Slow Worldmap

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Bachstail
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Re: Slow Worldmap

#16 Post by Bachstail »

Hello, sorry for necro'ing the thread, but it seemed more relevant than to start a new one.

I just wanted to add one particular quirk I noticed with this bug (I'm having it on b36): The world map is very slow *except* if you wiggle the mouse cursor around. If you just use the keyboard, it takes about 5 key presses to move; and similarly about 5 clicks if you use your mouse. However, if you click on a destination once, and then sort of move the cursor around, for the strangest reason, for every tile that the cursor moves, the engine succesfully executes one turn/step. It's weird to explain, but maybe it can lead to an answer.

Aussiemon
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Re: Slow Worldmap

#17 Post by Aussiemon »

Interesting. I don't remember anything like that, but it seems like it could've been easy to miss.

Grey
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Re: Slow Worldmap

#18 Post by Grey »

That sounds like its own issue, and is possibly worthy of a separate bug report.
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Bachstail
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Re: Slow Worldmap

#19 Post by Bachstail »

Well, if you need any files sent over for review, let me know.

Also, I realised that it might be linked to the "cloning" bug, since sometimes when attempting to enter a town or dungeon from the world map, pressing > yields the message "there is no way out of this level here". (Perhaps therefore a clone is standing on a random wilderness tile?) Though if there is a clone, I haven't seen it...

bugmenot
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Re: Slow Worldmap

#20 Post by bugmenot »

Same bug here. Deleting the wilderness file didn't help. Wiggling around the mouse very much speeds up things, though. Is this a random seed problem with moving entities or something? Feels like it's worse when many of those are around.

darkgod
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Re: Slow Worldmap

#21 Post by darkgod »

Can you send me a full savefile exhibiting that slow wilderness problem please ?
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Bachstail
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Re: Slow Worldmap

#22 Post by Bachstail »

No problem. I'm sending the (zipped) contents of \save\(charactername), as well as \vault\(charactername), at your address as stated on other posts.

My character died in the meantime (accidentally, as is usually the case), I hope it doesn't alter anything.

mpa
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Re: Slow Worldmap

#23 Post by mpa »

I have the same problem, very slow world map about 5 seconds delay per turn. Kinda sad because this is a very promising (by my standard) character.

The symptom reminds me of another bug:
At times, when I enter an area I have been, everything would run very slow i.e. the same 5 second delay.
The reason being that for some unfathomable reason, there are -two- copies of character in the same area. Were I to kill this other clone of myself then everything would go back to normal speed.

abstracted
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Joined: Tue Mar 06, 2012 7:50 pm

Re: Slow Worldmap

#24 Post by abstracted »

Hello! Sry to necro this topic again. Wasn't sure if I should make a new topic or not.

been playing for a few weeks and loving ToME! fantastic community too, evidenced by the forum/irc/addons/etc.. I applaud y'all as it seems like you guys have a real good thing going on here.
[/preamble]

Unfortunately I'm being plagued by the same issues as mentioned in this thread. and yes, I've tried turning off the gfx settings and still no avail.

It's happened both on b37 (on OS X) and b38 (winxp)
It seems like my characters get hit with it around lvl 10~12.
I'm just poking in the dark here, but is this when adventurer parties start roaming? could that possibly have something to do with it?

Another thing I've noticed is that tiles on the world map get "corrupted", i.e. mismatching the surrounding tiles and ending up looking ugly.
Bachstail wrote:The world map is very slow *except* if you wiggle the mouse cursor around.
Yep, this!

In the te4_log I see repeating lines of

Code: Select all

L(96401c0) Particle updater error b1ea110 (1361995118, 813183021): attempt to call a number value
L(96401c0) Particle updater error b1ea110 (1361995118, 813183021): attempt to call a number value
L(96401c0) Particle updater error b1ea110 (1361995118, 813183021): attempt to call a number value
and I've seen variations of Particle updater errors repeating in previous logs as well.

here is a copy of the latest character this has happened to (b38)
http://www.mediafire.com/?qfl6mb9kg530kef (6mb)

I really hope this can be addressed, as it's keeping the game nearly unplayable.

Strannik
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Re: Slow Worldmap

#25 Post by Strannik »

Same bug here. On my Archmage, lvl 12 or so. Never had it with my other character.


It's a damn pity - I've been playing game for the last few days, and this is my best char so far... :(( And it does make game almost unplayable. Mouse whiggling helps a little but still it's very bad.

BTW, as a game programmer myself - I think it may has something to do with world map anymation or world map updates. 2 bits of circumstational evidence - first - when I go to the world map, the game seems to run normaly for the first 0.5-1 second, as can be seen from animations (sparkles around "points of itnerest"). Then it slowes down 20-40 times, making it extremely painful to move around, eve with mouse whiggling. 2nd bit - after the bug hit my gamne, suddenly the cloud over Derth dissapears. The lighting effect is there, but clouds is no more. Looks wierd.

Of course, it's possible that these are just side effects of bug, but I thought I should mention it, just in case...

Good luck, please let us know if there is any hotfix for it that we could try.

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