Hum no I cant reproduce it ..
Can you make me a savefile where I just need to activate/deactivate to see the effect ?
And you sure you're on last svn ?
1.0.3 psiblades still bugged
Moderator: Moderator
Re: 1.0.3 psiblades still bugged
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Archmage
- Posts: 379
- Joined: Tue Nov 11, 2003 10:54 am
- Location: Wroclaw/Poland
Re: 1.0.3 psiblades still bugged
I was using the svn, with the "final fix for psiblades" comment.
But the save was from an older game (previous svn)
Maybe my save is just broken.
But the save was from an older game (previous svn)
Maybe my save is just broken.
Re: 1.0.3 psiblades still bugged
AH, can you try with a new savefile ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Archmage
- Posts: 379
- Joined: Tue Nov 11, 2003 10:54 am
- Location: Wroclaw/Poland
Re: 1.0.3 psiblades still bugged
Jup,
I will.
Cheers.
I will.
Cheers.
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- Archmage
- Posts: 379
- Joined: Tue Nov 11, 2003 10:54 am
- Location: Wroclaw/Poland
Re: 1.0.3 psiblades still bugged
Ok, I just checked if the problem still occurs on the latest svn.
Sadly, it does. The "great caller" has a +4 will +5 cun mod.
With psiblades lev 1 its +6 will +7 cun. After equipping said artifact, activating psiblades and then deactivating it, my will and cun was lowed by the +2 bonus. Repeating the process results in abysmal values of will and cun.
Cheers.
Sadly, it does. The "great caller" has a +4 will +5 cun mod.
With psiblades lev 1 its +6 will +7 cun. After equipping said artifact, activating psiblades and then deactivating it, my will and cun was lowed by the +2 bonus. Repeating the process results in abysmal values of will and cun.
Cheers.
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- Archmage
- Posts: 379
- Joined: Tue Nov 11, 2003 10:54 am
- Location: Wroclaw/Poland
Re: 1.0.3 psiblades still bugged
Hmm...
On the other hand... it may have something to do with the werebeast addon I'm using.
I lost the save with the great caller, but I'll check it once i got my hands on a +will + cun mindstars.
Cheers.
On the other hand... it may have something to do with the werebeast addon I'm using.
I lost the save with the great caller, but I'll check it once i got my hands on a +will + cun mindstars.
Cheers.
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- Archmage
- Posts: 379
- Joined: Tue Nov 11, 2003 10:54 am
- Location: Wroclaw/Poland
Re: 1.0.3 psiblades still bugged
OK,
The problem is with the werebeast addon. It causes the wrong psiblades behavior.
No bug in the svn.
Cheers:)
The problem is with the werebeast addon. It causes the wrong psiblades behavior.
No bug in the svn.
Cheers:)
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- Thalore
- Posts: 145
- Joined: Sun Dec 18, 2011 1:41 pm
Re: 1.0.3 psiblades still bugged
With the number of bugs that keep cropping up in here that turn out to be addon related, it might be time to put up a sticky post in this forum warning about that as a possible issue.