Changing from 800x600 windowed to 1024x768 windows and back causes the wall blocks to go white. This happens every time for me. I don't go larger than 1024x768.
In reading another post, if I change to ASCII mode and back to 32x32 tiles or 16x16 tiles the walls do go back to normal.
Changing Resolution Whites Out Most Wall Blocks
Moderator: Moderator
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- Wayist
- Posts: 16
- Joined: Wed Feb 20, 2008 4:25 am
Re: Changing Resolution Whites Out Most Wall Blocks
Yes there seems to be some memory corruption going on in the opengl/sdl code for textures :/ I believe this produces this
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
