beta5: no movement by mouse
Moderator: Moderator
beta5: no movement by mouse
I don't know if it's just me or not, but I'm not able to use mouse-move anymore in beta5.
Re: beta5: no movement by mouse
The mouse interface was switched around. You move with left-click. You drag the map with Shift-left-click.
I've had the opposite problem of yours: moving when I didn't intend to.
I've had the opposite problem of yours: moving when I didn't intend to.
Re: beta5: no movement by mouse
Ahh, okay. Got it now. But now I'm having trouble with targeting the shift keys. If I try to move the info pop-up out of the way then the game thinks I want to use mouse targeting. If I leave teh black monster info pop-up there then sometimes it's hard to see where exactly I want to hit.l
Re: beta5: no movement by mouse
(My comments are re beta 6, but same discussion...)
I have the same problem with unintentionally moving. I often do this after alt-tabbing out of ToME, then clicking on the window to bring focus back.
I also just lost a mid-level character due to my old habits -- I was trying to drag the screen using left-click drag, and my character ran interpreted that as repeated move commands, so it ran around until it died.
I'm not sure if this will affect new players who don't have those old habits, but the left-click drag is a pretty common gesture.
Suggestions:
1.
Revert back to old behaviour of right-click for move. (Was this change to help Mac users?)
2.
or if you want to keep the left-mouse click, make it a little safer.
- Ignore drags; only interpret anything when the mouse button is released (MouseUp/MouseClick).
- Sometimes left-clicking towards a distant area results in a turn being passed (perhaps the character is running into a wall and wasting a turn?). A left-click move should either result in a movement or nothing (i.e. no turn is spent).
- Ignore clicks when the ToME window did not already have focus being the click. (Not sure how hard this is to implement...)
I have the same problem with unintentionally moving. I often do this after alt-tabbing out of ToME, then clicking on the window to bring focus back.
I also just lost a mid-level character due to my old habits -- I was trying to drag the screen using left-click drag, and my character ran interpreted that as repeated move commands, so it ran around until it died.

Suggestions:
1.
Revert back to old behaviour of right-click for move. (Was this change to help Mac users?)
2.
or if you want to keep the left-mouse click, make it a little safer.
- Ignore drags; only interpret anything when the mouse button is released (MouseUp/MouseClick).
- Sometimes left-clicking towards a distant area results in a turn being passed (perhaps the character is running into a wall and wasting a turn?). A left-click move should either result in a movement or nothing (i.e. no turn is spent).
- Ignore clicks when the ToME window did not already have focus being the click. (Not sure how hard this is to implement...)
Re: beta5: no movement by mouse
I'll forbid drags to move
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
