reaction angolwen orc-pride => -100
[FACTION] initial reaction angolwen blue-wizards => -100
[FACTION] initial reaction angolwen tol-falas => -100
[FACTION] initial reaction assassin-lair sunwall => -100
[FACTION] initial reaction undead orc-pride => -100
[FACTION] initial reaction undead blue-wizards => -100
[FACTION] initial reaction undead tol-falas => -100
Loading entities file from file /data/general/stores/basic.lua
[SCHOOL TOTAL] 18 base
[SCHOOL TOTAL] 7 base/class
[SCHOOL TOTAL] 11 base/race
[SCHOOL TOTAL] 20 corruption
[SCHOOL TOTAL] 20 corruption/ritual
[SCHOOL TOTAL] 100 cunning
[SCHOOL TOTAL] 20 cunning/dirty
[SCHOOL TOTAL] 20 cunning/lethality
[SCHOOL TOTAL] 20 cunning/shadow-magic
[SCHOOL TOTAL] 20 cunning/stealth
[SCHOOL TOTAL] 20 cunning/survival
[SCHOOL TOTAL] 161 divine
[SCHOOL TOTAL] 20 divine/chants
[SCHOOL TOTAL] 20 divine/combat
[SCHOOL TOTAL] 20 divine/glyphs
[SCHOOL TOTAL] 20 divine/hymns
[SCHOOL TOTAL] 20 divine/light
[SCHOOL TOTAL] 1 divine/other
[SCHOOL TOTAL] 20 divine/star-fury
[SCHOOL TOTAL] 20 divine/sun
[SCHOOL TOTAL] 20 divine/twilight
[SCHOOL TOTAL] 2 other
[SCHOOL TOTAL] 2 other/other
[SCHOOL TOTAL] 10 rituals
[SCHOOL TOTAL] 10 rituals/rituals
[SCHOOL TOTAL] 255 spell
[SCHOOL TOTAL] 20 spell/air
[SCHOOL TOTAL] 20 spell/arcane
[SCHOOL TOTAL] 20 spell/conveyance
[SCHOOL TOTAL] 20 spell/divination
[SCHOOL TOTAL] 20 spell/earth
[SCHOOL TOTAL] 20 spell/enhancement
[SCHOOL TOTAL] 20 spell/fire
[SCHOOL TOTAL] 20 spell/meta
[SCHOOL TOTAL] 20 spell/nature
[SCHOOL TOTAL] 15 spell/other
[SCHOOL TOTAL] 20 spell/phantasm
[SCHOOL TOTAL] 20 spell/temporal
[SCHOOL TOTAL] 20 spell/water
[SCHOOL TOTAL] 402 technique
[SCHOOL TOTAL] 20 technique/2hweapon-cripple
[SCHOOL TOTAL] 20 technique/2hweapon-offense
[SCHOOL TOTAL] 1 technique/archery-base
[SCHOOL TOTAL] 25 technique/archery-bow
[SCHOOL TOTAL] 25 technique/archery-sling
[SCHOOL TOTAL] 20 technique/archery-training
[SCHOOL TOTAL] 20 technique/archery-utility
[SCHOOL TOTAL] 20 technique/combat-techniques-active
[SCHOOL TOTAL] 20 technique/combat-techniques-passive
[SCHOOL TOTAL] 65 technique/combat-training
[SCHOOL TOTAL] 20 technique/dualweapon-attack
[SCHOOL TOTAL] 20 technique/dualweapon-training
[SCHOOL TOTAL] 20 technique/magical-combat
[SCHOOL TOTAL] 66 technique/other
[SCHOOL TOTAL] 20 technique/shield-defense
[SCHOOL TOTAL] 20 technique/shield-offense
[SCHOOL TOTAL] 45 undead
[SCHOOL TOTAL] 20 undead/ghoul
[SCHOOL TOTAL] 5 undead/other
[SCHOOL TOTAL] 20 undead/skeleton
[SCHOOL TOTAL] 246 wild-gift
[SCHOOL TOTAL] 20 wild-gift/call
[SCHOOL TOTAL] 20 wild-gift/cold-drake
[SCHOOL TOTAL] 20 wild-gift/fire-drake
[SCHOOL TOTAL] 66 wild-gift/other
[SCHOOL TOTAL] 20 wild-gift/sand-drake
[SCHOOL TOTAL] 20 wild-gift/slime
[SCHOOL TOTAL] 20 wild-gift/summon-augmentation
[SCHOOL TOTAL] 20 wild-gift/summon-distance
[SCHOOL TOTAL] 20 wild-gift/summon-melee
[SCHOOL TOTAL] 20 wild-gift/summon-utility
[MODULE LOADER] loading module Tales of Middle Earth: The Fourth Age [mod.load] :: nil nil
42 frames in 13.573 seconds = 3.09438 FPS
[LOG] Welcome to #00FF00#Tales of Middle Earth!
bind MOVE_UP function: 09F285F0
bind TACTICAL_DISPLAY function: 09F2F6F0
bind RUN_LEFT function: 09F82360
bind MOVE_DOWN function: 09F28628
bind RUN_RIGHT function: 09F82398
bind EXIT function: 09F2F760
bind RUN_UP function: 09F823D0
bind RUN_DOWN function: 09F82408
bind MOVE_LEFT_UP function: 09EEE710
bind MOVE_LEFT function: 09F28580
bind ACCEPT function: 09F2F728
bind MOVE_RIGHT_UP function: 09EEE748
bind RUN_LEFT_DOWN function: 09F82440
bind RUN_LEFT_UP function: 09F824B0
bind MOVE_RIGHT_DOWN function: 09F28698
bind MOVE_RIGHT function: 09F285B8
bind MOVE_LEFT_DOWN function: 09F28660
bind RUN_RIGHT_UP function: 09F28548
bind RUN_RIGHT_DOWN function: 09F82478
bind HOTKEY_5 function: 02269D50
bind RUN_LEFT function: 0A0A0238
bind HOTKEY_SECOND_2 function: 09FA2B48
bind HOTKEY_3 function: 07B06C78
bind HOTKEY_THIRD_8 function: 09F43E30
bind HOTKEY_PREV_PAGE function: 0A084CF0
bind MOVE_LEFT_DOWN function: 0A0BAFE8
bind TOGGLE_MINIMAP function: 0A0A38A8
bind REST function: 0A089798
bind HOTKEY_THIRD_9 function: 09F43ED8
bind WEAR_ITEM function: 0A09EEE0
bind HOTKEY_SECOND_10 function: 09F37BE8
bind HOTKEY_SECOND_4 function: 09EF4FC8
bind MOVE_DOWN function: 0A0BAF78
bind HOTKEY_THIRD_12 function: 0A084C48
bind PICKUP_FLOOR function: 0A089808
bind HOTKEY_2 function: 07B06BD0
bind HOTKEY_THIRD_10 function: 09F43F80
bind HOTKEY_8 function: 02269F48
bind RUN_DOWN function: 0A0A02E0
bind SHOW_CHARACTER_SHEET function: 0A0A3790
bind MOVE_LEFT function: 0A0BAED0
bind HOTKEY_SECOND_12 function: 09F37D38
bind USE_ITEM function: 0A09EF88
bind HOTKEY_7 function: 02269EA0
bind MOVE_RIGHT_UP function: 0A0BB020
bind HOTKEY_10 function: 07B23398
bind HOTKEY_9 function: 07B232F0
bind RUN_LEFT_DOWN function: 0A0A0350
bind MOVE_STAY function: 0A0BB090
bind HOTKEY_SECOND_7 function: 09F6E218
bind HOTKEY_THIRD_3 function: 09F7F378
bind HOTKEY_12 function: 09FA29F8
bind MOVE_UP function: 0A0BAF40
bind DROP_FLOOR function: 0A0898B0
bind HOTKEY_SECOND_9 function: 09F6E368
bind TAKEOFF_ITEM function: 0A09EF18
bind HOTKEY_SECOND_1 function: 09FA2AA0
bind RUN_UP function: 0A0A02A8
bind MOVE_LEFT_UP function: 0A0BAFB0
bind HOTKEY_SECOND_3 function: 09EF4F20
bind SHOW_QUESTS function: 0A0A3758
bind HOTKEY_4 function: 07B06D20
bind RUN_LEFT_UP function: 0A0A0318
bind SHOW_INVENTORY function: 0A089920
bind LOOK_AROUND function: 0A102AD0
bind HOTKEY_SECOND_8 function: 09F6E2C0
bind TACTICAL_DISPLAY function: 0A0A3918
bind HOTKEY_THIRD_4 function: 09F7F420
bind EXIT function: 0A0A38E0
bind QUIT_GAME function: 0A0A3800
bind CHANGE_LEVEL function: 0A089760
bind HOTKEY_THIRD_6 function: 07B2BE90
bind MOVE_RIGHT_DOWN function: 0A0BB058
bind LUA_CONSOLE function: 0A0A3838
bind SHOW_TIME function: 0A0A37C8
bind SAVE_GAME function: 0A0A3720
bind HOTKEY_THIRD_11 function: 0A084BA0
bind LEVELUP function: 0A09F0D8
bind USE_TALENTS function: 0A09F068
bind HOTKEY_1 function: 0A0CC970
bind HOTKEY_SECOND_5 function: 09EF5070
bind HOTKEY_THIRD_1 function: 09F7F228
bind HOTKEY_THIRD_7 function: 07B2BF38
bind SWITCH_GFX function: 0A0A3870
bind HOTKEY_THIRD_5 function: 07B2BDE8
bind QUICK_SWITCH_WEAPON function: 0A09EFF8
bind HOTKEY_NEXT_PAGE function: 0A084D98
bind HOTKEY_SECOND_11 function: 09F37C90
bind HOTKEY_SECOND_6 function: 09EF5118
bind HOTKEY_11 function: 07B23440
bind HOTKEY_6 function: 02269DF8
bind HOTKEY_THIRD_2 function: 09F7F2D0
bind MOVE_RIGHT function: 0A0BAF08
bind RUN_RIGHT function: 0A0A0270
bind RUN_RIGHT_UP function: 0A0A0388
bind RUN_RIGHT_DOWN function: 0A0A03C0
[DISPLAY MODE] 32x32 GFX
[MINIMAP MODE] nil
[MINIMAP MODE] small
[QUICK BIRTH] function: 07A8B878
[BIRTHER] selecting type base
[BIRTHER] selecting type difficulty
bind MOVE_DOWN function: 09E85D98
bind MOVE_UP function: 09EDCCB0
bind ACCEPT function: 07BADFB8
bind MOVE_UP function: 09F99F18
bind ACCEPT function: 0226A138
bind MOVE_DOWN function: 09F59DB0
12 ticks in 13.119 seconds = 0.914704 TPS
[BIRTHER] selecting type world
[BIRTHER] selecting type race
[BIRTHER] selecting type subrace
[BIRTHER] selecting type sex
[BIRTHER] selecting type class
[BIRTHER] selecting type subclass
96 frames in 10.081 seconds = 9.52286 FPS
92 ticks in 10.011 seconds = 9.18989 TPS
[BIRTH] Applying descriptor base
[BIRTH] Applying descriptor Insane
[BIRTH] Applying descriptor Arda
[BIRTH] Applying descriptor Human
[BIRTH] Applying descriptor Dúnadan
[BIRTH] Applying descriptor Female
[BIRTH] Applying descriptor Archer
[BIRTH] Applying descriptor Archer
cunning/dirty
technique/archery-bow
technique/archery-training
technique/archery-sling
technique/combat-techniques-passive
cunning/survival
technique/combat-techniques-active
technique/archery-utility
technique/combat-training
Loading entities file from file /data/zones/trollshaws/npcs.lua
Loading entities file from file /data/general/npcs/rodent.lua
Loading entities file from file /data/general/npcs/vermin.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/general/npcs/snake.lua
Loading entities file from file /data/general/npcs/plant.lua
Loading entities file from file /data/general/npcs/swarm.lua
Loading entities file from file /data/general/npcs/bear.lua
Loading entities file from file /data/zones/trollshaws/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/zones/trollshaws/objects.lua
Loading entities file from file /data/general/objects/objects.lua
Loading entities file from file /data/general/objects/money.lua
Loading entities file from file /data/general/objects/gem.lua
Loading entities file from file /data/general/objects/lites.lua
Loading entities file from file /data/general/objects/potions.lua
Loading entities file from file /data/general/objects/scrolls.lua
Loading entities file from file /data/general/objects/wands.lua
Loading entities file from file /data/general/objects/jewelry.lua
Loading entities file from file /data/general/objects/staves.lua
Loading entities file from file /data/general/objects/knifes.lua
Loading entities file from file /data/general/objects/swords.lua
Loading entities file from file /data/general/objects/2hswords.lua
Loading entities file from file /data/general/objects/maces.lua
Loading entities file from file /data/general/objects/2hmaces.lua
Loading entities file from file /data/general/objects/axes.lua
Loading entities file from file /data/general/objects/2haxes.lua
Loading entities file from file /data/general/objects/bows.lua
Loading entities file from file /data/general/objects/slings.lua
Loading entities file from file /data/general/objects/shields.lua
Loading entities file from file /data/general/objects/cloth-armors.lua
Loading entities file from file /data/general/objects/light-armors.lua
Loading entities file from file /data/general/objects/heavy-armors.lua
Loading entities file from file /data/general/objects/massive-armors.lua
Loading entities file from file /data/general/objects/leather-caps.lua
Loading entities file from file /data/general/objects/helms.lua
Loading entities file from file /data/general/objects/leather-boots.lua
Loading entities file from file /data/general/objects/heavy-boots.lua
Loading entities file from file /data/general/objects/world-artifacts.lua
Loading entities file from file /data/general/objects/quest-artifacts.lua
Loading entities file from file /data/zones/trollshaws/traps.lua
Loading entities file from file /data/general/traps/natural_forest.lua
Initiated zone Trollshaws with base_level 1
C Map size 25:18 :: 450
****************** 1
Entity( giant white mouse) got 2500 (=10000 / 4) chance to generate. Level range( 1- 3), current 1
Entity( giant brown mouse) got 2500 (=10000 / 4) chance to generate. Level range( 1- 3), current 1
Entity( giant white rat) got 2000 (=10000 / 5) chance to generate. Level range( 1- 4), current 1
Entity( giant brown rat) got 2000 (=10000 / 5) chance to generate. Level range( 1- 4), current 1
Entity( giant rabbit) got 1667 (=10000 / 6) chance to generate. Level range( 1- 4), current 1
Entity( giant crystal rat) got 1667 (=10000 / 6) chance to generate. Level range( 1- 5), current 1
Entity( cute little bunny) got 50 (=10000 / 200) chance to generate. Level range( 1-15), current 1
Entity( giant grey mouse) got 1667 (=10000 / 6) chance to generate. Level range( 1- 3), current 1
Entity( giant grey rat) got 1429 (=10000 / 7) chance to generate. Level range( 1- 4), current 1
Entity( white worm mass) got 2500 (=10000 / 4) chance to generate. Level range( 1-15), current 1
Entity( green worm mass) got 667 (=3333 / 5) chance to generate. Level range( 2-15), current 1
Entity( wolf) got 2500 (=10000 / 4) chance to generate. Level range( 1---), current 1
Entity( great wolf) got 278 (=1666 / 6) chance to generate. Level range( 3---), current 1
Entity( dire wolf) got 159 (=1111 / 7) chance to generate. Level range( 4---), current 1
Entity( white wolf) got 159 (=1111 / 7) chance to generate. Level range( 4---), current 1
Entity( warg) got 96 (=666 / 7) chance to generate. Level range( 6---), current 1
Entity( fox) got 2000 (=10000 / 5) chance to generate. Level range( 1---), current 1
Entity( Rungof the Warg Titan) got 4 (=175 / 50) chance to generate. Level range(20---), current 1
Entity( forest troll) got 1667 (=10000 / 6) chance to generate. Level range( 1---), current 1
Entity( stone troll) got 239 (=1666 / 7) chance to generate. Level range( 3---), current 1
Entity( cave troll) got 80 (=555 / 7) chance to generate. Level range( 7---), current 1
Entity( mountain troll) got 44 (=303 / 7) chance to generate. Level range(12---), current 1
Entity( mountain troll thunderer) got 26 (=175 / 7) chance to generate. Level range(20---), current 1
Entity( large brown snake) got 3334 (=10000 / 3) chance to generate. Level range( 1---), current 1
Entity( large white snake) got 3334 (=10000 / 3) chance to generate. Level range( 1---), current 1
Entity( copperhead snake) got 1112 (=3333 / 3) chance to generate. Level range( 2---), current 1
Entity( rattlesnake) got 371 (=1111 / 3) chance to generate. Level range( 4---), current 1
Entity( king cobra) got 139 (=833 / 6) chance to generate. Level range( 5---), current 1
Entity( black mamba) got 30 (=238 / 8) chance to generate. Level range(15---), current 1
Entity( anaconda) got 20 (=175 / 9) chance to generate. Level range(20---), current 1
Entity( giant venus flytrap) got 93 (=555 / 6) chance to generate. Level range( 7---), current 1
Entity( huorn) got 44 (=303 / 7) chance to generate. Level range(12---), current 1
Entity( poison ivy) got 239 (=1666 / 7) chance to generate. Level range( 3-25), current 1
Entity( honey tree) got 53 (=370 / 7) chance to generate. Level range(10---), current 1
Entity( midge swarm) got 2500 (=10000 / 4) chance to generate. Level range( 1-25), current 1
Entity( bee swarm) got 834 (=3333 / 4) chance to generate. Level range( 2-25), current 1
Entity( hornet swarm) got 239 (=1666 / 7) chance to generate. Level range( 3-25), current 1
Entity( hummerhorn) got 32 (=222 / 7) chance to generate. Level range(16---), current 1
Entity( brown bear) got 120 (=833 / 7) chance to generate. Level range( 5---), current 1
Entity( black bear) got 96 (=666 / 7) chance to generate. Level range( 6---), current 1
Entity( cave bear) got 70 (=555 / 8) chance to generate. Level range( 7---), current 1
Entity( war bear) got 70 (=555 / 8) chance to generate. Level range( 7---), current 1
Entity( grizzly bear) got 42 (=370 / 9) chance to generate. Level range(10---), current 1
Entity( polar bear) got 28 (=303 / 11) chance to generate. Level range(12---), current 1
*DONE 38699
entity chance 1 : chance(2500): giant white mouse
entity chance 2 : chance(5000): giant brown mouse
entity chance 3 : chance(7000): giant white rat
entity chance 4 : chance(9000): giant brown rat
entity chance 5 : chance(10667): giant rabbit
entity chance 6 : chance(12334): giant crystal rat
entity chance 7 : chance(12384): cute little bunny
entity chance 8 : chance(14051): giant grey mouse
entity chance 9 : chance(15480): giant grey rat
entity chance 10 : chance(17980): white worm mass
entity chance 11 : chance(18647): green worm mass
entity chance 12 : chance(21147): wolf
entity chance 13 : chance(21425): great wolf
entity chance 14 : chance(21584): dire wolf
entity chance 15 : chance(21743): white wolf
entity chance 16 : chance(21839): warg
entity chance 17 : chance(23839): fox
entity chance 18 : chance(23843): Rungof the Warg Titan
entity chance 19 : chance(25510): forest troll
entity chance 20 : chance(25749): stone troll
entity chance 21 : chance(25829): cave troll
entity chance 22 : chance(25873): mountain troll
entity chance 23 : chance(25899): mountain troll thunderer
entity chance 24 : chance(29233): large brown snake
entity chance 25 : chance(32567): large white snake
entity chance 26 : chance(33679): copperhead snake
entity chance 27 : chance(34050): rattlesnake
entity chance 28 : chance(34189): king cobra
entity chance 29 : chance(34219): black mamba
entity chance 30 : chance(34239): anaconda
entity chance 31 : chance(34332): giant venus flytrap
entity chance 32 : chance(34376): huorn
entity chance 33 : chance(34615): poison ivy
entity chance 34 : chance(34668): honey tree
entity chance 35 : chance(37168): midge swarm
entity chance 36 : chance(38002): bee swarm
entity chance 37 : chance(38241): hornet swarm
entity chance 38 : chance(38273): hummerhorn
entity chance 39 : chance(38393): brown bear
entity chance 40 : chance(38489): black bear
entity chance 41 : chance(38559): cave bear
entity chance 42 : chance(38629): war bear
entity chance 43 : chance(38671): grizzly bear
entity chance 44 : chance(38699): polar bear
Stored entities list actor table: 0A490BF8
****************** 1
Entity( gold pieces) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( huge pile of gold pieces) got 8 (=114 / 15) chance to generate. Level range(30-50), current 1
Entity( diamond) got 5 (= 85 / 18) chance to generate. Level range(40-50), current 1
Entity( pearl) got 5 (= 85 / 18) chance to generate. Level range(40-50), current 1
Entity( moonstone) got 5 (= 85 / 18) chance to generate. Level range(40-50), current 1
Entity( fire opal) got 5 (= 85 / 18) chance to generate. Level range(40-50), current 1
Entity( bloodstone) got 5 (= 85 / 18) chance to generate. Level range(40-50), current 1
Entity( ruby) got 8 (=114 / 16) chance to generate. Level range(30-40), current 1
Entity( amber) got 8 (=114 / 16) chance to generate. Level range(30-40), current 1
Entity( turquoise) got 8 (=114 / 16) chance to generate. Level range(30-40), current 1
Entity( jade) got 8 (=114 / 16) chance to generate. Level range(30-40), current 1
Entity( sapphire) got 8 (=114 / 16) chance to generate. Level range(30-40), current 1
Entity( quartz) got 15 (=175 / 12) chance to generate. Level range(20-30), current 1
Entity( emerald) got 15 (=175 / 12) chance to generate. Level range(20-30), current 1
Entity( lapis lazuli) got 15 (=175 / 12) chance to generate. Level range(20-30), current 1
Entity( garnets) got 15 (=175 / 12) chance to generate. Level range(20-30), current 1
Entity( onyx) got 15 (=175 / 12) chance to generate. Level range(20-30), current 1
Entity( amethyst) got 38 (=370 / 10) chance to generate. Level range(10-20), current 1
Entity( opal) got 38 (=370 / 10) chance to generate. Level range(10-20), current 1
Entity( topaz) got 38 (=370 / 10) chance to generate. Level range(10-20), current 1
Entity( aquamarine) got 38 (=370 / 10) chance to generate. Level range(10-20), current 1
Entity( ametrine) got 1250 (=10000 / 8) chance to generate. Level range( 1-10), current 1
Entity( zircon) got 1250 (=10000 / 8) chance to generate. Level range( 1-10), current 1
Entity( spinel) got 1250 (=10000 / 8) chance to generate. Level range( 1-10), current 1
Entity( citrine) got 1250 (=10000 / 8) chance to generate. Level range( 1-10), current 1
Entity( agate) got 1250 (=10000 / 8) chance to generate. Level range( 1-10), current 1
Entity( brass lantern) got 1429 (=10000 / 7) chance to generate. Level range( 1-20), current 1
Generating specific ego list object//data/general/objects/egos/lite.lua:prefix
Loading entities file from file /data/general/objects/egos/lite.lua
Stored entities list object//data/general/objects/egos/lite.lua table: 0A3A8AC0
****************** 1
Entity( bright ) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
*DONE 2000
entity chance 1 : chance(2000): bright
Stored entities list object//data/general/objects/egos/lite.lua:prefix table: 0A3AC1A0
Stored entities list object/base//data/general/objects/egos/lite.lua:prefix table: 0A3A8AC0
Generating specific ego list object//data/general/objects/egos/lite.lua:suffix
****************** 1
Entity( of clear sight) got 75 (=370 / 5) chance to generate. Level range(10-50), current 1
*DONE 75
entity chance 1 : chance( 75): of clear sight
Stored entities list object//data/general/objects/egos/lite.lua:suffix table: 0A3ADA20
Stored entities list object/base//data/general/objects/egos/lite.lua:suffix table: 0A3A8AC0
Entity( dwarven lantern) got 59 (=175 / 3) chance to generate. Level range(20-35), current 1
Entity( faenorian lamp) got 33 (= 98 / 3) chance to generate. Level range(35-50), current 1
Entity( potion of lesser healing) got 3334 (=10000 / 3) chance to generate. Level range( 1-20), current 1
Generating specific ego list object//data/general/objects/egos/potions.lua:
Loading entities file from file /data/general/objects/egos/potions.lua
Stored entities list object//data/general/objects/egos/potions.lua table: 0A3752A0
****************** 1
Entity( acid-proof ) got 2500 (=10000 / 4) chance to generate. Level range( 1-50), current 1
Entity( giant ) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
*DONE 4500
entity chance 1 : chance(2500): acid-proof
entity chance 2 : chance(4500): giant
Stored entities list object//data/general/objects/egos/potions.lua: table: 0A3785E8
Stored entities list object/base//data/general/objects/egos/potions.lua: table: 0A3752A0
Generating specific ego list object//data/general/objects/egos/potions.lua:__resolver
****************** 1
*DONE 0
Stored entities list object//data/general/objects/egos/potions.lua:__resolver table: 0A3ADD68
Stored entities list object/base//data/general/objects/egos/potions.lua:__resolver table: 0A3752A0
Entity( potion of healing) got 60 (=238 / 4) chance to generate. Level range(15-35), current 1
Entity( potion of greater healing) got 23 (=114 / 5) chance to generate. Level range(30-50), current 1
Entity( potion of full healing) got 6 (= 75 / 14) chance to generate. Level range(45-50), current 1
Entity( potion of lesser mana) got 3334 (=10000 / 3) chance to generate. Level range( 1-20), current 1
Entity( potion of mana) got 60 (=238 / 4) chance to generate. Level range(15-35), current 1
Entity( potion of greater mana) got 23 (=114 / 5) chance to generate. Level range(30-50), current 1
Entity( potion of full mana) got 6 (= 75 / 14) chance to generate. Level range(45-50), current 1
Entity( potion of cure poison) got 1429 (=10000 / 7) chance to generate. Level range( 1-50), current 1
Entity( potion of cure disease) got 1429 (=10000 / 7) chance to generate. Level range( 1-50), current 1
Entity( potion of slime mold juice) got 2500 (=10000 / 4) chance to generate. Level range( 1- 2), current 1
Entity( potion of speed) got 24 (=238 / 10) chance to generate. Level range(15-40), current 1
Entity( potion of invisibility) got 24 (=238 / 10) chance to generate. Level range(15-40), current 1
Entity( potion of see invisible) got 139 (=833 / 6) chance to generate. Level range( 5-30), current 1
Entity( scroll of light) got 3334 (=10000 / 3) chance to generate. Level range( 1-40), current 1
Generating specific ego list object//data/general/objects/egos/scrolls.lua:
Loading entities file from file /data/general/objects/egos/scrolls.lua
Stored entities list object//data/general/objects/egos/scrolls.lua table: 0A37A6C0
****************** 1
Entity( fire-proof ) got 2500 (=10000 / 4) chance to generate. Level range( 1-50), current 1
Entity( long ) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
*DONE 4500
entity chance 1 : chance(2500): fire-proof
entity chance 2 : chance(4500): long
Stored entities list object//data/general/objects/egos/scrolls.lua: table: 0A37DA58
Stored entities list object/base//data/general/objects/egos/scrolls.lua: table: 0A37A6C0
Generating specific ego list object//data/general/objects/egos/scrolls.lua:__resolver
****************** 1
*DONE 0
Stored entities list object//data/general/objects/egos/scrolls.lua:__resolver table: 0A37E248
Stored entities list object/base//data/general/objects/egos/scrolls.lua:__resolver table: 0A37A6C0
Entity( scroll of identify) got 1667 (=10000 / 6) chance to generate. Level range( 1-50), current 1
Entity( scroll of phase door) got 2500 (=10000 / 4) chance to generate. Level range( 1-30), current 1
Entity( scroll of teleportation) got 47 (=370 / 8) chance to generate. Level range(10-40), current 1
Entity( scroll of magic mapping) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( scroll of enemies detection) got 60 (=238 / 4) chance to generate. Level range(15-35), current 1
Entity( scroll of shielding) got 42 (=370 / 9) chance to generate. Level range(10-50), current 1
Entity( copper ring) got 1667 (=10000 / 6) chance to generate. Level range( 1-10), current 1
Generating specific ego list object//data/general/objects/egos/rings.lua:
Loading entities file from file /data/general/objects/egos/rings.lua
Stored entities list object//data/general/objects/egos/rings.lua table: 0A37EE38
****************** 1
Entity( of see invisible) got 2500 (=10000 / 4) chance to generate. Level range( 1-20), current 1
Entity( of invisibility) got 29 (=114 / 4) chance to generate. Level range(30-40), current 1
Entity( of regeneration (#REGEN#)) got 38 (=370 / 10) chance to generate. Level range(10-20), current 1
Entity( of mana (#REGEN#)) got 47 (=370 / 8) chance to generate. Level range(10-20), current 1
Entity( of accuracy (#ATTACK#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-30), current 1
Entity( of defense (#ARMOR#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-30), current 1
Entity( of fire resistance (#RESIST#)) got 62 (=370 / 6) chance to generate. Level range(10-40), current 1
Entity( of cold resistance (#RESIST#)) got 62 (=370 / 6) chance to generate. Level range(10-40), current 1
Entity( of nature resistance (#RESIST#)) got 62 (=370 / 6) chance to generate. Level range(10-40), current 1
Entity( of lightning resistance (#RESIST#)) got 62 (=370 / 6) chance to generate. Level range(10-40), current 1
Entity( of acid resistance (#RESIST#)) got 62 (=370 / 6) chance to generate. Level range(10-40), current 1
Entity( of spell resistance) got 1667 (=10000 / 6) chance to generate. Level range( 1-30), current 1
Entity( of physical resistance) got 1667 (=10000 / 6) chance to generate. Level range( 1-30), current 1
Entity( of strength (#STATBONUS#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-50), current 1
Entity( of dexterity (#STATBONUS#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-50), current 1
Entity( of magic (#STATBONUS#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-50), current 1
Entity( of constitution (#STATBONUS#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-50), current 1
Entity( of massacre (#DAMBONUS#)) got 167 (=666 / 4) chance to generate. Level range( 6-50), current 1
Entity( of arcane power (#DAMBONUS#)) got 167 (=666 / 4) chance to generate. Level range( 6-50), current 1
Entity( of burning (#DAMBONUS#)) got 167 (=666 / 4) chance to generate. Level range( 6-50), current 1
Entity( of freezing (#DAMBONUS#)) got 167 (=666 / 4) chance to generate. Level range( 6-50), current 1
Entity( of nature's blessing (#DAMBONUS#)) got 167 (=666 / 4) chance to generate. Level range( 6-50), current 1
Entity( of blight (#DAMBONUS#)) got 167 (=666 / 4) chance to generate. Level range( 6-50), current 1
Entity( of shock (#DAMBONUS#)) got 167 (=666 / 4) chance to generate. Level range( 6-50), current 1
Entity( of corrosion (#DAMBONUS#)) got 167 (=666 / 4) chance to generate. Level range( 6-50), current 1
*DONE 17596
entity chance 1 : chance(2500): of see invisible
entity chance 2 : chance(2529): of invisibility
entity chance 3 : chance(2567): of regeneration (#REGEN#)
entity chance 4 : chance(2614): of mana (#REGEN#)
entity chance 5 : chance(4281): of accuracy (#ATTACK#)
entity chance 6 : chance(5948): of defense (#ARMOR#)
entity chance 7 : chance(6010): of fire resistance (#RESIST#)
entity chance 8 : chance(6072): of cold resistance (#RESIST#)
entity chance 9 : chance(6134): of nature resistance (#RESIST#)
entity chance 10 : chance(6196): of lightning resistance (#RESIST#)
entity chance 11 : chance(6258): of acid resistance (#RESIST#)
entity chance 12 : chance(7925): of spell resistance
entity chance 13 : chance(9592): of physical resistance
entity chance 14 : chance(11259): of strength (#STATBONUS#)
entity chance 15 : chance(12926): of dexterity (#STATBONUS#)
entity chance 16 : chance(14593): of magic (#STATBONUS#)
entity chance 17 : chance(16260): of constitution (#STATBONUS#)
entity chance 18 : chance(16427): of massacre (#DAMBONUS#)
entity chance 19 : chance(16594): of arcane power (#DAMBONUS#)
entity chance 20 : chance(16761): of burning (#DAMBONUS#)
entity chance 21 : chance(16928): of freezing (#DAMBONUS#)
entity chance 22 : chance(17095): of nature's blessing (#DAMBONUS#)
entity chance 23 : chance(17262): of blight (#DAMBONUS#)
entity chance 24 : chance(17429): of shock (#DAMBONUS#)
entity chance 25 : chance(17596): of corrosion (#DAMBONUS#)
Stored entities list object//data/general/objects/egos/rings.lua: table: 0A3BED40
Stored entities list object/base//data/general/objects/egos/rings.lua: table: 0A37EE38
Generating specific ego list object//data/general/objects/egos/rings.lua:__resolver
****************** 1
*DONE 0
Stored entities list object//data/general/objects/egos/rings.lua:__resolver table: 0A3C23F0
Stored entities list object/base//data/general/objects/egos/rings.lua:__resolver table: 0A37EE38
Entity( steel ring) got 62 (=370 / 6) chance to generate. Level range(10-20), current 1
Entity( gold ring) got 30 (=175 / 6) chance to generate. Level range(20-30), current 1
Entity( galvorn ring) got 20 (=114 / 6) chance to generate. Level range(30-40), current 1
Entity( mithril ring) got 15 (= 85 / 6) chance to generate. Level range(40-50), current 1
Entity( copper amulet) got 1250 (=10000 / 8) chance to generate. Level range( 1-10), current 1
Generating specific ego list object//data/general/objects/egos/amulets.lua:
Loading entities file from file /data/general/objects/egos/amulets.lua
Stored entities list object//data/general/objects/egos/amulets.lua table: 0A3C2D28
****************** 1
Entity( of cunning (#STATBONUS#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-50), current 1
Entity( of willpower (#STATBONUS#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-50), current 1
Entity( of mastery (#MASTERY#)) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 1
Entity( of greater telepathy) got 6 (= 85 / 15) chance to generate. Level range(40-50), current 1
Entity( of telepathic range) got 6 (= 85 / 15) chance to generate. Level range(40-50), current 1
Entity( of the fish) got 14 (=138 / 10) chance to generate. Level range(25-50), current 1
*DONE 6694
entity chance 1 : chance(1667): of cunning (#STATBONUS#)
entity chance 2 : chance(3334): of willpower (#STATBONUS#)
entity chance 3 : chance(6668): of mastery (#MASTERY#)
entity chance 4 : chance(6674): of greater telepathy
entity chance 5 : chance(6680): of telepathic range
entity chance 6 : chance(6694): of the fish
Stored entities list object//data/general/objects/egos/amulets.lua: table: 0A3CB3E8
Stored entities list object/base//data/general/objects/egos/amulets.lua: table: 0A3C2D28
Generating specific ego list object//data/general/objects/egos/amulets.lua:__resolver
****************** 1
*DONE 0
Stored entities list object//data/general/objects/egos/amulets.lua:__resolver table: 0A3CC410
Stored entities list object/base//data/general/objects/egos/amulets.lua:__resolver table: 0A3C2D28
Entity( steel amulet) got 47 (=370 / 8) chance to generate. Level range(10-20), current 1
Entity( gold amulet) got 22 (=175 / 8) chance to generate. Level range(20-30), current 1
Entity( galvorn amulet) got 15 (=114 / 8) chance to generate. Level range(30-40), current 1
Entity( mithril amulet) got 11 (= 85 / 8) chance to generate. Level range(40-50), current 1
Entity( elm staff) got 2500 (=10000 / 4) chance to generate. Level range( 1-10), current 1
Generating specific ego list object//data/general/objects/egos/staves.lua:prefix
Loading entities file from file /data/general/objects/egos/staves.lua
Stored entities list object//data/general/objects/egos/staves.lua table: 0A3CCD50
****************** 1
Entity( shimmering ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 1
Entity( magma ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 1
Entity( icy ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 1
Entity( acidic ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 1
Entity( crackling ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 1
Entity( naturalist ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 1
Entity( blighted ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 1
*DONE 23338
entity chance 1 : chance(3334): shimmering
entity chance 2 : chance(6668): magma
entity chance 3 : chance(10002): icy
entity chance 4 : chance(13336): acidic
entity chance 5 : chance(16670): crackling
entity chance 6 : chance(20004): naturalist
entity chance 7 : chance(23338): blighted
Stored entities list object//data/general/objects/egos/staves.lua:prefix table: 0A3DBEF8
Stored entities list object/base//data/general/objects/egos/staves.lua:prefix table: 0A3CCD50
Generating specific ego list object//data/general/objects/egos/staves.lua:suffix
****************** 1
Entity( of power) got 2500 (=10000 / 4) chance to generate. Level range( 1-50), current 1
Entity( of might) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 1
Entity( of wizardry) got 10 (=114 / 12) chance to generate. Level range(30-50), current 1
*DONE 5844
entity chance 1 : chance(2500): of power
entity chance 2 : chance(5834): of might
entity chance 3 : chance(5844): of wizardry
Stored entities list object//data/general/objects/egos/staves.lua:suffix table: 0A3DD0A8
Stored entities list object/base//data/general/objects/egos/staves.lua:suffix table: 0A3CCD50
Entity( ash staff) got 93 (=370 / 4) chance to generate. Level range(10-20), current 1
Entity( yew staff) got 44 (=175 / 4) chance to generate. Level range(20-30), current 1
Entity( elven-wood staff) got 29 (=114 / 4) chance to generate. Level range(30-40), current 1
Entity( dragonbone staff) got 22 (= 85 / 4) chance to generate. Level range(40-50), current 1
Entity( iron dagger) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 1
Generating specific ego list object//data/general/objects/egos/weapon.lua:prefix
Loading entities file from file /data/general/objects/egos/weapon.lua
Stored entities list object//data/general/objects/egos/weapon.lua table: 0A3A4E48
****************** 1
Entity( flaming ) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( icy ) got 48 (=238 / 5) chance to generate. Level range(15-50), current 1
Entity( acidic ) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( shocking ) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( poisonous ) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( slime-covered ) got 75 (=370 / 5) chance to generate. Level range(10-50), current 1
Entity( kinetic ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 1
Entity( elemental ) got 4 (= 98 / 25) chance to generate. Level range(35-50), current 1
*DONE 11461
entity chance 1 : chance(2000): flaming
entity chance 2 : chance(2048): icy
entity chance 3 : chance(4048): acidic
entity chance 4 : chance(6048): shocking
entity chance 5 : chance(8048): poisonous
entity chance 6 : chance(8123): slime-covered
entity chance 7 : chance(11457): kinetic
entity chance 8 : chance(11461): elemental
Stored entities list object//data/general/objects/egos/weapon.lua:prefix table: 0A3ED4A8
Stored entities list object/base//data/general/objects/egos/weapon.lua:prefix table: 0A3A4E48
Generating specific ego list object//data/general/objects/egos/weapon.lua:suffix
****************** 1
Entity( of accuracy) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 1
Entity( of massacre) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 1
*DONE 6668
entity chance 1 : chance(3334): of accuracy
entity chance 2 : chance(6668): of massacre
Stored entities list object//data/general/objects/egos/weapon.lua:suffix table: 0A3BF070
Stored entities list object/base//data/general/objects/egos/weapon.lua:suffix table: 0A3A4E48
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM: LuaJIT 1.1.6 x86
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: actions
table: 07AC5520 1
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bind MOVE_DOWN function: 022880C0
bind MOVE_UP function: 07BDC138
bind ACCEPT function: 022880F8
[MUSIC] playing The saga begins.ogg userdata: 022B02C8 :: current ? nil
play music 7a5e098 -1 0
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SDL Activity 1
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bind MOVE_DOWN function: 07AB8738
bind MOVE_UP function: 07AB86C8
bind ACCEPT function: 07AB8770
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table: 07AA9B90 1
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bind EXIT function: 07B75688
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101 frames in 10.072 seconds = 10.0278 FPS
104 ticks in 10.779 seconds = 9.64839 TPS
[INVENTORY] define slot 1 In inventory
[ACHIEVEMENT] defined 1 DEUS_EX_MACHINA
[ACHIEVEMENT] defined 2 TREASURE_HUNTER
[ACHIEVEMENT] defined 3 TREASURE_HOARDER
[ACHIEVEMENT] defined 4 DRAGON_GREED
[ACHIEVEMENT] defined 5 THAT_WAS_CLOSE
[ACHIEVEMENT] defined 6 SIZE_MATTERS
[ACHIEVEMENT] defined 7 EXTERMINATOR
[ACHIEVEMENT] defined 8 PEST_CONTROL
[ACHIEVEMENT] defined 9 LEVEL_10
[ACHIEVEMENT] defined 10 LEVEL_20
[ACHIEVEMENT] defined 11 LEVEL_30
[ACHIEVEMENT] defined 12 LEVEL_40
[ACHIEVEMENT] defined 13 LEVEL_50
[ACHIEVEMENT] defined 14 UNSTOPPABLE
[ACHIEVEMENT] defined 15 VAMPIRE_CRUSHER
[ACHIEVEMENT] defined 16 A_DANGEROUS_SECRET
[ACHIEVEMENT] defined 17 THE_SECRET_CITY
[ACHIEVEMENT] defined 18 SLIDERS
[ACHIEVEMENT] defined 19 DESTROYER_BANE
[ACHIEVEMENT] defined 20 ELEMENTALIST
[ACHIEVEMENT] defined 21 WARPER
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: debug
[INVENTORY] define slot 2 In main hand
[INVENTORY] define slot 3 In off hand
[INVENTORY] define slot 4 In main hand (2)
[INVENTORY] define slot 5 In off hand (2)
[INVENTORY] define slot 6 On fingers
[INVENTORY] define slot 7 Around neck
[INVENTORY] define slot 8 Light source
[INVENTORY] define slot 9 Main armor
[INVENTORY] define slot 10 Cloak
[INVENTORY] define slot 11 On head
[INVENTORY] define slot 12 Around waist
[INVENTORY] define slot 13 On hands
[INVENTORY] define slot 14 On feet
[INVENTORY] define slot 15 Tool
[INVENTORY] define slot 16 Quiver
[TALENT] Multiply MULTIPLY 1
[TALENT] Poisonous Crawl CRAWL_POISON 2
[TALENT] Acidic Crawl CRAWL_ACID 3
[TALENT] Blinding Spores SPORE_BLIND 4
[TALENT] Poisonous Spores SPORE_POISON 5
[TALENT] Stun STUN 6
[TALENT] Constrict CONSTRICT 7
[TALENT] Knockback KNOCKBACK 8
[TALENT] Poisonous Bite BITE_POISON 9
[TALENT] Summon SUMMON 10
[TALENT] Rotting Disease ROTTING_DISEASE 11
[TALENT] Decrepitude Disease DECREPITUDE_DISEASE 12
[TALENT] Weakness Disease WEAKNESS_DISEASE 13
[TALENT] Mind Disruption MIND_DISRUPTION 14
[TALENT] Water Bolt WATER_BOLT 15
[TALENT] Grab GRAB 16
[TALENT] Blinding Ink BLINDING_INK 17
[TALENT] Spit Poison SPIT_POISON 18
[TALENT] Throw Bones THROW_BONES 19
[TALENT] Lay Web LAY_WEB 20
[TALENT] Darkness DARKNESS 21
[TALENT] Throw Boulder THROW_BOULDER 22
[TALENT] Howl HOWL 23
[TALENT] Shriek SHRIEK 24
[TALENT] Rituals Capacity RITUALS_CAPACITY 25
[TALENT] Rituals Study RITUALS_STUDY 26
[TALENT] Mana Pool MANA_POOL 27
[TALENT] Vim Pool VIM_POOL 28
[TALENT] Stamina Pool STAMINA_POOL 29
[TALENT] Equilibrium Pool EQUILIBRIUM_POOL 30
[TALENT] Positive Pool POSITIVE_POOL 31
[TALENT] Negative Pool NEGATIVE_POOL 32
[TALENT] Improved Health I IMPROVED_HEALTH_I 33
[TALENT] Improved Health II IMPROVED_HEALTH_II 34
[TALENT] Improved Health III IMPROVED_HEALTH_III 35
[TALENT] Decreased Health I DECREASED_HEALTH_I 36
[TALENT] Decreased Health II DECREASED_HEALTH_II 37
[TALENT] Decreased Health III DECREASED_HEALTH_III 38
[TALENT] Teleport: Angolwen TELEPORT_ANGOLWEN 39
[TALENT] King's Gift DUNADAN_HEAL 40
[TALENT] Grace of the Eldar NANDOR_SPEED 41
[TALENT] Resilience of the Dwarves DWARF_RESILIENCE 42
[TALENT] Luck of the Little Folk HOBBIT_LUCK 43
[TALENT] Orcish Fury ORC_FURY 44
[TALENT] Berserker BERSERKER 45
[TALENT] Death Dance DEATH_DANCE 46
[TALENT] Warshout WARSHOUT 47
[TALENT] Death Blow DEATH_BLOW 48
[TALENT] Stunning Blow STUNNING_BLOW 49
[TALENT] Sunder Armour SUNDER_ARMOUR 50
[TALENT] Sunder Arms SUNDER_ARMS 51
[TALENT] Crush CRUSH 52
[TALENT] Dual Weapon Training DUAL_WEAPON_TRAINING 53
[TALENT] Dual Weapon Defense DUAL_WEAPON_DEFENSE 54
[TALENT] Precision PRECISION 55
[TALENT] Momentum MOMENTUM 56
[TALENT] Dual Strike DUAL_STRIKE 57
[TALENT] Flurry FLURRY 58
[TALENT] Sweep SWEEP 59
[TALENT] Whirlwind WHIRLWIND 60
[TALENT] Shield Pummel SHIELD_PUMMEL 61
[TALENT] Riposte RIPOSTE 62
[TALENT] Overpower OVERPOWER 63
[TALENT] Assault ASSAULT 64
[TALENT] Shield Wall SHIELD_WALL 65
[TALENT] Repulsion REPULSION 66
[TALENT] Shield Expertise SHIELD_EXPERTISE 67
[TALENT] Last Stand LAST_STAND 68
[TALENT] Precise Strikes PRECISE_STRIKES 69
[TALENT] Rush RUSH 70
[TALENT] Perfect Strike PERFECT_STRIKE 71
[TALENT] Blinding Speed BLINDING_SPEED 72
[TALENT] Quick Recovery QUICK_RECOVERY 73
[TALENT] Fast Metabolism FAST_METABOLISM 74
[TALENT] Spell Shield SPELL_SHIELD 75
[TALENT] Unending Frenzy UNENDING_FRENZY 76
[TALENT] Heavy Armour Training HEAVY_ARMOUR_TRAINING 77
[TALENT] Massive Armour Training MASSIVE_ARMOUR_TRAINING 78
[TALENT] Health HEALTH 79
[TALENT] Weapon Combat WEAPON_COMBAT 80
[TALENT] Sword Mastery SWORD_MASTERY 81
[TALENT] Axe Mastery AXE_MASTERY 82
[TALENT] Mace Mastery MACE_MASTERY 83
[TALENT] Knife Mastery KNIFE_MASTERY 84
[TALENT] Bow Mastery BOW_MASTERY 85
[TALENT] Piercing Arrow PIERCING_ARROW 86
[TALENT] Dual Arrows DUAL_ARROWS 87
[TALENT] Volley of Arrows VOLLEY_OF_ARROWS 88
[TALENT] Sling Mastery SLING_MASTERY 89
[TALENT] Eye Shot EYE_SHOT 90
[TALENT] Inertial Shot INERTIAL_SHOT 91
[TALENT] Multishot MULTISHOT 92
[TALENT] Shoot SHOOT 93
[TALENT] Steady Shot STEADY_SHOT 94
[TALENT] Aim AIM 95
[TALENT] Rapid Shot RAPID_SHOT 96
[TALENT] Critical Shot CRITICAL_SHOT 97
[TALENT] Ammo Creation AMMO_CREATION 98
[TALENT] Crippling Shot CRIPPLING_SHOT 99
[TALENT] Pinning Shot PINNING_SHOT 100
[TALENT] Scatter Shot SCATTER_SHOT 101
[TALENT] Arcane Combat ARCANE_COMBAT 102
[TALENT] Arcane Dexterity ARCANE_DEXTERITY 103
[TALENT] Arcane Feed ARCANE_FEED 104
[TALENT] Arcane Destruction ARCANE_DESTRUCTION 105
[TALENT] Stealth STEALTH 106
[TALENT] Shadowstrike SHADOWSTRIKE 107
[TALENT] Hide in Plain Sight HIDE_IN_PLAIN_SIGHT 108
[TALENT] Unseen Actions UNSEEN_ACTIONS 109
[TALENT] Dirty Fighting DIRTY_FIGHTING 110
[TALENT] Backstab BACKSTAB 111
[TALENT] Switch Place SWITCH_PLACE 112
[TALENT] Cripple CRIPPLE 113
[TALENT] Lethality LETHALITY 114
[TALENT] Deadly Strikes DEADLY_STRIKES 115
[TALENT] Willful Combat WILLFUL_COMBAT 116
[TALENT] Snap SNAP 117
[TALENT] Trap Detection TRAP_DETECTION 118
[TALENT] Heightened Senses HEIGHTENED_SENSES 119
[TALENT] Trap Disarm TRAP_DISARM 120
[TALENT] Evasion EVASION 121
[TALENT] Shadow Combat SHADOW_COMBAT 122
[TALENT] Shadow Cunning SHADOW_CUNNING 123
[TALENT] Shadow Feed SHADOW_FEED 124
[TALENT] Shadowstep SHADOWSTEP 125
[TALENT] Arcane Power ARCANE_POWER 126
[TALENT] Manathrust MANATHRUST 127
[TALENT] Manaflow MANAFLOW 128
[TALENT] Disruption Shield DISRUPTION_SHIELD 129
[TALENT] Flame FLAME 130
[TALENT] Flameshock FLAMESHOCK 131
[TALENT] Fireflash FIREFLASH 132
[TALENT] Inferno INFERNO 133
[TALENT] Stone Skin STONE_SKIN 134
[TALENT] Dig DIG 135
[TALENT] Strike STRIKE 136
[TALENT] Stone Wall STONE_WALL 137
[TALENT] Corrosive Vapour CORROSIVE_VAPOUR 138
[TALENT] Freeze FREEZE 139
[TALENT] Tidal Wave TIDAL_WAVE 140
[TALENT] Ice Storm ICE_STORM 141
[TALENT] Lightning LIGHTNING 142
[TALENT] Chain Lightning CHAIN_LIGHTNING 143
[TALENT] Feather Wind FEATHER_WIND 144
[TALENT] Thunderstorm THUNDERSTORM 145
[TALENT] Phase Door PHASE_DOOR 146
[TALENT] Teleport TELEPORT 147
[TALENT] Displacement Shield DISPLACEMENT_SHIELD 148
[TALENT] Probability Travel PROBABILITY_TRAVEL 149
[TALENT] Regeneration REGENERATION 150
[TALENT] Heal HEAL 151
[TALENT] Restoration RESTORATION 152
[TALENT] Nature's Call NATURE'S_CALL 153
[TALENT] Disperse Magic DISPERSE_MAGIC 154
[TALENT] Spell Shaping SPELL_SHAPING 155
[TALENT] Quicken Spells QUICKEN_SPELLS 156
[TALENT] Metaflow METAFLOW 157
[TALENT] Sense SENSE 158
[TALENT] Identify IDENTIFY 159
[TALENT] Vision VISION 160
[TALENT] Telepathy TELEPATHY 161
[TALENT] Time Prison TIME_PRISON 162
[TALENT] Congeal Time CONGEAL_TIME 163
[TALENT] Essence of Speed ESSENCE_OF_SPEED 164
[TALENT] Time Shield TIME_SHIELD 165
[TALENT] Illuminate ILLUMINATE 166
[TALENT] Blur Sight BLUR_SIGHT 167
[TALENT] Phantasmal Shield PHANTASMAL_SHIELD 168
[TALENT] Invisibility INVISIBILITY 169
[TALENT] Fiery Hands FIERY_HANDS 170
[TALENT] Earthen Barrier EARTHEN_BARRIER 171
[TALENT] Frost Hands FROST_HANDS 172
[TALENT] Inner Power INNER_POWER 173
[TALENT] Meditation MEDITATION 174
[TALENT] Nature's Touch NATURE'S_TOUCH 175
[TALENT] Earth's Eyes EARTH'S_EYES 176
[TALENT] Nature's Balance NATURE'S_BALANCE 177
[TALENT] Poisonous Spores POISONOUS_SPORES 178
[TALENT] Acidic Skin ACIDIC_SKIN 179
[TALENT] Slime Spit SLIME_SPIT 180
[TALENT] Slime Roots SLIME_ROOTS 181
[TALENT] Burrow BURROW 182
[TALENT] Swallow SWALLOW 183
[TALENT] Quake QUAKE 184
[TALENT] Sand Breath SAND_BREATH 185
[TALENT] Bellowing Roar BELLOWING_ROAR 186
[TALENT] Wing Buffet WING_BUFFET 187
[TALENT] Devouring Flame DEVOURING_FLAME 188
[TALENT] Fire Breath FIRE_BREATH 189
[TALENT] Ice Claw ICE_CLAW 190
[TALENT] Icy Skin ICY_SKIN 191
[TALENT] Ice Wall ICE_WALL 192
[TALENT] Ice Breath ICE_BREATH 193
[TALENT] War Hound WAR_HOUND 194
[TALENT] Jelly JELLY 195
[TALENT] Minotaur MINOTAUR 196
[TALENT] Stone Golem STONE_GOLEM 197
[TALENT] Fire Bolt FIRE_IMP_BOLT 198
[TALENT] Acid Breath ACID_BREATH 199
[TALENT] Lightning Breath LIGHTNING_BREATH 200
[TALENT] Poison Breath POISON_BREATH 201
[TALENT] Fire Imp FIRE_IMP 202
[TALENT] Hydra HYDRA 203
[TALENT] Warper WARPER 204
[TALENT] Fire Drake FIRE_DRAKE 205
[TALENT] Summon End SUMMON_END 206
[TALENT] Taunt TAUNT 207
[TALENT] Shell Shield SHELL_SHIELD 208
[TALENT] Web SPIDER_WEB 209
[TALENT] Heal Other HEAL_OTHER 210
[TALENT] Regenerate Other REGENERATE_OTHER 211
[TALENT] Turtle TURTLE 212
[TALENT] Spider SPIDER 213
[TALENT] Benevolent Spirit BENEVOLENT_SPIRIT 214
[TALENT] Summon Control SUMMON_CONTROL 215
[TALENT] Rage RAGE 216
[TALENT] Detonate DETONATE 217
[TALENT] Resilience RESILIENCE 218
[TALENT] Phase Summon PHASE_SUMMON 219
[TALENT] Chant of Fortitude CHANT_OF_FORTITUDE 220
[TALENT] Chant of Fortress CHANT_OF_FORTRESS 221
[TALENT] Chant of Resistance CHANT_OF_RESISTANCE 222
[TALENT] Chant of Light CHANT_OF_LIGHT 223
[TALENT] Searing Light SEARING_LIGHT 224
[TALENT] Sun Flare SUN_FLARE 225
[TALENT] Firebeam FIREBEAM 226
[TALENT] Sunburst SUNBURST 227
[TALENT] Weapon of Light WEAPON_OF_LIGHT 228
[TALENT] Martyrdom MARTYRDOM 229
[TALENT] Wave of Power WAVE_OF_POWER 230
[TALENT] Crusade CRUSADE 231
[TALENT] Healing Light HEALING_LIGHT 232
[TALENT] Bathe in Light BATHE_IN_LIGHT 233
[TALENT] Barrier BARRIER 234
[TALENT] Second Life SECOND_LIFE 235
[TALENT] Glyph of Fatigue GLYPH_OF_FATIGUE 236
[TALENT] Glyph of Explosion GLYPH_OF_EXPLOSION 237
[TALENT] Glyph of Repulsion GLYPH_OF_REPULSION 238
[TALENT] Glyph of Paralysis GLYPH_OF_PARALYSIS 239
[TALENT] Twilight TWILIGHT 240
[TALENT] Jumpgate: Teleport To JUMPGATE_TELEPORT 241
[TALENT] Jumpgate JUMPGATE 242
[TALENT] Mind Blast MIND_BLAST 243
[TALENT] Shadow Simulacrum SHADOW_SIMULACRUM 244
[TALENT] Hymn of Shadows HYMN_OF_SHADOWS 245
[TALENT] Hymn of Detection HYMN_OF_DETECTION 246
[TALENT] Hymn of Perseverance HYMN_OF_PERSEVERANCE 247
[TALENT] Hymn of Moonlight HYMN_OF_MOONLIGHT 248
[TALENT] Moonlight Ray MOONLIGHT_RAY 249
[TALENT] Shadow Blast SHADOW_BLAST 250
[TALENT] Twilight Surge TWILIGHT_SURGE 251
[TALENT] Starfall STARFALL 252
[TALENT] ??? ??? 253
[TALENT] ??? ??? 254
[TALENT] ??? ??? 255
[TALENT] ??? ??? 256
[TALENT] Ghoul GHOUL 257
[TALENT] Ghoulish Leap GHOULISH_LEAP 258
[TALENT] Gnaw GNAW 259
[TALENT] Retch RETCH 260
[TALENT] Skeleton SKELETON 261
[TALENT] Sharp Bones SHARP_BONES 262
[TALENT] Bone Armour BONE_ARMOUR 263
[TALENT] Re-assemble SKELETON_REASSEMBLE 264
[FACTION] tried to redefine Enemies
[FACTION] added enemies Enemies
[FACTION] added undead Undead
[FACTION] added reunited-kingdom Reunited Kingdom
[FACTION] added shire Shire
[FACTION] added lonely-mountain Lonely Mountain
[FACTION] added eryn-lasgalen Eryn Lasgalen
[FACTION] added angolwen Angolwen
[FACTION] added tol-falas Tol Falas
[FACTION] added water-lair Water lair
[FACTION] added assassin-lair Assassin lair
[FACTION] added sunwall Sunwall
[FACTION] added orc-pride Orc Pride
[FACTION] added sandworm-burrowers Sandworm Burrowers
[FACTION] added blue-wizards Blue Wizards
2 3 enemies undead -100
2 4 enemies reunited-kingdom -100
2 5 enemies shire -100
4 5 reunited-kingdom shire 100
2 6 enemies lonely-mountain -100
4 6 reunited-kingdom lonely-mountain 50
5 6 shire lonely-mountain 100
2 7 enemies eryn-lasgalen -100
4 7 reunited-kingdom eryn-lasgalen 50
5 7 shire eryn-lasgalen 100
6 7 lonely-mountain eryn-lasgalen 30
2 8 enemies angolwen -100
3 9 undead tol-falas -100
4 9 reunited-kingdom tol-falas -100
5 9 shire tol-falas -100
6 9 lonely-mountain tol-falas -100
7 9 eryn-lasgalen tol-falas -100
8 9 angolwen tol-falas -100
2 11 enemies water-lair -100
2 14 enemies sunwall -100
9 14 tol-falas sunwall -100
12 14 assassin-lair sunwall -100
3 15 undead orc-pride -100
4 15 reunited-kingdom orc-pride -100
5 15 shire orc-pride -100
6 15 lonely-mountain orc-pride -100
7 15 eryn-lasgalen orc-pride -100
8 15 angolwen orc-pride -100
9 15 tol-falas orc-pride -100
14 15 sunwall orc-pride -100
3 19 undead blue-wizards -100
4 19 reunited-kingdom blue-wizards -100
5 19 shire blue-wizards -100
6 19 lonely-mountain blue-wizards -100
7 19 eryn-lasgalen blue-wizards -100
8 19 angolwen blue-wizards -100
9 19 tol-falas blue-wizards -100
14 19 sunwall blue-wizards -100
15 19 orc-pride blue-wizards 100
[FACTION] initial reaction tol-falas orc-pride => -100
[FACTION] initial reaction tol-falas sunwall => -100
[FACTION] initial reaction tol-falas blue-wizards => -100
[FACTION] initial reaction shire tol-falas => -100
[FACTION] initial reaction shire lonely-mountain => 100
[FACTION] initial reaction shire blue-wizards => -100
[FACTION] initial reaction shire eryn-lasgalen => 100
[FACTION] initial reaction shire orc-pride => -100
[FACTION] initial reaction sunwall orc-pride => -100
[FACTION] initial reaction sunwall blue-wizards => -100
[FACTION] initial reaction eryn-lasgalen orc-pride => -100
[FACTION] initial reaction eryn-lasgalen blue-wizards => -100
[FACTION] initial reaction eryn-lasgalen tol-falas => -100
[FACTION] initial reaction enemies undead => -100
[FACTION] initial reaction enemies water-lair => -100
[FACTION] initial reaction enemies reunited-kingdom => -100
[FACTION] initial reaction enemies lonely-mountain => -100
[FACTION] initial reaction enemies shire => -100
[FACTION] initial reaction enemies sunwall => -100
[FACTION] initial reaction enemies eryn-lasgalen => -100
[FACTION] initial reaction enemies angolwen => -100
[FACTION] initial reaction reunited-kingdom tol-falas => -100
[FACTION] initial reaction reunited-kingdom blue-wizards => -100
[FACTION] initial reaction reunited-kingdom shire => 100
[FACTION] initial reaction reunited-kingdom orc-pride => -100
[FACTION] initial reaction reunited-kingdom eryn-lasgalen => 50
[FACTION] initial reaction reunited-kingdom lonely-mountain => 50
[FACTION] initial reaction orc-pride blue-wizards => 100
[FACTION] initial reaction lonely-mountain tol-falas => -100
[FACTION] initial reaction lonely-mountain blue-wizards => -100
[FACTION] initial reaction lonely-mountain eryn-lasgalen => 30
[FACTION] initial reaction lonely-mountain orc-pride => -100
[FACTION] initial reaction angolwen orc-pride => -100
[FACTION] initial reaction angolwen blue-wizards => -100
[FACTION] initial reaction angolwen tol-falas => -100
[FACTION] initial reaction assassin-lair sunwall => -100
[FACTION] initial reaction undead orc-pride => -100
[FACTION] initial reaction undead blue-wizards => -100
[FACTION] initial reaction undead tol-falas => -100
Loading entities file from file /data/general/stores/basic.lua
[SCHOOL TOTAL] 18 base
[SCHOOL TOTAL] 7 base/class
[SCHOOL TOTAL] 11 base/race
[SCHOOL TOTAL] 20 corruption
[SCHOOL TOTAL] 20 corruption/ritual
[SCHOOL TOTAL] 100 cunning
[SCHOOL TOTAL] 20 cunning/dirty
[SCHOOL TOTAL] 20 cunning/lethality
[SCHOOL TOTAL] 20 cunning/shadow-magic
[SCHOOL TOTAL] 20 cunning/stealth
[SCHOOL TOTAL] 20 cunning/survival
[SCHOOL TOTAL] 161 divine
[SCHOOL TOTAL] 20 divine/chants
[SCHOOL TOTAL] 20 divine/combat
[SCHOOL TOTAL] 20 divine/glyphs
[SCHOOL TOTAL] 20 divine/hymns
[SCHOOL TOTAL] 20 divine/light
[SCHOOL TOTAL] 1 divine/other
[SCHOOL TOTAL] 20 divine/star-fury
[SCHOOL TOTAL] 20 divine/sun
[SCHOOL TOTAL] 20 divine/twilight
[SCHOOL TOTAL] 2 other
[SCHOOL TOTAL] 2 other/other
[SCHOOL TOTAL] 10 rituals
[SCHOOL TOTAL] 10 rituals/rituals
[SCHOOL TOTAL] 255 spell
[SCHOOL TOTAL] 20 spell/air
[SCHOOL TOTAL] 20 spell/arcane
[SCHOOL TOTAL] 20 spell/conveyance
[SCHOOL TOTAL] 20 spell/divination
[SCHOOL TOTAL] 20 spell/earth
[SCHOOL TOTAL] 20 spell/enhancement
[SCHOOL TOTAL] 20 spell/fire
[SCHOOL TOTAL] 20 spell/meta
[SCHOOL TOTAL] 20 spell/nature
[SCHOOL TOTAL] 15 spell/other
[SCHOOL TOTAL] 20 spell/phantasm
[SCHOOL TOTAL] 20 spell/temporal
[SCHOOL TOTAL] 20 spell/water
[SCHOOL TOTAL] 402 technique
[SCHOOL TOTAL] 20 technique/2hweapon-cripple
[SCHOOL TOTAL] 20 technique/2hweapon-offense
[SCHOOL TOTAL] 1 technique/archery-base
[SCHOOL TOTAL] 25 technique/archery-bow
[SCHOOL TOTAL] 25 technique/archery-sling
[SCHOOL TOTAL] 20 technique/archery-training
[SCHOOL TOTAL] 20 technique/archery-utility
[SCHOOL TOTAL] 20 technique/combat-techniques-active
[SCHOOL TOTAL] 20 technique/combat-techniques-passive
[SCHOOL TOTAL] 65 technique/combat-training
[SCHOOL TOTAL] 20 technique/dualweapon-attack
[SCHOOL TOTAL] 20 technique/dualweapon-training
[SCHOOL TOTAL] 20 technique/magical-combat
[SCHOOL TOTAL] 66 technique/other
[SCHOOL TOTAL] 20 technique/shield-defense
[SCHOOL TOTAL] 20 technique/shield-offense
[SCHOOL TOTAL] 45 undead
[SCHOOL TOTAL] 20 undead/ghoul
[SCHOOL TOTAL] 5 undead/other
[SCHOOL TOTAL] 20 undead/skeleton
[SCHOOL TOTAL] 246 wild-gift
[SCHOOL TOTAL] 20 wild-gift/call
[SCHOOL TOTAL] 20 wild-gift/cold-drake
[SCHOOL TOTAL] 20 wild-gift/fire-drake
[SCHOOL TOTAL] 66 wild-gift/other
[SCHOOL TOTAL] 20 wild-gift/sand-drake
[SCHOOL TOTAL] 20 wild-gift/slime
[SCHOOL TOTAL] 20 wild-gift/summon-augmentation
[SCHOOL TOTAL] 20 wild-gift/summon-distance
[SCHOOL TOTAL] 20 wild-gift/summon-melee
[SCHOOL TOTAL] 20 wild-gift/summon-utility
[MODULE LOADER] loading module Tales of Middle Earth: The Fourth Age [mod.load] :: nil nil
42 frames in 13.573 seconds = 3.09438 FPS
[LOG] Welcome to #00FF00#Tales of Middle Earth!
bind MOVE_UP function: 09F285F0
bind TACTICAL_DISPLAY function: 09F2F6F0
bind RUN_LEFT function: 09F82360
bind MOVE_DOWN function: 09F28628
bind RUN_RIGHT function: 09F82398
bind EXIT function: 09F2F760
bind RUN_UP function: 09F823D0
bind RUN_DOWN function: 09F82408
bind MOVE_LEFT_UP function: 09EEE710
bind MOVE_LEFT function: 09F28580
bind ACCEPT function: 09F2F728
bind MOVE_RIGHT_UP function: 09EEE748
bind RUN_LEFT_DOWN function: 09F82440
bind RUN_LEFT_UP function: 09F824B0
bind MOVE_RIGHT_DOWN function: 09F28698
bind MOVE_RIGHT function: 09F285B8
bind MOVE_LEFT_DOWN function: 09F28660
bind RUN_RIGHT_UP function: 09F28548
bind RUN_RIGHT_DOWN function: 09F82478
bind HOTKEY_5 function: 02269D50
bind RUN_LEFT function: 0A0A0238
bind HOTKEY_SECOND_2 function: 09FA2B48
bind HOTKEY_3 function: 07B06C78
bind HOTKEY_THIRD_8 function: 09F43E30
bind HOTKEY_PREV_PAGE function: 0A084CF0
bind MOVE_LEFT_DOWN function: 0A0BAFE8
bind TOGGLE_MINIMAP function: 0A0A38A8
bind REST function: 0A089798
bind HOTKEY_THIRD_9 function: 09F43ED8
bind WEAR_ITEM function: 0A09EEE0
bind HOTKEY_SECOND_10 function: 09F37BE8
bind HOTKEY_SECOND_4 function: 09EF4FC8
bind MOVE_DOWN function: 0A0BAF78
bind HOTKEY_THIRD_12 function: 0A084C48
bind PICKUP_FLOOR function: 0A089808
bind HOTKEY_2 function: 07B06BD0
bind HOTKEY_THIRD_10 function: 09F43F80
bind HOTKEY_8 function: 02269F48
bind RUN_DOWN function: 0A0A02E0
bind SHOW_CHARACTER_SHEET function: 0A0A3790
bind MOVE_LEFT function: 0A0BAED0
bind HOTKEY_SECOND_12 function: 09F37D38
bind USE_ITEM function: 0A09EF88
bind HOTKEY_7 function: 02269EA0
bind MOVE_RIGHT_UP function: 0A0BB020
bind HOTKEY_10 function: 07B23398
bind HOTKEY_9 function: 07B232F0
bind RUN_LEFT_DOWN function: 0A0A0350
bind MOVE_STAY function: 0A0BB090
bind HOTKEY_SECOND_7 function: 09F6E218
bind HOTKEY_THIRD_3 function: 09F7F378
bind HOTKEY_12 function: 09FA29F8
bind MOVE_UP function: 0A0BAF40
bind DROP_FLOOR function: 0A0898B0
bind HOTKEY_SECOND_9 function: 09F6E368
bind TAKEOFF_ITEM function: 0A09EF18
bind HOTKEY_SECOND_1 function: 09FA2AA0
bind RUN_UP function: 0A0A02A8
bind MOVE_LEFT_UP function: 0A0BAFB0
bind HOTKEY_SECOND_3 function: 09EF4F20
bind SHOW_QUESTS function: 0A0A3758
bind HOTKEY_4 function: 07B06D20
bind RUN_LEFT_UP function: 0A0A0318
bind SHOW_INVENTORY function: 0A089920
bind LOOK_AROUND function: 0A102AD0
bind HOTKEY_SECOND_8 function: 09F6E2C0
bind TACTICAL_DISPLAY function: 0A0A3918
bind HOTKEY_THIRD_4 function: 09F7F420
bind EXIT function: 0A0A38E0
bind QUIT_GAME function: 0A0A3800
bind CHANGE_LEVEL function: 0A089760
bind HOTKEY_THIRD_6 function: 07B2BE90
bind MOVE_RIGHT_DOWN function: 0A0BB058
bind LUA_CONSOLE function: 0A0A3838
bind SHOW_TIME function: 0A0A37C8
bind SAVE_GAME function: 0A0A3720
bind HOTKEY_THIRD_11 function: 0A084BA0
bind LEVELUP function: 0A09F0D8
bind USE_TALENTS function: 0A09F068
bind HOTKEY_1 function: 0A0CC970
bind HOTKEY_SECOND_5 function: 09EF5070
bind HOTKEY_THIRD_1 function: 09F7F228
bind HOTKEY_THIRD_7 function: 07B2BF38
bind SWITCH_GFX function: 0A0A3870
bind HOTKEY_THIRD_5 function: 07B2BDE8
bind QUICK_SWITCH_WEAPON function: 0A09EFF8
bind HOTKEY_NEXT_PAGE function: 0A084D98
bind HOTKEY_SECOND_11 function: 09F37C90
bind HOTKEY_SECOND_6 function: 09EF5118
bind HOTKEY_11 function: 07B23440
bind HOTKEY_6 function: 02269DF8
bind HOTKEY_THIRD_2 function: 09F7F2D0
bind MOVE_RIGHT function: 0A0BAF08
bind RUN_RIGHT function: 0A0A0270
bind RUN_RIGHT_UP function: 0A0A0388
bind RUN_RIGHT_DOWN function: 0A0A03C0
[DISPLAY MODE] 32x32 GFX
[MINIMAP MODE] nil
[MINIMAP MODE] small
[QUICK BIRTH] function: 07A8B878
[BIRTHER] selecting type base
[BIRTHER] selecting type difficulty
bind MOVE_DOWN function: 09E85D98
bind MOVE_UP function: 09EDCCB0
bind ACCEPT function: 07BADFB8
bind MOVE_UP function: 09F99F18
bind ACCEPT function: 0226A138
bind MOVE_DOWN function: 09F59DB0
12 ticks in 13.119 seconds = 0.914704 TPS
[BIRTHER] selecting type world
[BIRTHER] selecting type race
[BIRTHER] selecting type subrace
[BIRTHER] selecting type sex
[BIRTHER] selecting type class
[BIRTHER] selecting type subclass
96 frames in 10.081 seconds = 9.52286 FPS
92 ticks in 10.011 seconds = 9.18989 TPS
[BIRTH] Applying descriptor base
[BIRTH] Applying descriptor Insane
[BIRTH] Applying descriptor Arda
[BIRTH] Applying descriptor Human
[BIRTH] Applying descriptor Dúnadan
[BIRTH] Applying descriptor Female
[BIRTH] Applying descriptor Archer
[BIRTH] Applying descriptor Archer
cunning/dirty
technique/archery-bow
technique/archery-training
technique/archery-sling
technique/combat-techniques-passive
cunning/survival
technique/combat-techniques-active
technique/archery-utility
technique/combat-training
Loading entities file from file /data/zones/trollshaws/npcs.lua
Loading entities file from file /data/general/npcs/rodent.lua
Loading entities file from file /data/general/npcs/vermin.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/general/npcs/snake.lua
Loading entities file from file /data/general/npcs/plant.lua
Loading entities file from file /data/general/npcs/swarm.lua
Loading entities file from file /data/general/npcs/bear.lua
Loading entities file from file /data/zones/trollshaws/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/zones/trollshaws/objects.lua
Loading entities file from file /data/general/objects/objects.lua
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Loading entities file from file /data/general/objects/lites.lua
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Loading entities file from file /data/general/objects/swords.lua
Loading entities file from file /data/general/objects/2hswords.lua
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Loading entities file from file /data/general/objects/heavy-boots.lua
Loading entities file from file /data/general/objects/world-artifacts.lua
Loading entities file from file /data/general/objects/quest-artifacts.lua
Loading entities file from file /data/zones/trollshaws/traps.lua
Loading entities file from file /data/general/traps/natural_forest.lua
Initiated zone Trollshaws with base_level 1
C Map size 25:18 :: 450
****************** 1
Entity( giant white mouse) got 2500 (=10000 / 4) chance to generate. Level range( 1- 3), current 1
Entity( giant brown mouse) got 2500 (=10000 / 4) chance to generate. Level range( 1- 3), current 1
Entity( giant white rat) got 2000 (=10000 / 5) chance to generate. Level range( 1- 4), current 1
Entity( giant brown rat) got 2000 (=10000 / 5) chance to generate. Level range( 1- 4), current 1
Entity( giant rabbit) got 1667 (=10000 / 6) chance to generate. Level range( 1- 4), current 1
Entity( giant crystal rat) got 1667 (=10000 / 6) chance to generate. Level range( 1- 5), current 1
Entity( cute little bunny) got 50 (=10000 / 200) chance to generate. Level range( 1-15), current 1
Entity( giant grey mouse) got 1667 (=10000 / 6) chance to generate. Level range( 1- 3), current 1
Entity( giant grey rat) got 1429 (=10000 / 7) chance to generate. Level range( 1- 4), current 1
Entity( white worm mass) got 2500 (=10000 / 4) chance to generate. Level range( 1-15), current 1
Entity( green worm mass) got 667 (=3333 / 5) chance to generate. Level range( 2-15), current 1
Entity( wolf) got 2500 (=10000 / 4) chance to generate. Level range( 1---), current 1
Entity( great wolf) got 278 (=1666 / 6) chance to generate. Level range( 3---), current 1
Entity( dire wolf) got 159 (=1111 / 7) chance to generate. Level range( 4---), current 1
Entity( white wolf) got 159 (=1111 / 7) chance to generate. Level range( 4---), current 1
Entity( warg) got 96 (=666 / 7) chance to generate. Level range( 6---), current 1
Entity( fox) got 2000 (=10000 / 5) chance to generate. Level range( 1---), current 1
Entity( Rungof the Warg Titan) got 4 (=175 / 50) chance to generate. Level range(20---), current 1
Entity( forest troll) got 1667 (=10000 / 6) chance to generate. Level range( 1---), current 1
Entity( stone troll) got 239 (=1666 / 7) chance to generate. Level range( 3---), current 1
Entity( cave troll) got 80 (=555 / 7) chance to generate. Level range( 7---), current 1
Entity( mountain troll) got 44 (=303 / 7) chance to generate. Level range(12---), current 1
Entity( mountain troll thunderer) got 26 (=175 / 7) chance to generate. Level range(20---), current 1
Entity( large brown snake) got 3334 (=10000 / 3) chance to generate. Level range( 1---), current 1
Entity( large white snake) got 3334 (=10000 / 3) chance to generate. Level range( 1---), current 1
Entity( copperhead snake) got 1112 (=3333 / 3) chance to generate. Level range( 2---), current 1
Entity( rattlesnake) got 371 (=1111 / 3) chance to generate. Level range( 4---), current 1
Entity( king cobra) got 139 (=833 / 6) chance to generate. Level range( 5---), current 1
Entity( black mamba) got 30 (=238 / 8) chance to generate. Level range(15---), current 1
Entity( anaconda) got 20 (=175 / 9) chance to generate. Level range(20---), current 1
Entity( giant venus flytrap) got 93 (=555 / 6) chance to generate. Level range( 7---), current 1
Entity( huorn) got 44 (=303 / 7) chance to generate. Level range(12---), current 1
Entity( poison ivy) got 239 (=1666 / 7) chance to generate. Level range( 3-25), current 1
Entity( honey tree) got 53 (=370 / 7) chance to generate. Level range(10---), current 1
Entity( midge swarm) got 2500 (=10000 / 4) chance to generate. Level range( 1-25), current 1
Entity( bee swarm) got 834 (=3333 / 4) chance to generate. Level range( 2-25), current 1
Entity( hornet swarm) got 239 (=1666 / 7) chance to generate. Level range( 3-25), current 1
Entity( hummerhorn) got 32 (=222 / 7) chance to generate. Level range(16---), current 1
Entity( brown bear) got 120 (=833 / 7) chance to generate. Level range( 5---), current 1
Entity( black bear) got 96 (=666 / 7) chance to generate. Level range( 6---), current 1
Entity( cave bear) got 70 (=555 / 8) chance to generate. Level range( 7---), current 1
Entity( war bear) got 70 (=555 / 8) chance to generate. Level range( 7---), current 1
Entity( grizzly bear) got 42 (=370 / 9) chance to generate. Level range(10---), current 1
Entity( polar bear) got 28 (=303 / 11) chance to generate. Level range(12---), current 1
*DONE 38699
entity chance 1 : chance(2500): giant white mouse
entity chance 2 : chance(5000): giant brown mouse
entity chance 3 : chance(7000): giant white rat
entity chance 4 : chance(9000): giant brown rat
entity chance 5 : chance(10667): giant rabbit
entity chance 6 : chance(12334): giant crystal rat
entity chance 7 : chance(12384): cute little bunny
entity chance 8 : chance(14051): giant grey mouse
entity chance 9 : chance(15480): giant grey rat
entity chance 10 : chance(17980): white worm mass
entity chance 11 : chance(18647): green worm mass
entity chance 12 : chance(21147): wolf
entity chance 13 : chance(21425): great wolf
entity chance 14 : chance(21584): dire wolf
entity chance 15 : chance(21743): white wolf
entity chance 16 : chance(21839): warg
entity chance 17 : chance(23839): fox
entity chance 18 : chance(23843): Rungof the Warg Titan
entity chance 19 : chance(25510): forest troll
entity chance 20 : chance(25749): stone troll
entity chance 21 : chance(25829): cave troll
entity chance 22 : chance(25873): mountain troll
entity chance 23 : chance(25899): mountain troll thunderer
entity chance 24 : chance(29233): large brown snake
entity chance 25 : chance(32567): large white snake
entity chance 26 : chance(33679): copperhead snake
entity chance 27 : chance(34050): rattlesnake
entity chance 28 : chance(34189): king cobra
entity chance 29 : chance(34219): black mamba
entity chance 30 : chance(34239): anaconda
entity chance 31 : chance(34332): giant venus flytrap
entity chance 32 : chance(34376): huorn
entity chance 33 : chance(34615): poison ivy
entity chance 34 : chance(34668): honey tree
entity chance 35 : chance(37168): midge swarm
entity chance 36 : chance(38002): bee swarm
entity chance 37 : chance(38241): hornet swarm
entity chance 38 : chance(38273): hummerhorn
entity chance 39 : chance(38393): brown bear
entity chance 40 : chance(38489): black bear
entity chance 41 : chance(38559): cave bear
entity chance 42 : chance(38629): war bear
entity chance 43 : chance(38671): grizzly bear
entity chance 44 : chance(38699): polar bear
Stored entities list actor table: 0A490BF8
****************** 1
Entity( gold pieces) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( huge pile of gold pieces) got 8 (=114 / 15) chance to generate. Level range(30-50), current 1
Entity( diamond) got 5 (= 85 / 18) chance to generate. Level range(40-50), current 1
Entity( pearl) got 5 (= 85 / 18) chance to generate. Level range(40-50), current 1
Entity( moonstone) got 5 (= 85 / 18) chance to generate. Level range(40-50), current 1
Entity( fire opal) got 5 (= 85 / 18) chance to generate. Level range(40-50), current 1
Entity( bloodstone) got 5 (= 85 / 18) chance to generate. Level range(40-50), current 1
Entity( ruby) got 8 (=114 / 16) chance to generate. Level range(30-40), current 1
Entity( amber) got 8 (=114 / 16) chance to generate. Level range(30-40), current 1
Entity( turquoise) got 8 (=114 / 16) chance to generate. Level range(30-40), current 1
Entity( jade) got 8 (=114 / 16) chance to generate. Level range(30-40), current 1
Entity( sapphire) got 8 (=114 / 16) chance to generate. Level range(30-40), current 1
Entity( quartz) got 15 (=175 / 12) chance to generate. Level range(20-30), current 1
Entity( emerald) got 15 (=175 / 12) chance to generate. Level range(20-30), current 1
Entity( lapis lazuli) got 15 (=175 / 12) chance to generate. Level range(20-30), current 1
Entity( garnets) got 15 (=175 / 12) chance to generate. Level range(20-30), current 1
Entity( onyx) got 15 (=175 / 12) chance to generate. Level range(20-30), current 1
Entity( amethyst) got 38 (=370 / 10) chance to generate. Level range(10-20), current 1
Entity( opal) got 38 (=370 / 10) chance to generate. Level range(10-20), current 1
Entity( topaz) got 38 (=370 / 10) chance to generate. Level range(10-20), current 1
Entity( aquamarine) got 38 (=370 / 10) chance to generate. Level range(10-20), current 1
Entity( ametrine) got 1250 (=10000 / 8) chance to generate. Level range( 1-10), current 1
Entity( zircon) got 1250 (=10000 / 8) chance to generate. Level range( 1-10), current 1
Entity( spinel) got 1250 (=10000 / 8) chance to generate. Level range( 1-10), current 1
Entity( citrine) got 1250 (=10000 / 8) chance to generate. Level range( 1-10), current 1
Entity( agate) got 1250 (=10000 / 8) chance to generate. Level range( 1-10), current 1
Entity( brass lantern) got 1429 (=10000 / 7) chance to generate. Level range( 1-20), current 1
Generating specific ego list object//data/general/objects/egos/lite.lua:prefix
Loading entities file from file /data/general/objects/egos/lite.lua
Stored entities list object//data/general/objects/egos/lite.lua table: 0A3A8AC0
****************** 1
Entity( bright ) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
*DONE 2000
entity chance 1 : chance(2000): bright
Stored entities list object//data/general/objects/egos/lite.lua:prefix table: 0A3AC1A0
Stored entities list object/base//data/general/objects/egos/lite.lua:prefix table: 0A3A8AC0
Generating specific ego list object//data/general/objects/egos/lite.lua:suffix
****************** 1
Entity( of clear sight) got 75 (=370 / 5) chance to generate. Level range(10-50), current 1
*DONE 75
entity chance 1 : chance( 75): of clear sight
Stored entities list object//data/general/objects/egos/lite.lua:suffix table: 0A3ADA20
Stored entities list object/base//data/general/objects/egos/lite.lua:suffix table: 0A3A8AC0
Entity( dwarven lantern) got 59 (=175 / 3) chance to generate. Level range(20-35), current 1
Entity( faenorian lamp) got 33 (= 98 / 3) chance to generate. Level range(35-50), current 1
Entity( potion of lesser healing) got 3334 (=10000 / 3) chance to generate. Level range( 1-20), current 1
Generating specific ego list object//data/general/objects/egos/potions.lua:
Loading entities file from file /data/general/objects/egos/potions.lua
Stored entities list object//data/general/objects/egos/potions.lua table: 0A3752A0
****************** 1
Entity( acid-proof ) got 2500 (=10000 / 4) chance to generate. Level range( 1-50), current 1
Entity( giant ) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
*DONE 4500
entity chance 1 : chance(2500): acid-proof
entity chance 2 : chance(4500): giant
Stored entities list object//data/general/objects/egos/potions.lua: table: 0A3785E8
Stored entities list object/base//data/general/objects/egos/potions.lua: table: 0A3752A0
Generating specific ego list object//data/general/objects/egos/potions.lua:__resolver
****************** 1
*DONE 0
Stored entities list object//data/general/objects/egos/potions.lua:__resolver table: 0A3ADD68
Stored entities list object/base//data/general/objects/egos/potions.lua:__resolver table: 0A3752A0
Entity( potion of healing) got 60 (=238 / 4) chance to generate. Level range(15-35), current 1
Entity( potion of greater healing) got 23 (=114 / 5) chance to generate. Level range(30-50), current 1
Entity( potion of full healing) got 6 (= 75 / 14) chance to generate. Level range(45-50), current 1
Entity( potion of lesser mana) got 3334 (=10000 / 3) chance to generate. Level range( 1-20), current 1
Entity( potion of mana) got 60 (=238 / 4) chance to generate. Level range(15-35), current 1
Entity( potion of greater mana) got 23 (=114 / 5) chance to generate. Level range(30-50), current 1
Entity( potion of full mana) got 6 (= 75 / 14) chance to generate. Level range(45-50), current 1
Entity( potion of cure poison) got 1429 (=10000 / 7) chance to generate. Level range( 1-50), current 1
Entity( potion of cure disease) got 1429 (=10000 / 7) chance to generate. Level range( 1-50), current 1
Entity( potion of slime mold juice) got 2500 (=10000 / 4) chance to generate. Level range( 1- 2), current 1
Entity( potion of speed) got 24 (=238 / 10) chance to generate. Level range(15-40), current 1
Entity( potion of invisibility) got 24 (=238 / 10) chance to generate. Level range(15-40), current 1
Entity( potion of see invisible) got 139 (=833 / 6) chance to generate. Level range( 5-30), current 1
Entity( scroll of light) got 3334 (=10000 / 3) chance to generate. Level range( 1-40), current 1
Generating specific ego list object//data/general/objects/egos/scrolls.lua:
Loading entities file from file /data/general/objects/egos/scrolls.lua
Stored entities list object//data/general/objects/egos/scrolls.lua table: 0A37A6C0
****************** 1
Entity( fire-proof ) got 2500 (=10000 / 4) chance to generate. Level range( 1-50), current 1
Entity( long ) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
*DONE 4500
entity chance 1 : chance(2500): fire-proof
entity chance 2 : chance(4500): long
Stored entities list object//data/general/objects/egos/scrolls.lua: table: 0A37DA58
Stored entities list object/base//data/general/objects/egos/scrolls.lua: table: 0A37A6C0
Generating specific ego list object//data/general/objects/egos/scrolls.lua:__resolver
****************** 1
*DONE 0
Stored entities list object//data/general/objects/egos/scrolls.lua:__resolver table: 0A37E248
Stored entities list object/base//data/general/objects/egos/scrolls.lua:__resolver table: 0A37A6C0
Entity( scroll of identify) got 1667 (=10000 / 6) chance to generate. Level range( 1-50), current 1
Entity( scroll of phase door) got 2500 (=10000 / 4) chance to generate. Level range( 1-30), current 1
Entity( scroll of teleportation) got 47 (=370 / 8) chance to generate. Level range(10-40), current 1
Entity( scroll of magic mapping) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( scroll of enemies detection) got 60 (=238 / 4) chance to generate. Level range(15-35), current 1
Entity( scroll of shielding) got 42 (=370 / 9) chance to generate. Level range(10-50), current 1
Entity( copper ring) got 1667 (=10000 / 6) chance to generate. Level range( 1-10), current 1
Generating specific ego list object//data/general/objects/egos/rings.lua:
Loading entities file from file /data/general/objects/egos/rings.lua
Stored entities list object//data/general/objects/egos/rings.lua table: 0A37EE38
****************** 1
Entity( of see invisible) got 2500 (=10000 / 4) chance to generate. Level range( 1-20), current 1
Entity( of invisibility) got 29 (=114 / 4) chance to generate. Level range(30-40), current 1
Entity( of regeneration (#REGEN#)) got 38 (=370 / 10) chance to generate. Level range(10-20), current 1
Entity( of mana (#REGEN#)) got 47 (=370 / 8) chance to generate. Level range(10-20), current 1
Entity( of accuracy (#ATTACK#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-30), current 1
Entity( of defense (#ARMOR#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-30), current 1
Entity( of fire resistance (#RESIST#)) got 62 (=370 / 6) chance to generate. Level range(10-40), current 1
Entity( of cold resistance (#RESIST#)) got 62 (=370 / 6) chance to generate. Level range(10-40), current 1
Entity( of nature resistance (#RESIST#)) got 62 (=370 / 6) chance to generate. Level range(10-40), current 1
Entity( of lightning resistance (#RESIST#)) got 62 (=370 / 6) chance to generate. Level range(10-40), current 1
Entity( of acid resistance (#RESIST#)) got 62 (=370 / 6) chance to generate. Level range(10-40), current 1
Entity( of spell resistance) got 1667 (=10000 / 6) chance to generate. Level range( 1-30), current 1
Entity( of physical resistance) got 1667 (=10000 / 6) chance to generate. Level range( 1-30), current 1
Entity( of strength (#STATBONUS#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-50), current 1
Entity( of dexterity (#STATBONUS#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-50), current 1
Entity( of magic (#STATBONUS#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-50), current 1
Entity( of constitution (#STATBONUS#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-50), current 1
Entity( of massacre (#DAMBONUS#)) got 167 (=666 / 4) chance to generate. Level range( 6-50), current 1
Entity( of arcane power (#DAMBONUS#)) got 167 (=666 / 4) chance to generate. Level range( 6-50), current 1
Entity( of burning (#DAMBONUS#)) got 167 (=666 / 4) chance to generate. Level range( 6-50), current 1
Entity( of freezing (#DAMBONUS#)) got 167 (=666 / 4) chance to generate. Level range( 6-50), current 1
Entity( of nature's blessing (#DAMBONUS#)) got 167 (=666 / 4) chance to generate. Level range( 6-50), current 1
Entity( of blight (#DAMBONUS#)) got 167 (=666 / 4) chance to generate. Level range( 6-50), current 1
Entity( of shock (#DAMBONUS#)) got 167 (=666 / 4) chance to generate. Level range( 6-50), current 1
Entity( of corrosion (#DAMBONUS#)) got 167 (=666 / 4) chance to generate. Level range( 6-50), current 1
*DONE 17596
entity chance 1 : chance(2500): of see invisible
entity chance 2 : chance(2529): of invisibility
entity chance 3 : chance(2567): of regeneration (#REGEN#)
entity chance 4 : chance(2614): of mana (#REGEN#)
entity chance 5 : chance(4281): of accuracy (#ATTACK#)
entity chance 6 : chance(5948): of defense (#ARMOR#)
entity chance 7 : chance(6010): of fire resistance (#RESIST#)
entity chance 8 : chance(6072): of cold resistance (#RESIST#)
entity chance 9 : chance(6134): of nature resistance (#RESIST#)
entity chance 10 : chance(6196): of lightning resistance (#RESIST#)
entity chance 11 : chance(6258): of acid resistance (#RESIST#)
entity chance 12 : chance(7925): of spell resistance
entity chance 13 : chance(9592): of physical resistance
entity chance 14 : chance(11259): of strength (#STATBONUS#)
entity chance 15 : chance(12926): of dexterity (#STATBONUS#)
entity chance 16 : chance(14593): of magic (#STATBONUS#)
entity chance 17 : chance(16260): of constitution (#STATBONUS#)
entity chance 18 : chance(16427): of massacre (#DAMBONUS#)
entity chance 19 : chance(16594): of arcane power (#DAMBONUS#)
entity chance 20 : chance(16761): of burning (#DAMBONUS#)
entity chance 21 : chance(16928): of freezing (#DAMBONUS#)
entity chance 22 : chance(17095): of nature's blessing (#DAMBONUS#)
entity chance 23 : chance(17262): of blight (#DAMBONUS#)
entity chance 24 : chance(17429): of shock (#DAMBONUS#)
entity chance 25 : chance(17596): of corrosion (#DAMBONUS#)
Stored entities list object//data/general/objects/egos/rings.lua: table: 0A3BED40
Stored entities list object/base//data/general/objects/egos/rings.lua: table: 0A37EE38
Generating specific ego list object//data/general/objects/egos/rings.lua:__resolver
****************** 1
*DONE 0
Stored entities list object//data/general/objects/egos/rings.lua:__resolver table: 0A3C23F0
Stored entities list object/base//data/general/objects/egos/rings.lua:__resolver table: 0A37EE38
Entity( steel ring) got 62 (=370 / 6) chance to generate. Level range(10-20), current 1
Entity( gold ring) got 30 (=175 / 6) chance to generate. Level range(20-30), current 1
Entity( galvorn ring) got 20 (=114 / 6) chance to generate. Level range(30-40), current 1
Entity( mithril ring) got 15 (= 85 / 6) chance to generate. Level range(40-50), current 1
Entity( copper amulet) got 1250 (=10000 / 8) chance to generate. Level range( 1-10), current 1
Generating specific ego list object//data/general/objects/egos/amulets.lua:
Loading entities file from file /data/general/objects/egos/amulets.lua
Stored entities list object//data/general/objects/egos/amulets.lua table: 0A3C2D28
****************** 1
Entity( of cunning (#STATBONUS#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-50), current 1
Entity( of willpower (#STATBONUS#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-50), current 1
Entity( of mastery (#MASTERY#)) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 1
Entity( of greater telepathy) got 6 (= 85 / 15) chance to generate. Level range(40-50), current 1
Entity( of telepathic range) got 6 (= 85 / 15) chance to generate. Level range(40-50), current 1
Entity( of the fish) got 14 (=138 / 10) chance to generate. Level range(25-50), current 1
*DONE 6694
entity chance 1 : chance(1667): of cunning (#STATBONUS#)
entity chance 2 : chance(3334): of willpower (#STATBONUS#)
entity chance 3 : chance(6668): of mastery (#MASTERY#)
entity chance 4 : chance(6674): of greater telepathy
entity chance 5 : chance(6680): of telepathic range
entity chance 6 : chance(6694): of the fish
Stored entities list object//data/general/objects/egos/amulets.lua: table: 0A3CB3E8
Stored entities list object/base//data/general/objects/egos/amulets.lua: table: 0A3C2D28
Generating specific ego list object//data/general/objects/egos/amulets.lua:__resolver
****************** 1
*DONE 0
Stored entities list object//data/general/objects/egos/amulets.lua:__resolver table: 0A3CC410
Stored entities list object/base//data/general/objects/egos/amulets.lua:__resolver table: 0A3C2D28
Entity( steel amulet) got 47 (=370 / 8) chance to generate. Level range(10-20), current 1
Entity( gold amulet) got 22 (=175 / 8) chance to generate. Level range(20-30), current 1
Entity( galvorn amulet) got 15 (=114 / 8) chance to generate. Level range(30-40), current 1
Entity( mithril amulet) got 11 (= 85 / 8) chance to generate. Level range(40-50), current 1
Entity( elm staff) got 2500 (=10000 / 4) chance to generate. Level range( 1-10), current 1
Generating specific ego list object//data/general/objects/egos/staves.lua:prefix
Loading entities file from file /data/general/objects/egos/staves.lua
Stored entities list object//data/general/objects/egos/staves.lua table: 0A3CCD50
****************** 1
Entity( shimmering ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 1
Entity( magma ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 1
Entity( icy ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 1
Entity( acidic ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 1
Entity( crackling ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 1
Entity( naturalist ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 1
Entity( blighted ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 1
*DONE 23338
entity chance 1 : chance(3334): shimmering
entity chance 2 : chance(6668): magma
entity chance 3 : chance(10002): icy
entity chance 4 : chance(13336): acidic
entity chance 5 : chance(16670): crackling
entity chance 6 : chance(20004): naturalist
entity chance 7 : chance(23338): blighted
Stored entities list object//data/general/objects/egos/staves.lua:prefix table: 0A3DBEF8
Stored entities list object/base//data/general/objects/egos/staves.lua:prefix table: 0A3CCD50
Generating specific ego list object//data/general/objects/egos/staves.lua:suffix
****************** 1
Entity( of power) got 2500 (=10000 / 4) chance to generate. Level range( 1-50), current 1
Entity( of might) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 1
Entity( of wizardry) got 10 (=114 / 12) chance to generate. Level range(30-50), current 1
*DONE 5844
entity chance 1 : chance(2500): of power
entity chance 2 : chance(5834): of might
entity chance 3 : chance(5844): of wizardry
Stored entities list object//data/general/objects/egos/staves.lua:suffix table: 0A3DD0A8
Stored entities list object/base//data/general/objects/egos/staves.lua:suffix table: 0A3CCD50
Entity( ash staff) got 93 (=370 / 4) chance to generate. Level range(10-20), current 1
Entity( yew staff) got 44 (=175 / 4) chance to generate. Level range(20-30), current 1
Entity( elven-wood staff) got 29 (=114 / 4) chance to generate. Level range(30-40), current 1
Entity( dragonbone staff) got 22 (= 85 / 4) chance to generate. Level range(40-50), current 1
Entity( iron dagger) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 1
Generating specific ego list object//data/general/objects/egos/weapon.lua:prefix
Loading entities file from file /data/general/objects/egos/weapon.lua
Stored entities list object//data/general/objects/egos/weapon.lua table: 0A3A4E48
****************** 1
Entity( flaming ) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( icy ) got 48 (=238 / 5) chance to generate. Level range(15-50), current 1
Entity( acidic ) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( shocking ) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( poisonous ) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( slime-covered ) got 75 (=370 / 5) chance to generate. Level range(10-50), current 1
Entity( kinetic ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 1
Entity( elemental ) got 4 (= 98 / 25) chance to generate. Level range(35-50), current 1
*DONE 11461
entity chance 1 : chance(2000): flaming
entity chance 2 : chance(2048): icy
entity chance 3 : chance(4048): acidic
entity chance 4 : chance(6048): shocking
entity chance 5 : chance(8048): poisonous
entity chance 6 : chance(8123): slime-covered
entity chance 7 : chance(11457): kinetic
entity chance 8 : chance(11461): elemental
Stored entities list object//data/general/objects/egos/weapon.lua:prefix table: 0A3ED4A8
Stored entities list object/base//data/general/objects/egos/weapon.lua:prefix table: 0A3A4E48
Generating specific ego list object//data/general/objects/egos/weapon.lua:suffix
****************** 1
Entity( of accuracy) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 1
Entity( of massacre) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 1
*DONE 6668
entity chance 1 : chance(3334): of accuracy
entity chance 2 : chance(6668): of massacre
Stored entities list object//data/general/objects/egos/weapon.lua:suffix table: 0A3BF070
Stored entities list object/base//data/general/objects/egos/weapon.lua:suffix table: 0A3A4E48
Last edited by ushumgal on Wed Jun 30, 2010 12:25 am, edited 1 time in total.
-
- Higher
- Posts: 74
- Joined: Tue Apr 11, 2006 7:56 pm
- Location: Málaga, Spain and Madison, Wisconsin
Re: beta 5: very frequent crashes
Entity( steel dagger) got 75 (=370 / 5) chance to generate. Level range(10-20), current 1
Entity( dwarven-steel dagger) got 36 (=175 / 5) chance to generate. Level range(20-30), current 1
Entity( galvorn dagger) got 23 (=114 / 5) chance to generate. Level range(30-40), current 1
Entity( mithril dagger) got 18 (= 85 / 5) chance to generate. Level range(40-50), current 1
Entity( iron longsword) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 1
Entity( steel longsword) got 75 (=370 / 5) chance to generate. Level range(10-20), current 1
Entity( dwarven-steel longsword) got 36 (=175 / 5) chance to generate. Level range(20-30), current 1
Entity( galvorn longsword) got 23 (=114 / 5) chance to generate. Level range(30-40), current 1
Entity( mithril longsword) got 18 (= 85 / 5) chance to generate. Level range(40-50), current 1
Entity( iron greatsword) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 1
Entity( steel greatsword) got 75 (=370 / 5) chance to generate. Level range(10-20), current 1
Entity( dwarven-steel greatsword) got 36 (=175 / 5) chance to generate. Level range(20-30), current 1
Entity( galvorn greatsword) got 23 (=114 / 5) chance to generate. Level range(30-40), current 1
Entity( mithril greatsword) got 18 (= 85 / 5) chance to generate. Level range(40-50), current 1
Entity( iron mace) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 1
Entity( steel mace) got 75 (=370 / 5) chance to generate. Level range(10-20), current 1
Entity( dwarven-steel mace) got 36 (=175 / 5) chance to generate. Level range(20-30), current 1
Entity( galvorn mace) got 23 (=114 / 5) chance to generate. Level range(30-40), current 1
Entity( mithril mace) got 18 (= 85 / 5) chance to generate. Level range(40-50), current 1
Entity( iron greatmaul) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 1
Entity( steel greatmaul) got 75 (=370 / 5) chance to generate. Level range(10-20), current 1
Entity( dwarven-steel greatmaul) got 36 (=175 / 5) chance to generate. Level range(20-30), current 1
Entity( galvorn greatmaul) got 23 (=114 / 5) chance to generate. Level range(30-40), current 1
Entity( mithril greatmaul) got 18 (= 85 / 5) chance to generate. Level range(40-50), current 1
Entity( iron waraxe) got 3334 (=10000 / 3) chance to generate. Level range( 1-10), current 1
Entity( steel waraxe) got 124 (=370 / 3) chance to generate. Level range(10-20), current 1
Entity( dwarven-steel waraxe) got 59 (=175 / 3) chance to generate. Level range(20-30), current 1
Entity( galvorn waraxe) got 39 (=114 / 3) chance to generate. Level range(30-40), current 1
Entity( mithril waraxe) got 29 (= 85 / 3) chance to generate. Level range(40-50), current 1
Entity( iron battleaxe) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 1
Entity( steel battleaxe) got 75 (=370 / 5) chance to generate. Level range(10-20), current 1
Entity( dwarven-steel battleaxe) got 36 (=175 / 5) chance to generate. Level range(20-30), current 1
Entity( galvorn battleaxe) got 23 (=114 / 5) chance to generate. Level range(30-40), current 1
Entity( mithril battleaxe) got 18 (= 85 / 5) chance to generate. Level range(40-50), current 1
Entity( elm longbow) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 1
Entity( ash longbow) got 75 (=370 / 5) chance to generate. Level range(10-20), current 1
Entity( yew longbow) got 36 (=175 / 5) chance to generate. Level range(20-30), current 1
Entity( elven-wood longbow) got 23 (=114 / 5) chance to generate. Level range(30-40), current 1
Entity( dragonbone longbow) got 18 (= 85 / 5) chance to generate. Level range(40-50), current 1
Entity( elm arrow) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 1
Entity( ash arrow) got 75 (=370 / 5) chance to generate. Level range(10-20), current 1
Entity( yew arrow) got 36 (=175 / 5) chance to generate. Level range(20-30), current 1
Entity( elven-wood arrow) got 23 (=114 / 5) chance to generate. Level range(30-40), current 1
Entity( dragonbone arrow) got 18 (= 85 / 5) chance to generate. Level range(40-50), current 1
Entity( rough leather sling) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 1
Entity( cured leather sling) got 75 (=370 / 5) chance to generate. Level range(10-20), current 1
Entity( hardened leather sling) got 36 (=175 / 5) chance to generate. Level range(20-30), current 1
Entity( reinforced leather sling) got 23 (=114 / 5) chance to generate. Level range(30-40), current 1
Entity( drakeskin leather sling) got 18 (= 85 / 5) chance to generate. Level range(40-50), current 1
Entity( iron shot) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 1
Entity( steel shot) got 75 (=370 / 5) chance to generate. Level range(10-20), current 1
Entity( dwarven-steel shot) got 36 (=175 / 5) chance to generate. Level range(20-30), current 1
Entity( galvorn shot) got 23 (=114 / 5) chance to generate. Level range(30-40), current 1
Entity( mithril shot) got 18 (= 85 / 5) chance to generate. Level range(40-50), current 1
Entity( iron shield) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 1
Generating specific ego list object//data/general/objects/egos/shield.lua:prefix
Loading entities file from file /data/general/objects/egos/shield.lua
Stored entities list object//data/general/objects/egos/shield.lua table: 0A3F4018
****************** 1
Entity( flaming ) got 30 (=238 / 8) chance to generate. Level range(15-50), current 1
Entity( icy ) got 30 (=238 / 8) chance to generate. Level range(15-50), current 1
Entity( acidic ) got 30 (=238 / 8) chance to generate. Level range(15-50), current 1
Entity( shocking ) got 30 (=238 / 8) chance to generate. Level range(15-50), current 1
*DONE 120
entity chance 1 : chance( 30): flaming
entity chance 2 : chance( 60): icy
entity chance 3 : chance( 90): acidic
entity chance 4 : chance( 120): shocking
Stored entities list object//data/general/objects/egos/shield.lua:prefix table: 0A403048
Stored entities list object/base//data/general/objects/egos/shield.lua:prefix table: 0A3F4018
Generating specific ego list object//data/general/objects/egos/shield.lua:suffix
****************** 1
Entity( of fire resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( of cold resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( of acid resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( of lightning resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( of nature resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( of deflection) got 25 (=370 / 15) chance to generate. Level range(10-50), current 1
Entity( of resilience) got 12 (=175 / 15) chance to generate. Level range(20-50), current 1
*DONE 10037
entity chance 1 : chance(2000): of fire resistance
entity chance 2 : chance(4000): of cold resistance
entity chance 3 : chance(6000): of acid resistance
entity chance 4 : chance(8000): of lightning resistance
entity chance 5 : chance(10000): of nature resistance
entity chance 6 : chance(10025): of deflection
entity chance 7 : chance(10037): of resilience
Stored entities list object//data/general/objects/egos/shield.lua:suffix table: 0A403C28
Stored entities list object/base//data/general/objects/egos/shield.lua:suffix table: 0A3F4018
Entity( steel shield) got 75 (=370 / 5) chance to generate. Level range(10-20), current 1
Entity( dwarven-steel shield) got 36 (=175 / 5) chance to generate. Level range(20-30), current 1
Entity( galvorn shield) got 23 (=114 / 5) chance to generate. Level range(30-40), current 1
Entity( mithril shield) got 18 (= 85 / 5) chance to generate. Level range(40-50), current 1
Entity( linen robe) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 1
Generating specific ego list object//data/general/objects/egos/robe.lua:prefix
Loading entities file from file /data/general/objects/egos/robe.lua
Stored entities list object//data/general/objects/egos/robe.lua table: 0A4052F8
****************** 1
Entity( shimmering ) got 53 (=370 / 7) chance to generate. Level range(10-50), current 1
Entity( slimy ) got 53 (=370 / 7) chance to generate. Level range(10-50), current 1
*DONE 106
entity chance 1 : chance( 53): shimmering
entity chance 2 : chance( 106): slimy
Stored entities list object//data/general/objects/egos/robe.lua:prefix table: 0A4C4950
Stored entities list object/base//data/general/objects/egos/robe.lua:prefix table: 0A4052F8
Generating specific ego list object//data/general/objects/egos/robe.lua:suffix
****************** 1
Entity( of fire resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( of cold resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( of acid resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( of lightning resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( of nature resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( of power) got 12 (=175 / 15) chance to generate. Level range(20-50), current 1
*DONE 10012
entity chance 1 : chance(2000): of fire resistance
entity chance 2 : chance(4000): of cold resistance
entity chance 3 : chance(6000): of acid resistance
entity chance 4 : chance(8000): of lightning resistance
entity chance 5 : chance(10000): of nature resistance
entity chance 6 : chance(10012): of power
Stored entities list object//data/general/objects/egos/robe.lua:suffix table: 0A4C5190
Stored entities list object/base//data/general/objects/egos/robe.lua:suffix table: 0A4052F8
Entity( woollen robe) got 75 (=370 / 5) chance to generate. Level range(10-20), current 1
Entity( cashmere robe) got 36 (=175 / 5) chance to generate. Level range(20-30), current 1
Entity( silk robe) got 23 (=114 / 5) chance to generate. Level range(30-40), current 1
Entity( elven-silk robe) got 18 (= 85 / 5) chance to generate. Level range(40-50), current 1
Entity( rough leather armour) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 1
Generating specific ego list object//data/general/objects/egos/armor.lua:prefix
Loading entities file from file /data/general/objects/egos/armor.lua
Stored entities list object//data/general/objects/egos/armor.lua table: 0A3DE130
****************** 1
*DONE 0
Stored entities list object//data/general/objects/egos/armor.lua:prefix table: 0A4CF350
Stored entities list object/base//data/general/objects/egos/armor.lua:prefix table: 0A3DE130
Generating specific ego list object//data/general/objects/egos/armor.lua:suffix
****************** 1
Entity( of fire resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( of cold resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( of acid resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( of lightning resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( of nature resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( of stability) got 53 (=370 / 7) chance to generate. Level range(10-50), current 1
*DONE 10053
entity chance 1 : chance(2000): of fire resistance
entity chance 2 : chance(4000): of cold resistance
entity chance 3 : chance(6000): of acid resistance
entity chance 4 : chance(8000): of lightning resistance
entity chance 5 : chance(10000): of nature resistance
entity chance 6 : chance(10053): of stability
Stored entities list object//data/general/objects/egos/armor.lua:suffix table: 0A4CF7A8
Stored entities list object/base//data/general/objects/egos/armor.lua:suffix table: 0A3DE130
Entity( cured leather armour) got 75 (=370 / 5) chance to generate. Level range(10-20), current 1
Entity( hardened leather armour) got 36 (=175 / 5) chance to generate. Level range(20-30), current 1
Entity( reinforced leather armour) got 23 (=114 / 5) chance to generate. Level range(30-40), current 1
Entity( drakeskin leather armour) got 18 (= 85 / 5) chance to generate. Level range(40-50), current 1
Entity( iron mail armour) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 1
Entity( steel mail armour) got 75 (=370 / 5) chance to generate. Level range(10-20), current 1
Entity( dwarven-steel mail armour) got 36 (=175 / 5) chance to generate. Level range(20-30), current 1
Entity( galvorn mail armour) got 23 (=114 / 5) chance to generate. Level range(30-40), current 1
Entity( mithril mail armour) got 18 (= 85 / 5) chance to generate. Level range(40-50), current 1
Entity( iron plate armour) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 1
Entity( steel plate armour) got 75 (=370 / 5) chance to generate. Level range(10-20), current 1
Entity( dwarven-steel plate armour) got 36 (=175 / 5) chance to generate. Level range(20-30), current 1
Entity( galvorn plate armour) got 23 (=114 / 5) chance to generate. Level range(30-40), current 1
Entity( mithril plate armour) got 18 (= 85 / 5) chance to generate. Level range(40-50), current 1
Entity( rough leather cap) got 1667 (=10000 / 6) chance to generate. Level range( 1-20), current 1
Entity( hardened leather cap) got 30 (=175 / 6) chance to generate. Level range(20-40), current 1
Entity( drakeskin leather cap) got 15 (= 85 / 6) chance to generate. Level range(40-50), current 1
Entity( iron helm) got 1429 (=10000 / 7) chance to generate. Level range( 1-20), current 1
Entity( dwarven-steel helm) got 26 (=175 / 7) chance to generate. Level range(20-40), current 1
Entity( mithril helm) got 13 (= 85 / 7) chance to generate. Level range(40-50), current 1
Entity( pair of rough leather boots) got 1667 (=10000 / 6) chance to generate. Level range( 1-20), current 1
Entity(pair of hardened leather boots) got 30 (=175 / 6) chance to generate. Level range(20-40), current 1
Entity(pair of drakeskin leather boots) got 15 (= 85 / 6) chance to generate. Level range(40-50), current 1
Entity( pair of iron boots) got 1429 (=10000 / 7) chance to generate. Level range( 1-20), current 1
Entity( pair of dwarven-steel boots) got 26 (=175 / 7) chance to generate. Level range(20-40), current 1
Entity( pair of mithril boots) got 13 (= 85 / 7) chance to generate. Level range(40-50), current 1
Entity( Staff of Destruction) got 2 (=175 / 100) chance to generate. Level range(20-25), current 1
Entity( Ring of Ulmo) got 3 (=370 / 150) chance to generate. Level range(10-20), current 1
Entity( Elemental Fury) got 2 (=238 / 150) chance to generate. Level range(15-30), current 1
Entity( Phial of Galadriel) got 100 (=10000 / 100) chance to generate. Level range( 1-10), current 1
Entity( Arkenstone of Thrain) got 1 (=175 / 250) chance to generate. Level range(20-30), current 1
Entity(Ever-Refilling Potion of Healing) got 1 (= 98 / 150) chance to generate. Level range(35-40), current 1
Entity( Ever-Refilling Potion of Mana) got 1 (= 98 / 150) chance to generate. Level range(35-40), current 1
Entity( Blood of Life) got 29 (=10000 / 350) chance to generate. Level range( 1-50), current 1
*DONE 80303
entity chance 1 : chance(2000): gold pieces
entity chance 2 : chance(2008): huge pile of gold pieces
entity chance 3 : chance(2013): diamond
entity chance 4 : chance(2018): pearl
entity chance 5 : chance(2023): moonstone
entity chance 6 : chance(2028): fire opal
entity chance 7 : chance(2033): bloodstone
entity chance 8 : chance(2041): ruby
entity chance 9 : chance(2049): amber
entity chance 10 : chance(2057): turquoise
entity chance 11 : chance(2065): jade
entity chance 12 : chance(2073): sapphire
entity chance 13 : chance(2088): quartz
entity chance 14 : chance(2103): emerald
entity chance 15 : chance(2118): lapis lazuli
entity chance 16 : chance(2133): garnets
entity chance 17 : chance(2148): onyx
entity chance 18 : chance(2186): amethyst
entity chance 19 : chance(2224): opal
entity chance 20 : chance(2262): topaz
entity chance 21 : chance(2300): aquamarine
entity chance 22 : chance(3550): ametrine
entity chance 23 : chance(4800): zircon
entity chance 24 : chance(6050): spinel
entity chance 25 : chance(7300): citrine
entity chance 26 : chance(8550): agate
entity chance 27 : chance(9979): brass lantern
entity chance 28 : chance(10038): dwarven lantern
entity chance 29 : chance(10071): faenorian lamp
entity chance 30 : chance(13405): potion of lesser healing
entity chance 31 : chance(13465): potion of healing
entity chance 32 : chance(13488): potion of greater healing
entity chance 33 : chance(13494): potion of full healing
entity chance 34 : chance(16828): potion of lesser mana
entity chance 35 : chance(16888): potion of mana
entity chance 36 : chance(16911): potion of greater mana
entity chance 37 : chance(16917): potion of full mana
entity chance 38 : chance(18346): potion of cure poison
entity chance 39 : chance(19775): potion of cure disease
entity chance 40 : chance(22275): potion of slime mold juice
entity chance 41 : chance(22299): potion of speed
entity chance 42 : chance(22323): potion of invisibility
entity chance 43 : chance(22462): potion of see invisible
entity chance 44 : chance(25796): scroll of light
entity chance 45 : chance(27463): scroll of identify
entity chance 46 : chance(29963): scroll of phase door
entity chance 47 : chance(30010): scroll of teleportation
entity chance 48 : chance(32010): scroll of magic mapping
entity chance 49 : chance(32070): scroll of enemies detection
entity chance 50 : chance(32112): scroll of shielding
entity chance 51 : chance(33779): copper ring
entity chance 52 : chance(33841): steel ring
entity chance 53 : chance(33871): gold ring
entity chance 54 : chance(33891): galvorn ring
entity chance 55 : chance(33906): mithril ring
entity chance 56 : chance(35156): copper amulet
entity chance 57 : chance(35203): steel amulet
entity chance 58 : chance(35225): gold amulet
entity chance 59 : chance(35240): galvorn amulet
entity chance 60 : chance(35251): mithril amulet
entity chance 61 : chance(37751): elm staff
entity chance 62 : chance(37844): ash staff
entity chance 63 : chance(37888): yew staff
entity chance 64 : chance(37917): elven-wood staff
entity chance 65 : chance(37939): dragonbone staff
entity chance 66 : chance(39939): iron dagger
entity chance 67 : chance(40014): steel dagger
entity chance 68 : chance(40050): dwarven-steel dagger
entity chance 69 : chance(40073): galvorn dagger
entity chance 70 : chance(40091): mithril dagger
entity chance 71 : chance(42091): iron longsword
entity chance 72 : chance(42166): steel longsword
entity chance 73 : chance(42202): dwarven-steel longsword
entity chance 74 : chance(42225): galvorn longsword
entity chance 75 : chance(42243): mithril longsword
entity chance 76 : chance(44243): iron greatsword
entity chance 77 : chance(44318): steel greatsword
entity chance 78 : chance(44354): dwarven-steel greatsword
entity chance 79 : chance(44377): galvorn greatsword
entity chance 80 : chance(44395): mithril greatsword
entity chance 81 : chance(46395): iron mace
entity chance 82 : chance(46470): steel mace
entity chance 83 : chance(46506): dwarven-steel mace
entity chance 84 : chance(46529): galvorn mace
entity chance 85 : chance(46547): mithril mace
entity chance 86 : chance(48547): iron greatmaul
entity chance 87 : chance(48622): steel greatmaul
entity chance 88 : chance(48658): dwarven-steel greatmaul
entity chance 89 : chance(48681): galvorn greatmaul
entity chance 90 : chance(48699): mithril greatmaul
entity chance 91 : chance(52033): iron waraxe
entity chance 92 : chance(52157): steel waraxe
entity chance 93 : chance(52216): dwarven-steel waraxe
entity chance 94 : chance(52255): galvorn waraxe
entity chance 95 : chance(52284): mithril waraxe
entity chance 96 : chance(54284): iron battleaxe
entity chance 97 : chance(54359): steel battleaxe
entity chance 98 : chance(54395): dwarven-steel battleaxe
entity chance 99 : chance(54418): galvorn battleaxe
entity chance 100 : chance(54436): mithril battleaxe
entity chance 101 : chance(56436): elm longbow
entity chance 102 : chance(56511): ash longbow
entity chance 103 : chance(56547): yew longbow
entity chance 104 : chance(56570): elven-wood longbow
entity chance 105 : chance(56588): dragonbone longbow
entity chance 106 : chance(58588): elm arrow
entity chance 107 : chance(58663): ash arrow
entity chance 108 : chance(58699): yew arrow
entity chance 109 : chance(58722): elven-wood arrow
entity chance 110 : chance(58740): dragonbone arrow
entity chance 111 : chance(60740): rough leather sling
entity chance 112 : chance(60815): cured leather sling
entity chance 113 : chance(60851): hardened leather sling
entity chance 114 : chance(60874): reinforced leather sling
entity chance 115 : chance(60892): drakeskin leather sling
entity chance 116 : chance(62892): iron shot
entity chance 117 : chance(62967): steel shot
entity chance 118 : chance(63003): dwarven-steel shot
entity chance 119 : chance(63026): galvorn shot
entity chance 120 : chance(63044): mithril shot
entity chance 121 : chance(65044): iron shield
entity chance 122 : chance(65119): steel shield
entity chance 123 : chance(65155): dwarven-steel shield
entity chance 124 : chance(65178): galvorn shield
entity chance 125 : chance(65196): mithril shield
entity chance 126 : chance(67196): linen robe
entity chance 127 : chance(67271): woollen robe
entity chance 128 : chance(67307): cashmere robe
entity chance 129 : chance(67330): silk robe
entity chance 130 : chance(67348): elven-silk robe
entity chance 131 : chance(69348): rough leather armour
entity chance 132 : chance(69423): cured leather armour
entity chance 133 : chance(69459): hardened leather armour
entity chance 134 : chance(69482): reinforced leather armour
entity chance 135 : chance(69500): drakeskin leather armour
entity chance 136 : chance(71500): iron mail armour
entity chance 137 : chance(71575): steel mail armour
entity chance 138 : chance(71611): dwarven-steel mail armour
entity chance 139 : chance(71634): galvorn mail armour
entity chance 140 : chance(71652): mithril mail armour
entity chance 141 : chance(73652): iron plate armour
entity chance 142 : chance(73727): steel plate armour
entity chance 143 : chance(73763): dwarven-steel plate armour
entity chance 144 : chance(73786): galvorn plate armour
entity chance 145 : chance(73804): mithril plate armour
entity chance 146 : chance(75471): rough leather cap
entity chance 147 : chance(75501): hardened leather cap
entity chance 148 : chance(75516): drakeskin leather cap
entity chance 149 : chance(76945): iron helm
entity chance 150 : chance(76971): dwarven-steel helm
entity chance 151 : chance(76984): mithril helm
entity chance 152 : chance(78651): pair of rough leather boots
entity chance 153 : chance(78681): pair of hardened leather boots
entity chance 154 : chance(78696): pair of drakeskin leather boots
entity chance 155 : chance(80125): pair of iron boots
entity chance 156 : chance(80151): pair of dwarven-steel boots
entity chance 157 : chance(80164): pair of mithril boots
entity chance 158 : chance(80166): Staff of Destruction
entity chance 159 : chance(80169): Ring of Ulmo
entity chance 160 : chance(80171): Elemental Fury
entity chance 161 : chance(80271): Phial of Galadriel
entity chance 162 : chance(80272): Arkenstone of Thrain
entity chance 163 : chance(80273): Ever-Refilling Potion of Healing
entity chance 164 : chance(80274): Ever-Refilling Potion of Mana
entity chance 165 : chance(80303): Blood of Life
Stored entities list object table: 0A3A32F0
****************** 1
Entity( sliding rock) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 1
Entity( poison vine) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 1
*DONE 6668
entity chance 1 : chance(3334): sliding rock
entity chance 2 : chance(6668): poison vine
Stored entities list trap table: 07B11AC8
Loading tile terrain/grass.png
Loading tile terrain/grass_flower3.png
Loading tile terrain/tree.png
Filtering nil nil
Filtering nil nil
Filtering nil nil
Filtering scroll nil
Filtering scroll nil
Filtering scroll nil
Filtering scroll nil
Filtering scroll nil
Loading tile object/scroll-0x0.png
Filtering potion nil
Filtering potion nil
Picked ego object//data/general/objects/egos/potions.lua: :=> acid-proof
ego mod.class.Object acid-proof table: 0A377870
applying ego acid-proof to potion of slime mold juice :: acid-proof potion of slime mold juice
Loading tile object/potion-2x0.png
Filtering nil nil
Filtering potion nil
Filtering potion nil
Filtering potion nil
Filtering potion nil
Loading tile object/potion-0x0.png
[MOVE] actor moved without a starting position white worm mass 18 40
[MOVE] actor moved without a starting position large white snake 21 3
[MOVE] actor moved without a starting position giant white rat 43 1
[MOVE] actor moved without a starting position giant brown rat 28 47
[MOVE] actor moved without a starting position midge swarm 20 13
[MOVE] actor moved without a starting position midge swarm 20 8
[MOVE] actor moved without a starting position white worm mass 46 22
[MOVE] actor moved without a starting position white worm mass 19 40
[MOVE] actor moved without a starting position green worm mass 12 8
[MOVE] actor moved without a starting position giant white mouse 15 30
[MOVE] actor moved without a starting position fox 20 34
[MOVE] actor moved without a starting position wolf 18 18
[MOVE] actor moved without a starting position forest troll 21 48
[MOVE] actor moved without a starting position giant grey mouse 14 32
[MOVE] actor moved without a starting position wolf 48 14
[MOVE] actor moved without a starting position giant rabbit 12 33
[MOVE] actor moved without a starting position giant brown mouse 38 36
[MOVE] actor moved without a starting position giant crystal rat 41 20
[MOVE] actor moved without a starting position wolf 30 40
Drops resolver forest troll nil nil nil
Filtering nil nil
Zone made us an drop according to filter! 150 iron shot
Total encumbrance 4.5
[MOVE] actor moved without a starting position forest troll 25 34
[LEVEL GENERATION] checking entrance to exit A* 0 2 to 49 37
[PATH STRING] for FizzFive :=: return {open_door=true,can_pass={}}
[MOVE] actor moved without a starting position FizzFive 0 2
[MUSIC] playing Rainy Day.ogg userdata: 0A53A8D0 :: current ? nil
play music 7a3ee90 -1 0
[MINIMAP MODE] 2
[MINIMAP MODE] small
[PATH STRING] for giant white rat :=: return {can_pass={}}
[PATH STRING] for fox :=: return {can_pass={}}
[PATH STRING] for wolf :=: return {can_pass={}}
[PATH STRING] for giant brown rat :=: return {can_pass={}}
[PATH STRING] for wolf :=: return {can_pass={}}
[PATH STRING] for forest troll :=: return {open_door=true,can_pass={}}
[PATH STRING] for midge swarm :=: return {can_pass={}}
[PATH STRING] for forest troll :=: return {open_door=true,can_pass={}}
[PATH STRING] for FizzFive :=: return {open_door=true,can_pass={}}
[PATH STRING] for midge swarm :=: return {can_pass={}}
[PATH STRING] for giant grey mouse :=: return {can_pass={}}
[PATH STRING] for white worm mass :=: return {can_pass={}}
[PATH STRING] for wolf :=: return {can_pass={}}
[PATH STRING] for white worm mass :=: return {can_pass={}}
[PATH STRING] for giant rabbit :=: return {can_pass={}}
[PATH STRING] for white worm mass :=: return {can_pass={}}
[PATH STRING] for green worm mass :=: return {can_pass={}}
[PATH STRING] for giant brown mouse :=: return {can_pass={}}
[PATH STRING] for large white snake :=: return {can_pass={}}
[PATH STRING] for giant white mouse :=: return {can_pass={}}
[PATH STRING] for giant crystal rat :=: return {can_pass={}}
[PLAYER BIRTH] resolve...
Inventory resolver FizzFive potion potion
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Zone made us an inventory according to filter! potion
Total encumbrance 0.2
[Identify] potion of lesser healing true
Inventory resolver FizzFive potion potion
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Zone made us an inventory according to filter! potion of lesser healing
Total encumbrance 0.4
[Identify] potion of lesser healing true
Inventory resolver FizzFive potion potion
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Zone made us an inventory according to filter! potion of lesser healing
Total encumbrance 0.6
[Identify] potion of lesser healing true
Inventory resolver FizzFive potion potion
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Zone made us an inventory according to filter! potion
Total encumbrance 0.8
[Identify] potion of cure poison true
Inventory resolver FizzFive potion potion
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Zone made us an inventory according to filter! potion of cure poison
Total encumbrance 1
[Identify] potion of cure poison true
Equipment resolver for FizzFive
Equipment resolver FizzFive lite lite
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Zone made us an equipment according to filter! brass lantern
wear slot 8
addTmpVal lite 2 :=: 1 1
Total encumbrance 3
[Identify] brass lantern true
Equipment resolver for FizzFive
Equipment resolver FizzFive weapon longbow
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Zone made us an equipment according to filter! elm longbow
Autorequire stats
dex 11
wear slot 2
fight: elm longbow brass lantern :: nil MAINHAND
Total encumbrance 7
[Identify] elm longbow true
Equipment resolver FizzFive ammo arrow
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Zone made us an equipment according to filter! 147 elm arrow
Autorequire stats
dex 11
wear slot 16
fight: elm arrow elm longbow :: OFFHAND QUIVER
fight: elm arrow brass lantern :: nil QUIVER
Total encumbrance 11.41
[Identify] elm arrow true
[PLAYER BIRTH] resolved!
[QUEST] given to table: 0A0CA6E8 start-dunadan
[LOG] #LIGHT_GREEN#Accepted quest 'Of trolls and damp caves'! #WHITE#(Press CTRL+Q to see the quest log)
bind EXIT function: 0A58F740
Loading tile tactical_friend.png
28 frames in 14.21 seconds = 1.97044 FPS
18 ticks in 14.04 seconds = 1.28205 TPS
[LOG] Today is the 1st Yestarë of the 122th year of the Fourth Age of Middle-earth.
[LOG] The time is 00:01.
122 frames in 10.51 seconds = 11.608 FPS
31 ticks in 11.177 seconds = 2.77355 TPS
146 frames in 10.014 seconds = 14.5796 FPS
250 ticks in 10.572 seconds = 23.6474 TPS
SDL Activity 1
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45 frames in 10.036 seconds = 4.48386 FPS
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8 ticks in 11.011 seconds = 0.726546 TPS
Loading tile tactical_enemy.png
AI took for target 392 green worm mass :: 10 FizzFive 20 < 400
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 11.38
[ATTACK] to green worm mass :: 20.632404335552 5 1 :: 1.6608921464952
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 23
[PHYS CRIT %] 1.3
[ATTACK] after crit 23
[ATTACK] after mult 38.20051936939
[PROJECTOR] starting dam 38.20051936939
[PROJECTOR] after difficulty dam 38.20051936939
[PROJECTOR] res 0 1 on dam 38.20051936939
[PROJECTOR] final dam 38.20051936939
[LOG] FizzFive hits green worm mass for #aaaaaa#38.20 physical damage#LAST#.
[LOG] FizzFive killed green worm mass!
[PARTICLE] Loading from /data/gfx/particles/archery.lua
[SHOOT] speed 0.8 => 800
[SOUND] loading from /data/sound/actions/arrow.lua :=: /data/sound/actions/arrow.wav :>
[SOUND] :=> userdata: 0ADCFDA8
1000 200 true
SDL Activity 1
109 frames in 10.022 seconds = 10.8761 FPS
AI took for target 388 midge swarm :: 10 FizzFive 85 < 400
[LOG] #00ff00#Talent Steady Shot is ready to use.
82 ticks in 10.242 seconds = 8.00625 TPS
[ATTACK] attacking with inate combat
[ATTACK] to FizzFive :: 0.30198814187565 20 0 :: 1
checkHit 15 2.8
=> chance to hit 84.635297445064
[ATTACK] raw dam 0.30198814187565 versus 0 with APR 20
[ATTACK] after range 0
[PHYS CRIT %] 1
[ATTACK] after crit 0
[ATTACK] after mult 0
[PROJECTOR] starting dam 0
[PROJECTOR] after difficulty dam 0
[PROJECTOR] res 0 1 on dam 0
[PROJECTOR] final dam 0
[LOG] Midge swarm hits FizzFive for #aaaaaa#0.00 physical damage#LAST#.
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
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Total encumbrance 11.35
[ATTACK] to midge swarm :: 20.632404335552 5 1 :: 1.6608921464952
checkHit 12.5 13.5
=> chance to hit 45.860731484177
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 21
[PHYS CRIT %] 1.3
[ATTACK] after crit 21
[ATTACK] after mult 34.878735076399
[PROJECTOR] starting dam 34.878735076399
[PROJECTOR] after difficulty dam 34.878735076399
[PROJECTOR] res 0 1 on dam 34.878735076399
[PROJECTOR] final dam 34.878735076399
[LOG] FizzFive hits midge swarm for #aaaaaa#34.88 physical damage#LAST#.
[LOG] FizzFive killed midge swarm!
[SHOOT] speed 0.8 => 800
1000 200 true
AI took for target 389 midge swarm :: 10 FizzFive 41 < 400
[LOG] #00ff00#Talent Steady Shot is ready to use.
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 11.32
[ATTACK] to midge swarm :: 20.632404335552 5 1 :: 1.6608921464952
checkHit 12.5 13.5
=> chance to hit 45.860731484177
[LOG] FizzFive misses midge swarm.
[SHOOT] speed 0.8 => 800
1000 200 true
AI took for target 385 large white snake :: 10 FizzFive 106 < 400
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 11.29
[ATTACK] to midge swarm :: 20.632404335552 5 1 :: 1
checkHit 12.5 13.5
=> chance to hit 45.860731484177
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 24
[PHYS CRIT %] 1.3
[ATTACK] after crit 24
[ATTACK] after mult 24
[PROJECTOR] starting dam 24
[PROJECTOR] after difficulty dam 24
[PROJECTOR] res 0 1 on dam 24
[PROJECTOR] final dam 24
[LOG] FizzFive hits midge swarm for #aaaaaa#24.00 physical damage#LAST#.
[LOG] FizzFive killed midge swarm!
[SHOOT] speed 0.8 => 800
[LOG] #00ff00#Talent Steady Shot is ready to use.
AI took for target 395 wolf :: 10 FizzFive 37 < 400
115 frames in 10.018 seconds = 11.4793 FPS
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 11.26
[ATTACK] to wolf :: 20.632404335552 5 1 :: 1.6608921464952
checkHit 12.5 5.45
=> chance to hit 73.172438332852
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 27
[PHYS CRIT %] 1.3
[ATTACK] after crit 27
[ATTACK] after mult 44.844087955371
[PROJECTOR] starting dam 44.844087955371
[PROJECTOR] after difficulty dam 44.844087955371
[PROJECTOR] res 0 1 on dam 44.844087955371
[PROJECTOR] final dam 44.844087955371
[LOG] FizzFive hits wolf for #aaaaaa#44.84 physical damage#LAST#.
[LOG] FizzFive killed wolf!
[SHOOT] speed 0.8 => 800
1000 200 true
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 11.23
[ATTACK] to large white snake :: 20.632404335552 5 1 :: 1
checkHit 12.5 7.55
=> chance to hit 67.464119266045
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 21
[PHYS CRIT %] 1.3
[ATTACK] after crit 21
[ATTACK] after mult 21
[PROJECTOR] starting dam 21
[PROJECTOR] after difficulty dam 21
[PROJECTOR] res 0 1 on dam 21
[PROJECTOR] final dam 21
[LOG] FizzFive hits large white snake for #aaaaaa#21.00 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
[LOG] Steady Shot is still on cooldown for 1 turns.
103 ticks in 10.051 seconds = 10.2477 TPS
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 11.2
[ATTACK] to large white snake :: 20.632404335552 5 1 :: 1
checkHit 12.5 7.55
=> chance to hit 67.464119266045
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 22
[PHYS CRIT %] 1.3
[ATTACK] after crit 22
[ATTACK] after mult 22
[PROJECTOR] starting dam 22
[PROJECTOR] after difficulty dam 22
[PROJECTOR] res 0 1 on dam 22
[PROJECTOR] final dam 22
[LOG] FizzFive hits large white snake for #aaaaaa#22.00 physical damage#LAST#.
[LOG] FizzFive killed large white snake!
[SHOOT] speed 0.8 => 800
[LOG] #00ff00#Talent Steady Shot is ready to use.
119 frames in 10.021 seconds = 11.8751 FPS
338 ticks in 10.127 seconds = 33.3761 TPS
AI took for target 403 forest troll :: 10 FizzFive 41 < 400
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
127 frames in 10.289 seconds = 12.3433 FPS
Total encumbrance 11.17
[ATTACK] to forest troll :: 20.632404335552 5 4 :: 1.6608921464952
checkHit 12.5 -0.7
=> chance to hit 86.54879848909
[ATTACK] raw dam 20.632404335552 versus 4 with APR 5
[ATTACK] after range 26
[PHYS CRIT %] 1.3
[ATTACK] after crit 26
[ATTACK] after mult 43.183195808875
[PROJECTOR] starting dam 43.183195808875
[PROJECTOR] after difficulty dam 43.183195808875
[PROJECTOR] res 0 1 on dam 43.183195808875
[PROJECTOR] final dam 43.183195808875
[LOG] FizzFive hits forest troll for #aaaaaa#43.18 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
1000 200 true
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 11.14
[ATTACK] to forest troll :: 20.632404335552 5 4 :: 1
checkHit 12.5 -0.7
=> chance to hit 86.54879848909
[ATTACK] raw dam 20.632404335552 versus 4 with APR 5
[ATTACK] after range 20
[PHYS CRIT %] 1.3
[ATTACK] after crit 20
[ATTACK] after mult 20
[PROJECTOR] starting dam 20
[PROJECTOR] after difficulty dam 20
[PROJECTOR] res 0 1 on dam 20
[PROJECTOR] final dam 20
[LOG] FizzFive hits forest troll for #aaaaaa#20.00 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 11.11
[ATTACK] to forest troll :: 20.632404335552 5 4 :: 1
checkHit 12.5 -0.7
=> chance to hit 86.54879848909
[ATTACK] raw dam 20.632404335552 versus 4 with APR 5
[ATTACK] after range 20
[PHYS CRIT %] 1.3
[ATTACK] after crit 20
[ATTACK] after mult 20
[PROJECTOR] starting dam 20
[PROJECTOR] after difficulty dam 20
[PROJECTOR] res 0 1 on dam 20
[PROJECTOR] final dam 20
[LOG] FizzFive hits forest troll for #aaaaaa#20.00 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
[ATTACK] attacking with inate combat
[ATTACK] to FizzFive :: 13.739921500788 6 0 :: 1
checkHit 6 2.8
=> chance to hit 62.057393120585
[LOG] Forest troll misses FizzFive.
[LOG] #00ff00#Talent Steady Shot is ready to use.
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
238 ticks in 10.196 seconds = 23.3425 TPS
Total encumbrance 11.08
[ATTACK] to forest troll :: 20.632404335552 5 4 :: 1.6608921464952
checkHit 12.5 -0.7
=> chance to hit 86.54879848909
[ATTACK] raw dam 20.632404335552 versus 4 with APR 5
[ATTACK] after range 21
[PHYS CRIT %] 1.3
[ATTACK] after crit 21
[ATTACK] after mult 34.878735076399
[PROJECTOR] starting dam 34.878735076399
[PROJECTOR] after difficulty dam 34.878735076399
[PROJECTOR] res 0 1 on dam 34.878735076399
[PROJECTOR] final dam 34.878735076399
[LOG] FizzFive hits forest troll for #aaaaaa#34.88 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
1000 200 true
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 11.05
[ATTACK] to forest troll :: 20.632404335552 5 4 :: 1
checkHit 12.5 -0.7
=> chance to hit 86.54879848909
[ATTACK] raw dam 20.632404335552 versus 4 with APR 5
[ATTACK] after range 21
[PHYS CRIT %] 1.3
[ATTACK] after crit 21
[ATTACK] after mult 21
[PROJECTOR] starting dam 21
[PROJECTOR] after difficulty dam 21
[PROJECTOR] res 0 1 on dam 21
[PROJECTOR] final dam 21
[LOG] FizzFive hits forest troll for #aaaaaa#21.00 physical damage#LAST#.
[LOG] FizzFive killed forest troll!
[SHOOT] speed 0.8 => 800
[LOG] There is an item here: #B4B4B4#150 iron shot#LAST#
[LOG] #00ff00#Talent Steady Shot is ready to use.
Total encumbrance 15.55
[LOG] FizzFive picks up: #B4B4B4#150 iron shot#LAST#.
[LOG] Resting starts...
[LOG] Rested for 90 turns (stop reason: all resources and life at maximum).
115 frames in 10.028 seconds = 11.4679 FPS
1020 ticks in 10.089 seconds = 101.1 TPS
AI took for target 402 wolf :: 10 FizzFive 125 < 400
AI took for target 390 white worm mass :: 10 FizzFive 373 < 400
white worm mass 390 dumb ai talents can use Multiply 1
dumb ai uses 1
[LOG] White worm mass uses Multiply.
USING table: 07ADC8B0 Multiply
[MULTIPLY] 45 23 :: nil
[MULTIPLY] 3 uids 390 => 708 :: nil nil
[MOVE] actor moved without a starting position white worm mass 45 23
[LOG] There is an item here: #B4B4B4#iron shield#LAST#
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 15.52
[ATTACK] to wolf :: 20.632404335552 5 1 :: 1.6608921464952
checkHit 12.5 5.45
=> chance to hit 73.172438332852
[LOG] FizzFive misses wolf.
[SHOOT] speed 0.8 => 800
1000 200 true
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 15.49
[ATTACK] to wolf :: 20.632404335552 5 1 :: 1
checkHit 12.5 5.45
=> chance to hit 73.172438332852
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 22
[PHYS CRIT %] 1.3
[ATTACK] after crit 22
[ATTACK] after mult 22
[PROJECTOR] starting dam 22
[PROJECTOR] after difficulty dam 22
[PROJECTOR] res 0 1 on dam 22
[PROJECTOR] final dam 22
[LOG] FizzFive hits wolf for #aaaaaa#22.00 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 15.46
[ATTACK] to wolf :: 20.632404335552 5 1 :: 1
checkHit 12.5 5.45
=> chance to hit 73.172438332852
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 26
[PHYS CRIT %] 1.3
[ATTACK] after crit 26
[ATTACK] after mult 26
[PROJECTOR] starting dam 26
[PROJECTOR] after difficulty dam 26
[PROJECTOR] res 0 1 on dam 26
[PROJECTOR] final dam 26
[LOG] FizzFive hits wolf for #aaaaaa#26.00 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
[ATTACK] attacking with inate combat
[ATTACK] to FizzFive :: 3.062741699797 3 0 :: 1
checkHit 18 2.8
=> chance to hit 90.140054078154
[ATTACK] raw dam 3.062741699797 versus 0 with APR 3
[ATTACK] after range 3
[PHYS CRIT %] 1
[ATTACK] after crit 3
[ATTACK] after mult 3
[PROJECTOR] starting dam 3
[PROJECTOR] after difficulty dam 3.6
[PROJECTOR] res 0 1 on dam 3.6
[PROJECTOR] final dam 3.6
[LOG] Wolf hits FizzFive for #aaaaaa#3.60 physical damage#LAST#.
[LOG] #00ff00#Talent Steady Shot is ready to use.
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 15.43
[ATTACK] to wolf :: 20.632404335552 5 1 :: 1.6608921464952
checkHit 12.5 5.45
=> chance to hit 73.172438332852
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 22
[PHYS CRIT %] 1.3
[ATTACK] after crit 22
[ATTACK] after mult 36.539627222895
[PROJECTOR] starting dam 36.539627222895
[PROJECTOR] after difficulty dam 36.539627222895
[PROJECTOR] res 0 1 on dam 36.539627222895
[PROJECTOR] final dam 36.539627222895
[LOG] FizzFive hits wolf for #aaaaaa#36.54 physical damage#LAST#.
[LOG] FizzFive killed wolf!
[SHOOT] speed 0.8 => 800
1000 200 true
Total encumbrance 22.43
[LOG] FizzFive picks up: #B4B4B4#iron shield#LAST#.
111 frames in 10.021 seconds = 11.0767 FPS
[LOG] #00ff00#Talent Steady Shot is ready to use.
158 ticks in 10.05 seconds = 15.7214 TPS
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.4
[ATTACK] to white worm mass :: 20.632404335552 5 1 :: 1.6608921464952
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 25
[PHYS CRIT %] 1.3
[ATTACK] after crit 25
[ATTACK] after mult 41.52230366238
[PROJECTOR] starting dam 41.52230366238
[PROJECTOR] after difficulty dam 41.52230366238
[PROJECTOR] res 0 1 on dam 41.52230366238
[PROJECTOR] final dam 41.52230366238
[LOG] FizzFive hits white worm mass for #aaaaaa#41.52 physical damage#LAST#.
[LOG] FizzFive killed white worm mass!
[SHOOT] speed 0.8 => 800
Entity( dwarven-steel dagger) got 36 (=175 / 5) chance to generate. Level range(20-30), current 1
Entity( galvorn dagger) got 23 (=114 / 5) chance to generate. Level range(30-40), current 1
Entity( mithril dagger) got 18 (= 85 / 5) chance to generate. Level range(40-50), current 1
Entity( iron longsword) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 1
Entity( steel longsword) got 75 (=370 / 5) chance to generate. Level range(10-20), current 1
Entity( dwarven-steel longsword) got 36 (=175 / 5) chance to generate. Level range(20-30), current 1
Entity( galvorn longsword) got 23 (=114 / 5) chance to generate. Level range(30-40), current 1
Entity( mithril longsword) got 18 (= 85 / 5) chance to generate. Level range(40-50), current 1
Entity( iron greatsword) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 1
Entity( steel greatsword) got 75 (=370 / 5) chance to generate. Level range(10-20), current 1
Entity( dwarven-steel greatsword) got 36 (=175 / 5) chance to generate. Level range(20-30), current 1
Entity( galvorn greatsword) got 23 (=114 / 5) chance to generate. Level range(30-40), current 1
Entity( mithril greatsword) got 18 (= 85 / 5) chance to generate. Level range(40-50), current 1
Entity( iron mace) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 1
Entity( steel mace) got 75 (=370 / 5) chance to generate. Level range(10-20), current 1
Entity( dwarven-steel mace) got 36 (=175 / 5) chance to generate. Level range(20-30), current 1
Entity( galvorn mace) got 23 (=114 / 5) chance to generate. Level range(30-40), current 1
Entity( mithril mace) got 18 (= 85 / 5) chance to generate. Level range(40-50), current 1
Entity( iron greatmaul) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 1
Entity( steel greatmaul) got 75 (=370 / 5) chance to generate. Level range(10-20), current 1
Entity( dwarven-steel greatmaul) got 36 (=175 / 5) chance to generate. Level range(20-30), current 1
Entity( galvorn greatmaul) got 23 (=114 / 5) chance to generate. Level range(30-40), current 1
Entity( mithril greatmaul) got 18 (= 85 / 5) chance to generate. Level range(40-50), current 1
Entity( iron waraxe) got 3334 (=10000 / 3) chance to generate. Level range( 1-10), current 1
Entity( steel waraxe) got 124 (=370 / 3) chance to generate. Level range(10-20), current 1
Entity( dwarven-steel waraxe) got 59 (=175 / 3) chance to generate. Level range(20-30), current 1
Entity( galvorn waraxe) got 39 (=114 / 3) chance to generate. Level range(30-40), current 1
Entity( mithril waraxe) got 29 (= 85 / 3) chance to generate. Level range(40-50), current 1
Entity( iron battleaxe) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 1
Entity( steel battleaxe) got 75 (=370 / 5) chance to generate. Level range(10-20), current 1
Entity( dwarven-steel battleaxe) got 36 (=175 / 5) chance to generate. Level range(20-30), current 1
Entity( galvorn battleaxe) got 23 (=114 / 5) chance to generate. Level range(30-40), current 1
Entity( mithril battleaxe) got 18 (= 85 / 5) chance to generate. Level range(40-50), current 1
Entity( elm longbow) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 1
Entity( ash longbow) got 75 (=370 / 5) chance to generate. Level range(10-20), current 1
Entity( yew longbow) got 36 (=175 / 5) chance to generate. Level range(20-30), current 1
Entity( elven-wood longbow) got 23 (=114 / 5) chance to generate. Level range(30-40), current 1
Entity( dragonbone longbow) got 18 (= 85 / 5) chance to generate. Level range(40-50), current 1
Entity( elm arrow) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 1
Entity( ash arrow) got 75 (=370 / 5) chance to generate. Level range(10-20), current 1
Entity( yew arrow) got 36 (=175 / 5) chance to generate. Level range(20-30), current 1
Entity( elven-wood arrow) got 23 (=114 / 5) chance to generate. Level range(30-40), current 1
Entity( dragonbone arrow) got 18 (= 85 / 5) chance to generate. Level range(40-50), current 1
Entity( rough leather sling) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 1
Entity( cured leather sling) got 75 (=370 / 5) chance to generate. Level range(10-20), current 1
Entity( hardened leather sling) got 36 (=175 / 5) chance to generate. Level range(20-30), current 1
Entity( reinforced leather sling) got 23 (=114 / 5) chance to generate. Level range(30-40), current 1
Entity( drakeskin leather sling) got 18 (= 85 / 5) chance to generate. Level range(40-50), current 1
Entity( iron shot) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 1
Entity( steel shot) got 75 (=370 / 5) chance to generate. Level range(10-20), current 1
Entity( dwarven-steel shot) got 36 (=175 / 5) chance to generate. Level range(20-30), current 1
Entity( galvorn shot) got 23 (=114 / 5) chance to generate. Level range(30-40), current 1
Entity( mithril shot) got 18 (= 85 / 5) chance to generate. Level range(40-50), current 1
Entity( iron shield) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 1
Generating specific ego list object//data/general/objects/egos/shield.lua:prefix
Loading entities file from file /data/general/objects/egos/shield.lua
Stored entities list object//data/general/objects/egos/shield.lua table: 0A3F4018
****************** 1
Entity( flaming ) got 30 (=238 / 8) chance to generate. Level range(15-50), current 1
Entity( icy ) got 30 (=238 / 8) chance to generate. Level range(15-50), current 1
Entity( acidic ) got 30 (=238 / 8) chance to generate. Level range(15-50), current 1
Entity( shocking ) got 30 (=238 / 8) chance to generate. Level range(15-50), current 1
*DONE 120
entity chance 1 : chance( 30): flaming
entity chance 2 : chance( 60): icy
entity chance 3 : chance( 90): acidic
entity chance 4 : chance( 120): shocking
Stored entities list object//data/general/objects/egos/shield.lua:prefix table: 0A403048
Stored entities list object/base//data/general/objects/egos/shield.lua:prefix table: 0A3F4018
Generating specific ego list object//data/general/objects/egos/shield.lua:suffix
****************** 1
Entity( of fire resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( of cold resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( of acid resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( of lightning resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( of nature resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( of deflection) got 25 (=370 / 15) chance to generate. Level range(10-50), current 1
Entity( of resilience) got 12 (=175 / 15) chance to generate. Level range(20-50), current 1
*DONE 10037
entity chance 1 : chance(2000): of fire resistance
entity chance 2 : chance(4000): of cold resistance
entity chance 3 : chance(6000): of acid resistance
entity chance 4 : chance(8000): of lightning resistance
entity chance 5 : chance(10000): of nature resistance
entity chance 6 : chance(10025): of deflection
entity chance 7 : chance(10037): of resilience
Stored entities list object//data/general/objects/egos/shield.lua:suffix table: 0A403C28
Stored entities list object/base//data/general/objects/egos/shield.lua:suffix table: 0A3F4018
Entity( steel shield) got 75 (=370 / 5) chance to generate. Level range(10-20), current 1
Entity( dwarven-steel shield) got 36 (=175 / 5) chance to generate. Level range(20-30), current 1
Entity( galvorn shield) got 23 (=114 / 5) chance to generate. Level range(30-40), current 1
Entity( mithril shield) got 18 (= 85 / 5) chance to generate. Level range(40-50), current 1
Entity( linen robe) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 1
Generating specific ego list object//data/general/objects/egos/robe.lua:prefix
Loading entities file from file /data/general/objects/egos/robe.lua
Stored entities list object//data/general/objects/egos/robe.lua table: 0A4052F8
****************** 1
Entity( shimmering ) got 53 (=370 / 7) chance to generate. Level range(10-50), current 1
Entity( slimy ) got 53 (=370 / 7) chance to generate. Level range(10-50), current 1
*DONE 106
entity chance 1 : chance( 53): shimmering
entity chance 2 : chance( 106): slimy
Stored entities list object//data/general/objects/egos/robe.lua:prefix table: 0A4C4950
Stored entities list object/base//data/general/objects/egos/robe.lua:prefix table: 0A4052F8
Generating specific ego list object//data/general/objects/egos/robe.lua:suffix
****************** 1
Entity( of fire resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( of cold resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( of acid resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( of lightning resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( of nature resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( of power) got 12 (=175 / 15) chance to generate. Level range(20-50), current 1
*DONE 10012
entity chance 1 : chance(2000): of fire resistance
entity chance 2 : chance(4000): of cold resistance
entity chance 3 : chance(6000): of acid resistance
entity chance 4 : chance(8000): of lightning resistance
entity chance 5 : chance(10000): of nature resistance
entity chance 6 : chance(10012): of power
Stored entities list object//data/general/objects/egos/robe.lua:suffix table: 0A4C5190
Stored entities list object/base//data/general/objects/egos/robe.lua:suffix table: 0A4052F8
Entity( woollen robe) got 75 (=370 / 5) chance to generate. Level range(10-20), current 1
Entity( cashmere robe) got 36 (=175 / 5) chance to generate. Level range(20-30), current 1
Entity( silk robe) got 23 (=114 / 5) chance to generate. Level range(30-40), current 1
Entity( elven-silk robe) got 18 (= 85 / 5) chance to generate. Level range(40-50), current 1
Entity( rough leather armour) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 1
Generating specific ego list object//data/general/objects/egos/armor.lua:prefix
Loading entities file from file /data/general/objects/egos/armor.lua
Stored entities list object//data/general/objects/egos/armor.lua table: 0A3DE130
****************** 1
*DONE 0
Stored entities list object//data/general/objects/egos/armor.lua:prefix table: 0A4CF350
Stored entities list object/base//data/general/objects/egos/armor.lua:prefix table: 0A3DE130
Generating specific ego list object//data/general/objects/egos/armor.lua:suffix
****************** 1
Entity( of fire resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( of cold resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( of acid resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( of lightning resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( of nature resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 1
Entity( of stability) got 53 (=370 / 7) chance to generate. Level range(10-50), current 1
*DONE 10053
entity chance 1 : chance(2000): of fire resistance
entity chance 2 : chance(4000): of cold resistance
entity chance 3 : chance(6000): of acid resistance
entity chance 4 : chance(8000): of lightning resistance
entity chance 5 : chance(10000): of nature resistance
entity chance 6 : chance(10053): of stability
Stored entities list object//data/general/objects/egos/armor.lua:suffix table: 0A4CF7A8
Stored entities list object/base//data/general/objects/egos/armor.lua:suffix table: 0A3DE130
Entity( cured leather armour) got 75 (=370 / 5) chance to generate. Level range(10-20), current 1
Entity( hardened leather armour) got 36 (=175 / 5) chance to generate. Level range(20-30), current 1
Entity( reinforced leather armour) got 23 (=114 / 5) chance to generate. Level range(30-40), current 1
Entity( drakeskin leather armour) got 18 (= 85 / 5) chance to generate. Level range(40-50), current 1
Entity( iron mail armour) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 1
Entity( steel mail armour) got 75 (=370 / 5) chance to generate. Level range(10-20), current 1
Entity( dwarven-steel mail armour) got 36 (=175 / 5) chance to generate. Level range(20-30), current 1
Entity( galvorn mail armour) got 23 (=114 / 5) chance to generate. Level range(30-40), current 1
Entity( mithril mail armour) got 18 (= 85 / 5) chance to generate. Level range(40-50), current 1
Entity( iron plate armour) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 1
Entity( steel plate armour) got 75 (=370 / 5) chance to generate. Level range(10-20), current 1
Entity( dwarven-steel plate armour) got 36 (=175 / 5) chance to generate. Level range(20-30), current 1
Entity( galvorn plate armour) got 23 (=114 / 5) chance to generate. Level range(30-40), current 1
Entity( mithril plate armour) got 18 (= 85 / 5) chance to generate. Level range(40-50), current 1
Entity( rough leather cap) got 1667 (=10000 / 6) chance to generate. Level range( 1-20), current 1
Entity( hardened leather cap) got 30 (=175 / 6) chance to generate. Level range(20-40), current 1
Entity( drakeskin leather cap) got 15 (= 85 / 6) chance to generate. Level range(40-50), current 1
Entity( iron helm) got 1429 (=10000 / 7) chance to generate. Level range( 1-20), current 1
Entity( dwarven-steel helm) got 26 (=175 / 7) chance to generate. Level range(20-40), current 1
Entity( mithril helm) got 13 (= 85 / 7) chance to generate. Level range(40-50), current 1
Entity( pair of rough leather boots) got 1667 (=10000 / 6) chance to generate. Level range( 1-20), current 1
Entity(pair of hardened leather boots) got 30 (=175 / 6) chance to generate. Level range(20-40), current 1
Entity(pair of drakeskin leather boots) got 15 (= 85 / 6) chance to generate. Level range(40-50), current 1
Entity( pair of iron boots) got 1429 (=10000 / 7) chance to generate. Level range( 1-20), current 1
Entity( pair of dwarven-steel boots) got 26 (=175 / 7) chance to generate. Level range(20-40), current 1
Entity( pair of mithril boots) got 13 (= 85 / 7) chance to generate. Level range(40-50), current 1
Entity( Staff of Destruction) got 2 (=175 / 100) chance to generate. Level range(20-25), current 1
Entity( Ring of Ulmo) got 3 (=370 / 150) chance to generate. Level range(10-20), current 1
Entity( Elemental Fury) got 2 (=238 / 150) chance to generate. Level range(15-30), current 1
Entity( Phial of Galadriel) got 100 (=10000 / 100) chance to generate. Level range( 1-10), current 1
Entity( Arkenstone of Thrain) got 1 (=175 / 250) chance to generate. Level range(20-30), current 1
Entity(Ever-Refilling Potion of Healing) got 1 (= 98 / 150) chance to generate. Level range(35-40), current 1
Entity( Ever-Refilling Potion of Mana) got 1 (= 98 / 150) chance to generate. Level range(35-40), current 1
Entity( Blood of Life) got 29 (=10000 / 350) chance to generate. Level range( 1-50), current 1
*DONE 80303
entity chance 1 : chance(2000): gold pieces
entity chance 2 : chance(2008): huge pile of gold pieces
entity chance 3 : chance(2013): diamond
entity chance 4 : chance(2018): pearl
entity chance 5 : chance(2023): moonstone
entity chance 6 : chance(2028): fire opal
entity chance 7 : chance(2033): bloodstone
entity chance 8 : chance(2041): ruby
entity chance 9 : chance(2049): amber
entity chance 10 : chance(2057): turquoise
entity chance 11 : chance(2065): jade
entity chance 12 : chance(2073): sapphire
entity chance 13 : chance(2088): quartz
entity chance 14 : chance(2103): emerald
entity chance 15 : chance(2118): lapis lazuli
entity chance 16 : chance(2133): garnets
entity chance 17 : chance(2148): onyx
entity chance 18 : chance(2186): amethyst
entity chance 19 : chance(2224): opal
entity chance 20 : chance(2262): topaz
entity chance 21 : chance(2300): aquamarine
entity chance 22 : chance(3550): ametrine
entity chance 23 : chance(4800): zircon
entity chance 24 : chance(6050): spinel
entity chance 25 : chance(7300): citrine
entity chance 26 : chance(8550): agate
entity chance 27 : chance(9979): brass lantern
entity chance 28 : chance(10038): dwarven lantern
entity chance 29 : chance(10071): faenorian lamp
entity chance 30 : chance(13405): potion of lesser healing
entity chance 31 : chance(13465): potion of healing
entity chance 32 : chance(13488): potion of greater healing
entity chance 33 : chance(13494): potion of full healing
entity chance 34 : chance(16828): potion of lesser mana
entity chance 35 : chance(16888): potion of mana
entity chance 36 : chance(16911): potion of greater mana
entity chance 37 : chance(16917): potion of full mana
entity chance 38 : chance(18346): potion of cure poison
entity chance 39 : chance(19775): potion of cure disease
entity chance 40 : chance(22275): potion of slime mold juice
entity chance 41 : chance(22299): potion of speed
entity chance 42 : chance(22323): potion of invisibility
entity chance 43 : chance(22462): potion of see invisible
entity chance 44 : chance(25796): scroll of light
entity chance 45 : chance(27463): scroll of identify
entity chance 46 : chance(29963): scroll of phase door
entity chance 47 : chance(30010): scroll of teleportation
entity chance 48 : chance(32010): scroll of magic mapping
entity chance 49 : chance(32070): scroll of enemies detection
entity chance 50 : chance(32112): scroll of shielding
entity chance 51 : chance(33779): copper ring
entity chance 52 : chance(33841): steel ring
entity chance 53 : chance(33871): gold ring
entity chance 54 : chance(33891): galvorn ring
entity chance 55 : chance(33906): mithril ring
entity chance 56 : chance(35156): copper amulet
entity chance 57 : chance(35203): steel amulet
entity chance 58 : chance(35225): gold amulet
entity chance 59 : chance(35240): galvorn amulet
entity chance 60 : chance(35251): mithril amulet
entity chance 61 : chance(37751): elm staff
entity chance 62 : chance(37844): ash staff
entity chance 63 : chance(37888): yew staff
entity chance 64 : chance(37917): elven-wood staff
entity chance 65 : chance(37939): dragonbone staff
entity chance 66 : chance(39939): iron dagger
entity chance 67 : chance(40014): steel dagger
entity chance 68 : chance(40050): dwarven-steel dagger
entity chance 69 : chance(40073): galvorn dagger
entity chance 70 : chance(40091): mithril dagger
entity chance 71 : chance(42091): iron longsword
entity chance 72 : chance(42166): steel longsword
entity chance 73 : chance(42202): dwarven-steel longsword
entity chance 74 : chance(42225): galvorn longsword
entity chance 75 : chance(42243): mithril longsword
entity chance 76 : chance(44243): iron greatsword
entity chance 77 : chance(44318): steel greatsword
entity chance 78 : chance(44354): dwarven-steel greatsword
entity chance 79 : chance(44377): galvorn greatsword
entity chance 80 : chance(44395): mithril greatsword
entity chance 81 : chance(46395): iron mace
entity chance 82 : chance(46470): steel mace
entity chance 83 : chance(46506): dwarven-steel mace
entity chance 84 : chance(46529): galvorn mace
entity chance 85 : chance(46547): mithril mace
entity chance 86 : chance(48547): iron greatmaul
entity chance 87 : chance(48622): steel greatmaul
entity chance 88 : chance(48658): dwarven-steel greatmaul
entity chance 89 : chance(48681): galvorn greatmaul
entity chance 90 : chance(48699): mithril greatmaul
entity chance 91 : chance(52033): iron waraxe
entity chance 92 : chance(52157): steel waraxe
entity chance 93 : chance(52216): dwarven-steel waraxe
entity chance 94 : chance(52255): galvorn waraxe
entity chance 95 : chance(52284): mithril waraxe
entity chance 96 : chance(54284): iron battleaxe
entity chance 97 : chance(54359): steel battleaxe
entity chance 98 : chance(54395): dwarven-steel battleaxe
entity chance 99 : chance(54418): galvorn battleaxe
entity chance 100 : chance(54436): mithril battleaxe
entity chance 101 : chance(56436): elm longbow
entity chance 102 : chance(56511): ash longbow
entity chance 103 : chance(56547): yew longbow
entity chance 104 : chance(56570): elven-wood longbow
entity chance 105 : chance(56588): dragonbone longbow
entity chance 106 : chance(58588): elm arrow
entity chance 107 : chance(58663): ash arrow
entity chance 108 : chance(58699): yew arrow
entity chance 109 : chance(58722): elven-wood arrow
entity chance 110 : chance(58740): dragonbone arrow
entity chance 111 : chance(60740): rough leather sling
entity chance 112 : chance(60815): cured leather sling
entity chance 113 : chance(60851): hardened leather sling
entity chance 114 : chance(60874): reinforced leather sling
entity chance 115 : chance(60892): drakeskin leather sling
entity chance 116 : chance(62892): iron shot
entity chance 117 : chance(62967): steel shot
entity chance 118 : chance(63003): dwarven-steel shot
entity chance 119 : chance(63026): galvorn shot
entity chance 120 : chance(63044): mithril shot
entity chance 121 : chance(65044): iron shield
entity chance 122 : chance(65119): steel shield
entity chance 123 : chance(65155): dwarven-steel shield
entity chance 124 : chance(65178): galvorn shield
entity chance 125 : chance(65196): mithril shield
entity chance 126 : chance(67196): linen robe
entity chance 127 : chance(67271): woollen robe
entity chance 128 : chance(67307): cashmere robe
entity chance 129 : chance(67330): silk robe
entity chance 130 : chance(67348): elven-silk robe
entity chance 131 : chance(69348): rough leather armour
entity chance 132 : chance(69423): cured leather armour
entity chance 133 : chance(69459): hardened leather armour
entity chance 134 : chance(69482): reinforced leather armour
entity chance 135 : chance(69500): drakeskin leather armour
entity chance 136 : chance(71500): iron mail armour
entity chance 137 : chance(71575): steel mail armour
entity chance 138 : chance(71611): dwarven-steel mail armour
entity chance 139 : chance(71634): galvorn mail armour
entity chance 140 : chance(71652): mithril mail armour
entity chance 141 : chance(73652): iron plate armour
entity chance 142 : chance(73727): steel plate armour
entity chance 143 : chance(73763): dwarven-steel plate armour
entity chance 144 : chance(73786): galvorn plate armour
entity chance 145 : chance(73804): mithril plate armour
entity chance 146 : chance(75471): rough leather cap
entity chance 147 : chance(75501): hardened leather cap
entity chance 148 : chance(75516): drakeskin leather cap
entity chance 149 : chance(76945): iron helm
entity chance 150 : chance(76971): dwarven-steel helm
entity chance 151 : chance(76984): mithril helm
entity chance 152 : chance(78651): pair of rough leather boots
entity chance 153 : chance(78681): pair of hardened leather boots
entity chance 154 : chance(78696): pair of drakeskin leather boots
entity chance 155 : chance(80125): pair of iron boots
entity chance 156 : chance(80151): pair of dwarven-steel boots
entity chance 157 : chance(80164): pair of mithril boots
entity chance 158 : chance(80166): Staff of Destruction
entity chance 159 : chance(80169): Ring of Ulmo
entity chance 160 : chance(80171): Elemental Fury
entity chance 161 : chance(80271): Phial of Galadriel
entity chance 162 : chance(80272): Arkenstone of Thrain
entity chance 163 : chance(80273): Ever-Refilling Potion of Healing
entity chance 164 : chance(80274): Ever-Refilling Potion of Mana
entity chance 165 : chance(80303): Blood of Life
Stored entities list object table: 0A3A32F0
****************** 1
Entity( sliding rock) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 1
Entity( poison vine) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 1
*DONE 6668
entity chance 1 : chance(3334): sliding rock
entity chance 2 : chance(6668): poison vine
Stored entities list trap table: 07B11AC8
Loading tile terrain/grass.png
Loading tile terrain/grass_flower3.png
Loading tile terrain/tree.png
Filtering nil nil
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Filtering scroll nil
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Loading tile object/scroll-0x0.png
Filtering potion nil
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Picked ego object//data/general/objects/egos/potions.lua: :=> acid-proof
ego mod.class.Object acid-proof table: 0A377870
applying ego acid-proof to potion of slime mold juice :: acid-proof potion of slime mold juice
Loading tile object/potion-2x0.png
Filtering nil nil
Filtering potion nil
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Loading tile object/potion-0x0.png
[MOVE] actor moved without a starting position white worm mass 18 40
[MOVE] actor moved without a starting position large white snake 21 3
[MOVE] actor moved without a starting position giant white rat 43 1
[MOVE] actor moved without a starting position giant brown rat 28 47
[MOVE] actor moved without a starting position midge swarm 20 13
[MOVE] actor moved without a starting position midge swarm 20 8
[MOVE] actor moved without a starting position white worm mass 46 22
[MOVE] actor moved without a starting position white worm mass 19 40
[MOVE] actor moved without a starting position green worm mass 12 8
[MOVE] actor moved without a starting position giant white mouse 15 30
[MOVE] actor moved without a starting position fox 20 34
[MOVE] actor moved without a starting position wolf 18 18
[MOVE] actor moved without a starting position forest troll 21 48
[MOVE] actor moved without a starting position giant grey mouse 14 32
[MOVE] actor moved without a starting position wolf 48 14
[MOVE] actor moved without a starting position giant rabbit 12 33
[MOVE] actor moved without a starting position giant brown mouse 38 36
[MOVE] actor moved without a starting position giant crystal rat 41 20
[MOVE] actor moved without a starting position wolf 30 40
Drops resolver forest troll nil nil nil
Filtering nil nil
Zone made us an drop according to filter! 150 iron shot
Total encumbrance 4.5
[MOVE] actor moved without a starting position forest troll 25 34
[LEVEL GENERATION] checking entrance to exit A* 0 2 to 49 37
[PATH STRING] for FizzFive :=: return {open_door=true,can_pass={}}
[MOVE] actor moved without a starting position FizzFive 0 2
[MUSIC] playing Rainy Day.ogg userdata: 0A53A8D0 :: current ? nil
play music 7a3ee90 -1 0
[MINIMAP MODE] 2
[MINIMAP MODE] small
[PATH STRING] for giant white rat :=: return {can_pass={}}
[PATH STRING] for fox :=: return {can_pass={}}
[PATH STRING] for wolf :=: return {can_pass={}}
[PATH STRING] for giant brown rat :=: return {can_pass={}}
[PATH STRING] for wolf :=: return {can_pass={}}
[PATH STRING] for forest troll :=: return {open_door=true,can_pass={}}
[PATH STRING] for midge swarm :=: return {can_pass={}}
[PATH STRING] for forest troll :=: return {open_door=true,can_pass={}}
[PATH STRING] for FizzFive :=: return {open_door=true,can_pass={}}
[PATH STRING] for midge swarm :=: return {can_pass={}}
[PATH STRING] for giant grey mouse :=: return {can_pass={}}
[PATH STRING] for white worm mass :=: return {can_pass={}}
[PATH STRING] for wolf :=: return {can_pass={}}
[PATH STRING] for white worm mass :=: return {can_pass={}}
[PATH STRING] for giant rabbit :=: return {can_pass={}}
[PATH STRING] for white worm mass :=: return {can_pass={}}
[PATH STRING] for green worm mass :=: return {can_pass={}}
[PATH STRING] for giant brown mouse :=: return {can_pass={}}
[PATH STRING] for large white snake :=: return {can_pass={}}
[PATH STRING] for giant white mouse :=: return {can_pass={}}
[PATH STRING] for giant crystal rat :=: return {can_pass={}}
[PLAYER BIRTH] resolve...
Inventory resolver FizzFive potion potion
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[Identify] potion of lesser healing true
Inventory resolver FizzFive potion potion
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Zone made us an inventory according to filter! potion of lesser healing
Total encumbrance 0.4
[Identify] potion of lesser healing true
Inventory resolver FizzFive potion potion
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Zone made us an inventory according to filter! potion of lesser healing
Total encumbrance 0.6
[Identify] potion of lesser healing true
Inventory resolver FizzFive potion potion
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Zone made us an inventory according to filter! potion
Total encumbrance 0.8
[Identify] potion of cure poison true
Inventory resolver FizzFive potion potion
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Zone made us an inventory according to filter! potion of cure poison
Total encumbrance 1
[Identify] potion of cure poison true
Equipment resolver for FizzFive
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Zone made us an equipment according to filter! brass lantern
wear slot 8
addTmpVal lite 2 :=: 1 1
Total encumbrance 3
[Identify] brass lantern true
Equipment resolver for FizzFive
Equipment resolver FizzFive weapon longbow
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Zone made us an equipment according to filter! elm longbow
Autorequire stats
dex 11
wear slot 2
fight: elm longbow brass lantern :: nil MAINHAND
Total encumbrance 7
[Identify] elm longbow true
Equipment resolver FizzFive ammo arrow
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Filtering ammo arrow
Zone made us an equipment according to filter! 147 elm arrow
Autorequire stats
dex 11
wear slot 16
fight: elm arrow elm longbow :: OFFHAND QUIVER
fight: elm arrow brass lantern :: nil QUIVER
Total encumbrance 11.41
[Identify] elm arrow true
[PLAYER BIRTH] resolved!
[QUEST] given to table: 0A0CA6E8 start-dunadan
[LOG] #LIGHT_GREEN#Accepted quest 'Of trolls and damp caves'! #WHITE#(Press CTRL+Q to see the quest log)
bind EXIT function: 0A58F740
Loading tile tactical_friend.png
28 frames in 14.21 seconds = 1.97044 FPS
18 ticks in 14.04 seconds = 1.28205 TPS
[LOG] Today is the 1st Yestarë of the 122th year of the Fourth Age of Middle-earth.
[LOG] The time is 00:01.
122 frames in 10.51 seconds = 11.608 FPS
31 ticks in 11.177 seconds = 2.77355 TPS
146 frames in 10.014 seconds = 14.5796 FPS
250 ticks in 10.572 seconds = 23.6474 TPS
SDL Activity 1
SDL Activity 0
SDL Activity 0
SDL Activity 0
SDL Activity 0
SDL Activity 0
SDL Activity 1
SDL Activity 1
SDL Activity 1
45 frames in 10.036 seconds = 4.48386 FPS
SDL Activity 0
SDL Activity 1
SDL Activity 1
8 ticks in 11.011 seconds = 0.726546 TPS
Loading tile tactical_enemy.png
AI took for target 392 green worm mass :: 10 FizzFive 20 < 400
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 11.38
[ATTACK] to green worm mass :: 20.632404335552 5 1 :: 1.6608921464952
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 23
[PHYS CRIT %] 1.3
[ATTACK] after crit 23
[ATTACK] after mult 38.20051936939
[PROJECTOR] starting dam 38.20051936939
[PROJECTOR] after difficulty dam 38.20051936939
[PROJECTOR] res 0 1 on dam 38.20051936939
[PROJECTOR] final dam 38.20051936939
[LOG] FizzFive hits green worm mass for #aaaaaa#38.20 physical damage#LAST#.
[LOG] FizzFive killed green worm mass!
[PARTICLE] Loading from /data/gfx/particles/archery.lua
[SHOOT] speed 0.8 => 800
[SOUND] loading from /data/sound/actions/arrow.lua :=: /data/sound/actions/arrow.wav :>
[SOUND] :=> userdata: 0ADCFDA8
1000 200 true
SDL Activity 1
109 frames in 10.022 seconds = 10.8761 FPS
AI took for target 388 midge swarm :: 10 FizzFive 85 < 400
[LOG] #00ff00#Talent Steady Shot is ready to use.
82 ticks in 10.242 seconds = 8.00625 TPS
[ATTACK] attacking with inate combat
[ATTACK] to FizzFive :: 0.30198814187565 20 0 :: 1
checkHit 15 2.8
=> chance to hit 84.635297445064
[ATTACK] raw dam 0.30198814187565 versus 0 with APR 20
[ATTACK] after range 0
[PHYS CRIT %] 1
[ATTACK] after crit 0
[ATTACK] after mult 0
[PROJECTOR] starting dam 0
[PROJECTOR] after difficulty dam 0
[PROJECTOR] res 0 1 on dam 0
[PROJECTOR] final dam 0
[LOG] Midge swarm hits FizzFive for #aaaaaa#0.00 physical damage#LAST#.
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Loading tile border_7.png
Loading tile border_9.png
Loading tile border_1.png
Loading tile border_3.png
Loading tile border_8.png
Loading tile border_4.png
Total encumbrance 11.35
[ATTACK] to midge swarm :: 20.632404335552 5 1 :: 1.6608921464952
checkHit 12.5 13.5
=> chance to hit 45.860731484177
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 21
[PHYS CRIT %] 1.3
[ATTACK] after crit 21
[ATTACK] after mult 34.878735076399
[PROJECTOR] starting dam 34.878735076399
[PROJECTOR] after difficulty dam 34.878735076399
[PROJECTOR] res 0 1 on dam 34.878735076399
[PROJECTOR] final dam 34.878735076399
[LOG] FizzFive hits midge swarm for #aaaaaa#34.88 physical damage#LAST#.
[LOG] FizzFive killed midge swarm!
[SHOOT] speed 0.8 => 800
1000 200 true
AI took for target 389 midge swarm :: 10 FizzFive 41 < 400
[LOG] #00ff00#Talent Steady Shot is ready to use.
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 11.32
[ATTACK] to midge swarm :: 20.632404335552 5 1 :: 1.6608921464952
checkHit 12.5 13.5
=> chance to hit 45.860731484177
[LOG] FizzFive misses midge swarm.
[SHOOT] speed 0.8 => 800
1000 200 true
AI took for target 385 large white snake :: 10 FizzFive 106 < 400
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 11.29
[ATTACK] to midge swarm :: 20.632404335552 5 1 :: 1
checkHit 12.5 13.5
=> chance to hit 45.860731484177
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 24
[PHYS CRIT %] 1.3
[ATTACK] after crit 24
[ATTACK] after mult 24
[PROJECTOR] starting dam 24
[PROJECTOR] after difficulty dam 24
[PROJECTOR] res 0 1 on dam 24
[PROJECTOR] final dam 24
[LOG] FizzFive hits midge swarm for #aaaaaa#24.00 physical damage#LAST#.
[LOG] FizzFive killed midge swarm!
[SHOOT] speed 0.8 => 800
[LOG] #00ff00#Talent Steady Shot is ready to use.
AI took for target 395 wolf :: 10 FizzFive 37 < 400
115 frames in 10.018 seconds = 11.4793 FPS
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 11.26
[ATTACK] to wolf :: 20.632404335552 5 1 :: 1.6608921464952
checkHit 12.5 5.45
=> chance to hit 73.172438332852
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 27
[PHYS CRIT %] 1.3
[ATTACK] after crit 27
[ATTACK] after mult 44.844087955371
[PROJECTOR] starting dam 44.844087955371
[PROJECTOR] after difficulty dam 44.844087955371
[PROJECTOR] res 0 1 on dam 44.844087955371
[PROJECTOR] final dam 44.844087955371
[LOG] FizzFive hits wolf for #aaaaaa#44.84 physical damage#LAST#.
[LOG] FizzFive killed wolf!
[SHOOT] speed 0.8 => 800
1000 200 true
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 11.23
[ATTACK] to large white snake :: 20.632404335552 5 1 :: 1
checkHit 12.5 7.55
=> chance to hit 67.464119266045
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 21
[PHYS CRIT %] 1.3
[ATTACK] after crit 21
[ATTACK] after mult 21
[PROJECTOR] starting dam 21
[PROJECTOR] after difficulty dam 21
[PROJECTOR] res 0 1 on dam 21
[PROJECTOR] final dam 21
[LOG] FizzFive hits large white snake for #aaaaaa#21.00 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
[LOG] Steady Shot is still on cooldown for 1 turns.
103 ticks in 10.051 seconds = 10.2477 TPS
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 11.2
[ATTACK] to large white snake :: 20.632404335552 5 1 :: 1
checkHit 12.5 7.55
=> chance to hit 67.464119266045
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 22
[PHYS CRIT %] 1.3
[ATTACK] after crit 22
[ATTACK] after mult 22
[PROJECTOR] starting dam 22
[PROJECTOR] after difficulty dam 22
[PROJECTOR] res 0 1 on dam 22
[PROJECTOR] final dam 22
[LOG] FizzFive hits large white snake for #aaaaaa#22.00 physical damage#LAST#.
[LOG] FizzFive killed large white snake!
[SHOOT] speed 0.8 => 800
[LOG] #00ff00#Talent Steady Shot is ready to use.
119 frames in 10.021 seconds = 11.8751 FPS
338 ticks in 10.127 seconds = 33.3761 TPS
AI took for target 403 forest troll :: 10 FizzFive 41 < 400
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
127 frames in 10.289 seconds = 12.3433 FPS
Total encumbrance 11.17
[ATTACK] to forest troll :: 20.632404335552 5 4 :: 1.6608921464952
checkHit 12.5 -0.7
=> chance to hit 86.54879848909
[ATTACK] raw dam 20.632404335552 versus 4 with APR 5
[ATTACK] after range 26
[PHYS CRIT %] 1.3
[ATTACK] after crit 26
[ATTACK] after mult 43.183195808875
[PROJECTOR] starting dam 43.183195808875
[PROJECTOR] after difficulty dam 43.183195808875
[PROJECTOR] res 0 1 on dam 43.183195808875
[PROJECTOR] final dam 43.183195808875
[LOG] FizzFive hits forest troll for #aaaaaa#43.18 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
1000 200 true
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 11.14
[ATTACK] to forest troll :: 20.632404335552 5 4 :: 1
checkHit 12.5 -0.7
=> chance to hit 86.54879848909
[ATTACK] raw dam 20.632404335552 versus 4 with APR 5
[ATTACK] after range 20
[PHYS CRIT %] 1.3
[ATTACK] after crit 20
[ATTACK] after mult 20
[PROJECTOR] starting dam 20
[PROJECTOR] after difficulty dam 20
[PROJECTOR] res 0 1 on dam 20
[PROJECTOR] final dam 20
[LOG] FizzFive hits forest troll for #aaaaaa#20.00 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 11.11
[ATTACK] to forest troll :: 20.632404335552 5 4 :: 1
checkHit 12.5 -0.7
=> chance to hit 86.54879848909
[ATTACK] raw dam 20.632404335552 versus 4 with APR 5
[ATTACK] after range 20
[PHYS CRIT %] 1.3
[ATTACK] after crit 20
[ATTACK] after mult 20
[PROJECTOR] starting dam 20
[PROJECTOR] after difficulty dam 20
[PROJECTOR] res 0 1 on dam 20
[PROJECTOR] final dam 20
[LOG] FizzFive hits forest troll for #aaaaaa#20.00 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
[ATTACK] attacking with inate combat
[ATTACK] to FizzFive :: 13.739921500788 6 0 :: 1
checkHit 6 2.8
=> chance to hit 62.057393120585
[LOG] Forest troll misses FizzFive.
[LOG] #00ff00#Talent Steady Shot is ready to use.
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
238 ticks in 10.196 seconds = 23.3425 TPS
Total encumbrance 11.08
[ATTACK] to forest troll :: 20.632404335552 5 4 :: 1.6608921464952
checkHit 12.5 -0.7
=> chance to hit 86.54879848909
[ATTACK] raw dam 20.632404335552 versus 4 with APR 5
[ATTACK] after range 21
[PHYS CRIT %] 1.3
[ATTACK] after crit 21
[ATTACK] after mult 34.878735076399
[PROJECTOR] starting dam 34.878735076399
[PROJECTOR] after difficulty dam 34.878735076399
[PROJECTOR] res 0 1 on dam 34.878735076399
[PROJECTOR] final dam 34.878735076399
[LOG] FizzFive hits forest troll for #aaaaaa#34.88 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
1000 200 true
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 11.05
[ATTACK] to forest troll :: 20.632404335552 5 4 :: 1
checkHit 12.5 -0.7
=> chance to hit 86.54879848909
[ATTACK] raw dam 20.632404335552 versus 4 with APR 5
[ATTACK] after range 21
[PHYS CRIT %] 1.3
[ATTACK] after crit 21
[ATTACK] after mult 21
[PROJECTOR] starting dam 21
[PROJECTOR] after difficulty dam 21
[PROJECTOR] res 0 1 on dam 21
[PROJECTOR] final dam 21
[LOG] FizzFive hits forest troll for #aaaaaa#21.00 physical damage#LAST#.
[LOG] FizzFive killed forest troll!
[SHOOT] speed 0.8 => 800
[LOG] There is an item here: #B4B4B4#150 iron shot#LAST#
[LOG] #00ff00#Talent Steady Shot is ready to use.
Total encumbrance 15.55
[LOG] FizzFive picks up: #B4B4B4#150 iron shot#LAST#.
[LOG] Resting starts...
[LOG] Rested for 90 turns (stop reason: all resources and life at maximum).
115 frames in 10.028 seconds = 11.4679 FPS
1020 ticks in 10.089 seconds = 101.1 TPS
AI took for target 402 wolf :: 10 FizzFive 125 < 400
AI took for target 390 white worm mass :: 10 FizzFive 373 < 400
white worm mass 390 dumb ai talents can use Multiply 1
dumb ai uses 1
[LOG] White worm mass uses Multiply.
USING table: 07ADC8B0 Multiply
[MULTIPLY] 45 23 :: nil
[MULTIPLY] 3 uids 390 => 708 :: nil nil
[MOVE] actor moved without a starting position white worm mass 45 23
[LOG] There is an item here: #B4B4B4#iron shield#LAST#
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 15.52
[ATTACK] to wolf :: 20.632404335552 5 1 :: 1.6608921464952
checkHit 12.5 5.45
=> chance to hit 73.172438332852
[LOG] FizzFive misses wolf.
[SHOOT] speed 0.8 => 800
1000 200 true
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 15.49
[ATTACK] to wolf :: 20.632404335552 5 1 :: 1
checkHit 12.5 5.45
=> chance to hit 73.172438332852
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 22
[PHYS CRIT %] 1.3
[ATTACK] after crit 22
[ATTACK] after mult 22
[PROJECTOR] starting dam 22
[PROJECTOR] after difficulty dam 22
[PROJECTOR] res 0 1 on dam 22
[PROJECTOR] final dam 22
[LOG] FizzFive hits wolf for #aaaaaa#22.00 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 15.46
[ATTACK] to wolf :: 20.632404335552 5 1 :: 1
checkHit 12.5 5.45
=> chance to hit 73.172438332852
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 26
[PHYS CRIT %] 1.3
[ATTACK] after crit 26
[ATTACK] after mult 26
[PROJECTOR] starting dam 26
[PROJECTOR] after difficulty dam 26
[PROJECTOR] res 0 1 on dam 26
[PROJECTOR] final dam 26
[LOG] FizzFive hits wolf for #aaaaaa#26.00 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
[ATTACK] attacking with inate combat
[ATTACK] to FizzFive :: 3.062741699797 3 0 :: 1
checkHit 18 2.8
=> chance to hit 90.140054078154
[ATTACK] raw dam 3.062741699797 versus 0 with APR 3
[ATTACK] after range 3
[PHYS CRIT %] 1
[ATTACK] after crit 3
[ATTACK] after mult 3
[PROJECTOR] starting dam 3
[PROJECTOR] after difficulty dam 3.6
[PROJECTOR] res 0 1 on dam 3.6
[PROJECTOR] final dam 3.6
[LOG] Wolf hits FizzFive for #aaaaaa#3.60 physical damage#LAST#.
[LOG] #00ff00#Talent Steady Shot is ready to use.
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 15.43
[ATTACK] to wolf :: 20.632404335552 5 1 :: 1.6608921464952
checkHit 12.5 5.45
=> chance to hit 73.172438332852
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 22
[PHYS CRIT %] 1.3
[ATTACK] after crit 22
[ATTACK] after mult 36.539627222895
[PROJECTOR] starting dam 36.539627222895
[PROJECTOR] after difficulty dam 36.539627222895
[PROJECTOR] res 0 1 on dam 36.539627222895
[PROJECTOR] final dam 36.539627222895
[LOG] FizzFive hits wolf for #aaaaaa#36.54 physical damage#LAST#.
[LOG] FizzFive killed wolf!
[SHOOT] speed 0.8 => 800
1000 200 true
Total encumbrance 22.43
[LOG] FizzFive picks up: #B4B4B4#iron shield#LAST#.
111 frames in 10.021 seconds = 11.0767 FPS
[LOG] #00ff00#Talent Steady Shot is ready to use.
158 ticks in 10.05 seconds = 15.7214 TPS
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.4
[ATTACK] to white worm mass :: 20.632404335552 5 1 :: 1.6608921464952
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 25
[PHYS CRIT %] 1.3
[ATTACK] after crit 25
[ATTACK] after mult 41.52230366238
[PROJECTOR] starting dam 41.52230366238
[PROJECTOR] after difficulty dam 41.52230366238
[PROJECTOR] res 0 1 on dam 41.52230366238
[PROJECTOR] final dam 41.52230366238
[LOG] FizzFive hits white worm mass for #aaaaaa#41.52 physical damage#LAST#.
[LOG] FizzFive killed white worm mass!
[SHOOT] speed 0.8 => 800
Last edited by ushumgal on Wed Jun 30, 2010 12:24 am, edited 1 time in total.
-
- Higher
- Posts: 74
- Joined: Tue Apr 11, 2006 7:56 pm
- Location: Málaga, Spain and Madison, Wisconsin
Re: beta 5: very frequent crashes
1000 200 true
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.37
[ATTACK] to white worm mass :: 20.632404335552 5 1 :: 1
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[LOG] FizzFive misses white worm mass.
[SHOOT] speed 0.8 => 800
[LOG] Steady Shot is still on cooldown for 1 turns.
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.34
[SHOOT] speed 1 => 1000
[LOG] #00ff00#Talent Steady Shot is ready to use.
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.31
[ATTACK] to white worm mass :: 20.632404335552 5 1 :: 1.6608921464952
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 20
[PHYS CRIT %] 1.3
[ATTACK] after crit 20
[ATTACK] after mult 33.217842929904
[PROJECTOR] starting dam 33.217842929904
[PROJECTOR] after difficulty dam 33.217842929904
[PROJECTOR] res 0 1 on dam 33.217842929904
[PROJECTOR] final dam 33.217842929904
[LOG] FizzFive hits white worm mass for #aaaaaa#33.22 physical damage#LAST#.
[LOG] FizzFive killed white worm mass!
[SHOOT] speed 0.8 => 800
1000 200 true
[LOG] #00ff00#Talent Steady Shot is ready to use.
108 frames in 10.094 seconds = 10.6994 FPS
215 ticks in 10.046 seconds = 21.4016 TPS
AI took for target 398 wolf :: 10 FizzFive 82 < 400
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.28
[ATTACK] to wolf :: 20.632404335552 5 1 :: 1.6608921464952
checkHit 12.5 5.45
=> chance to hit 73.172438332852
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 22
[PHYS CRIT %] 1.3
[ATTACK] after crit 22
[ATTACK] after mult 36.539627222895
[PROJECTOR] starting dam 36.539627222895
[PROJECTOR] after difficulty dam 36.539627222895
[PROJECTOR] res 0 1 on dam 36.539627222895
[PROJECTOR] final dam 36.539627222895
[LOG] FizzFive hits wolf for #aaaaaa#36.54 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
1000 200 true
[ATTACK] attacking with inate combat
[ATTACK] to FizzFive :: 3.062741699797 3 0 :: 1
checkHit 18 2.8
=> chance to hit 90.140054078154
[ATTACK] raw dam 3.062741699797 versus 0 with APR 3
[ATTACK] after range 3
[PHYS CRIT %] 1
[ATTACK] after crit 3
[ATTACK] after mult 3
[PROJECTOR] starting dam 3
[PROJECTOR] after difficulty dam 3.6
[PROJECTOR] res 0 1 on dam 3.6
[PROJECTOR] final dam 3.6
[LOG] Wolf hits FizzFive for #aaaaaa#3.60 physical damage#LAST#.
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.25
[ATTACK] to wolf :: 20.632404335552 5 1 :: 1
checkHit 12.5 5.45
=> chance to hit 73.172438332852
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 21
[PHYS CRIT %] 1.3
[ATTACK] after crit 21
[ATTACK] after mult 21
[PROJECTOR] starting dam 21
[PROJECTOR] after difficulty dam 21
[PROJECTOR] res 0 1 on dam 21
[PROJECTOR] final dam 21
[LOG] FizzFive hits wolf for #aaaaaa#21.00 physical damage#LAST#.
[LOG] FizzFive killed wolf!
[SHOOT] speed 0.8 => 800
[LOG] #00ff00#Talent Steady Shot is ready to use.
112 frames in 10.036 seconds = 11.1598 FPS
246 ticks in 10.017 seconds = 24.5583 TPS
107 frames in 10.028 seconds = 10.6701 FPS
252 ticks in 10.222 seconds = 24.6527 TPS
106 frames in 10.042 seconds = 10.5557 FPS
301 ticks in 10.001 seconds = 30.097 TPS
103 frames in 10.083 seconds = 10.2152 FPS
391 ticks in 10.126 seconds = 38.6135 TPS
107 frames in 10.069 seconds = 10.6267 FPS
361 ticks in 10.36 seconds = 34.8456 TPS
102 frames in 10.074 seconds = 10.1251 FPS
291 ticks in 10.101 seconds = 28.809 TPS
[LOG] There is an item here: #B4B4B4#potion#LAST#
Total encumbrance 22.45
[LOG] FizzFive picks up: #B4B4B4#potion#LAST#.
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.42
[ATTACK] to giant crystal rat :: 20.632404335552 5 4 :: 1.6608921464952
checkHit 12.5 3.75
=> chance to hit 77.300127206374
[ATTACK] raw dam 20.632404335552 versus 4 with APR 5
[ATTACK] after range 27
[PHYS CRIT %] 1.3
[ATTACK] after crit 27
[ATTACK] after mult 44.844087955371
[PROJECTOR] starting dam 44.844087955371
[PROJECTOR] after difficulty dam 44.844087955371
[PROJECTOR] res 0 1 on dam 44.844087955371
[PROJECTOR] final dam 44.844087955371
[LOG] FizzFive hits giant crystal rat for #aaaaaa#44.84 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
1000 200 true
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.39
[ATTACK] to giant crystal rat :: 20.632404335552 5 4 :: 1
checkHit 12.5 3.75
=> chance to hit 77.300127206374
[ATTACK] raw dam 20.632404335552 versus 4 with APR 5
[ATTACK] after range 28
[PHYS CRIT %] 1.3
[ATTACK] after crit 28
[ATTACK] after mult 28
[PROJECTOR] starting dam 28
[PROJECTOR] after difficulty dam 28
[PROJECTOR] res 0 1 on dam 28
[PROJECTOR] final dam 28
[LOG] FizzFive hits giant crystal rat for #aaaaaa#28.00 physical damage#LAST#.
[LOG] FizzFive killed giant crystal rat!
[SHOOT] speed 0.8 => 800
100 frames in 10.003 seconds = 9.997 FPS
[LOG] #00ff00#Talent Steady Shot is ready to use.
[LOG] A poisonous vine strikes at FizzFive!
[PROJECTOR] starting dam 13.666666666667
[PROJECTOR] after difficulty dam 16.4
[PROJECTOR] res 0 1 on dam 16.4
[PROJECTOR] final dam 16.4
[LOG] Poison vine hits FizzFive for #LIGHT_GREEN#16.40 nature damage#LAST#.
[LOG] FizzFive is poisoned!
[PROJECTOR] starting dam 13.666666666667
[PROJECTOR] after difficulty dam 16.4
[PROJECTOR] res 0 1 on dam 16.4
[PROJECTOR] final dam 16.4
[LOG] Poison vine hits FizzFive for #LIGHT_GREEN#16.40 nature damage#LAST#.
[PROJECTOR] starting dam 13.666666666667
[PROJECTOR] after difficulty dam 16.4
[PROJECTOR] res 0 1 on dam 16.4
[PROJECTOR] final dam 16.4
[LOG] Poison vine hits FizzFive for #LIGHT_GREEN#16.40 nature damage#LAST#.
[PROJECTOR] starting dam 13.666666666667
[PROJECTOR] after difficulty dam 16.4
[PROJECTOR] res 0 1 on dam 16.4
[PROJECTOR] final dam 16.4
[LOG] Poison vine hits FizzFive for #LIGHT_GREEN#16.40 nature damage#LAST#.
[PROJECTOR] starting dam 13.666666666667
[PROJECTOR] after difficulty dam 16.4
[PROJECTOR] res 0 1 on dam 16.4
[PROJECTOR] final dam 16.4
[LOG] Poison vine hits FizzFive for #LIGHT_GREEN#16.40 nature damage#LAST#.
[PROJECTOR] starting dam 13.666666666667
[PROJECTOR] after difficulty dam 16.4
[PROJECTOR] res 0 1 on dam 16.4
[PROJECTOR] final dam 16.4
[LOG] Poison vine hits FizzFive for #LIGHT_GREEN#16.40 nature damage#LAST#.
276 ticks in 11.801 seconds = 23.3878 TPS
[LOG] FizzFive stops being poisoned.
[LOG] Resting starts...
102 frames in 10.07 seconds = 10.1291 FPS
[LOG] Rested for 387 turns (stop reason: all resources and life at maximum).
3991 ticks in 10.163 seconds = 392.699 TPS
AI took for target 400 giant brown mouse :: 10 FizzFive 10 < 400
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.36
[ATTACK] to giant brown mouse :: 20.632404335552 5 1 :: 1.6608921464952
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 28
[PHYS CRIT %] 1.3
[ATTACK] after crit 28
[ATTACK] after mult 46.504980101866
[PROJECTOR] starting dam 46.504980101866
[PROJECTOR] after difficulty dam 46.504980101866
[PROJECTOR] res 0 1 on dam 46.504980101866
[PROJECTOR] final dam 46.504980101866
[LOG] FizzFive hits giant brown mouse for #aaaaaa#46.50 physical damage#LAST#.
[LOG] FizzFive killed giant brown mouse!
[SHOOT] speed 0.8 => 800
1000 200 true
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.33
[SHOOT] speed 1 => 1000
101 frames in 10.067 seconds = 10.0328 FPS
[LOG] #00ff00#Talent Steady Shot is ready to use.
AI took for target 384 white worm mass :: 10 FizzFive 401 < 400
AI took for target 391 white worm mass :: 10 FizzFive 362 < 400
AI took for target 387 giant brown rat :: 10 FizzFive 136 < 400
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.3
[ATTACK] to giant brown rat :: 20.632404335552 5 1 :: 1.6608921464952
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 24
[PHYS CRIT %] 1.3
[ATTACK] after crit 24
[ATTACK] after mult 39.861411515885
[PROJECTOR] starting dam 39.861411515885
[PROJECTOR] after difficulty dam 39.861411515885
[PROJECTOR] res 0 1 on dam 39.861411515885
[PROJECTOR] final dam 39.861411515885
[LOG] FizzFive hits giant brown rat for #aaaaaa#39.86 physical damage#LAST#.
[LOG] FizzFive killed giant brown rat!
[SHOOT] speed 0.8 => 800
1000 200 true
[LOG] #00ff00#Talent Steady Shot is ready to use.
275 ticks in 10.09 seconds = 27.2547 TPS
AI took for target 384 white worm mass :: 10 FizzFive 122 < 400
white worm mass 384 dumb ai talents can use Multiply 1
dumb ai uses 1
[LOG] White worm mass uses Multiply.
USING table: 07ADC8B0 Multiply
[MULTIPLY] 25 43 :: nil
[MULTIPLY] 3 uids 384 => 709 :: nil nil
[MOVE] actor moved without a starting position white worm mass 25 43
white worm mass 709 dumb ai talents can use Multiply 1
dumb ai uses 1
[LOG] White worm mass uses Multiply.
USING table: 07ADC8B0 Multiply
[MULTIPLY] 26 44 :: nil
[MULTIPLY] 2 uids 709 => 710 :: nil nil
[MOVE] actor moved without a starting position white worm mass 26 44
AI took for target 384 white worm mass :: 10 FizzFive 37 < 400
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.27
[ATTACK] to white worm mass :: 20.632404335552 5 1 :: 1
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[LOG] FizzFive misses white worm mass.
[SHOOT] speed 0.8 => 800
white worm mass 710 dumb ai talents can use Multiply 1
dumb ai uses 1
[LOG] White worm mass uses Multiply.
USING table: 07ADC8B0 Multiply
[MULTIPLY] 29 44 :: nil
[MULTIPLY] 1 uids 710 => 711 :: nil nil
[MOVE] actor moved without a starting position white worm mass 29 44
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.24
[ATTACK] to white worm mass :: 20.632404335552 5 1 :: 1.6608921464952
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 27
[PHYS CRIT %] 1.3
[ATTACK] after crit 27
[ATTACK] after mult 44.844087955371
[PROJECTOR] starting dam 44.844087955371
[PROJECTOR] after difficulty dam 44.844087955371
[PROJECTOR] res 0 1 on dam 44.844087955371
[PROJECTOR] final dam 44.844087955371
[LOG] FizzFive hits white worm mass for #aaaaaa#44.84 physical damage#LAST#.
[LOG] FizzFive killed white worm mass!
[SHOOT] speed 0.8 => 800
1000 200 true
white worm mass 709 dumb ai talents can use Multiply 1
dumb ai uses 1
[LOG] White worm mass uses Multiply.
USING table: 07ADC8B0 Multiply
[MULTIPLY] 26 42 :: nil
[MULTIPLY] 1 uids 709 => 712 :: nil nil
[MOVE] actor moved without a starting position white worm mass 26 42
[ATTACK] attacking with inate combat
[ATTACK] to FizzFive :: 3.6238577025078 100 0 :: 1
checkHit 18 2.8
=> chance to hit 90.140054078154
[LOG] White worm mass misses FizzFive.
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.21
[ATTACK] to white worm mass :: 20.632404335552 5 1 :: 1
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 26
[PHYS CRIT %] 1.3
[ATTACK] after crit 26
[ATTACK] after mult 26
[PROJECTOR] starting dam 26
[PROJECTOR] after difficulty dam 26
[PROJECTOR] res 0 1 on dam 26
[PROJECTOR] final dam 26
[LOG] FizzFive hits white worm mass for #aaaaaa#26.00 physical damage#LAST#.
[LOG] FizzFive killed white worm mass!
[SHOOT] speed 0.8 => 800
AI took for target 710 white worm mass :: 10 FizzFive 5 < 400
[LOG] Steady Shot is still on cooldown for 1 turns.
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.18
[ATTACK] to white worm mass :: 20.632404335552 5 1 :: 1
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 22
[PHYS CRIT %] 1.3
[ATTACK] after crit 22
[ATTACK] after mult 22
[PROJECTOR] starting dam 22
[PROJECTOR] after difficulty dam 22
[PROJECTOR] res 0 1 on dam 22
[PROJECTOR] final dam 22
[LOG] FizzFive hits white worm mass for #aaaaaa#22.00 physical damage#LAST#.
[LOG] FizzFive killed white worm mass!
[SHOOT] speed 0.8 => 800
[LOG] #00ff00#Talent Steady Shot is ready to use.
98 frames in 10.043 seconds = 9.75804 FPS
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.15
[ATTACK] to white worm mass :: 20.632404335552 5 1 :: 1.6608921464952
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 28
[PHYS CRIT %] 1.3
[ATTACK] after crit 28
[ATTACK] after mult 46.504980101866
[PROJECTOR] starting dam 46.504980101866
[PROJECTOR] after difficulty dam 46.504980101866
[PROJECTOR] res 0 1 on dam 46.504980101866
[PROJECTOR] final dam 46.504980101866
[LOG] FizzFive hits white worm mass for #aaaaaa#46.50 physical damage#LAST#.
[LOG] FizzFive killed white worm mass!
[SHOOT] speed 0.8 => 800
1000 200 true
white worm mass 384 dumb ai talents can use Multiply 1
dumb ai uses 1
[LOG] White worm mass uses Multiply.
USING table: 07ADC8B0 Multiply
[MULTIPLY] 27 42 :: nil
[MULTIPLY] 2 uids 384 => 713 :: nil nil
[MOVE] actor moved without a starting position white worm mass 27 42
white worm mass 712 dumb ai talents can use Multiply 1
dumb ai uses 1
[LOG] White worm mass uses Multiply.
USING table: 07ADC8B0 Multiply
[MULTIPLY] 27 40 :: nil
[MULTIPLY] 0 uids 712 => 714 :: nil nil
[MOVE] actor moved without a starting position white worm mass 27 40
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.12
[ATTACK] to white worm mass :: 20.632404335552 5 1 :: 1
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 26
[PHYS CRIT %] 1.3
[ATTACK] after crit 26
[ATTACK] after mult 26
[PROJECTOR] starting dam 26
[PROJECTOR] after difficulty dam 26
[PROJECTOR] res 0 1 on dam 26
[PROJECTOR] final dam 26
[LOG] FizzFive hits white worm mass for #aaaaaa#26.00 physical damage#LAST#.
[LOG] FizzFive killed white worm mass!
[SHOOT] speed 0.8 => 800
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.09
[ATTACK] to white worm mass :: 20.632404335552 5 1 :: 1
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 28
[PHYS CRIT %] 1.3
[ATTACK] after crit 28
[ATTACK] after mult 28
[PROJECTOR] starting dam 28
[PROJECTOR] after difficulty dam 28
[PROJECTOR] res 0 1 on dam 28
[PROJECTOR] final dam 28
[LOG] FizzFive hits white worm mass for #aaaaaa#28.00 physical damage#LAST#.
[LOG] FizzFive killed white worm mass!
[SHOOT] speed 0.8 => 800
[LOG] #00ff00#Talent Steady Shot is ready to use.
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.06
[ATTACK] to white worm mass :: 20.632404335552 5 1 :: 1.6608921464952
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 28
[PHYS CRIT %] 1.3
[ATTACK] after crit 28
[ATTACK] after mult 46.504980101866
[PROJECTOR] starting dam 46.504980101866
[PROJECTOR] after difficulty dam 46.504980101866
[PROJECTOR] res 0 1 on dam 46.504980101866
[PROJECTOR] final dam 46.504980101866
[LOG] FizzFive hits white worm mass for #aaaaaa#46.50 physical damage#LAST#.
[LOG] FizzFive killed white worm mass!
[SHOOT] speed 0.8 => 800
1000 200 true
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.03
[ATTACK] to white worm mass :: 20.632404335552 5 1 :: 1
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[LOG] FizzFive misses white worm mass.
[SHOOT] speed 0.8 => 800
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22
[ATTACK] to white worm mass :: 20.632404335552 5 1 :: 1
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 24
[PHYS CRIT %] 1.3
[ATTACK] after crit 24
[ATTACK] after mult 24
[PROJECTOR] starting dam 24
[PROJECTOR] after difficulty dam 24
[PROJECTOR] res 0 1 on dam 24
[PROJECTOR] final dam 24
[LOG] FizzFive hits white worm mass for #aaaaaa#24.00 physical damage#LAST#.
[LOG] FizzFive killed white worm mass!
[SHOOT] speed 0.8 => 800
[LOG] #00ff00#Talent Steady Shot is ready to use.
178 ticks in 10.005 seconds = 17.7911 TPS
AI took for target 396 forest troll :: 10 FizzFive 85 < 400
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 21.97
[ATTACK] to forest troll :: 20.632404335552 5 4 :: 1.6608921464952
checkHit 12.5 -0.35
=> chance to hit 85.888620440587
[ATTACK] raw dam 20.632404335552 versus 4 with APR 5
[ATTACK] after range 24
[PHYS CRIT %] 1.3
[ATTACK] after crit 24
[ATTACK] after mult 39.861411515885
[PROJECTOR] starting dam 39.861411515885
[PROJECTOR] after difficulty dam 39.861411515885
[PROJECTOR] res 0 1 on dam 39.861411515885
[PROJECTOR] final dam 39.861411515885
[LOG] FizzFive hits forest troll for #aaaaaa#39.86 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
1000 200 true
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 21.94
[ATTACK] to forest troll :: 20.632404335552 5 4 :: 1
checkHit 12.5 -0.35
=> chance to hit 85.888620440587
[LOG] FizzFive misses forest troll.
[SHOOT] speed 0.8 => 800
[LOG] Today is the 1st Tuilë of the 122th year of the Fourth Age of Middle-earth.
[LOG] The time is 00:00.
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 21.91
[ATTACK] to forest troll :: 20.632404335552 5 4 :: 1
checkHit 12.5 -0.35
=> chance to hit 85.888620440587
[ATTACK] raw dam 20.632404335552 versus 4 with APR 5
[ATTACK] after range 24
[PHYS CRIT %] 1.3
[ATTACK] after crit 24
[ATTACK] after mult 24
[PROJECTOR] starting dam 24
[PROJECTOR] after difficulty dam 24
[PROJECTOR] res 0 1 on dam 24
[PROJECTOR] final dam 24
[LOG] FizzFive hits forest troll for #aaaaaa#24.00 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
[LOG] #00ff00#Talent Steady Shot is ready to use.
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 21.88
[ATTACK] to forest troll :: 20.632404335552 5 4 :: 1.6608921464952
checkHit 12.5 -0.35
=> chance to hit 85.888620440587
[ATTACK] raw dam 20.632404335552 versus 4 with APR 5
[ATTACK] after range 21
[PHYS CRIT %] 1.3
[ATTACK] after crit 21
[ATTACK] after mult 34.878735076399
[PROJECTOR] starting dam 34.878735076399
[PROJECTOR] after difficulty dam 34.878735076399
[PROJECTOR] res 0 1 on dam 34.878735076399
[PROJECTOR] final dam 34.878735076399
[LOG] FizzFive hits forest troll for #aaaaaa#34.88 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
1000 200 true
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 21.85
[ATTACK] to forest troll :: 20.632404335552 5 4 :: 1
checkHit 12.5 -0.35
=> chance to hit 85.888620440587
[ATTACK] raw dam 20.632404335552 versus 4 with APR 5
[ATTACK] after range 27
[PHYS CRIT %] 1.3
[ATTACK] after crit 27
[ATTACK] after mult 27
[PROJECTOR] starting dam 27
[PROJECTOR] after difficulty dam 27
[PROJECTOR] res 0 1 on dam 27
[PROJECTOR] final dam 27
[LOG] FizzFive hits forest troll for #aaaaaa#27.00 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
93 frames in 10.066 seconds = 9.23902 FPS
Total encumbrance 21.82
[ATTACK] to forest troll :: 20.632404335552 5 4 :: 1
checkHit 12.5 -0.35
=> chance to hit 85.888620440587
[ATTACK] raw dam 20.632404335552 versus 4 with APR 5
[ATTACK] after range 22
[PHYS CRIT %] 1.3
[ATTACK] after crit 22
[ATTACK] after mult 22
[PROJECTOR] starting dam 22
[PROJECTOR] after difficulty dam 22
[PROJECTOR] res 0 1 on dam 22
[PROJECTOR] final dam 22
[LOG] FizzFive hits forest troll for #aaaaaa#22.00 physical damage#LAST#.
[LOG] FizzFive killed forest troll!
[LOG] #00ffff#Welcome to level 2.
[LOG] You have 2 stat point(s) to spend. Press G to use them.
[LOG] You have 1 talent point(s) to spend. Press G to use them.
[LOG] You have 1 skill point(s) to spend. Press G to use them.
[SHOOT] speed 0.8 => 800
[LOG] #00ff00#Talent Steady Shot is ready to use.
AI took for target 394 fox :: 10 FizzFive 74 < 400
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 21.79
[ATTACK] to fox :: 20.632404335552 5 1 :: 1.6608921464952
checkHit 12.5 5.45
=> chance to hit 73.172438332852
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 21
[PHYS CRIT %] 1.3
[ATTACK] after crit 21
[ATTACK] after mult 34.878735076399
[PROJECTOR] starting dam 34.878735076399
[PROJECTOR] after difficulty dam 34.878735076399
[PROJECTOR] res 0 1 on dam 34.878735076399
[PROJECTOR] final dam 34.878735076399
[LOG] FizzFive hits fox for #aaaaaa#34.88 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
1000 200 true
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 21.76
[ATTACK] to fox :: 20.632404335552 5 1 :: 1
checkHit 12.5 5.45
=> chance to hit 73.172438332852
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 21
[PHYS CRIT %] 1.3
[ATTACK] after crit 21
[ATTACK] after mult 21
[PROJECTOR] starting dam 21
[PROJECTOR] after difficulty dam 21
[PROJECTOR] res 0 1 on dam 21
[PROJECTOR] final dam 21
[LOG] FizzFive hits fox for #aaaaaa#21.00 physical damage#LAST#.
[LOG] FizzFive killed fox!
[SHOOT] speed 0.8 => 800
152 ticks in 10.005 seconds = 15.1924 TPS
[LOG] #00ff00#Talent Steady Shot is ready to use.
[LOG] There is an item here: #B4B4B4#scroll#LAST#
93 frames in 10.058 seconds = 9.24637 FPS
Total encumbrance 21.86
[LOG] FizzFive picks up: #B4B4B4#scroll#LAST#.
bind MOVE_UP function: 07BDB748
bind EXIT function: 0A75CB60
bind MOVE_DOWN function: 0A75CAB8
bind MOVE_RIGHT function: 0A75CB28
bind MOVE_LEFT function: 0A75CAF0
219 ticks in 11.892 seconds = 18.4157 TPS
102 frames in 10.126 seconds = 10.0731 FPS
bind MOVE_UP function: 0AE69350
bind EXIT function: 07BBA740
bind MOVE_DOWN function: 0AE69388
bind MOVE_RIGHT function: 0AE693F8
bind MOVE_LEFT function: 0AE693C0
bind MOVE_DOWN function: 0A059E48
bind MOVE_UP function: 0A0E3430
bind EXIT function: 07BCA460
bind ACCEPT function: 0A4C4BD8
15 ticks in 10.631 seconds = 1.41097 TPS
93 frames in 10.092 seconds = 9.21522 FPS
bind MOVE_UP function: 0A00F8E8
bind EXIT function: 0A54F1F0
bind MOVE_DOWN function: 0A54EA70
bind MOVE_RIGHT function: 07B11A58
bind MOVE_LEFT function: 0A54EF50
20 ticks in 10.081 seconds = 1.98393 TPS
67 frames in 10.058 seconds = 6.66136 FPS
44 ticks in 10.186 seconds = 4.31965 TPS
44 frames in 10.173 seconds = 4.32517 FPS
255 ticks in 10.605 seconds = 24.0453 TPS
92 frames in 10.054 seconds = 9.15059 FPS
[LEVEL] persisting to zone memory trollshaws-1
C Map size 25:18 :: 450
****************** 2
Entity( giant white mouse) got 2500 (=10000 / 4) chance to generate. Level range( 1- 3), current 2
Entity( giant brown mouse) got 2500 (=10000 / 4) chance to generate. Level range( 1- 3), current 2
Entity( giant white rat) got 2000 (=10000 / 5) chance to generate. Level range( 1- 4), current 2
Entity( giant brown rat) got 2000 (=10000 / 5) chance to generate. Level range( 1- 4), current 2
Entity( giant rabbit) got 1667 (=10000 / 6) chance to generate. Level range( 1- 4), current 2
Entity( giant crystal rat) got 1667 (=10000 / 6) chance to generate. Level range( 1- 5), current 2
Entity( cute little bunny) got 50 (=10000 / 200) chance to generate. Level range( 1-15), current 2
Entity( giant grey mouse) got 1667 (=10000 / 6) chance to generate. Level range( 1- 3), current 2
Entity( giant grey rat) got 1429 (=10000 / 7) chance to generate. Level range( 1- 4), current 2
Entity( white worm mass) got 2500 (=10000 / 4) chance to generate. Level range( 1-15), current 2
Entity( green worm mass) got 2000 (=10000 / 5) chance to generate. Level range( 2-15), current 2
Entity( wolf) got 2500 (=10000 / 4) chance to generate. Level range( 1---), current 2
Entity( great wolf) got 556 (=3333 / 6) chance to generate. Level range( 3---), current 2
Entity( dire wolf) got 239 (=1666 / 7) chance to generate. Level range( 4---), current 2
Entity( white wolf) got 239 (=1666 / 7) chance to generate. Level range( 4---), current 2
Entity( warg) got 120 (=833 / 7) chance to generate. Level range( 6---), current 2
Entity( fox) got 2000 (=10000 / 5) chance to generate. Level range( 1---), current 2
Entity( Rungof the Warg Titan) got 4 (=185 / 50) chance to generate. Level range(20---), current 2
Entity( forest troll) got 1667 (=10000 / 6) chance to generate. Level range( 1---), current 2
Entity( stone troll) got 477 (=3333 / 7) chance to generate. Level range( 3---), current 2
Entity( cave troll) got 96 (=666 / 7) chance to generate. Level range( 7---), current 2
Entity( mountain troll) got 48 (=333 / 7) chance to generate. Level range(12---), current 2
Entity( mountain troll thunderer) got 27 (=185 / 7) chance to generate. Level range(20---), current 2
Entity( large brown snake) got 3334 (=10000 / 3) chance to generate. Level range( 1---), current 2
Entity( large white snake) got 3334 (=10000 / 3) chance to generate. Level range( 1---), current 2
Entity( copperhead snake) got 3334 (=10000 / 3) chance to generate. Level range( 2---), current 2
Entity( rattlesnake) got 556 (=1666 / 3) chance to generate. Level range( 4---), current 2
Entity( king cobra) got 186 (=1111 / 6) chance to generate. Level range( 5---), current 2
Entity( black mamba) got 33 (=256 / 8) chance to generate. Level range(15---), current 2
Entity( anaconda) got 21 (=185 / 9) chance to generate. Level range(20---), current 2
Entity( giant venus flytrap) got 112 (=666 / 6) chance to generate. Level range( 7---), current 2
Entity( huorn) got 48 (=333 / 7) chance to generate. Level range(12---), current 2
Entity( poison ivy) got 477 (=3333 / 7) chance to generate. Level range( 3-25), current 2
Entity( honey tree) got 60 (=416 / 7) chance to generate. Level range(10---), current 2
Entity( midge swarm) got 2500 (=10000 / 4) chance to generate. Level range( 1-25), current 2
Entity( bee swarm) got 2500 (=10000 / 4) chance to generate. Level range( 2-25), current 2
Entity( hornet swarm) got 477 (=3333 / 7) chance to generate. Level range( 3-25), current 2
Entity( hummerhorn) got 35 (=238 / 7) chance to generate. Level range(16---), current 2
Entity( brown bear) got 159 (=1111 / 7) chance to generate. Level range( 5---), current 2
Entity( black bear) got 120 (=833 / 7) chance to generate. Level range( 6---), current 2
Entity( cave bear) got 84 (=666 / 8) chance to generate. Level range( 7---), current 2
Entity( war bear) got 84 (=666 / 8) chance to generate. Level range( 7---), current 2
Entity( grizzly bear) got 47 (=416 / 9) chance to generate. Level range(10---), current 2
Entity( polar bear) got 31 (=333 / 11) chance to generate. Level range(12---), current 2
*DONE 45485
entity chance 1 : chance(2500): giant white mouse
entity chance 2 : chance(5000): giant brown mouse
entity chance 3 : chance(7000): giant white rat
entity chance 4 : chance(9000): giant brown rat
entity chance 5 : chance(10667): giant rabbit
entity chance 6 : chance(12334): giant crystal rat
entity chance 7 : chance(12384): cute little bunny
entity chance 8 : chance(14051): giant grey mouse
entity chance 9 : chance(15480): giant grey rat
entity chance 10 : chance(17980): white worm mass
entity chance 11 : chance(19980): green worm mass
entity chance 12 : chance(22480): wolf
entity chance 13 : chance(23036): great wolf
entity chance 14 : chance(23275): dire wolf
entity chance 15 : chance(23514): white wolf
entity chance 16 : chance(23634): warg
entity chance 17 : chance(25634): fox
entity chance 18 : chance(25638): Rungof the Warg Titan
entity chance 19 : chance(27305): forest troll
entity chance 20 : chance(27782): stone troll
entity chance 21 : chance(27878): cave troll
entity chance 22 : chance(27926): mountain troll
entity chance 23 : chance(27953): mountain troll thunderer
entity chance 24 : chance(31287): large brown snake
entity chance 25 : chance(34621): large white snake
entity chance 26 : chance(37955): copperhead snake
entity chance 27 : chance(38511): rattlesnake
entity chance 28 : chance(38697): king cobra
entity chance 29 : chance(38730): black mamba
entity chance 30 : chance(38751): anaconda
entity chance 31 : chance(38863): giant venus flytrap
entity chance 32 : chance(38911): huorn
entity chance 33 : chance(39388): poison ivy
entity chance 34 : chance(39448): honey tree
entity chance 35 : chance(41948): midge swarm
entity chance 36 : chance(44448): bee swarm
entity chance 37 : chance(44925): hornet swarm
entity chance 38 : chance(44960): hummerhorn
entity chance 39 : chance(45119): brown bear
entity chance 40 : chance(45239): black bear
entity chance 41 : chance(45323): cave bear
entity chance 42 : chance(45407): war bear
entity chance 43 : chance(45454): grizzly bear
entity chance 44 : chance(45485): polar bear
Stored entities list actor table: 0AF3D0D8
****************** 2
Entity( gold pieces) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( huge pile of gold pieces) got 8 (=119 / 15) chance to generate. Level range(30-50), current 2
Entity( diamond) got 5 (= 87 / 18) chance to generate. Level range(40-50), current 2
Entity( pearl) got 5 (= 87 / 18) chance to generate. Level range(40-50), current 2
Entity( moonstone) got 5 (= 87 / 18) chance to generate. Level range(40-50), current 2
Entity( fire opal) got 5 (= 87 / 18) chance to generate. Level range(40-50), current 2
Entity( bloodstone) got 5 (= 87 / 18) chance to generate. Level range(40-50), current 2
Entity( ruby) got 8 (=119 / 16) chance to generate. Level range(30-40), current 2
Entity( amber) got 8 (=119 / 16) chance to generate. Level range(30-40), current 2
Entity( turquoise) got 8 (=119 / 16) chance to generate. Level range(30-40), current 2
Entity( jade) got 8 (=119 / 16) chance to generate. Level range(30-40), current 2
Entity( sapphire) got 8 (=119 / 16) chance to generate. Level range(30-40), current 2
Entity( quartz) got 16 (=185 / 12) chance to generate. Level range(20-30), current 2
Entity( emerald) got 16 (=185 / 12) chance to generate. Level range(20-30), current 2
Entity( lapis lazuli) got 16 (=185 / 12) chance to generate. Level range(20-30), current 2
Entity( garnets) got 16 (=185 / 12) chance to generate. Level range(20-30), current 2
Entity( onyx) got 16 (=185 / 12) chance to generate. Level range(20-30), current 2
Entity( amethyst) got 42 (=416 / 10) chance to generate. Level range(10-20), current 2
Entity( opal) got 42 (=416 / 10) chance to generate. Level range(10-20), current 2
Entity( topaz) got 42 (=416 / 10) chance to generate. Level range(10-20), current 2
Entity( aquamarine) got 42 (=416 / 10) chance to generate. Level range(10-20), current 2
Entity( ametrine) got 1250 (=10000 / 8) chance to generate. Level range( 1-10), current 2
Entity( zircon) got 1250 (=10000 / 8) chance to generate. Level range( 1-10), current 2
Entity( spinel) got 1250 (=10000 / 8) chance to generate. Level range( 1-10), current 2
Entity( citrine) got 1250 (=10000 / 8) chance to generate. Level range( 1-10), current 2
Entity( agate) got 1250 (=10000 / 8) chance to generate. Level range( 1-10), current 2
Entity( brass lantern) got 1429 (=10000 / 7) chance to generate. Level range( 1-20), current 2
Generating specific ego list object//data/general/objects/egos/lite.lua:prefix
Loading entities file from memory /data/general/objects/egos/lite.lua
Stored entities list object//data/general/objects/egos/lite.lua table: 0A283ED0
****************** 2
Entity( bright ) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
*DONE 2000
entity chance 1 : chance(2000): bright
Stored entities list object//data/general/objects/egos/lite.lua:prefix table: 0A3C5D38
Stored entities list object/base//data/general/objects/egos/lite.lua:prefix table: 0A283ED0
Generating specific ego list object//data/general/objects/egos/lite.lua:suffix
****************** 2
Entity( of clear sight) got 84 (=416 / 5) chance to generate. Level range(10-50), current 2
*DONE 84
entity chance 1 : chance( 84): of clear sight
Stored entities list object//data/general/objects/egos/lite.lua:suffix table: 0A3C6118
Stored entities list object/base//data/general/objects/egos/lite.lua:suffix table: 0A283ED0
Entity( dwarven lantern) got 62 (=185 / 3) chance to generate. Level range(20-35), current 2
Entity( faenorian lamp) got 34 (=101 / 3) chance to generate. Level range(35-50), current 2
Entity( potion of lesser healing) got 3334 (=10000 / 3) chance to generate. Level range( 1-20), current 2
Generating specific ego list object//data/general/objects/egos/potions.lua:
Loading entities file from memory /data/general/objects/egos/potions.lua
Stored entities list object//data/general/objects/egos/potions.lua table: 0A3C6940
****************** 2
Entity( acid-proof ) got 2500 (=10000 / 4) chance to generate. Level range( 1-50), current 2
Entity( giant ) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
*DONE 4500
entity chance 1 : chance(2500): acid-proof
entity chance 2 : chance(4500): giant
Stored entities list object//data/general/objects/egos/potions.lua: table: 07BEC5B0
Stored entities list object/base//data/general/objects/egos/potions.lua: table: 0A3C6940
Generating specific ego list object//data/general/objects/egos/potions.lua:__resolver
****************** 2
*DONE 0
Stored entities list object//data/general/objects/egos/potions.lua:__resolver table: 07BECD40
Stored entities list object/base//data/general/objects/egos/potions.lua:__resolver table: 0A3C6940
Entity( potion of healing) got 65 (=256 / 4) chance to generate. Level range(15-35), current 2
Entity( potion of greater healing) got 24 (=119 / 5) chance to generate. Level range(30-50), current 2
Entity( potion of full healing) got 6 (= 77 / 14) chance to generate. Level range(45-50), current 2
Entity( potion of lesser mana) got 3334 (=10000 / 3) chance to generate. Level range( 1-20), current 2
Entity( potion of mana) got 65 (=256 / 4) chance to generate. Level range(15-35), current 2
Entity( potion of greater mana) got 24 (=119 / 5) chance to generate. Level range(30-50), current 2
Entity( potion of full mana) got 6 (= 77 / 14) chance to generate. Level range(45-50), current 2
Entity( potion of cure poison) got 1429 (=10000 / 7) chance to generate. Level range( 1-50), current 2
Entity( potion of cure disease) got 1429 (=10000 / 7) chance to generate. Level range( 1-50), current 2
Entity( potion of slime mold juice) got 2500 (=10000 / 4) chance to generate. Level range( 1- 2), current 2
Entity( potion of speed) got 26 (=256 / 10) chance to generate. Level range(15-40), current 2
Entity( potion of invisibility) got 26 (=256 / 10) chance to generate. Level range(15-40), current 2
Entity( potion of see invisible) got 186 (=1111 / 6) chance to generate. Level range( 5-30), current 2
Entity( scroll of light) got 3334 (=10000 / 3) chance to generate. Level range( 1-40), current 2
Generating specific ego list object//data/general/objects/egos/scrolls.lua:
Loading entities file from memory /data/general/objects/egos/scrolls.lua
Stored entities list object//data/general/objects/egos/scrolls.lua table: 0A556A90
****************** 2
Entity( fire-proof ) got 2500 (=10000 / 4) chance to generate. Level range( 1-50), current 2
Entity( long ) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
*DONE 4500
entity chance 1 : chance(2500): fire-proof
entity chance 2 : chance(4500): long
Stored entities list object//data/general/objects/egos/scrolls.lua: table: 0A675FD0
Stored entities list object/base//data/general/objects/egos/scrolls.lua: table: 0A556A90
Generating specific ego list object//data/general/objects/egos/scrolls.lua:__resolver
****************** 2
*DONE 0
Stored entities list object//data/general/objects/egos/scrolls.lua:__resolver table: 0A676758
Stored entities list object/base//data/general/objects/egos/scrolls.lua:__resolver table: 0A556A90
Entity( scroll of identify) got 1667 (=10000 / 6) chance to generate. Level range( 1-50), current 2
Entity( scroll of phase door) got 2500 (=10000 / 4) chance to generate. Level range( 1-30), current 2
Entity( scroll of teleportation) got 53 (=416 / 8) chance to generate. Level range(10-40), current 2
Entity( scroll of magic mapping) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( scroll of enemies detection) got 65 (=256 / 4) chance to generate. Level range(15-35), current 2
Entity( scroll of shielding) got 47 (=416 / 9) chance to generate. Level range(10-50), current 2
Entity( copper ring) got 1667 (=10000 / 6) chance to generate. Level range( 1-10), current 2
Generating specific ego list object//data/general/objects/egos/rings.lua:
Loading entities file from memory /data/general/objects/egos/rings.lua
Stored entities list object//data/general/objects/egos/rings.lua table: 09E621F8
****************** 2
Entity( of see invisible) got 2500 (=10000 / 4) chance to generate. Level range( 1-20), current 2
Entity( of invisibility) got 30 (=119 / 4) chance to generate. Level range(30-40), current 2
Entity( of regeneration (#REGEN#)) got 42 (=416 / 10) chance to generate. Level range(10-20), current 2
Entity( of mana (#REGEN#)) got 53 (=416 / 8) chance to generate. Level range(10-20), current 2
Entity( of accuracy (#ATTACK#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-30), current 2
Entity( of defense (#ARMOR#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-30), current 2
Entity( of fire resistance (#RESIST#)) got 70 (=416 / 6) chance to generate. Level range(10-40), current 2
Entity( of cold resistance (#RESIST#)) got 70 (=416 / 6) chance to generate. Level range(10-40), current 2
Entity( of nature resistance (#RESIST#)) got 70 (=416 / 6) chance to generate. Level range(10-40), current 2
Entity( of lightning resistance (#RESIST#)) got 70 (=416 / 6) chance to generate. Level range(10-40), current 2
Entity( of acid resistance (#RESIST#)) got 70 (=416 / 6) chance to generate. Level range(10-40), current 2
Entity( of spell resistance) got 1667 (=10000 / 6) chance to generate. Level range( 1-30), current 2
Entity( of physical resistance) got 1667 (=10000 / 6) chance to generate. Level range( 1-30), current 2
Entity( of strength (#STATBONUS#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-50), current 2
Entity( of dexterity (#STATBONUS#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-50), current 2
Entity( of magic (#STATBONUS#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-50), current 2
Entity( of constitution (#STATBONUS#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-50), current 2
Entity( of massacre (#DAMBONUS#)) got 209 (=833 / 4) chance to generate. Level range( 6-50), current 2
Entity( of arcane power (#DAMBONUS#)) got 209 (=833 / 4) chance to generate. Level range( 6-50), current 2
Entity( of burning (#DAMBONUS#)) got 209 (=833 / 4) chance to generate. Level range( 6-50), current 2
Entity( of freezing (#DAMBONUS#)) got 209 (=833 / 4) chance to generate. Level range( 6-50), current 2
Entity( of nature's blessing (#DAMBONUS#)) got 209 (=833 / 4) chance to generate. Level range( 6-50), current 2
Entity( of blight (#DAMBONUS#)) got 209 (=833 / 4) chance to generate. Level range( 6-50), current 2
Entity( of shock (#DAMBONUS#)) got 209 (=833 / 4) chance to generate. Level range( 6-50), current 2
Entity( of corrosion (#DAMBONUS#)) got 209 (=833 / 4) chance to generate. Level range( 6-50), current 2
*DONE 17983
entity chance 1 : chance(2500): of see invisible
entity chance 2 : chance(2530): of invisibility
entity chance 3 : chance(2572): of regeneration (#REGEN#)
entity chance 4 : chance(2625): of mana (#REGEN#)
entity chance 5 : chance(4292): of accuracy (#ATTACK#)
entity chance 6 : chance(5959): of defense (#ARMOR#)
entity chance 7 : chance(6029): of fire resistance (#RESIST#)
entity chance 8 : chance(6099): of cold resistance (#RESIST#)
entity chance 9 : chance(6169): of nature resistance (#RESIST#)
entity chance 10 : chance(6239): of lightning resistance (#RESIST#)
entity chance 11 : chance(6309): of acid resistance (#RESIST#)
entity chance 12 : chance(7976): of spell resistance
entity chance 13 : chance(9643): of physical resistance
entity chance 14 : chance(11310): of strength (#STATBONUS#)
entity chance 15 : chance(12977): of dexterity (#STATBONUS#)
entity chance 16 : chance(14644): of magic (#STATBONUS#)
entity chance 17 : chance(16311): of constitution (#STATBONUS#)
entity chance 18 : chance(16520): of massacre (#DAMBONUS#)
entity chance 19 : chance(16729): of arcane power (#DAMBONUS#)
entity chance 20 : chance(16938): of burning (#DAMBONUS#)
entity chance 21 : chance(17147): of freezing (#DAMBONUS#)
entity chance 22 : chance(17356): of nature's blessing (#DAMBONUS#)
entity chance 23 : chance(17565): of blight (#DAMBONUS#)
entity chance 24 : chance(17774): of shock (#DAMBONUS#)
entity chance 25 : chance(17983): of corrosion (#DAMBONUS#)
Stored entities list object//data/general/objects/egos/rings.lua: table: 0A731B90
Stored entities list object/base//data/general/objects/egos/rings.lua: table: 09E621F8
Generating specific ego list object//data/general/objects/egos/rings.lua:__resolver
****************** 2
*DONE 0
Stored entities list object//data/general/objects/egos/rings.lua:__resolver table: 0A0D0AB0
Stored entities list object/base//data/general/objects/egos/rings.lua:__resolver table: 09E621F8
Entity( steel ring) got 70 (=416 / 6) chance to generate. Level range(10-20), current 2
Entity( gold ring) got 31 (=185 / 6) chance to generate. Level range(20-30), current 2
Entity( galvorn ring) got 20 (=119 / 6) chance to generate. Level range(30-40), current 2
Entity( mithril ring) got 15 (= 87 / 6) chance to generate. Level range(40-50), current 2
Entity( copper amulet) got 1250 (=10000 / 8) chance to generate. Level range( 1-10), current 2
Generating specific ego list object//data/general/objects/egos/amulets.lua:
Loading entities file from memory /data/general/objects/egos/amulets.lua
Stored entities list object//data/general/objects/egos/amulets.lua table: 0A0D12D0
****************** 2
Entity( of cunning (#STATBONUS#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-50), current 2
Entity( of willpower (#STATBONUS#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-50), current 2
Entity( of mastery (#MASTERY#)) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 2
Entity( of greater telepathy) got 6 (= 87 / 15) chance to generate. Level range(40-50), current 2
Entity( of telepathic range) got 6 (= 87 / 15) chance to generate. Level range(40-50), current 2
Entity( of the fish) got 15 (=144 / 10) chance to generate. Level range(25-50), current 2
*DONE 6695
entity chance 1 : chance(1667): of cunning (#STATBONUS#)
entity chance 2 : chance(3334): of willpower (#STATBONUS#)
entity chance 3 : chance(6668): of mastery (#MASTERY#)
entity chance 4 : chance(6674): of greater telepathy
entity chance 5 : chance(6680): of telepathic range
entity chance 6 : chance(6695): of the fish
Stored entities list object//data/general/objects/egos/amulets.lua: table: 0A6FA5F0
Stored entities list object/base//data/general/objects/egos/amulets.lua: table: 0A0D12D0
Generating specific ego list object//data/general/objects/egos/amulets.lua:__resolver
****************** 2
*DONE 0
Stored entities list object//data/general/objects/egos/amulets.lua:__resolver table: 07BB7B58
Stored entities list object/base//data/general/objects/egos/amulets.lua:__resolver table: 0A0D12D0
Entity( steel amulet) got 53 (=416 / 8) chance to generate. Level range(10-20), current 2
Entity( gold amulet) got 24 (=185 / 8) chance to generate. Level range(20-30), current 2
Entity( galvorn amulet) got 15 (=119 / 8) chance to generate. Level range(30-40), current 2
Entity( mithril amulet) got 11 (= 87 / 8) chance to generate. Level range(40-50), current 2
Entity( elm staff) got 2500 (=10000 / 4) chance to generate. Level range( 1-10), current 2
Generating specific ego list object//data/general/objects/egos/staves.lua:prefix
Loading entities file from memory /data/general/objects/egos/staves.lua
Stored entities list object//data/general/objects/egos/staves.lua table: 07BB8378
****************** 2
Entity( shimmering ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 2
Entity( magma ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 2
Entity( icy ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 2
Entity( acidic ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 2
Entity( crackling ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 2
Entity( naturalist ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 2
Entity( blighted ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 2
*DONE 23338
entity chance 1 : chance(3334): shimmering
entity chance 2 : chance(6668): magma
entity chance 3 : chance(10002): icy
entity chance 4 : chance(13336): acidic
entity chance 5 : chance(16670): crackling
entity chance 6 : chance(20004): naturalist
entity chance 7 : chance(23338): blighted
Stored entities list object//data/general/objects/egos/staves.lua:prefix table: 0A49D6F0
Stored entities list object/base//data/general/objects/egos/staves.lua:prefix table: 07BB8378
Generating specific ego list object//data/general/objects/egos/staves.lua:suffix
****************** 2
Entity( of power) got 2500 (=10000 / 4) chance to generate. Level range( 1-50), current 2
Entity( of might) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 2
Entity( of wizardry) got 10 (=119 / 12) chance to generate. Level range(30-50), current 2
*DONE 5844
entity chance 1 : chance(2500): of power
entity chance 2 : chance(5834): of might
entity chance 3 : chance(5844): of wizardry
Stored entities list object//data/general/objects/egos/staves.lua:suffix table: 0A6EBAD0
Stored entities list object/base//data/general/objects/egos/staves.lua:suffix table: 07BB8378
Entity( ash staff) got 105 (=416 / 4) chance to generate. Level range(10-20), current 2
Entity( yew staff) got 47 (=185 / 4) chance to generate. Level range(20-30), current 2
Entity( elven-wood staff) got 30 (=119 / 4) chance to generate. Level range(30-40), current 2
Entity( dragonbone staff) got 22 (= 87 / 4) chance to generate. Level range(40-50), current 2
Entity( iron dagger) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 2
Generating specific ego list object//data/general/objects/egos/weapon.lua:prefix
Loading entities file from memory /data/general/objects/egos/weapon.lua
Stored entities list object//data/general/objects/egos/weapon.lua table: 0A9C2FA0
****************** 2
Entity( flaming ) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( icy ) got 52 (=256 / 5) chance to generate. Level range(15-50), current 2
Entity( acidic ) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( shocking ) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( poisonous ) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( slime-covered ) got 84 (=416 / 5) chance to generate. Level range(10-50), current 2
Entity( kinetic ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 2
Entity( elemental ) got 5 (=101 / 25) chance to generate. Level range(35-50), current 2
*DONE 11475
entity chance 1 : chance(2000): flaming
entity chance 2 : chance(2052): icy
entity chance 3 : chance(4052): acidic
entity chance 4 : chance(6052): shocking
entity chance 5 : chance(8052): poisonous
entity chance 6 : chance(8136): slime-covered
entity chance 7 : chance(11470): kinetic
entity chance 8 : chance(11475): elemental
Stored entities list object//data/general/objects/egos/weapon.lua:prefix table: 0A720328
Stored entities list object/base//data/general/objects/egos/weapon.lua:prefix table: 0A9C2FA0
Generating specific ego list object//data/general/objects/egos/weapon.lua:suffix
****************** 2
Entity( of accuracy) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 2
Entity( of massacre) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 2
*DONE 6668
entity chance 1 : chance(3334): of accuracy
entity chance 2 : chance(6668): of massacre
Stored entities list object//data/general/objects/egos/weapon.lua:suffix table: 0A7B95F8
Stored entities list object/base//data/general/objects/egos/weapon.lua:suffix table: 0A9C2FA0
Entity( steel dagger) got 84 (=416 / 5) chance to generate. Level range(10-20), current 2
Entity( dwarven-steel dagger) got 38 (=185 / 5) chance to generate. Level range(20-30), current 2
Entity( galvorn dagger) got 24 (=119 / 5) chance to generate. Level range(30-40), current 2
Entity( mithril dagger) got 18 (= 87 / 5) chance to generate. Level range(40-50), current 2
Entity( iron longsword) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 2
Entity( steel longsword) got 84 (=416 / 5) chance to generate. Level range(10-20), current 2
Entity( dwarven-steel longsword) got 38 (=185 / 5) chance to generate. Level range(20-30), current 2
Entity( galvorn longsword) got 24 (=119 / 5) chance to generate. Level range(30-40), current 2
Entity( mithril longsword) got 18 (= 87 / 5) chance to generate. Level range(40-50), current 2
Entity( iron greatsword) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 2
Entity( steel greatsword) got 84 (=416 / 5) chance to generate. Level range(10-20), current 2
Entity( dwarven-steel greatsword) got 38 (=185 / 5) chance to generate. Level range(20-30), current 2
Entity( galvorn greatsword) got 24 (=119 / 5) chance to generate. Level range(30-40), current 2
Entity( mithril greatsword) got 18 (= 87 / 5) chance to generate. Level range(40-50), current 2
Entity( iron mace) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 2
Entity( steel mace) got 84 (=416 / 5) chance to generate. Level range(10-20), current 2
Entity( dwarven-steel mace) got 38 (=185 / 5) chance to generate. Level range(20-30), current 2
Entity( galvorn mace) got 24 (=119 / 5) chance to generate. Level range(30-40), current 2
Entity( mithril mace) got 18 (= 87 / 5) chance to generate. Level range(40-50), current 2
Entity( iron greatmaul) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 2
Entity( steel greatmaul) got 84 (=416 / 5) chance to generate. Level range(10-20), current 2
Entity( dwarven-steel greatmaul) got 38 (=185 / 5) chance to generate. Level range(20-30), current 2
Entity( galvorn greatmaul) got 24 (=119 / 5) chance to generate. Level range(30-40), current 2
Entity( mithril greatmaul) got 18 (= 87 / 5) chance to generate. Level range(40-50), current 2
Entity( iron waraxe) got 3334 (=10000 / 3) chance to generate. Level range( 1-10), current 2
Entity( steel waraxe) got 139 (=416 / 3) chance to generate. Level range(10-20), current 2
Entity( dwarven-steel waraxe) got 62 (=185 / 3) chance to generate. Level range(20-30), current 2
Entity( galvorn waraxe) got 40 (=119 / 3) chance to generate. Level range(30-40), current 2
Entity( mithril waraxe) got 30 (= 87 / 3) chance to generate. Level range(40-50), current 2
Entity( iron battleaxe) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 2
Entity( steel battleaxe) got 84 (=416 / 5) chance to generate. Level range(10-20), current 2
Entity( dwarven-steel battleaxe) got 38 (=185 / 5) chance to generate. Level range(20-30), current 2
Entity( galvorn battleaxe) got 24 (=119 / 5) chance to generate. Level range(30-40), current 2
Entity( mithril battleaxe) got 18 (= 87 / 5) chance to generate. Level range(40-50), current 2
Entity( elm longbow) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 2
Entity( ash longbow) got 84 (=416 / 5) chance to generate. Level range(10-20), current 2
Entity( yew longbow) got 38 (=185 / 5) chance to generate. Level range(20-30), current 2
Entity( elven-wood longbow) got 24 (=119 / 5) chance to generate. Level range(30-40), current 2
Entity( dragonbone longbow) got 18 (= 87 / 5) chance to generate. Level range(40-50), current 2
Entity( elm arrow) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 2
Entity( ash arrow) got 84 (=416 / 5) chance to generate. Level range(10-20), current 2
Entity( yew arrow) got 38 (=185 / 5) chance to generate. Level range(20-30), current 2
Entity( elven-wood arrow) got 24 (=119 / 5) chance to generate. Level range(30-40), current 2
Entity( dragonbone arrow) got 18 (= 87 / 5) chance to generate. Level range(40-50), current 2
Entity( rough leather sling) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 2
Entity( cured leather sling) got 84 (=416 / 5) chance to generate. Level range(10-20), current 2
Entity( hardened leather sling) got 38 (=185 / 5) chance to generate. Level range(20-30), current 2
Entity( reinforced leather sling) got 24 (=119 / 5) chance to generate. Level range(30-40), current 2
Entity( drakeskin leather sling) got 18 (= 87 / 5) chance to generate. Level range(40-50), current 2
Entity( iron shot) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 2
Entity( steel shot) got 84 (=416 / 5) chance to generate. Level range(10-20), current 2
Entity( dwarven-steel shot) got 38 (=185 / 5) chance to generate. Level range(20-30), current 2
Entity( galvorn shot) got 24 (=119 / 5) chance to generate. Level range(30-40), current 2
Entity( mithril shot) got 18 (= 87 / 5) chance to generate. Level range(40-50), current 2
Entity( iron shield) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 2
Generating specific ego list object//data/general/objects/egos/shield.lua:prefix
Loading entities file from memory /data/general/objects/egos/shield.lua
Stored entities list object//data/general/objects/egos/shield.lua table: 0A685880
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.37
[ATTACK] to white worm mass :: 20.632404335552 5 1 :: 1
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[LOG] FizzFive misses white worm mass.
[SHOOT] speed 0.8 => 800
[LOG] Steady Shot is still on cooldown for 1 turns.
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.34
[SHOOT] speed 1 => 1000
[LOG] #00ff00#Talent Steady Shot is ready to use.
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.31
[ATTACK] to white worm mass :: 20.632404335552 5 1 :: 1.6608921464952
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 20
[PHYS CRIT %] 1.3
[ATTACK] after crit 20
[ATTACK] after mult 33.217842929904
[PROJECTOR] starting dam 33.217842929904
[PROJECTOR] after difficulty dam 33.217842929904
[PROJECTOR] res 0 1 on dam 33.217842929904
[PROJECTOR] final dam 33.217842929904
[LOG] FizzFive hits white worm mass for #aaaaaa#33.22 physical damage#LAST#.
[LOG] FizzFive killed white worm mass!
[SHOOT] speed 0.8 => 800
1000 200 true
[LOG] #00ff00#Talent Steady Shot is ready to use.
108 frames in 10.094 seconds = 10.6994 FPS
215 ticks in 10.046 seconds = 21.4016 TPS
AI took for target 398 wolf :: 10 FizzFive 82 < 400
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.28
[ATTACK] to wolf :: 20.632404335552 5 1 :: 1.6608921464952
checkHit 12.5 5.45
=> chance to hit 73.172438332852
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 22
[PHYS CRIT %] 1.3
[ATTACK] after crit 22
[ATTACK] after mult 36.539627222895
[PROJECTOR] starting dam 36.539627222895
[PROJECTOR] after difficulty dam 36.539627222895
[PROJECTOR] res 0 1 on dam 36.539627222895
[PROJECTOR] final dam 36.539627222895
[LOG] FizzFive hits wolf for #aaaaaa#36.54 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
1000 200 true
[ATTACK] attacking with inate combat
[ATTACK] to FizzFive :: 3.062741699797 3 0 :: 1
checkHit 18 2.8
=> chance to hit 90.140054078154
[ATTACK] raw dam 3.062741699797 versus 0 with APR 3
[ATTACK] after range 3
[PHYS CRIT %] 1
[ATTACK] after crit 3
[ATTACK] after mult 3
[PROJECTOR] starting dam 3
[PROJECTOR] after difficulty dam 3.6
[PROJECTOR] res 0 1 on dam 3.6
[PROJECTOR] final dam 3.6
[LOG] Wolf hits FizzFive for #aaaaaa#3.60 physical damage#LAST#.
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.25
[ATTACK] to wolf :: 20.632404335552 5 1 :: 1
checkHit 12.5 5.45
=> chance to hit 73.172438332852
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 21
[PHYS CRIT %] 1.3
[ATTACK] after crit 21
[ATTACK] after mult 21
[PROJECTOR] starting dam 21
[PROJECTOR] after difficulty dam 21
[PROJECTOR] res 0 1 on dam 21
[PROJECTOR] final dam 21
[LOG] FizzFive hits wolf for #aaaaaa#21.00 physical damage#LAST#.
[LOG] FizzFive killed wolf!
[SHOOT] speed 0.8 => 800
[LOG] #00ff00#Talent Steady Shot is ready to use.
112 frames in 10.036 seconds = 11.1598 FPS
246 ticks in 10.017 seconds = 24.5583 TPS
107 frames in 10.028 seconds = 10.6701 FPS
252 ticks in 10.222 seconds = 24.6527 TPS
106 frames in 10.042 seconds = 10.5557 FPS
301 ticks in 10.001 seconds = 30.097 TPS
103 frames in 10.083 seconds = 10.2152 FPS
391 ticks in 10.126 seconds = 38.6135 TPS
107 frames in 10.069 seconds = 10.6267 FPS
361 ticks in 10.36 seconds = 34.8456 TPS
102 frames in 10.074 seconds = 10.1251 FPS
291 ticks in 10.101 seconds = 28.809 TPS
[LOG] There is an item here: #B4B4B4#potion#LAST#
Total encumbrance 22.45
[LOG] FizzFive picks up: #B4B4B4#potion#LAST#.
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.42
[ATTACK] to giant crystal rat :: 20.632404335552 5 4 :: 1.6608921464952
checkHit 12.5 3.75
=> chance to hit 77.300127206374
[ATTACK] raw dam 20.632404335552 versus 4 with APR 5
[ATTACK] after range 27
[PHYS CRIT %] 1.3
[ATTACK] after crit 27
[ATTACK] after mult 44.844087955371
[PROJECTOR] starting dam 44.844087955371
[PROJECTOR] after difficulty dam 44.844087955371
[PROJECTOR] res 0 1 on dam 44.844087955371
[PROJECTOR] final dam 44.844087955371
[LOG] FizzFive hits giant crystal rat for #aaaaaa#44.84 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
1000 200 true
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.39
[ATTACK] to giant crystal rat :: 20.632404335552 5 4 :: 1
checkHit 12.5 3.75
=> chance to hit 77.300127206374
[ATTACK] raw dam 20.632404335552 versus 4 with APR 5
[ATTACK] after range 28
[PHYS CRIT %] 1.3
[ATTACK] after crit 28
[ATTACK] after mult 28
[PROJECTOR] starting dam 28
[PROJECTOR] after difficulty dam 28
[PROJECTOR] res 0 1 on dam 28
[PROJECTOR] final dam 28
[LOG] FizzFive hits giant crystal rat for #aaaaaa#28.00 physical damage#LAST#.
[LOG] FizzFive killed giant crystal rat!
[SHOOT] speed 0.8 => 800
100 frames in 10.003 seconds = 9.997 FPS
[LOG] #00ff00#Talent Steady Shot is ready to use.
[LOG] A poisonous vine strikes at FizzFive!
[PROJECTOR] starting dam 13.666666666667
[PROJECTOR] after difficulty dam 16.4
[PROJECTOR] res 0 1 on dam 16.4
[PROJECTOR] final dam 16.4
[LOG] Poison vine hits FizzFive for #LIGHT_GREEN#16.40 nature damage#LAST#.
[LOG] FizzFive is poisoned!
[PROJECTOR] starting dam 13.666666666667
[PROJECTOR] after difficulty dam 16.4
[PROJECTOR] res 0 1 on dam 16.4
[PROJECTOR] final dam 16.4
[LOG] Poison vine hits FizzFive for #LIGHT_GREEN#16.40 nature damage#LAST#.
[PROJECTOR] starting dam 13.666666666667
[PROJECTOR] after difficulty dam 16.4
[PROJECTOR] res 0 1 on dam 16.4
[PROJECTOR] final dam 16.4
[LOG] Poison vine hits FizzFive for #LIGHT_GREEN#16.40 nature damage#LAST#.
[PROJECTOR] starting dam 13.666666666667
[PROJECTOR] after difficulty dam 16.4
[PROJECTOR] res 0 1 on dam 16.4
[PROJECTOR] final dam 16.4
[LOG] Poison vine hits FizzFive for #LIGHT_GREEN#16.40 nature damage#LAST#.
[PROJECTOR] starting dam 13.666666666667
[PROJECTOR] after difficulty dam 16.4
[PROJECTOR] res 0 1 on dam 16.4
[PROJECTOR] final dam 16.4
[LOG] Poison vine hits FizzFive for #LIGHT_GREEN#16.40 nature damage#LAST#.
[PROJECTOR] starting dam 13.666666666667
[PROJECTOR] after difficulty dam 16.4
[PROJECTOR] res 0 1 on dam 16.4
[PROJECTOR] final dam 16.4
[LOG] Poison vine hits FizzFive for #LIGHT_GREEN#16.40 nature damage#LAST#.
276 ticks in 11.801 seconds = 23.3878 TPS
[LOG] FizzFive stops being poisoned.
[LOG] Resting starts...
102 frames in 10.07 seconds = 10.1291 FPS
[LOG] Rested for 387 turns (stop reason: all resources and life at maximum).
3991 ticks in 10.163 seconds = 392.699 TPS
AI took for target 400 giant brown mouse :: 10 FizzFive 10 < 400
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.36
[ATTACK] to giant brown mouse :: 20.632404335552 5 1 :: 1.6608921464952
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 28
[PHYS CRIT %] 1.3
[ATTACK] after crit 28
[ATTACK] after mult 46.504980101866
[PROJECTOR] starting dam 46.504980101866
[PROJECTOR] after difficulty dam 46.504980101866
[PROJECTOR] res 0 1 on dam 46.504980101866
[PROJECTOR] final dam 46.504980101866
[LOG] FizzFive hits giant brown mouse for #aaaaaa#46.50 physical damage#LAST#.
[LOG] FizzFive killed giant brown mouse!
[SHOOT] speed 0.8 => 800
1000 200 true
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.33
[SHOOT] speed 1 => 1000
101 frames in 10.067 seconds = 10.0328 FPS
[LOG] #00ff00#Talent Steady Shot is ready to use.
AI took for target 384 white worm mass :: 10 FizzFive 401 < 400
AI took for target 391 white worm mass :: 10 FizzFive 362 < 400
AI took for target 387 giant brown rat :: 10 FizzFive 136 < 400
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.3
[ATTACK] to giant brown rat :: 20.632404335552 5 1 :: 1.6608921464952
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 24
[PHYS CRIT %] 1.3
[ATTACK] after crit 24
[ATTACK] after mult 39.861411515885
[PROJECTOR] starting dam 39.861411515885
[PROJECTOR] after difficulty dam 39.861411515885
[PROJECTOR] res 0 1 on dam 39.861411515885
[PROJECTOR] final dam 39.861411515885
[LOG] FizzFive hits giant brown rat for #aaaaaa#39.86 physical damage#LAST#.
[LOG] FizzFive killed giant brown rat!
[SHOOT] speed 0.8 => 800
1000 200 true
[LOG] #00ff00#Talent Steady Shot is ready to use.
275 ticks in 10.09 seconds = 27.2547 TPS
AI took for target 384 white worm mass :: 10 FizzFive 122 < 400
white worm mass 384 dumb ai talents can use Multiply 1
dumb ai uses 1
[LOG] White worm mass uses Multiply.
USING table: 07ADC8B0 Multiply
[MULTIPLY] 25 43 :: nil
[MULTIPLY] 3 uids 384 => 709 :: nil nil
[MOVE] actor moved without a starting position white worm mass 25 43
white worm mass 709 dumb ai talents can use Multiply 1
dumb ai uses 1
[LOG] White worm mass uses Multiply.
USING table: 07ADC8B0 Multiply
[MULTIPLY] 26 44 :: nil
[MULTIPLY] 2 uids 709 => 710 :: nil nil
[MOVE] actor moved without a starting position white worm mass 26 44
AI took for target 384 white worm mass :: 10 FizzFive 37 < 400
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.27
[ATTACK] to white worm mass :: 20.632404335552 5 1 :: 1
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[LOG] FizzFive misses white worm mass.
[SHOOT] speed 0.8 => 800
white worm mass 710 dumb ai talents can use Multiply 1
dumb ai uses 1
[LOG] White worm mass uses Multiply.
USING table: 07ADC8B0 Multiply
[MULTIPLY] 29 44 :: nil
[MULTIPLY] 1 uids 710 => 711 :: nil nil
[MOVE] actor moved without a starting position white worm mass 29 44
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.24
[ATTACK] to white worm mass :: 20.632404335552 5 1 :: 1.6608921464952
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 27
[PHYS CRIT %] 1.3
[ATTACK] after crit 27
[ATTACK] after mult 44.844087955371
[PROJECTOR] starting dam 44.844087955371
[PROJECTOR] after difficulty dam 44.844087955371
[PROJECTOR] res 0 1 on dam 44.844087955371
[PROJECTOR] final dam 44.844087955371
[LOG] FizzFive hits white worm mass for #aaaaaa#44.84 physical damage#LAST#.
[LOG] FizzFive killed white worm mass!
[SHOOT] speed 0.8 => 800
1000 200 true
white worm mass 709 dumb ai talents can use Multiply 1
dumb ai uses 1
[LOG] White worm mass uses Multiply.
USING table: 07ADC8B0 Multiply
[MULTIPLY] 26 42 :: nil
[MULTIPLY] 1 uids 709 => 712 :: nil nil
[MOVE] actor moved without a starting position white worm mass 26 42
[ATTACK] attacking with inate combat
[ATTACK] to FizzFive :: 3.6238577025078 100 0 :: 1
checkHit 18 2.8
=> chance to hit 90.140054078154
[LOG] White worm mass misses FizzFive.
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.21
[ATTACK] to white worm mass :: 20.632404335552 5 1 :: 1
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 26
[PHYS CRIT %] 1.3
[ATTACK] after crit 26
[ATTACK] after mult 26
[PROJECTOR] starting dam 26
[PROJECTOR] after difficulty dam 26
[PROJECTOR] res 0 1 on dam 26
[PROJECTOR] final dam 26
[LOG] FizzFive hits white worm mass for #aaaaaa#26.00 physical damage#LAST#.
[LOG] FizzFive killed white worm mass!
[SHOOT] speed 0.8 => 800
AI took for target 710 white worm mass :: 10 FizzFive 5 < 400
[LOG] Steady Shot is still on cooldown for 1 turns.
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.18
[ATTACK] to white worm mass :: 20.632404335552 5 1 :: 1
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 22
[PHYS CRIT %] 1.3
[ATTACK] after crit 22
[ATTACK] after mult 22
[PROJECTOR] starting dam 22
[PROJECTOR] after difficulty dam 22
[PROJECTOR] res 0 1 on dam 22
[PROJECTOR] final dam 22
[LOG] FizzFive hits white worm mass for #aaaaaa#22.00 physical damage#LAST#.
[LOG] FizzFive killed white worm mass!
[SHOOT] speed 0.8 => 800
[LOG] #00ff00#Talent Steady Shot is ready to use.
98 frames in 10.043 seconds = 9.75804 FPS
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.15
[ATTACK] to white worm mass :: 20.632404335552 5 1 :: 1.6608921464952
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 28
[PHYS CRIT %] 1.3
[ATTACK] after crit 28
[ATTACK] after mult 46.504980101866
[PROJECTOR] starting dam 46.504980101866
[PROJECTOR] after difficulty dam 46.504980101866
[PROJECTOR] res 0 1 on dam 46.504980101866
[PROJECTOR] final dam 46.504980101866
[LOG] FizzFive hits white worm mass for #aaaaaa#46.50 physical damage#LAST#.
[LOG] FizzFive killed white worm mass!
[SHOOT] speed 0.8 => 800
1000 200 true
white worm mass 384 dumb ai talents can use Multiply 1
dumb ai uses 1
[LOG] White worm mass uses Multiply.
USING table: 07ADC8B0 Multiply
[MULTIPLY] 27 42 :: nil
[MULTIPLY] 2 uids 384 => 713 :: nil nil
[MOVE] actor moved without a starting position white worm mass 27 42
white worm mass 712 dumb ai talents can use Multiply 1
dumb ai uses 1
[LOG] White worm mass uses Multiply.
USING table: 07ADC8B0 Multiply
[MULTIPLY] 27 40 :: nil
[MULTIPLY] 0 uids 712 => 714 :: nil nil
[MOVE] actor moved without a starting position white worm mass 27 40
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.12
[ATTACK] to white worm mass :: 20.632404335552 5 1 :: 1
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 26
[PHYS CRIT %] 1.3
[ATTACK] after crit 26
[ATTACK] after mult 26
[PROJECTOR] starting dam 26
[PROJECTOR] after difficulty dam 26
[PROJECTOR] res 0 1 on dam 26
[PROJECTOR] final dam 26
[LOG] FizzFive hits white worm mass for #aaaaaa#26.00 physical damage#LAST#.
[LOG] FizzFive killed white worm mass!
[SHOOT] speed 0.8 => 800
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.09
[ATTACK] to white worm mass :: 20.632404335552 5 1 :: 1
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 28
[PHYS CRIT %] 1.3
[ATTACK] after crit 28
[ATTACK] after mult 28
[PROJECTOR] starting dam 28
[PROJECTOR] after difficulty dam 28
[PROJECTOR] res 0 1 on dam 28
[PROJECTOR] final dam 28
[LOG] FizzFive hits white worm mass for #aaaaaa#28.00 physical damage#LAST#.
[LOG] FizzFive killed white worm mass!
[SHOOT] speed 0.8 => 800
[LOG] #00ff00#Talent Steady Shot is ready to use.
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.06
[ATTACK] to white worm mass :: 20.632404335552 5 1 :: 1.6608921464952
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 28
[PHYS CRIT %] 1.3
[ATTACK] after crit 28
[ATTACK] after mult 46.504980101866
[PROJECTOR] starting dam 46.504980101866
[PROJECTOR] after difficulty dam 46.504980101866
[PROJECTOR] res 0 1 on dam 46.504980101866
[PROJECTOR] final dam 46.504980101866
[LOG] FizzFive hits white worm mass for #aaaaaa#46.50 physical damage#LAST#.
[LOG] FizzFive killed white worm mass!
[SHOOT] speed 0.8 => 800
1000 200 true
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22.03
[ATTACK] to white worm mass :: 20.632404335552 5 1 :: 1
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[LOG] FizzFive misses white worm mass.
[SHOOT] speed 0.8 => 800
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 22
[ATTACK] to white worm mass :: 20.632404335552 5 1 :: 1
checkHit 12.5 2.75
=> chance to hit 79.556709996248
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 24
[PHYS CRIT %] 1.3
[ATTACK] after crit 24
[ATTACK] after mult 24
[PROJECTOR] starting dam 24
[PROJECTOR] after difficulty dam 24
[PROJECTOR] res 0 1 on dam 24
[PROJECTOR] final dam 24
[LOG] FizzFive hits white worm mass for #aaaaaa#24.00 physical damage#LAST#.
[LOG] FizzFive killed white worm mass!
[SHOOT] speed 0.8 => 800
[LOG] #00ff00#Talent Steady Shot is ready to use.
178 ticks in 10.005 seconds = 17.7911 TPS
AI took for target 396 forest troll :: 10 FizzFive 85 < 400
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 21.97
[ATTACK] to forest troll :: 20.632404335552 5 4 :: 1.6608921464952
checkHit 12.5 -0.35
=> chance to hit 85.888620440587
[ATTACK] raw dam 20.632404335552 versus 4 with APR 5
[ATTACK] after range 24
[PHYS CRIT %] 1.3
[ATTACK] after crit 24
[ATTACK] after mult 39.861411515885
[PROJECTOR] starting dam 39.861411515885
[PROJECTOR] after difficulty dam 39.861411515885
[PROJECTOR] res 0 1 on dam 39.861411515885
[PROJECTOR] final dam 39.861411515885
[LOG] FizzFive hits forest troll for #aaaaaa#39.86 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
1000 200 true
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 21.94
[ATTACK] to forest troll :: 20.632404335552 5 4 :: 1
checkHit 12.5 -0.35
=> chance to hit 85.888620440587
[LOG] FizzFive misses forest troll.
[SHOOT] speed 0.8 => 800
[LOG] Today is the 1st Tuilë of the 122th year of the Fourth Age of Middle-earth.
[LOG] The time is 00:00.
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 21.91
[ATTACK] to forest troll :: 20.632404335552 5 4 :: 1
checkHit 12.5 -0.35
=> chance to hit 85.888620440587
[ATTACK] raw dam 20.632404335552 versus 4 with APR 5
[ATTACK] after range 24
[PHYS CRIT %] 1.3
[ATTACK] after crit 24
[ATTACK] after mult 24
[PROJECTOR] starting dam 24
[PROJECTOR] after difficulty dam 24
[PROJECTOR] res 0 1 on dam 24
[PROJECTOR] final dam 24
[LOG] FizzFive hits forest troll for #aaaaaa#24.00 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
[LOG] #00ff00#Talent Steady Shot is ready to use.
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 21.88
[ATTACK] to forest troll :: 20.632404335552 5 4 :: 1.6608921464952
checkHit 12.5 -0.35
=> chance to hit 85.888620440587
[ATTACK] raw dam 20.632404335552 versus 4 with APR 5
[ATTACK] after range 21
[PHYS CRIT %] 1.3
[ATTACK] after crit 21
[ATTACK] after mult 34.878735076399
[PROJECTOR] starting dam 34.878735076399
[PROJECTOR] after difficulty dam 34.878735076399
[PROJECTOR] res 0 1 on dam 34.878735076399
[PROJECTOR] final dam 34.878735076399
[LOG] FizzFive hits forest troll for #aaaaaa#34.88 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
1000 200 true
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 21.85
[ATTACK] to forest troll :: 20.632404335552 5 4 :: 1
checkHit 12.5 -0.35
=> chance to hit 85.888620440587
[ATTACK] raw dam 20.632404335552 versus 4 with APR 5
[ATTACK] after range 27
[PHYS CRIT %] 1.3
[ATTACK] after crit 27
[ATTACK] after mult 27
[PROJECTOR] starting dam 27
[PROJECTOR] after difficulty dam 27
[PROJECTOR] res 0 1 on dam 27
[PROJECTOR] final dam 27
[LOG] FizzFive hits forest troll for #aaaaaa#27.00 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
93 frames in 10.066 seconds = 9.23902 FPS
Total encumbrance 21.82
[ATTACK] to forest troll :: 20.632404335552 5 4 :: 1
checkHit 12.5 -0.35
=> chance to hit 85.888620440587
[ATTACK] raw dam 20.632404335552 versus 4 with APR 5
[ATTACK] after range 22
[PHYS CRIT %] 1.3
[ATTACK] after crit 22
[ATTACK] after mult 22
[PROJECTOR] starting dam 22
[PROJECTOR] after difficulty dam 22
[PROJECTOR] res 0 1 on dam 22
[PROJECTOR] final dam 22
[LOG] FizzFive hits forest troll for #aaaaaa#22.00 physical damage#LAST#.
[LOG] FizzFive killed forest troll!
[LOG] #00ffff#Welcome to level 2.
[LOG] You have 2 stat point(s) to spend. Press G to use them.
[LOG] You have 1 talent point(s) to spend. Press G to use them.
[LOG] You have 1 skill point(s) to spend. Press G to use them.
[SHOOT] speed 0.8 => 800
[LOG] #00ff00#Talent Steady Shot is ready to use.
AI took for target 394 fox :: 10 FizzFive 74 < 400
[LOG] FizzFive uses Steady Shot.
USING table: 07BD9F78 Steady Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 21.79
[ATTACK] to fox :: 20.632404335552 5 1 :: 1.6608921464952
checkHit 12.5 5.45
=> chance to hit 73.172438332852
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 21
[PHYS CRIT %] 1.3
[ATTACK] after crit 21
[ATTACK] after mult 34.878735076399
[PROJECTOR] starting dam 34.878735076399
[PROJECTOR] after difficulty dam 34.878735076399
[PROJECTOR] res 0 1 on dam 34.878735076399
[PROJECTOR] final dam 34.878735076399
[LOG] FizzFive hits fox for #aaaaaa#34.88 physical damage#LAST#.
[SHOOT] speed 0.8 => 800
1000 200 true
[LOG] FizzFive shoots!
USING table: 07AE4E88 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 21.76
[ATTACK] to fox :: 20.632404335552 5 1 :: 1
checkHit 12.5 5.45
=> chance to hit 73.172438332852
[ATTACK] raw dam 20.632404335552 versus 1 with APR 5
[ATTACK] after range 21
[PHYS CRIT %] 1.3
[ATTACK] after crit 21
[ATTACK] after mult 21
[PROJECTOR] starting dam 21
[PROJECTOR] after difficulty dam 21
[PROJECTOR] res 0 1 on dam 21
[PROJECTOR] final dam 21
[LOG] FizzFive hits fox for #aaaaaa#21.00 physical damage#LAST#.
[LOG] FizzFive killed fox!
[SHOOT] speed 0.8 => 800
152 ticks in 10.005 seconds = 15.1924 TPS
[LOG] #00ff00#Talent Steady Shot is ready to use.
[LOG] There is an item here: #B4B4B4#scroll#LAST#
93 frames in 10.058 seconds = 9.24637 FPS
Total encumbrance 21.86
[LOG] FizzFive picks up: #B4B4B4#scroll#LAST#.
bind MOVE_UP function: 07BDB748
bind EXIT function: 0A75CB60
bind MOVE_DOWN function: 0A75CAB8
bind MOVE_RIGHT function: 0A75CB28
bind MOVE_LEFT function: 0A75CAF0
219 ticks in 11.892 seconds = 18.4157 TPS
102 frames in 10.126 seconds = 10.0731 FPS
bind MOVE_UP function: 0AE69350
bind EXIT function: 07BBA740
bind MOVE_DOWN function: 0AE69388
bind MOVE_RIGHT function: 0AE693F8
bind MOVE_LEFT function: 0AE693C0
bind MOVE_DOWN function: 0A059E48
bind MOVE_UP function: 0A0E3430
bind EXIT function: 07BCA460
bind ACCEPT function: 0A4C4BD8
15 ticks in 10.631 seconds = 1.41097 TPS
93 frames in 10.092 seconds = 9.21522 FPS
bind MOVE_UP function: 0A00F8E8
bind EXIT function: 0A54F1F0
bind MOVE_DOWN function: 0A54EA70
bind MOVE_RIGHT function: 07B11A58
bind MOVE_LEFT function: 0A54EF50
20 ticks in 10.081 seconds = 1.98393 TPS
67 frames in 10.058 seconds = 6.66136 FPS
44 ticks in 10.186 seconds = 4.31965 TPS
44 frames in 10.173 seconds = 4.32517 FPS
255 ticks in 10.605 seconds = 24.0453 TPS
92 frames in 10.054 seconds = 9.15059 FPS
[LEVEL] persisting to zone memory trollshaws-1
C Map size 25:18 :: 450
****************** 2
Entity( giant white mouse) got 2500 (=10000 / 4) chance to generate. Level range( 1- 3), current 2
Entity( giant brown mouse) got 2500 (=10000 / 4) chance to generate. Level range( 1- 3), current 2
Entity( giant white rat) got 2000 (=10000 / 5) chance to generate. Level range( 1- 4), current 2
Entity( giant brown rat) got 2000 (=10000 / 5) chance to generate. Level range( 1- 4), current 2
Entity( giant rabbit) got 1667 (=10000 / 6) chance to generate. Level range( 1- 4), current 2
Entity( giant crystal rat) got 1667 (=10000 / 6) chance to generate. Level range( 1- 5), current 2
Entity( cute little bunny) got 50 (=10000 / 200) chance to generate. Level range( 1-15), current 2
Entity( giant grey mouse) got 1667 (=10000 / 6) chance to generate. Level range( 1- 3), current 2
Entity( giant grey rat) got 1429 (=10000 / 7) chance to generate. Level range( 1- 4), current 2
Entity( white worm mass) got 2500 (=10000 / 4) chance to generate. Level range( 1-15), current 2
Entity( green worm mass) got 2000 (=10000 / 5) chance to generate. Level range( 2-15), current 2
Entity( wolf) got 2500 (=10000 / 4) chance to generate. Level range( 1---), current 2
Entity( great wolf) got 556 (=3333 / 6) chance to generate. Level range( 3---), current 2
Entity( dire wolf) got 239 (=1666 / 7) chance to generate. Level range( 4---), current 2
Entity( white wolf) got 239 (=1666 / 7) chance to generate. Level range( 4---), current 2
Entity( warg) got 120 (=833 / 7) chance to generate. Level range( 6---), current 2
Entity( fox) got 2000 (=10000 / 5) chance to generate. Level range( 1---), current 2
Entity( Rungof the Warg Titan) got 4 (=185 / 50) chance to generate. Level range(20---), current 2
Entity( forest troll) got 1667 (=10000 / 6) chance to generate. Level range( 1---), current 2
Entity( stone troll) got 477 (=3333 / 7) chance to generate. Level range( 3---), current 2
Entity( cave troll) got 96 (=666 / 7) chance to generate. Level range( 7---), current 2
Entity( mountain troll) got 48 (=333 / 7) chance to generate. Level range(12---), current 2
Entity( mountain troll thunderer) got 27 (=185 / 7) chance to generate. Level range(20---), current 2
Entity( large brown snake) got 3334 (=10000 / 3) chance to generate. Level range( 1---), current 2
Entity( large white snake) got 3334 (=10000 / 3) chance to generate. Level range( 1---), current 2
Entity( copperhead snake) got 3334 (=10000 / 3) chance to generate. Level range( 2---), current 2
Entity( rattlesnake) got 556 (=1666 / 3) chance to generate. Level range( 4---), current 2
Entity( king cobra) got 186 (=1111 / 6) chance to generate. Level range( 5---), current 2
Entity( black mamba) got 33 (=256 / 8) chance to generate. Level range(15---), current 2
Entity( anaconda) got 21 (=185 / 9) chance to generate. Level range(20---), current 2
Entity( giant venus flytrap) got 112 (=666 / 6) chance to generate. Level range( 7---), current 2
Entity( huorn) got 48 (=333 / 7) chance to generate. Level range(12---), current 2
Entity( poison ivy) got 477 (=3333 / 7) chance to generate. Level range( 3-25), current 2
Entity( honey tree) got 60 (=416 / 7) chance to generate. Level range(10---), current 2
Entity( midge swarm) got 2500 (=10000 / 4) chance to generate. Level range( 1-25), current 2
Entity( bee swarm) got 2500 (=10000 / 4) chance to generate. Level range( 2-25), current 2
Entity( hornet swarm) got 477 (=3333 / 7) chance to generate. Level range( 3-25), current 2
Entity( hummerhorn) got 35 (=238 / 7) chance to generate. Level range(16---), current 2
Entity( brown bear) got 159 (=1111 / 7) chance to generate. Level range( 5---), current 2
Entity( black bear) got 120 (=833 / 7) chance to generate. Level range( 6---), current 2
Entity( cave bear) got 84 (=666 / 8) chance to generate. Level range( 7---), current 2
Entity( war bear) got 84 (=666 / 8) chance to generate. Level range( 7---), current 2
Entity( grizzly bear) got 47 (=416 / 9) chance to generate. Level range(10---), current 2
Entity( polar bear) got 31 (=333 / 11) chance to generate. Level range(12---), current 2
*DONE 45485
entity chance 1 : chance(2500): giant white mouse
entity chance 2 : chance(5000): giant brown mouse
entity chance 3 : chance(7000): giant white rat
entity chance 4 : chance(9000): giant brown rat
entity chance 5 : chance(10667): giant rabbit
entity chance 6 : chance(12334): giant crystal rat
entity chance 7 : chance(12384): cute little bunny
entity chance 8 : chance(14051): giant grey mouse
entity chance 9 : chance(15480): giant grey rat
entity chance 10 : chance(17980): white worm mass
entity chance 11 : chance(19980): green worm mass
entity chance 12 : chance(22480): wolf
entity chance 13 : chance(23036): great wolf
entity chance 14 : chance(23275): dire wolf
entity chance 15 : chance(23514): white wolf
entity chance 16 : chance(23634): warg
entity chance 17 : chance(25634): fox
entity chance 18 : chance(25638): Rungof the Warg Titan
entity chance 19 : chance(27305): forest troll
entity chance 20 : chance(27782): stone troll
entity chance 21 : chance(27878): cave troll
entity chance 22 : chance(27926): mountain troll
entity chance 23 : chance(27953): mountain troll thunderer
entity chance 24 : chance(31287): large brown snake
entity chance 25 : chance(34621): large white snake
entity chance 26 : chance(37955): copperhead snake
entity chance 27 : chance(38511): rattlesnake
entity chance 28 : chance(38697): king cobra
entity chance 29 : chance(38730): black mamba
entity chance 30 : chance(38751): anaconda
entity chance 31 : chance(38863): giant venus flytrap
entity chance 32 : chance(38911): huorn
entity chance 33 : chance(39388): poison ivy
entity chance 34 : chance(39448): honey tree
entity chance 35 : chance(41948): midge swarm
entity chance 36 : chance(44448): bee swarm
entity chance 37 : chance(44925): hornet swarm
entity chance 38 : chance(44960): hummerhorn
entity chance 39 : chance(45119): brown bear
entity chance 40 : chance(45239): black bear
entity chance 41 : chance(45323): cave bear
entity chance 42 : chance(45407): war bear
entity chance 43 : chance(45454): grizzly bear
entity chance 44 : chance(45485): polar bear
Stored entities list actor table: 0AF3D0D8
****************** 2
Entity( gold pieces) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( huge pile of gold pieces) got 8 (=119 / 15) chance to generate. Level range(30-50), current 2
Entity( diamond) got 5 (= 87 / 18) chance to generate. Level range(40-50), current 2
Entity( pearl) got 5 (= 87 / 18) chance to generate. Level range(40-50), current 2
Entity( moonstone) got 5 (= 87 / 18) chance to generate. Level range(40-50), current 2
Entity( fire opal) got 5 (= 87 / 18) chance to generate. Level range(40-50), current 2
Entity( bloodstone) got 5 (= 87 / 18) chance to generate. Level range(40-50), current 2
Entity( ruby) got 8 (=119 / 16) chance to generate. Level range(30-40), current 2
Entity( amber) got 8 (=119 / 16) chance to generate. Level range(30-40), current 2
Entity( turquoise) got 8 (=119 / 16) chance to generate. Level range(30-40), current 2
Entity( jade) got 8 (=119 / 16) chance to generate. Level range(30-40), current 2
Entity( sapphire) got 8 (=119 / 16) chance to generate. Level range(30-40), current 2
Entity( quartz) got 16 (=185 / 12) chance to generate. Level range(20-30), current 2
Entity( emerald) got 16 (=185 / 12) chance to generate. Level range(20-30), current 2
Entity( lapis lazuli) got 16 (=185 / 12) chance to generate. Level range(20-30), current 2
Entity( garnets) got 16 (=185 / 12) chance to generate. Level range(20-30), current 2
Entity( onyx) got 16 (=185 / 12) chance to generate. Level range(20-30), current 2
Entity( amethyst) got 42 (=416 / 10) chance to generate. Level range(10-20), current 2
Entity( opal) got 42 (=416 / 10) chance to generate. Level range(10-20), current 2
Entity( topaz) got 42 (=416 / 10) chance to generate. Level range(10-20), current 2
Entity( aquamarine) got 42 (=416 / 10) chance to generate. Level range(10-20), current 2
Entity( ametrine) got 1250 (=10000 / 8) chance to generate. Level range( 1-10), current 2
Entity( zircon) got 1250 (=10000 / 8) chance to generate. Level range( 1-10), current 2
Entity( spinel) got 1250 (=10000 / 8) chance to generate. Level range( 1-10), current 2
Entity( citrine) got 1250 (=10000 / 8) chance to generate. Level range( 1-10), current 2
Entity( agate) got 1250 (=10000 / 8) chance to generate. Level range( 1-10), current 2
Entity( brass lantern) got 1429 (=10000 / 7) chance to generate. Level range( 1-20), current 2
Generating specific ego list object//data/general/objects/egos/lite.lua:prefix
Loading entities file from memory /data/general/objects/egos/lite.lua
Stored entities list object//data/general/objects/egos/lite.lua table: 0A283ED0
****************** 2
Entity( bright ) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
*DONE 2000
entity chance 1 : chance(2000): bright
Stored entities list object//data/general/objects/egos/lite.lua:prefix table: 0A3C5D38
Stored entities list object/base//data/general/objects/egos/lite.lua:prefix table: 0A283ED0
Generating specific ego list object//data/general/objects/egos/lite.lua:suffix
****************** 2
Entity( of clear sight) got 84 (=416 / 5) chance to generate. Level range(10-50), current 2
*DONE 84
entity chance 1 : chance( 84): of clear sight
Stored entities list object//data/general/objects/egos/lite.lua:suffix table: 0A3C6118
Stored entities list object/base//data/general/objects/egos/lite.lua:suffix table: 0A283ED0
Entity( dwarven lantern) got 62 (=185 / 3) chance to generate. Level range(20-35), current 2
Entity( faenorian lamp) got 34 (=101 / 3) chance to generate. Level range(35-50), current 2
Entity( potion of lesser healing) got 3334 (=10000 / 3) chance to generate. Level range( 1-20), current 2
Generating specific ego list object//data/general/objects/egos/potions.lua:
Loading entities file from memory /data/general/objects/egos/potions.lua
Stored entities list object//data/general/objects/egos/potions.lua table: 0A3C6940
****************** 2
Entity( acid-proof ) got 2500 (=10000 / 4) chance to generate. Level range( 1-50), current 2
Entity( giant ) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
*DONE 4500
entity chance 1 : chance(2500): acid-proof
entity chance 2 : chance(4500): giant
Stored entities list object//data/general/objects/egos/potions.lua: table: 07BEC5B0
Stored entities list object/base//data/general/objects/egos/potions.lua: table: 0A3C6940
Generating specific ego list object//data/general/objects/egos/potions.lua:__resolver
****************** 2
*DONE 0
Stored entities list object//data/general/objects/egos/potions.lua:__resolver table: 07BECD40
Stored entities list object/base//data/general/objects/egos/potions.lua:__resolver table: 0A3C6940
Entity( potion of healing) got 65 (=256 / 4) chance to generate. Level range(15-35), current 2
Entity( potion of greater healing) got 24 (=119 / 5) chance to generate. Level range(30-50), current 2
Entity( potion of full healing) got 6 (= 77 / 14) chance to generate. Level range(45-50), current 2
Entity( potion of lesser mana) got 3334 (=10000 / 3) chance to generate. Level range( 1-20), current 2
Entity( potion of mana) got 65 (=256 / 4) chance to generate. Level range(15-35), current 2
Entity( potion of greater mana) got 24 (=119 / 5) chance to generate. Level range(30-50), current 2
Entity( potion of full mana) got 6 (= 77 / 14) chance to generate. Level range(45-50), current 2
Entity( potion of cure poison) got 1429 (=10000 / 7) chance to generate. Level range( 1-50), current 2
Entity( potion of cure disease) got 1429 (=10000 / 7) chance to generate. Level range( 1-50), current 2
Entity( potion of slime mold juice) got 2500 (=10000 / 4) chance to generate. Level range( 1- 2), current 2
Entity( potion of speed) got 26 (=256 / 10) chance to generate. Level range(15-40), current 2
Entity( potion of invisibility) got 26 (=256 / 10) chance to generate. Level range(15-40), current 2
Entity( potion of see invisible) got 186 (=1111 / 6) chance to generate. Level range( 5-30), current 2
Entity( scroll of light) got 3334 (=10000 / 3) chance to generate. Level range( 1-40), current 2
Generating specific ego list object//data/general/objects/egos/scrolls.lua:
Loading entities file from memory /data/general/objects/egos/scrolls.lua
Stored entities list object//data/general/objects/egos/scrolls.lua table: 0A556A90
****************** 2
Entity( fire-proof ) got 2500 (=10000 / 4) chance to generate. Level range( 1-50), current 2
Entity( long ) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
*DONE 4500
entity chance 1 : chance(2500): fire-proof
entity chance 2 : chance(4500): long
Stored entities list object//data/general/objects/egos/scrolls.lua: table: 0A675FD0
Stored entities list object/base//data/general/objects/egos/scrolls.lua: table: 0A556A90
Generating specific ego list object//data/general/objects/egos/scrolls.lua:__resolver
****************** 2
*DONE 0
Stored entities list object//data/general/objects/egos/scrolls.lua:__resolver table: 0A676758
Stored entities list object/base//data/general/objects/egos/scrolls.lua:__resolver table: 0A556A90
Entity( scroll of identify) got 1667 (=10000 / 6) chance to generate. Level range( 1-50), current 2
Entity( scroll of phase door) got 2500 (=10000 / 4) chance to generate. Level range( 1-30), current 2
Entity( scroll of teleportation) got 53 (=416 / 8) chance to generate. Level range(10-40), current 2
Entity( scroll of magic mapping) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( scroll of enemies detection) got 65 (=256 / 4) chance to generate. Level range(15-35), current 2
Entity( scroll of shielding) got 47 (=416 / 9) chance to generate. Level range(10-50), current 2
Entity( copper ring) got 1667 (=10000 / 6) chance to generate. Level range( 1-10), current 2
Generating specific ego list object//data/general/objects/egos/rings.lua:
Loading entities file from memory /data/general/objects/egos/rings.lua
Stored entities list object//data/general/objects/egos/rings.lua table: 09E621F8
****************** 2
Entity( of see invisible) got 2500 (=10000 / 4) chance to generate. Level range( 1-20), current 2
Entity( of invisibility) got 30 (=119 / 4) chance to generate. Level range(30-40), current 2
Entity( of regeneration (#REGEN#)) got 42 (=416 / 10) chance to generate. Level range(10-20), current 2
Entity( of mana (#REGEN#)) got 53 (=416 / 8) chance to generate. Level range(10-20), current 2
Entity( of accuracy (#ATTACK#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-30), current 2
Entity( of defense (#ARMOR#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-30), current 2
Entity( of fire resistance (#RESIST#)) got 70 (=416 / 6) chance to generate. Level range(10-40), current 2
Entity( of cold resistance (#RESIST#)) got 70 (=416 / 6) chance to generate. Level range(10-40), current 2
Entity( of nature resistance (#RESIST#)) got 70 (=416 / 6) chance to generate. Level range(10-40), current 2
Entity( of lightning resistance (#RESIST#)) got 70 (=416 / 6) chance to generate. Level range(10-40), current 2
Entity( of acid resistance (#RESIST#)) got 70 (=416 / 6) chance to generate. Level range(10-40), current 2
Entity( of spell resistance) got 1667 (=10000 / 6) chance to generate. Level range( 1-30), current 2
Entity( of physical resistance) got 1667 (=10000 / 6) chance to generate. Level range( 1-30), current 2
Entity( of strength (#STATBONUS#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-50), current 2
Entity( of dexterity (#STATBONUS#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-50), current 2
Entity( of magic (#STATBONUS#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-50), current 2
Entity( of constitution (#STATBONUS#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-50), current 2
Entity( of massacre (#DAMBONUS#)) got 209 (=833 / 4) chance to generate. Level range( 6-50), current 2
Entity( of arcane power (#DAMBONUS#)) got 209 (=833 / 4) chance to generate. Level range( 6-50), current 2
Entity( of burning (#DAMBONUS#)) got 209 (=833 / 4) chance to generate. Level range( 6-50), current 2
Entity( of freezing (#DAMBONUS#)) got 209 (=833 / 4) chance to generate. Level range( 6-50), current 2
Entity( of nature's blessing (#DAMBONUS#)) got 209 (=833 / 4) chance to generate. Level range( 6-50), current 2
Entity( of blight (#DAMBONUS#)) got 209 (=833 / 4) chance to generate. Level range( 6-50), current 2
Entity( of shock (#DAMBONUS#)) got 209 (=833 / 4) chance to generate. Level range( 6-50), current 2
Entity( of corrosion (#DAMBONUS#)) got 209 (=833 / 4) chance to generate. Level range( 6-50), current 2
*DONE 17983
entity chance 1 : chance(2500): of see invisible
entity chance 2 : chance(2530): of invisibility
entity chance 3 : chance(2572): of regeneration (#REGEN#)
entity chance 4 : chance(2625): of mana (#REGEN#)
entity chance 5 : chance(4292): of accuracy (#ATTACK#)
entity chance 6 : chance(5959): of defense (#ARMOR#)
entity chance 7 : chance(6029): of fire resistance (#RESIST#)
entity chance 8 : chance(6099): of cold resistance (#RESIST#)
entity chance 9 : chance(6169): of nature resistance (#RESIST#)
entity chance 10 : chance(6239): of lightning resistance (#RESIST#)
entity chance 11 : chance(6309): of acid resistance (#RESIST#)
entity chance 12 : chance(7976): of spell resistance
entity chance 13 : chance(9643): of physical resistance
entity chance 14 : chance(11310): of strength (#STATBONUS#)
entity chance 15 : chance(12977): of dexterity (#STATBONUS#)
entity chance 16 : chance(14644): of magic (#STATBONUS#)
entity chance 17 : chance(16311): of constitution (#STATBONUS#)
entity chance 18 : chance(16520): of massacre (#DAMBONUS#)
entity chance 19 : chance(16729): of arcane power (#DAMBONUS#)
entity chance 20 : chance(16938): of burning (#DAMBONUS#)
entity chance 21 : chance(17147): of freezing (#DAMBONUS#)
entity chance 22 : chance(17356): of nature's blessing (#DAMBONUS#)
entity chance 23 : chance(17565): of blight (#DAMBONUS#)
entity chance 24 : chance(17774): of shock (#DAMBONUS#)
entity chance 25 : chance(17983): of corrosion (#DAMBONUS#)
Stored entities list object//data/general/objects/egos/rings.lua: table: 0A731B90
Stored entities list object/base//data/general/objects/egos/rings.lua: table: 09E621F8
Generating specific ego list object//data/general/objects/egos/rings.lua:__resolver
****************** 2
*DONE 0
Stored entities list object//data/general/objects/egos/rings.lua:__resolver table: 0A0D0AB0
Stored entities list object/base//data/general/objects/egos/rings.lua:__resolver table: 09E621F8
Entity( steel ring) got 70 (=416 / 6) chance to generate. Level range(10-20), current 2
Entity( gold ring) got 31 (=185 / 6) chance to generate. Level range(20-30), current 2
Entity( galvorn ring) got 20 (=119 / 6) chance to generate. Level range(30-40), current 2
Entity( mithril ring) got 15 (= 87 / 6) chance to generate. Level range(40-50), current 2
Entity( copper amulet) got 1250 (=10000 / 8) chance to generate. Level range( 1-10), current 2
Generating specific ego list object//data/general/objects/egos/amulets.lua:
Loading entities file from memory /data/general/objects/egos/amulets.lua
Stored entities list object//data/general/objects/egos/amulets.lua table: 0A0D12D0
****************** 2
Entity( of cunning (#STATBONUS#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-50), current 2
Entity( of willpower (#STATBONUS#)) got 1667 (=10000 / 6) chance to generate. Level range( 1-50), current 2
Entity( of mastery (#MASTERY#)) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 2
Entity( of greater telepathy) got 6 (= 87 / 15) chance to generate. Level range(40-50), current 2
Entity( of telepathic range) got 6 (= 87 / 15) chance to generate. Level range(40-50), current 2
Entity( of the fish) got 15 (=144 / 10) chance to generate. Level range(25-50), current 2
*DONE 6695
entity chance 1 : chance(1667): of cunning (#STATBONUS#)
entity chance 2 : chance(3334): of willpower (#STATBONUS#)
entity chance 3 : chance(6668): of mastery (#MASTERY#)
entity chance 4 : chance(6674): of greater telepathy
entity chance 5 : chance(6680): of telepathic range
entity chance 6 : chance(6695): of the fish
Stored entities list object//data/general/objects/egos/amulets.lua: table: 0A6FA5F0
Stored entities list object/base//data/general/objects/egos/amulets.lua: table: 0A0D12D0
Generating specific ego list object//data/general/objects/egos/amulets.lua:__resolver
****************** 2
*DONE 0
Stored entities list object//data/general/objects/egos/amulets.lua:__resolver table: 07BB7B58
Stored entities list object/base//data/general/objects/egos/amulets.lua:__resolver table: 0A0D12D0
Entity( steel amulet) got 53 (=416 / 8) chance to generate. Level range(10-20), current 2
Entity( gold amulet) got 24 (=185 / 8) chance to generate. Level range(20-30), current 2
Entity( galvorn amulet) got 15 (=119 / 8) chance to generate. Level range(30-40), current 2
Entity( mithril amulet) got 11 (= 87 / 8) chance to generate. Level range(40-50), current 2
Entity( elm staff) got 2500 (=10000 / 4) chance to generate. Level range( 1-10), current 2
Generating specific ego list object//data/general/objects/egos/staves.lua:prefix
Loading entities file from memory /data/general/objects/egos/staves.lua
Stored entities list object//data/general/objects/egos/staves.lua table: 07BB8378
****************** 2
Entity( shimmering ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 2
Entity( magma ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 2
Entity( icy ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 2
Entity( acidic ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 2
Entity( crackling ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 2
Entity( naturalist ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 2
Entity( blighted ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 2
*DONE 23338
entity chance 1 : chance(3334): shimmering
entity chance 2 : chance(6668): magma
entity chance 3 : chance(10002): icy
entity chance 4 : chance(13336): acidic
entity chance 5 : chance(16670): crackling
entity chance 6 : chance(20004): naturalist
entity chance 7 : chance(23338): blighted
Stored entities list object//data/general/objects/egos/staves.lua:prefix table: 0A49D6F0
Stored entities list object/base//data/general/objects/egos/staves.lua:prefix table: 07BB8378
Generating specific ego list object//data/general/objects/egos/staves.lua:suffix
****************** 2
Entity( of power) got 2500 (=10000 / 4) chance to generate. Level range( 1-50), current 2
Entity( of might) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 2
Entity( of wizardry) got 10 (=119 / 12) chance to generate. Level range(30-50), current 2
*DONE 5844
entity chance 1 : chance(2500): of power
entity chance 2 : chance(5834): of might
entity chance 3 : chance(5844): of wizardry
Stored entities list object//data/general/objects/egos/staves.lua:suffix table: 0A6EBAD0
Stored entities list object/base//data/general/objects/egos/staves.lua:suffix table: 07BB8378
Entity( ash staff) got 105 (=416 / 4) chance to generate. Level range(10-20), current 2
Entity( yew staff) got 47 (=185 / 4) chance to generate. Level range(20-30), current 2
Entity( elven-wood staff) got 30 (=119 / 4) chance to generate. Level range(30-40), current 2
Entity( dragonbone staff) got 22 (= 87 / 4) chance to generate. Level range(40-50), current 2
Entity( iron dagger) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 2
Generating specific ego list object//data/general/objects/egos/weapon.lua:prefix
Loading entities file from memory /data/general/objects/egos/weapon.lua
Stored entities list object//data/general/objects/egos/weapon.lua table: 0A9C2FA0
****************** 2
Entity( flaming ) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( icy ) got 52 (=256 / 5) chance to generate. Level range(15-50), current 2
Entity( acidic ) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( shocking ) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( poisonous ) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( slime-covered ) got 84 (=416 / 5) chance to generate. Level range(10-50), current 2
Entity( kinetic ) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 2
Entity( elemental ) got 5 (=101 / 25) chance to generate. Level range(35-50), current 2
*DONE 11475
entity chance 1 : chance(2000): flaming
entity chance 2 : chance(2052): icy
entity chance 3 : chance(4052): acidic
entity chance 4 : chance(6052): shocking
entity chance 5 : chance(8052): poisonous
entity chance 6 : chance(8136): slime-covered
entity chance 7 : chance(11470): kinetic
entity chance 8 : chance(11475): elemental
Stored entities list object//data/general/objects/egos/weapon.lua:prefix table: 0A720328
Stored entities list object/base//data/general/objects/egos/weapon.lua:prefix table: 0A9C2FA0
Generating specific ego list object//data/general/objects/egos/weapon.lua:suffix
****************** 2
Entity( of accuracy) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 2
Entity( of massacre) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 2
*DONE 6668
entity chance 1 : chance(3334): of accuracy
entity chance 2 : chance(6668): of massacre
Stored entities list object//data/general/objects/egos/weapon.lua:suffix table: 0A7B95F8
Stored entities list object/base//data/general/objects/egos/weapon.lua:suffix table: 0A9C2FA0
Entity( steel dagger) got 84 (=416 / 5) chance to generate. Level range(10-20), current 2
Entity( dwarven-steel dagger) got 38 (=185 / 5) chance to generate. Level range(20-30), current 2
Entity( galvorn dagger) got 24 (=119 / 5) chance to generate. Level range(30-40), current 2
Entity( mithril dagger) got 18 (= 87 / 5) chance to generate. Level range(40-50), current 2
Entity( iron longsword) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 2
Entity( steel longsword) got 84 (=416 / 5) chance to generate. Level range(10-20), current 2
Entity( dwarven-steel longsword) got 38 (=185 / 5) chance to generate. Level range(20-30), current 2
Entity( galvorn longsword) got 24 (=119 / 5) chance to generate. Level range(30-40), current 2
Entity( mithril longsword) got 18 (= 87 / 5) chance to generate. Level range(40-50), current 2
Entity( iron greatsword) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 2
Entity( steel greatsword) got 84 (=416 / 5) chance to generate. Level range(10-20), current 2
Entity( dwarven-steel greatsword) got 38 (=185 / 5) chance to generate. Level range(20-30), current 2
Entity( galvorn greatsword) got 24 (=119 / 5) chance to generate. Level range(30-40), current 2
Entity( mithril greatsword) got 18 (= 87 / 5) chance to generate. Level range(40-50), current 2
Entity( iron mace) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 2
Entity( steel mace) got 84 (=416 / 5) chance to generate. Level range(10-20), current 2
Entity( dwarven-steel mace) got 38 (=185 / 5) chance to generate. Level range(20-30), current 2
Entity( galvorn mace) got 24 (=119 / 5) chance to generate. Level range(30-40), current 2
Entity( mithril mace) got 18 (= 87 / 5) chance to generate. Level range(40-50), current 2
Entity( iron greatmaul) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 2
Entity( steel greatmaul) got 84 (=416 / 5) chance to generate. Level range(10-20), current 2
Entity( dwarven-steel greatmaul) got 38 (=185 / 5) chance to generate. Level range(20-30), current 2
Entity( galvorn greatmaul) got 24 (=119 / 5) chance to generate. Level range(30-40), current 2
Entity( mithril greatmaul) got 18 (= 87 / 5) chance to generate. Level range(40-50), current 2
Entity( iron waraxe) got 3334 (=10000 / 3) chance to generate. Level range( 1-10), current 2
Entity( steel waraxe) got 139 (=416 / 3) chance to generate. Level range(10-20), current 2
Entity( dwarven-steel waraxe) got 62 (=185 / 3) chance to generate. Level range(20-30), current 2
Entity( galvorn waraxe) got 40 (=119 / 3) chance to generate. Level range(30-40), current 2
Entity( mithril waraxe) got 30 (= 87 / 3) chance to generate. Level range(40-50), current 2
Entity( iron battleaxe) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 2
Entity( steel battleaxe) got 84 (=416 / 5) chance to generate. Level range(10-20), current 2
Entity( dwarven-steel battleaxe) got 38 (=185 / 5) chance to generate. Level range(20-30), current 2
Entity( galvorn battleaxe) got 24 (=119 / 5) chance to generate. Level range(30-40), current 2
Entity( mithril battleaxe) got 18 (= 87 / 5) chance to generate. Level range(40-50), current 2
Entity( elm longbow) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 2
Entity( ash longbow) got 84 (=416 / 5) chance to generate. Level range(10-20), current 2
Entity( yew longbow) got 38 (=185 / 5) chance to generate. Level range(20-30), current 2
Entity( elven-wood longbow) got 24 (=119 / 5) chance to generate. Level range(30-40), current 2
Entity( dragonbone longbow) got 18 (= 87 / 5) chance to generate. Level range(40-50), current 2
Entity( elm arrow) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 2
Entity( ash arrow) got 84 (=416 / 5) chance to generate. Level range(10-20), current 2
Entity( yew arrow) got 38 (=185 / 5) chance to generate. Level range(20-30), current 2
Entity( elven-wood arrow) got 24 (=119 / 5) chance to generate. Level range(30-40), current 2
Entity( dragonbone arrow) got 18 (= 87 / 5) chance to generate. Level range(40-50), current 2
Entity( rough leather sling) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 2
Entity( cured leather sling) got 84 (=416 / 5) chance to generate. Level range(10-20), current 2
Entity( hardened leather sling) got 38 (=185 / 5) chance to generate. Level range(20-30), current 2
Entity( reinforced leather sling) got 24 (=119 / 5) chance to generate. Level range(30-40), current 2
Entity( drakeskin leather sling) got 18 (= 87 / 5) chance to generate. Level range(40-50), current 2
Entity( iron shot) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 2
Entity( steel shot) got 84 (=416 / 5) chance to generate. Level range(10-20), current 2
Entity( dwarven-steel shot) got 38 (=185 / 5) chance to generate. Level range(20-30), current 2
Entity( galvorn shot) got 24 (=119 / 5) chance to generate. Level range(30-40), current 2
Entity( mithril shot) got 18 (= 87 / 5) chance to generate. Level range(40-50), current 2
Entity( iron shield) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 2
Generating specific ego list object//data/general/objects/egos/shield.lua:prefix
Loading entities file from memory /data/general/objects/egos/shield.lua
Stored entities list object//data/general/objects/egos/shield.lua table: 0A685880
-
- Higher
- Posts: 74
- Joined: Tue Apr 11, 2006 7:56 pm
- Location: Málaga, Spain and Madison, Wisconsin
Re: beta 5: very frequent crashes
****************** 2
Entity( flaming ) got 33 (=256 / 8) chance to generate. Level range(15-50), current 2
Entity( icy ) got 33 (=256 / 8) chance to generate. Level range(15-50), current 2
Entity( acidic ) got 33 (=256 / 8) chance to generate. Level range(15-50), current 2
Entity( shocking ) got 33 (=256 / 8) chance to generate. Level range(15-50), current 2
*DONE 132
entity chance 1 : chance( 33): flaming
entity chance 2 : chance( 66): icy
entity chance 3 : chance( 99): acidic
entity chance 4 : chance( 132): shocking
Stored entities list object//data/general/objects/egos/shield.lua:prefix table: 0A41BE40
Stored entities list object/base//data/general/objects/egos/shield.lua:prefix table: 0A685880
Generating specific ego list object//data/general/objects/egos/shield.lua:suffix
****************** 2
Entity( of fire resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( of cold resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( of acid resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( of lightning resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( of nature resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( of deflection) got 28 (=416 / 15) chance to generate. Level range(10-50), current 2
Entity( of resilience) got 13 (=185 / 15) chance to generate. Level range(20-50), current 2
*DONE 10041
entity chance 1 : chance(2000): of fire resistance
entity chance 2 : chance(4000): of cold resistance
entity chance 3 : chance(6000): of acid resistance
entity chance 4 : chance(8000): of lightning resistance
entity chance 5 : chance(10000): of nature resistance
entity chance 6 : chance(10028): of deflection
entity chance 7 : chance(10041): of resilience
Stored entities list object//data/general/objects/egos/shield.lua:suffix table: 0A996140
Stored entities list object/base//data/general/objects/egos/shield.lua:suffix table: 0A685880
Entity( steel shield) got 84 (=416 / 5) chance to generate. Level range(10-20), current 2
Entity( dwarven-steel shield) got 38 (=185 / 5) chance to generate. Level range(20-30), current 2
Entity( galvorn shield) got 24 (=119 / 5) chance to generate. Level range(30-40), current 2
Entity( mithril shield) got 18 (= 87 / 5) chance to generate. Level range(40-50), current 2
Entity( linen robe) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 2
Generating specific ego list object//data/general/objects/egos/robe.lua:prefix
Loading entities file from memory /data/general/objects/egos/robe.lua
Stored entities list object//data/general/objects/egos/robe.lua table: 0A104F08
****************** 2
Entity( shimmering ) got 60 (=416 / 7) chance to generate. Level range(10-50), current 2
Entity( slimy ) got 60 (=416 / 7) chance to generate. Level range(10-50), current 2
*DONE 120
entity chance 1 : chance( 60): shimmering
entity chance 2 : chance( 120): slimy
Stored entities list object//data/general/objects/egos/robe.lua:prefix table: 0A673B20
Stored entities list object/base//data/general/objects/egos/robe.lua:prefix table: 0A104F08
Generating specific ego list object//data/general/objects/egos/robe.lua:suffix
****************** 2
Entity( of fire resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( of cold resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( of acid resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( of lightning resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( of nature resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( of power) got 13 (=185 / 15) chance to generate. Level range(20-50), current 2
*DONE 10013
entity chance 1 : chance(2000): of fire resistance
entity chance 2 : chance(4000): of cold resistance
entity chance 3 : chance(6000): of acid resistance
entity chance 4 : chance(8000): of lightning resistance
entity chance 5 : chance(10000): of nature resistance
entity chance 6 : chance(10013): of power
Stored entities list object//data/general/objects/egos/robe.lua:suffix table: 0A6742A0
Stored entities list object/base//data/general/objects/egos/robe.lua:suffix table: 0A104F08
Entity( woollen robe) got 84 (=416 / 5) chance to generate. Level range(10-20), current 2
Entity( cashmere robe) got 38 (=185 / 5) chance to generate. Level range(20-30), current 2
Entity( silk robe) got 24 (=119 / 5) chance to generate. Level range(30-40), current 2
Entity( elven-silk robe) got 18 (= 87 / 5) chance to generate. Level range(40-50), current 2
Entity( rough leather armour) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 2
Generating specific ego list object//data/general/objects/egos/armor.lua:prefix
Loading entities file from memory /data/general/objects/egos/armor.lua
Stored entities list object//data/general/objects/egos/armor.lua table: 0AA5FC50
****************** 2
*DONE 0
Stored entities list object//data/general/objects/egos/armor.lua:prefix table: 0AE6D538
Stored entities list object/base//data/general/objects/egos/armor.lua:prefix table: 0AA5FC50
Generating specific ego list object//data/general/objects/egos/armor.lua:suffix
****************** 2
Entity( of fire resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( of cold resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( of acid resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( of lightning resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( of nature resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( of stability) got 60 (=416 / 7) chance to generate. Level range(10-50), current 2
*DONE 10060
entity chance 1 : chance(2000): of fire resistance
entity chance 2 : chance(4000): of cold resistance
entity chance 3 : chance(6000): of acid resistance
entity chance 4 : chance(8000): of lightning resistance
entity chance 5 : chance(10000): of nature resistance
entity chance 6 : chance(10060): of stability
Stored entities list object//data/general/objects/egos/armor.lua:suffix table: 0AE6D8D0
Stored entities list object/base//data/general/objects/egos/armor.lua:suffix table: 0AA5FC50
Entity( cured leather armour) got 84 (=416 / 5) chance to generate. Level range(10-20), current 2
Entity( hardened leather armour) got 38 (=185 / 5) chance to generate. Level range(20-30), current 2
Entity( reinforced leather armour) got 24 (=119 / 5) chance to generate. Level range(30-40), current 2
Entity( drakeskin leather armour) got 18 (= 87 / 5) chance to generate. Level range(40-50), current 2
Entity( iron mail armour) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 2
Entity( steel mail armour) got 84 (=416 / 5) chance to generate. Level range(10-20), current 2
Entity( dwarven-steel mail armour) got 38 (=185 / 5) chance to generate. Level range(20-30), current 2
Entity( galvorn mail armour) got 24 (=119 / 5) chance to generate. Level range(30-40), current 2
Entity( mithril mail armour) got 18 (= 87 / 5) chance to generate. Level range(40-50), current 2
Entity( iron plate armour) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 2
Entity( steel plate armour) got 84 (=416 / 5) chance to generate. Level range(10-20), current 2
Entity( dwarven-steel plate armour) got 38 (=185 / 5) chance to generate. Level range(20-30), current 2
Entity( galvorn plate armour) got 24 (=119 / 5) chance to generate. Level range(30-40), current 2
Entity( mithril plate armour) got 18 (= 87 / 5) chance to generate. Level range(40-50), current 2
Entity( rough leather cap) got 1667 (=10000 / 6) chance to generate. Level range( 1-20), current 2
Entity( hardened leather cap) got 31 (=185 / 6) chance to generate. Level range(20-40), current 2
Entity( drakeskin leather cap) got 15 (= 87 / 6) chance to generate. Level range(40-50), current 2
Entity( iron helm) got 1429 (=10000 / 7) chance to generate. Level range( 1-20), current 2
Entity( dwarven-steel helm) got 27 (=185 / 7) chance to generate. Level range(20-40), current 2
Entity( mithril helm) got 13 (= 87 / 7) chance to generate. Level range(40-50), current 2
Entity( pair of rough leather boots) got 1667 (=10000 / 6) chance to generate. Level range( 1-20), current 2
Entity(pair of hardened leather boots) got 31 (=185 / 6) chance to generate. Level range(20-40), current 2
Entity(pair of drakeskin leather boots) got 15 (= 87 / 6) chance to generate. Level range(40-50), current 2
Entity( pair of iron boots) got 1429 (=10000 / 7) chance to generate. Level range( 1-20), current 2
Entity( pair of dwarven-steel boots) got 27 (=185 / 7) chance to generate. Level range(20-40), current 2
Entity( pair of mithril boots) got 13 (= 87 / 7) chance to generate. Level range(40-50), current 2
Entity( Staff of Destruction) got 2 (=185 / 100) chance to generate. Level range(20-25), current 2
Entity( Ring of Ulmo) got 3 (=416 / 150) chance to generate. Level range(10-20), current 2
Entity( Elemental Fury) got 2 (=256 / 150) chance to generate. Level range(15-30), current 2
Entity( Phial of Galadriel) got 100 (=10000 / 100) chance to generate. Level range( 1-10), current 2
Entity( Arkenstone of Thrain) got 1 (=185 / 250) chance to generate. Level range(20-30), current 2
Entity(Ever-Refilling Potion of Healing) got 1 (=101 / 150) chance to generate. Level range(35-40), current 2
Entity( Ever-Refilling Potion of Mana) got 1 (=101 / 150) chance to generate. Level range(35-40), current 2
Entity( Blood of Life) got 29 (=10000 / 350) chance to generate. Level range( 1-50), current 2
*DONE 80644
entity chance 1 : chance(2000): gold pieces
entity chance 2 : chance(2008): huge pile of gold pieces
entity chance 3 : chance(2013): diamond
entity chance 4 : chance(2018): pearl
entity chance 5 : chance(2023): moonstone
entity chance 6 : chance(2028): fire opal
entity chance 7 : chance(2033): bloodstone
entity chance 8 : chance(2041): ruby
entity chance 9 : chance(2049): amber
entity chance 10 : chance(2057): turquoise
entity chance 11 : chance(2065): jade
entity chance 12 : chance(2073): sapphire
entity chance 13 : chance(2089): quartz
entity chance 14 : chance(2105): emerald
entity chance 15 : chance(2121): lapis lazuli
entity chance 16 : chance(2137): garnets
entity chance 17 : chance(2153): onyx
entity chance 18 : chance(2195): amethyst
entity chance 19 : chance(2237): opal
entity chance 20 : chance(2279): topaz
entity chance 21 : chance(2321): aquamarine
entity chance 22 : chance(3571): ametrine
entity chance 23 : chance(4821): zircon
entity chance 24 : chance(6071): spinel
entity chance 25 : chance(7321): citrine
entity chance 26 : chance(8571): agate
entity chance 27 : chance(10000): brass lantern
entity chance 28 : chance(10062): dwarven lantern
entity chance 29 : chance(10096): faenorian lamp
entity chance 30 : chance(13430): potion of lesser healing
entity chance 31 : chance(13495): potion of healing
entity chance 32 : chance(13519): potion of greater healing
entity chance 33 : chance(13525): potion of full healing
entity chance 34 : chance(16859): potion of lesser mana
entity chance 35 : chance(16924): potion of mana
entity chance 36 : chance(16948): potion of greater mana
entity chance 37 : chance(16954): potion of full mana
entity chance 38 : chance(18383): potion of cure poison
entity chance 39 : chance(19812): potion of cure disease
entity chance 40 : chance(22312): potion of slime mold juice
entity chance 41 : chance(22338): potion of speed
entity chance 42 : chance(22364): potion of invisibility
entity chance 43 : chance(22550): potion of see invisible
entity chance 44 : chance(25884): scroll of light
entity chance 45 : chance(27551): scroll of identify
entity chance 46 : chance(30051): scroll of phase door
entity chance 47 : chance(30104): scroll of teleportation
entity chance 48 : chance(32104): scroll of magic mapping
entity chance 49 : chance(32169): scroll of enemies detection
entity chance 50 : chance(32216): scroll of shielding
entity chance 51 : chance(33883): copper ring
entity chance 52 : chance(33953): steel ring
entity chance 53 : chance(33984): gold ring
entity chance 54 : chance(34004): galvorn ring
entity chance 55 : chance(34019): mithril ring
entity chance 56 : chance(35269): copper amulet
entity chance 57 : chance(35322): steel amulet
entity chance 58 : chance(35346): gold amulet
entity chance 59 : chance(35361): galvorn amulet
entity chance 60 : chance(35372): mithril amulet
entity chance 61 : chance(37872): elm staff
entity chance 62 : chance(37977): ash staff
entity chance 63 : chance(38024): yew staff
entity chance 64 : chance(38054): elven-wood staff
entity chance 65 : chance(38076): dragonbone staff
entity chance 66 : chance(40076): iron dagger
entity chance 67 : chance(40160): steel dagger
entity chance 68 : chance(40198): dwarven-steel dagger
entity chance 69 : chance(40222): galvorn dagger
entity chance 70 : chance(40240): mithril dagger
entity chance 71 : chance(42240): iron longsword
entity chance 72 : chance(42324): steel longsword
entity chance 73 : chance(42362): dwarven-steel longsword
entity chance 74 : chance(42386): galvorn longsword
entity chance 75 : chance(42404): mithril longsword
entity chance 76 : chance(44404): iron greatsword
entity chance 77 : chance(44488): steel greatsword
entity chance 78 : chance(44526): dwarven-steel greatsword
entity chance 79 : chance(44550): galvorn greatsword
entity chance 80 : chance(44568): mithril greatsword
entity chance 81 : chance(46568): iron mace
entity chance 82 : chance(46652): steel mace
entity chance 83 : chance(46690): dwarven-steel mace
entity chance 84 : chance(46714): galvorn mace
entity chance 85 : chance(46732): mithril mace
entity chance 86 : chance(48732): iron greatmaul
entity chance 87 : chance(48816): steel greatmaul
entity chance 88 : chance(48854): dwarven-steel greatmaul
entity chance 89 : chance(48878): galvorn greatmaul
entity chance 90 : chance(48896): mithril greatmaul
entity chance 91 : chance(52230): iron waraxe
entity chance 92 : chance(52369): steel waraxe
entity chance 93 : chance(52431): dwarven-steel waraxe
entity chance 94 : chance(52471): galvorn waraxe
entity chance 95 : chance(52501): mithril waraxe
entity chance 96 : chance(54501): iron battleaxe
entity chance 97 : chance(54585): steel battleaxe
entity chance 98 : chance(54623): dwarven-steel battleaxe
entity chance 99 : chance(54647): galvorn battleaxe
entity chance 100 : chance(54665): mithril battleaxe
entity chance 101 : chance(56665): elm longbow
entity chance 102 : chance(56749): ash longbow
entity chance 103 : chance(56787): yew longbow
entity chance 104 : chance(56811): elven-wood longbow
entity chance 105 : chance(56829): dragonbone longbow
entity chance 106 : chance(58829): elm arrow
entity chance 107 : chance(58913): ash arrow
entity chance 108 : chance(58951): yew arrow
entity chance 109 : chance(58975): elven-wood arrow
entity chance 110 : chance(58993): dragonbone arrow
entity chance 111 : chance(60993): rough leather sling
entity chance 112 : chance(61077): cured leather sling
entity chance 113 : chance(61115): hardened leather sling
entity chance 114 : chance(61139): reinforced leather sling
entity chance 115 : chance(61157): drakeskin leather sling
entity chance 116 : chance(63157): iron shot
entity chance 117 : chance(63241): steel shot
entity chance 118 : chance(63279): dwarven-steel shot
entity chance 119 : chance(63303): galvorn shot
entity chance 120 : chance(63321): mithril shot
entity chance 121 : chance(65321): iron shield
entity chance 122 : chance(65405): steel shield
entity chance 123 : chance(65443): dwarven-steel shield
entity chance 124 : chance(65467): galvorn shield
entity chance 125 : chance(65485): mithril shield
entity chance 126 : chance(67485): linen robe
entity chance 127 : chance(67569): woollen robe
entity chance 128 : chance(67607): cashmere robe
entity chance 129 : chance(67631): silk robe
entity chance 130 : chance(67649): elven-silk robe
entity chance 131 : chance(69649): rough leather armour
entity chance 132 : chance(69733): cured leather armour
entity chance 133 : chance(69771): hardened leather armour
entity chance 134 : chance(69795): reinforced leather armour
entity chance 135 : chance(69813): drakeskin leather armour
entity chance 136 : chance(71813): iron mail armour
entity chance 137 : chance(71897): steel mail armour
entity chance 138 : chance(71935): dwarven-steel mail armour
entity chance 139 : chance(71959): galvorn mail armour
entity chance 140 : chance(71977): mithril mail armour
entity chance 141 : chance(73977): iron plate armour
entity chance 142 : chance(74061): steel plate armour
entity chance 143 : chance(74099): dwarven-steel plate armour
entity chance 144 : chance(74123): galvorn plate armour
entity chance 145 : chance(74141): mithril plate armour
entity chance 146 : chance(75808): rough leather cap
entity chance 147 : chance(75839): hardened leather cap
entity chance 148 : chance(75854): drakeskin leather cap
entity chance 149 : chance(77283): iron helm
entity chance 150 : chance(77310): dwarven-steel helm
entity chance 151 : chance(77323): mithril helm
entity chance 152 : chance(78990): pair of rough leather boots
entity chance 153 : chance(79021): pair of hardened leather boots
entity chance 154 : chance(79036): pair of drakeskin leather boots
entity chance 155 : chance(80465): pair of iron boots
entity chance 156 : chance(80492): pair of dwarven-steel boots
entity chance 157 : chance(80505): pair of mithril boots
entity chance 158 : chance(80507): Staff of Destruction
entity chance 159 : chance(80510): Ring of Ulmo
entity chance 160 : chance(80512): Elemental Fury
entity chance 161 : chance(80612): Phial of Galadriel
entity chance 162 : chance(80613): Arkenstone of Thrain
entity chance 163 : chance(80614): Ever-Refilling Potion of Healing
entity chance 164 : chance(80615): Ever-Refilling Potion of Mana
entity chance 165 : chance(80644): Blood of Life
Stored entities list object table: 0AE30878
****************** 2
Entity( sliding rock) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 2
Entity( poison vine) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 2
*DONE 6668
entity chance 1 : chance(3334): sliding rock
entity chance 2 : chance(6668): poison vine
Stored entities list trap table: 07BBB598
Loading tile terrain/water_floor.png
[SHADER] making shader from water into water[]
[SHADER] Loading from /data/gfx/shaders/water.lua
New GL Shader program 1
GLSL ERROR: Compile error in shader inline
ERROR: 0:10: '' : integer constant overflow
ERROR: 0:10: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'uniform float' and a right operand of type 'const int' (or there is no acceptable conversion)
Entity( flaming ) got 33 (=256 / 8) chance to generate. Level range(15-50), current 2
Entity( icy ) got 33 (=256 / 8) chance to generate. Level range(15-50), current 2
Entity( acidic ) got 33 (=256 / 8) chance to generate. Level range(15-50), current 2
Entity( shocking ) got 33 (=256 / 8) chance to generate. Level range(15-50), current 2
*DONE 132
entity chance 1 : chance( 33): flaming
entity chance 2 : chance( 66): icy
entity chance 3 : chance( 99): acidic
entity chance 4 : chance( 132): shocking
Stored entities list object//data/general/objects/egos/shield.lua:prefix table: 0A41BE40
Stored entities list object/base//data/general/objects/egos/shield.lua:prefix table: 0A685880
Generating specific ego list object//data/general/objects/egos/shield.lua:suffix
****************** 2
Entity( of fire resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( of cold resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( of acid resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( of lightning resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( of nature resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( of deflection) got 28 (=416 / 15) chance to generate. Level range(10-50), current 2
Entity( of resilience) got 13 (=185 / 15) chance to generate. Level range(20-50), current 2
*DONE 10041
entity chance 1 : chance(2000): of fire resistance
entity chance 2 : chance(4000): of cold resistance
entity chance 3 : chance(6000): of acid resistance
entity chance 4 : chance(8000): of lightning resistance
entity chance 5 : chance(10000): of nature resistance
entity chance 6 : chance(10028): of deflection
entity chance 7 : chance(10041): of resilience
Stored entities list object//data/general/objects/egos/shield.lua:suffix table: 0A996140
Stored entities list object/base//data/general/objects/egos/shield.lua:suffix table: 0A685880
Entity( steel shield) got 84 (=416 / 5) chance to generate. Level range(10-20), current 2
Entity( dwarven-steel shield) got 38 (=185 / 5) chance to generate. Level range(20-30), current 2
Entity( galvorn shield) got 24 (=119 / 5) chance to generate. Level range(30-40), current 2
Entity( mithril shield) got 18 (= 87 / 5) chance to generate. Level range(40-50), current 2
Entity( linen robe) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 2
Generating specific ego list object//data/general/objects/egos/robe.lua:prefix
Loading entities file from memory /data/general/objects/egos/robe.lua
Stored entities list object//data/general/objects/egos/robe.lua table: 0A104F08
****************** 2
Entity( shimmering ) got 60 (=416 / 7) chance to generate. Level range(10-50), current 2
Entity( slimy ) got 60 (=416 / 7) chance to generate. Level range(10-50), current 2
*DONE 120
entity chance 1 : chance( 60): shimmering
entity chance 2 : chance( 120): slimy
Stored entities list object//data/general/objects/egos/robe.lua:prefix table: 0A673B20
Stored entities list object/base//data/general/objects/egos/robe.lua:prefix table: 0A104F08
Generating specific ego list object//data/general/objects/egos/robe.lua:suffix
****************** 2
Entity( of fire resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( of cold resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( of acid resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( of lightning resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( of nature resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( of power) got 13 (=185 / 15) chance to generate. Level range(20-50), current 2
*DONE 10013
entity chance 1 : chance(2000): of fire resistance
entity chance 2 : chance(4000): of cold resistance
entity chance 3 : chance(6000): of acid resistance
entity chance 4 : chance(8000): of lightning resistance
entity chance 5 : chance(10000): of nature resistance
entity chance 6 : chance(10013): of power
Stored entities list object//data/general/objects/egos/robe.lua:suffix table: 0A6742A0
Stored entities list object/base//data/general/objects/egos/robe.lua:suffix table: 0A104F08
Entity( woollen robe) got 84 (=416 / 5) chance to generate. Level range(10-20), current 2
Entity( cashmere robe) got 38 (=185 / 5) chance to generate. Level range(20-30), current 2
Entity( silk robe) got 24 (=119 / 5) chance to generate. Level range(30-40), current 2
Entity( elven-silk robe) got 18 (= 87 / 5) chance to generate. Level range(40-50), current 2
Entity( rough leather armour) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 2
Generating specific ego list object//data/general/objects/egos/armor.lua:prefix
Loading entities file from memory /data/general/objects/egos/armor.lua
Stored entities list object//data/general/objects/egos/armor.lua table: 0AA5FC50
****************** 2
*DONE 0
Stored entities list object//data/general/objects/egos/armor.lua:prefix table: 0AE6D538
Stored entities list object/base//data/general/objects/egos/armor.lua:prefix table: 0AA5FC50
Generating specific ego list object//data/general/objects/egos/armor.lua:suffix
****************** 2
Entity( of fire resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( of cold resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( of acid resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( of lightning resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( of nature resistance) got 2000 (=10000 / 5) chance to generate. Level range( 1-50), current 2
Entity( of stability) got 60 (=416 / 7) chance to generate. Level range(10-50), current 2
*DONE 10060
entity chance 1 : chance(2000): of fire resistance
entity chance 2 : chance(4000): of cold resistance
entity chance 3 : chance(6000): of acid resistance
entity chance 4 : chance(8000): of lightning resistance
entity chance 5 : chance(10000): of nature resistance
entity chance 6 : chance(10060): of stability
Stored entities list object//data/general/objects/egos/armor.lua:suffix table: 0AE6D8D0
Stored entities list object/base//data/general/objects/egos/armor.lua:suffix table: 0AA5FC50
Entity( cured leather armour) got 84 (=416 / 5) chance to generate. Level range(10-20), current 2
Entity( hardened leather armour) got 38 (=185 / 5) chance to generate. Level range(20-30), current 2
Entity( reinforced leather armour) got 24 (=119 / 5) chance to generate. Level range(30-40), current 2
Entity( drakeskin leather armour) got 18 (= 87 / 5) chance to generate. Level range(40-50), current 2
Entity( iron mail armour) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 2
Entity( steel mail armour) got 84 (=416 / 5) chance to generate. Level range(10-20), current 2
Entity( dwarven-steel mail armour) got 38 (=185 / 5) chance to generate. Level range(20-30), current 2
Entity( galvorn mail armour) got 24 (=119 / 5) chance to generate. Level range(30-40), current 2
Entity( mithril mail armour) got 18 (= 87 / 5) chance to generate. Level range(40-50), current 2
Entity( iron plate armour) got 2000 (=10000 / 5) chance to generate. Level range( 1-10), current 2
Entity( steel plate armour) got 84 (=416 / 5) chance to generate. Level range(10-20), current 2
Entity( dwarven-steel plate armour) got 38 (=185 / 5) chance to generate. Level range(20-30), current 2
Entity( galvorn plate armour) got 24 (=119 / 5) chance to generate. Level range(30-40), current 2
Entity( mithril plate armour) got 18 (= 87 / 5) chance to generate. Level range(40-50), current 2
Entity( rough leather cap) got 1667 (=10000 / 6) chance to generate. Level range( 1-20), current 2
Entity( hardened leather cap) got 31 (=185 / 6) chance to generate. Level range(20-40), current 2
Entity( drakeskin leather cap) got 15 (= 87 / 6) chance to generate. Level range(40-50), current 2
Entity( iron helm) got 1429 (=10000 / 7) chance to generate. Level range( 1-20), current 2
Entity( dwarven-steel helm) got 27 (=185 / 7) chance to generate. Level range(20-40), current 2
Entity( mithril helm) got 13 (= 87 / 7) chance to generate. Level range(40-50), current 2
Entity( pair of rough leather boots) got 1667 (=10000 / 6) chance to generate. Level range( 1-20), current 2
Entity(pair of hardened leather boots) got 31 (=185 / 6) chance to generate. Level range(20-40), current 2
Entity(pair of drakeskin leather boots) got 15 (= 87 / 6) chance to generate. Level range(40-50), current 2
Entity( pair of iron boots) got 1429 (=10000 / 7) chance to generate. Level range( 1-20), current 2
Entity( pair of dwarven-steel boots) got 27 (=185 / 7) chance to generate. Level range(20-40), current 2
Entity( pair of mithril boots) got 13 (= 87 / 7) chance to generate. Level range(40-50), current 2
Entity( Staff of Destruction) got 2 (=185 / 100) chance to generate. Level range(20-25), current 2
Entity( Ring of Ulmo) got 3 (=416 / 150) chance to generate. Level range(10-20), current 2
Entity( Elemental Fury) got 2 (=256 / 150) chance to generate. Level range(15-30), current 2
Entity( Phial of Galadriel) got 100 (=10000 / 100) chance to generate. Level range( 1-10), current 2
Entity( Arkenstone of Thrain) got 1 (=185 / 250) chance to generate. Level range(20-30), current 2
Entity(Ever-Refilling Potion of Healing) got 1 (=101 / 150) chance to generate. Level range(35-40), current 2
Entity( Ever-Refilling Potion of Mana) got 1 (=101 / 150) chance to generate. Level range(35-40), current 2
Entity( Blood of Life) got 29 (=10000 / 350) chance to generate. Level range( 1-50), current 2
*DONE 80644
entity chance 1 : chance(2000): gold pieces
entity chance 2 : chance(2008): huge pile of gold pieces
entity chance 3 : chance(2013): diamond
entity chance 4 : chance(2018): pearl
entity chance 5 : chance(2023): moonstone
entity chance 6 : chance(2028): fire opal
entity chance 7 : chance(2033): bloodstone
entity chance 8 : chance(2041): ruby
entity chance 9 : chance(2049): amber
entity chance 10 : chance(2057): turquoise
entity chance 11 : chance(2065): jade
entity chance 12 : chance(2073): sapphire
entity chance 13 : chance(2089): quartz
entity chance 14 : chance(2105): emerald
entity chance 15 : chance(2121): lapis lazuli
entity chance 16 : chance(2137): garnets
entity chance 17 : chance(2153): onyx
entity chance 18 : chance(2195): amethyst
entity chance 19 : chance(2237): opal
entity chance 20 : chance(2279): topaz
entity chance 21 : chance(2321): aquamarine
entity chance 22 : chance(3571): ametrine
entity chance 23 : chance(4821): zircon
entity chance 24 : chance(6071): spinel
entity chance 25 : chance(7321): citrine
entity chance 26 : chance(8571): agate
entity chance 27 : chance(10000): brass lantern
entity chance 28 : chance(10062): dwarven lantern
entity chance 29 : chance(10096): faenorian lamp
entity chance 30 : chance(13430): potion of lesser healing
entity chance 31 : chance(13495): potion of healing
entity chance 32 : chance(13519): potion of greater healing
entity chance 33 : chance(13525): potion of full healing
entity chance 34 : chance(16859): potion of lesser mana
entity chance 35 : chance(16924): potion of mana
entity chance 36 : chance(16948): potion of greater mana
entity chance 37 : chance(16954): potion of full mana
entity chance 38 : chance(18383): potion of cure poison
entity chance 39 : chance(19812): potion of cure disease
entity chance 40 : chance(22312): potion of slime mold juice
entity chance 41 : chance(22338): potion of speed
entity chance 42 : chance(22364): potion of invisibility
entity chance 43 : chance(22550): potion of see invisible
entity chance 44 : chance(25884): scroll of light
entity chance 45 : chance(27551): scroll of identify
entity chance 46 : chance(30051): scroll of phase door
entity chance 47 : chance(30104): scroll of teleportation
entity chance 48 : chance(32104): scroll of magic mapping
entity chance 49 : chance(32169): scroll of enemies detection
entity chance 50 : chance(32216): scroll of shielding
entity chance 51 : chance(33883): copper ring
entity chance 52 : chance(33953): steel ring
entity chance 53 : chance(33984): gold ring
entity chance 54 : chance(34004): galvorn ring
entity chance 55 : chance(34019): mithril ring
entity chance 56 : chance(35269): copper amulet
entity chance 57 : chance(35322): steel amulet
entity chance 58 : chance(35346): gold amulet
entity chance 59 : chance(35361): galvorn amulet
entity chance 60 : chance(35372): mithril amulet
entity chance 61 : chance(37872): elm staff
entity chance 62 : chance(37977): ash staff
entity chance 63 : chance(38024): yew staff
entity chance 64 : chance(38054): elven-wood staff
entity chance 65 : chance(38076): dragonbone staff
entity chance 66 : chance(40076): iron dagger
entity chance 67 : chance(40160): steel dagger
entity chance 68 : chance(40198): dwarven-steel dagger
entity chance 69 : chance(40222): galvorn dagger
entity chance 70 : chance(40240): mithril dagger
entity chance 71 : chance(42240): iron longsword
entity chance 72 : chance(42324): steel longsword
entity chance 73 : chance(42362): dwarven-steel longsword
entity chance 74 : chance(42386): galvorn longsword
entity chance 75 : chance(42404): mithril longsword
entity chance 76 : chance(44404): iron greatsword
entity chance 77 : chance(44488): steel greatsword
entity chance 78 : chance(44526): dwarven-steel greatsword
entity chance 79 : chance(44550): galvorn greatsword
entity chance 80 : chance(44568): mithril greatsword
entity chance 81 : chance(46568): iron mace
entity chance 82 : chance(46652): steel mace
entity chance 83 : chance(46690): dwarven-steel mace
entity chance 84 : chance(46714): galvorn mace
entity chance 85 : chance(46732): mithril mace
entity chance 86 : chance(48732): iron greatmaul
entity chance 87 : chance(48816): steel greatmaul
entity chance 88 : chance(48854): dwarven-steel greatmaul
entity chance 89 : chance(48878): galvorn greatmaul
entity chance 90 : chance(48896): mithril greatmaul
entity chance 91 : chance(52230): iron waraxe
entity chance 92 : chance(52369): steel waraxe
entity chance 93 : chance(52431): dwarven-steel waraxe
entity chance 94 : chance(52471): galvorn waraxe
entity chance 95 : chance(52501): mithril waraxe
entity chance 96 : chance(54501): iron battleaxe
entity chance 97 : chance(54585): steel battleaxe
entity chance 98 : chance(54623): dwarven-steel battleaxe
entity chance 99 : chance(54647): galvorn battleaxe
entity chance 100 : chance(54665): mithril battleaxe
entity chance 101 : chance(56665): elm longbow
entity chance 102 : chance(56749): ash longbow
entity chance 103 : chance(56787): yew longbow
entity chance 104 : chance(56811): elven-wood longbow
entity chance 105 : chance(56829): dragonbone longbow
entity chance 106 : chance(58829): elm arrow
entity chance 107 : chance(58913): ash arrow
entity chance 108 : chance(58951): yew arrow
entity chance 109 : chance(58975): elven-wood arrow
entity chance 110 : chance(58993): dragonbone arrow
entity chance 111 : chance(60993): rough leather sling
entity chance 112 : chance(61077): cured leather sling
entity chance 113 : chance(61115): hardened leather sling
entity chance 114 : chance(61139): reinforced leather sling
entity chance 115 : chance(61157): drakeskin leather sling
entity chance 116 : chance(63157): iron shot
entity chance 117 : chance(63241): steel shot
entity chance 118 : chance(63279): dwarven-steel shot
entity chance 119 : chance(63303): galvorn shot
entity chance 120 : chance(63321): mithril shot
entity chance 121 : chance(65321): iron shield
entity chance 122 : chance(65405): steel shield
entity chance 123 : chance(65443): dwarven-steel shield
entity chance 124 : chance(65467): galvorn shield
entity chance 125 : chance(65485): mithril shield
entity chance 126 : chance(67485): linen robe
entity chance 127 : chance(67569): woollen robe
entity chance 128 : chance(67607): cashmere robe
entity chance 129 : chance(67631): silk robe
entity chance 130 : chance(67649): elven-silk robe
entity chance 131 : chance(69649): rough leather armour
entity chance 132 : chance(69733): cured leather armour
entity chance 133 : chance(69771): hardened leather armour
entity chance 134 : chance(69795): reinforced leather armour
entity chance 135 : chance(69813): drakeskin leather armour
entity chance 136 : chance(71813): iron mail armour
entity chance 137 : chance(71897): steel mail armour
entity chance 138 : chance(71935): dwarven-steel mail armour
entity chance 139 : chance(71959): galvorn mail armour
entity chance 140 : chance(71977): mithril mail armour
entity chance 141 : chance(73977): iron plate armour
entity chance 142 : chance(74061): steel plate armour
entity chance 143 : chance(74099): dwarven-steel plate armour
entity chance 144 : chance(74123): galvorn plate armour
entity chance 145 : chance(74141): mithril plate armour
entity chance 146 : chance(75808): rough leather cap
entity chance 147 : chance(75839): hardened leather cap
entity chance 148 : chance(75854): drakeskin leather cap
entity chance 149 : chance(77283): iron helm
entity chance 150 : chance(77310): dwarven-steel helm
entity chance 151 : chance(77323): mithril helm
entity chance 152 : chance(78990): pair of rough leather boots
entity chance 153 : chance(79021): pair of hardened leather boots
entity chance 154 : chance(79036): pair of drakeskin leather boots
entity chance 155 : chance(80465): pair of iron boots
entity chance 156 : chance(80492): pair of dwarven-steel boots
entity chance 157 : chance(80505): pair of mithril boots
entity chance 158 : chance(80507): Staff of Destruction
entity chance 159 : chance(80510): Ring of Ulmo
entity chance 160 : chance(80512): Elemental Fury
entity chance 161 : chance(80612): Phial of Galadriel
entity chance 162 : chance(80613): Arkenstone of Thrain
entity chance 163 : chance(80614): Ever-Refilling Potion of Healing
entity chance 164 : chance(80615): Ever-Refilling Potion of Mana
entity chance 165 : chance(80644): Blood of Life
Stored entities list object table: 0AE30878
****************** 2
Entity( sliding rock) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 2
Entity( poison vine) got 3334 (=10000 / 3) chance to generate. Level range( 1-50), current 2
*DONE 6668
entity chance 1 : chance(3334): sliding rock
entity chance 2 : chance(6668): poison vine
Stored entities list trap table: 07BBB598
Loading tile terrain/water_floor.png
[SHADER] making shader from water into water[]
[SHADER] Loading from /data/gfx/shaders/water.lua
New GL Shader program 1
GLSL ERROR: Compile error in shader inline
ERROR: 0:10: '' : integer constant overflow
ERROR: 0:10: '/' : wrong operand types no operation '/' exists that takes a left-hand operand of type 'uniform float' and a right operand of type 'const int' (or there is no acceptable conversion)
Re: beta 5: very frequent crashes
AHah !!
Silly shaders cant convert an int to a float!
Ok found & fixed! Thank you !
Silly shaders cant convert an int to a float!
Ok found & fixed! Thank you !
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

-
- Higher
- Posts: 74
- Joined: Tue Apr 11, 2006 7:56 pm
- Location: Málaga, Spain and Madison, Wisconsin
Re: beta 5: very frequent crashes
My pleasure, glad to hear the problem was nailed down.