Massive slowdown when a dungeon level contains a vault

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darkgod
Master of Eyal
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Re: Massive slowdown when a dungeon level contains a vault

#17 Post by darkgod »

Hum, Is the game always slow with a vault on level or only when you attack it ?
Could you run the profiler again (remove profiler.log before or it wont work) when it is slow, and jsut move around as "fast" as you can, no spell cast nothing, for a few turns (10 or 20 should be good) and send it to me
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

PowerWyrm
Sher'Tul
Posts: 1106
Joined: Thu Nov 21, 2002 9:53 pm

Re: Massive slowdown when a dungeon level contains a vault

#18 Post by PowerWyrm »

File attached.
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profiler.zip
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darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Massive slowdown when a dungeon level contains a vault

#19 Post by darkgod »

That's while it's slow?
Hum weird there is nothing too strange there.
Can you do the same on a level without the slowdown please?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Predawn
Thalore
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Joined: Fri Sep 24, 2010 10:40 am
Location: East Sussex, England

Re: Massive slowdown when a dungeon level contains a vault

#20 Post by Predawn »

I have noticed this slowdown in all deep dungeons to greater or lesser extents, whereas High Peak in 12beta (Final level) I nearly had time to make a cup of tea between moves. :lol: :lol:
(Only a slight bending of the truth there.)
No doubt related, my Windows XP pagefile grew to 1.1 Gb, with only 1 Gb of memory installed.
Is the game engine storing all objects and (active) NPC's in memory from all the dungeon levels as I progressed through the dungeon?
Because when I was finally ready for this encounter, finding the set of stairs for the next level was my only priority, leaving major portions of the levels undiscovered. However, all large vaults were cleared out (too much Tome/Sangband/Fury/Angband !!!!).
Saving the game afterwards took more than 5 minutes....

Predawn
Predawn

Vee
Thalore
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Joined: Tue Nov 02, 2010 10:27 pm

Re: Massive slowdown when a dungeon level contains a vault

#21 Post by Vee »

I'm not sure if this is related to my swapping bug but I'll post my recent discoveries here as well:

After switching to SVN version I haven't encountered the swapping/slow problem anymore (at least much less likely, not played that much since).
Although that's not 100% sure that it's the SVN version, as I changed priorities in the swap devices: the faster disk is now used first and not in a round about pattern. So there could be a problem with the older disk as well (and nothing related to t-engine).

IF its related, I still got a profiler log of the slowdown (huge mem and swap usage of t-engine, massive slowdown, esp. the graphics, in console the progress of the game was still apparent).

http://www.valuial.de/profiler.log.bz2
greycat wrote:An intervention was required (kill -9)

PowerWyrm
Sher'Tul
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Joined: Thu Nov 21, 2002 9:53 pm

Re: Massive slowdown when a dungeon level contains a vault

#22 Post by PowerWyrm »

Strangely I didn't experience slowdowns the past two days while playing my character, and I've cleared some big vaults since (Vor Pride level 2's armoury for example). The only problem I experience is when casting Inferno at jellies... and 100+ of them spawn in the fire radius. Then I *really* can go make myself a cup of tea... :lol:

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