I made another test addon to find the code in water.frag that doesn't work on some hardware, but didn't upload it due to a lack of free time. Maybe I should check if it's ready and add it to this topic.
[1] Another report http://forums.te4.org/viewtopic.php?f=4 ... 10#p234989
[2] http://forums.te4.org/viewtopic.php?f=4 ... 9a#p233610
[3] https://steamcommunity.com/app/259680/d ... 2487338631
[4] A table with shaders that load on the world map and options that disable them, provided I did it correctly.
Code: Select all
main_fbo.lua main_fbo.frag shaders/framebuffer
full_fbo.lua full_fbo.frag shaders/framebuffer
wobbling.lua wobbling.frag shaders/framebuffer
underwater.lua underwater.frag shaders/framebuffer
motionblur.lua motionblur.frag shaders/framebuffer
blur.lua blur.frag shaders/framebuffer
timestop.lua timestop.frag shaders/framebuffer
line_grids.lua line_grids.frag shaders/framebuffer
gestures.lua gestures.frag shaders/framebuffer
target_fbo.lua target_fbo.frag shaders/framebuffer
boneshield.lua boneshield.frag shaders
rotatingshield.lua rotatingshield.frag shaders
shadowfire.lua shadowfire.frag shaders
flames.lua sparks.frag shaders
water.lua water.frag shaders/avanced
textoutline.lua textoutline.frag shaders
objectsoutline.lua objectsoutline.frag shaders
tree.lua tree.frag shaders/framebuffer