Beta 4 - Immediate stuff

Where bugs go to lie down and rest

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Canderel
Sher'Tul
Posts: 1252
Joined: Mon Nov 24, 2003 2:31 pm
Location: South Africa

Beta 4 - Immediate stuff

#1 Post by Canderel »

1) Can't resize the window anymore. :-( Can only use it via the menu.
2) Can't quit the "not a game" downloadable module
3) Like the music (both during menu and trollshaws) - But no music during character creation, so music in menu, then no music for character creation, and then music for trollshaws.

Will post more if there is...

darkgod
Master of Eyal
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Re: Beta 4 - Immediate stuff

#2 Post by darkgod »

Oh silly me I destroyed the resizing :/ I'll fix it.

Oh and you should not see that install menu it's not ready yet, well whatever ...
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

CaveDweller
Low Yeek
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Re: Beta 4 - Immediate stuff

#3 Post by CaveDweller »

Edit: sorry posted this in wrong topic

Zonk
Sher'Tul
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Joined: Sat Mar 01, 2003 4:01 pm

Re: Beta 4 - Immediate stuff

#4 Post by Zonk »

Minor nitpick: since the starting dungeon is now Trollshaws, it should be mentioned FIRST in the 'Of trolls and damp caves'quest description.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

madmonk
Reaper
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Re: Beta 4 - Immediate stuff

#5 Post by madmonk »

Moving this to Bugs.
Regards

Jon.

Shoob
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Re: Beta 4 - Immediate stuff

#6 Post by Shoob »

- woolen robes should be changed to wool robes :)
- and the apprentice quest is "broken" too, it says the "I have a staff for you" option, when I have no staffs (happened when I immediately gave him staffs after talking to him the first time, subsequent visits did not have this problem.
- related to this, "I have a staff" option is also for rings and amulets, though it doesnt say it.
- and with the merchant quest, make sure that the assassin lord is still alive to do that when you bump into the merchant ;)
Oliphant am I, and I never lie.

registeringislame
Halfling
Posts: 85
Joined: Sun May 23, 2010 5:25 am

Re: Beta 4 - Immediate stuff

#7 Post by registeringislame »

Shoob wrote: - and the apprentice quest is "broken" too, it says the "I have a staff for you" option, when I have no staffs (happened when I immediately gave him staffs after talking to him the first time, subsequent visits did not have this problem.
Innuendo o.o?

Shoob
Reaper
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Re: Beta 4 - Immediate stuff

#8 Post by Shoob »

a couple more things:
- insane shows up as normal difficulty on saves
- martyrdom have "of its damage dealt" appended to it (right now it just ends in a x%)
- sunflare leaves an unlit spot on the caster.
- when running or resting one moves onto an adjacent item, it is not shown in the bottom left, you have to use another turn for it to display there.
- the greater telepathy amulet should be fixed to only show monsters in its range when you first enter the level not all the monsters (this works fine if you re-enter it though it seems)
- I managed to crash my computer running t4 by getting a stack overflow. (I will see if I can find the documentation.)

registeringislame wrote:Innuendo o.o?
I didnt intend any, no.
Oliphant am I, and I never lie.

Shoob
Reaper
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Location: East of the sun, west of the moon

Re: Beta 4 - Immediate stuff

#9 Post by Shoob »

so I got to the unremarkable cave and triggered the dialog, but when I chose to attack the orc, the elf was the one that became hostile

then when I killed them (both), I tried going up, and it keeps putting me back on the same base level (random except for on the right side), and the level number is decreased by one (right now I am on lvl -1)

and also you can phase door past the sun paladin in the gates of morning... you shouldn't be able to sneak past her without making her hostile.

also if you try move over something that has no price set you get this:

Code: Select all

Lua Error: /mod/class/Store.lua:81: attempt to perform arithmetic on a nil value
	At [C]:-1 
	At /mod/class/Store.lua:81 desc
	At /engine/dialogs/ShowStore.lua:118 drawDialog
	At /engine/Dialog.lua:123 display
	At /engine/Game.lua:94 display
	At /mod/class/Game.lua:420 
it would be more reasonable to put an error message, such as "The shopkeeper declines to purchase that item." if you try to sell it, and just show the purchase price as 0 gold.
Oliphant am I, and I never lie.

Shoob
Reaper
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Re: Beta 4 - Immediate stuff

#10 Post by Shoob »

while invisible, items do not show messages when you walk over them (in both top and bottom left). (ah, I see why not, I didnt have a light source, maybe make a message, "you stumble on something." in this case?)

you can have more than one hymn up at a time too.
Oliphant am I, and I never lie.

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