[b18]Bugs in the Final Fight (Spoily)

Where bugs go to lie down and rest

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Hachem_Muche
Uruivellas
Posts: 744
Joined: Thu Nov 18, 2010 6:42 pm

[b18]Bugs in the Final Fight (Spoily)

#1 Post by Hachem_Muche »

Just finished the final battle on a rogue and noticed a few bugs:

An ice wyrm came out mid fight and started summoning drakes, etc. Some of the drakes started attacking Argoniel even though Aeryn was right next to him. Seems to be an AI bug of some sort.

Elandar was able to attack me with multiple spells while stunned (see screenshot).

Aeryn survived the encounter, but after the wizards were defeated and the extra mobs despawned, she started to attack herself.

I have posted a complete log of the encounter at http://www.mediafire.com/download.php?r2331tn9gpdhrre

Character dump:

Code: Select all

  [Tome 4.00 @ www.te4.org Character Dump]

Sex              : Male         STR:  61
Race             : Cornac       DEX:  82
Class            : Rogue        MAG:  27
Level            : 50           WIL:  51
Exp              : 3162%        CUN:  68
Gold             : 3564.66      CON:  63

Attack(Main Hand): 145          Life             :     1437/1464Encumbrance      : 144/149
Damage(Main Hand): 151          Stamina          :     269/269  Difficulty       : Hardcore
APR   (Main Hand):  18          Mana             :     388/599
Crit  (Main Hand):  70%         
Speed (Main Hand): 1.09         
                                
                                Equilibrium      :     0

Attack (Off Hand): 145
Damage (Off Hand): 185
APR    (Off Hand):  18
Crit   (Off Hand):  70%
Speed  (Off Hand): 1.09

Fatigue          : 15%          Spellpower       : 34
Armor            : 39           Spell Crit       : 18.4%
Defense          : 63.333333333333Spell Speed      : 1
Ranged Defense   : 63.333333333333

Physical damage  : 33%
Darkness damage  : 4%

Physical Save    : 49.072852510125
Spell Save       : 53.572852510125
Mental Save      : 29.75

All Resists:  10%
Physical Resist(cap):  20%( 70%)
Fire Resist(cap):  89%( 70%)
Cold Resist(cap):  55%( 70%)
Lightning Resist(cap):  35%( 70%)
Acid Resist(cap):  36%( 70%)
Nature Resist(cap):  30%( 70%)
Blight Resist(cap):  39%( 70%)
Light Resist(cap):  28%( 70%)
Darkness Resist(cap):  18%( 70%)
Mind Resist(cap):  45%( 70%)
Confusion Resistance:  90%
Blind Resistance:  80%
Stun Resistance: 100%
Fear Resistance:  70%
Knockback Resistance:   0%

Number of NPC killed: 8229
Most killed NPC: cold drake hatchling (339)

  [Winner!]

Well done! You have won the Tales of Maj'Eyal: the Fourth Age

The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.

You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.

The orc presence in the Far East has greatly been disminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.

Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.

You may continue playing and enjoy the rest of the world.

  [Talents Chart]

 - Technique / Dual wielding          (mastery 1.40)
    Dual Weapon Training (class)      5/5
    Dual Weapon Defense (class)       2/5
    Precision (class)                 1/5
    Momentum (class)                  0/5
 - Technique / Dual wielding          (mastery 1.40)
    Dual Strike (class)               5/5
    Flurry (class)                    3/5
    Sweep (class)                     1/5
    Whirlwind (class)                 1/5
 - Technique / Field control          (mastery 1.00)
    Disengage (generic)               1/5
    Track (generic)                   3/5
    Heave (generic)                   0/5
    Slow Motion (generic)             0/5
 - Technique / Combat techniques      (mastery 1.40)
    Precise Strikes (class)           5/5
    Rush (class)                      3/5
    Perfect Strike (class)            1/5
    Blinding Speed (class)            0/5
 - Technique / Combat techniques      (mastery 1.40)
    Quick Recovery (class)            2/5
    Fast Metabolism (class)           1/5
    Spell Shield (class)              1/5
    Unending Frenzy (class)           2/5
 - Technique / Combat training        (mastery 1.40)
    Heavy Armour Training (generic)   1/5
    Massive Armour Training (generic) 0/5
    Health (generic)                  5/5
    Weapon Combat (generic)           6/10
    Weapons Mastery (generic)         0/10
    Knife Mastery (generic)           6/10
 - Cunning / Stealth                  (mastery 1.50)
    Stealth (class)                   5/5
    Shadowstrike (class)              1/5
    Hide in Plain Sight (class)       1/5
    Unseen Actions (class)            5/5
 - Cunning / Trapping                 (mastery 1.30)
    Trap Mastery (class)              5/5
    Lure (class)                      2/5
    Sticky Smoke (class)              1/5
    Trap Launcher (class)             3/5
 - Cunning / Dirty fighting           (mastery 1.30)
    Dirty Fighting (class)            5/5
    Backstab (class)                  1/5
    Switch Place (class)              1/5
    Cripple (class)                   1/5
 - Cunning / Lethality                (mastery 1.30)
    Lethality (class)                 1/5
    Deadly Strikes (class)            0/5
    Willful Combat (class)            0/5
    Snap (class)                      0/5
 - Cunning / Survival                 (mastery 1.50)
    Trap Detection (generic)          2/5
    Heightened Senses (generic)       1/5
    Trap Disarm (generic)             2/5
    Evasion (generic)                 3/5
 - Wild-gift / Antimagic              (mastery 1.00)
    Resolve (generic)                 5/5
    Aura of Silence (generic)         2/5
    Antimagic Shield (generic)        1/5
    Mana Clash (generic)              5/5

  [Inscriptions (4/4)]

Infusion: Healing
Infusion: Regeneration
Infusion: Wild
Rune: Shielding

  [Current Effects]

- Hymn of Perseverance
- Precise Strikes
- Chant of Fortitude
- Precision

  [Completed Quests]

 -- The many Prides of the Orcs
Investigate the bastions of the Pride.
   * You have destroyed Rak'shor.   
   * You have destroyed Vor.   
   * You have destroyed Grushnak.   
   * You have destroyed Gorbat.   
 -- An apprentice task
You met a novice mage who was tasked to collect many staves or jewelry.
He asked for your help should you collect some that you do not use.
   * 10/10   
 -- Back and there again
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back.
You talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city.
You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor.
You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days.
Tannen revealed himself as the vile scum he really is and trapped you in his tower.
 -- A mysterious staff
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire.
On your way out of the Dreadfell you were ambushed by a band of orcs.
They asked about the staff.
 -- Trapped!
You heard a plea for help and decided to investigate...
Only to find yourself trapped inside an unknown tunnel complex.
 -- Escort: lost warrior (level 3 of Old Forest)
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest.
As a reward you improved talent Weapon Combat (+1 level(s)).
 -- The beast within
You met a half-mad lumberjack fleeing a small village, rambling about untold horrors lurking there, slaughtering people.
1 lumberjacks have died.
 -- Escort: lone alchemist (level 7 of Daikara)
You successfully escorted the lone alchemist to the recall portal on level 7 of Daikara.
As a reward you improved talent Imbue Item (+1 level(s)).
 -- Escort: repented thief (level 4 of Daikara)
You successfully escorted the repented thief to the recall portal on level 4 of Daikara.
As a reward you improved Dexterity by +2.
 -- The Orbs of Command
You have found an orb of command that seems to be used to open the shield protecting the High Peak.
There seems to be a total of four of them. The more you have the weaker the shield will be.
 -- The Island of Dread
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.
There are disturbing rumors of greater undead, and nobody who reached it ever returned.
Perhaps you should explore it and find the truth, and the treasures, for yourself!
 -- Lost Knowledge
You found an ancient tome about gems.
You should bring it to the jeweler in the Gates of Morning.
Limmir told you to look for the Valley of the Moon in the southern mountains.
 -- Escort: lost anorithil (level 1 of Ruins of Kor'Pul)
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul.
As a reward you improved talent Hymn of Perseverance (+1 level(s)).
 -- Into the darkness
It is time to explore some new places -- dark, forgotten and dangerous ones.
The Old Forest is just south-east of the town of Derth.
The Maze is west of Derth.
The Sandworm Lair is to the far west of Derth, near the sea.
The Daikara is on the eastern borders of the Thaloren forest.
   * You have explored the Old Forest and vanquished Wrathroot.   
   * You have explored the Maze and vanquished the Minotaur.   
   * You have explored the Sandworm Lair and vanquished their Queen.   
   * You have explored the Daikara and vanquished the Dragon.   
 -- Escort: lone alchemist (level 6 of Dreadfell)
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell.
As a reward you improved talent Imbue Item (+1 level(s)).
 -- Escort: lone alchemist (level 1 of Daikara)
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara.
As a reward you improved talent Imbue Item (+1 level(s)).
 -- Storming the city
As you came to Derth you saw a huge dark cloud over the small town.
When you entered you were greeted by an army of air elementals slaughtering the population.
 * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the blue mountains, to the southwest.
 * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there.
 -- Let's hunt some Orc
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.
Find out if they are in any way linked to the lost staff.
But be careful -- even the Dwarves have not ventured in these old halls for many years.
 -- The Curse of Magic
You met a warrior who invited you join the group called the Ziguranth, dedicated to opposing magic.
   * You must not use spells, runes, or magical devices.   
   * You have gained 49 of 10 levels.   
 -- Of trolls and damp caves
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!

   * You have explored the Trollmire and vanquished the Bill the Troll.   
   * You have explored the ruins of Kor'Pul and vanquished the Shade.   
 -- Escort: lost warrior (level 5 of Trollmire)
You successfully escorted the lost warrior to the recall portal on level 5 of Trollmire.
As a reward you improved Strength by +2.
 -- Strange new world
You arrived through the farportal in a cave, probably in the Far East.
Upon arrival you met an Elf and an orc fighting.
You decided to side with the Elven lady.
Fillarel told you to go to the south east and meet with High Sun Paladin Aeryn.
 -- The Sect of Kryl-Feijan
You discovered a sect worshiping a demon named Kryl-Feijan in a crypt.
They were trying to bring it back into the world using a human sacrifice.
You have defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope.
 -- The wild wild east
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues.
 -- Eight legs of wonder
   You have killed Ungol?« in Ardhungol and saved the Sun Paladin.
 -- Important news
Orcs were spotted with the staff you seek in an arid waste in the southern desert.
You should go investigate what is happening there.
 -- The Doom of the World!
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic.
This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption!
Whatever their plan may be, they must be stopped at all cost.
The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time.
Honor their sacrifice; do not let the orcs finish their work!

You arrived in time and interrupted the ritual. The sorcerers have departed.
Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost.
 -- Escort: repented thief (level 5 of Daikara)
You failed to protect the repented thief from death by poison vine.
 -- Escort: lost sun paladin (level 8 of Dreadfell)
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell.
As a reward you improved talent Chant of Fortitude (+1 level(s)).
 -- Scrying for dummies
You have found an object that seems to be unique. It looks like it has hidden powers within.
Go to the town of Derth, to the south of the Trollmire, and talk to the local scryer. Maybe she can be of help.
 -- Falling Toward Apotheosis
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak.
Seek the Sorcerers and stop them before they bend the world to their will.
To enter, you will need the four orbs of command to remove the shield over the peak.
The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride.
 -- There and back again
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you.
   * You have found a Blood-Runed Athame.   
   * You have found the Resonating Diamond.   

  [Active Quests]

 -- Sher'Tul Fortress
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.
With one of the notes there was a small gem that looks like a key.
You used the key inside the ruins of Nur and found a way into the fortress of old.
The Weirdling Beast is dead, freeing the way into the fortress itself.
You have activated what seems to be a ... butler? with your rod of recall.
 -- Melinda, lucky girl
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope.
You talked for a while and it seems she has a crush for you.

  [Character Equipment]

 In main hand
a) elemental voratun dagger of corruption (38-49.4 power, 9 apr)
   Type: weapon / dagger
38 Power [Range 1.30] (+45% Dexterity,+45% Strength), 0 Attack, 9 Armor Penetration, Crit 10%
Damage type: physical
Damage on strike(melee): 29 acid,19 ice,29 blight,29 fire,23 lightning,24 darkness.
When wielded/worn:
See invisible: 25

   Dropped by orc master assassin
 In off hand
b) slime-covered voratun dagger of massacre (39.5-51.35 power, 9 apr)
   Type: weapon / dagger
39 Power [Range 1.30] (+45% Dexterity,+45% Strength), 0 Attack, 9 Armor Penetration, Crit 10%
Damage type: physical
Damage on strike(melee): 47 slime.
When wielded/worn:
Increases damage type: 33% physical.

   Dropped by cutpurse
 On fingers
c) Ring of the War Master
   Type: jewelry / ring
When wielded/worn:
Increases stats: 3 Strength,3 Dexterity,3 Constitution.
Increases talent masteries: 0.10 Technique / Warcries,0.10 Technique / Archery - bows,0.10 Technique / Archery - common,0.10 Technique / Weapons and shields,0.10 Technique / Dual wielding,0.10 Technique / Superiority,0.10 Technique / Two-handed weapons,0.10 Technique / Weapons and shields,0.10 Technique / Archery - slings,0.10 Technique / Combat techniques,0.10 Technique / Two-handed weapons,0.10 Technique / Combat techniques,0.10 Technique / Dual wielding,0.10 Technique / Archery - utility,0.10 Technique / Combat training.

d) Limmir's Ring of the Moon
   Type: jewelry / ring
When wielded/worn:
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.
Increases resistances: 10% all.
Increases stun immunity: 60%.

 Around neck
e) vitalizing stralite amulet
   Type: jewelry / amulet
When wielded/worn:
Increases stats: 4 Constitution.
Increases resistances: 9% blight.
Increases physical save: 5.
Regenerates 0.90 hitpoints each turn.
Maximum life 42
Maximum stamina 20

 Light source
f) bright brass lantern of the sun
   Type: lite / lite
When wielded/worn:
Increases spell save: 15.
Increases blindness immunity: 50%.
Light radius 4

   Dropped by The Shade
 Main armor
g) hardened reinforced leather armour of fire resistance (onyx) (4 def, 16 armor)
   Type: armor / light
When wielded/worn:
Armor 16, Defense 4, Ranged Defense 0
Fatigue 8%
Increases stats: 3 Constitution,3 Dexterity,3 Magic,3 Strength,3 Willpower,3 Cunning.
Increases resistances: 11% acid,45% fire,10% physical,10% cold,10% lightning.

   Dropped by orc assassin
 Cloak
h) plush cashmere cloak of fog (9 def, 10 armor)
   Type: armor / cloak
When wielded/worn:
Armor 10, Defense 9, Ranged Defense 0
Increases resistances: 19% fire,19% light.
Increases stealth bonus: 11.
Increases confusion immunity: -20%.
Light radius -1

 On head
i) Crown of the Elements (0 def, 5 armor)
   Type: armor / head
When wielded/worn:
Armor 5, Defense 0, Ranged Defense 0
Fatigue 5%
Increases stats: 5 Constitution,3 Willpower.
Damage on hit(melee): 10 fire,10 acid,10 cold,10 lightning.
Increases resistances: 15% fire,15% acid,15% cold,15% lightning.
See invisible: 15

   Dropped by ghast
 Around waist
j) Girdle of the Calm Waters
   Type: armor / belt
When wielded/worn:
Increases stats: 3 Willpower.
Increases resistances: 20% blight,20% cold,20% nature.
Increases all healing by 30%

   Dropped by white ooze
 On hands
k) Duskwar the dwarven-steel gauntlets (0 def, 7 armor)
   Type: armor / hands
When wielded/worn:
Armor 7, Defense 0, Ranged Defense 0
Increases resistances: 9% darkness.
Increases damage type: 4% darkness.
Increases stun immunity: 10%.
Regenerates 1.80 hitpoints each turn.
See invisible: 6

   Dropped by skeleton warrior
 On feet
l) Eden's Guile (2 def, 1 armor)
   Type: armor / feet
When wielded/worn:
Armor 1, Defense 2, Ranged Defense 0
Fatigue 2%
Increases stats: 3 Cunning.
Increases talent masteries: 0.20 Cunning / Survival.
It can be used to boost speed, costing 50 power out of 34/50.
 Tool
m) voratun pickaxe of delving (dig speed 22 turns)
   Type: tool / digger
When wielded/worn:
Increases stats: 4 Strength,4 Constitution.
Light radius 1
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
 Quiver
n) 116 slime-covered poisonous dragonbone arrow (54-75.6 power, 18 apr)
   Type: ammo / arrow
54 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 18 Armor Penetration, Crit 3%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 44 poison,41 slime.

   Dropped by skeleton archer

  [Player Achievements]

'A dangerous secret' was achieved for Found the mysterious staff and told Last Hope about it. At 2011-01-02 12:18:56
'Against all odds' was achieved for Killed Ukruk in the ambush. At 2011-01-02 12:03:31
'Antimagic!' was achieved for Completed antimagic training in the Ziguranth camp. At 2010-12-31 15:48:39
'Arachnophobia' was achieved for Destroyed the spydric menace. At 2011-01-03 16:59:55
'Back and there again' was achieved for Opened a portal to the Far East from Maj'Eyal. At 2011-01-07 11:18:07
'Brave new world' was achieved for Gone to the Far East and took side in the war. At 2011-01-02 14:19:44
'Clone War' was achieved for Destroyed your own Shade. At 2011-01-03 10:44:46
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2010-12-31 19:40:18
'Destroyer's bane' was achieved for Killed Golbug the Destroyer. At 2011-01-02 13:42:19
'Evil denied' was achieved for Won ToME by preventing the Void portal to open. At 2011-01-09 15:34:16
'Exterminator' was achieved for Killed 1000 creatures At 2010-12-31 16:47:11
'Eye of the storm' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2010-12-31 17:41:58
'Gem of the Moon' was achieved for Completed the Master Jeweler quest with Limmir. At 2011-01-07 12:46:53
'Level 10' was achieved for Got a character to level 10. At 2010-12-31 13:52:11
'Level 20' was achieved for Got a character to level 20. At 2010-12-31 18:09:56
'Level 30' was achieved for Got a character to level 30. At 2011-01-01 21:11:02
'Level 40' was achieved for Got a character to level 40. At 2011-01-03 11:59:49
'Level 50' was achieved for Got a character to level 50. At 2011-01-06 10:30:12
'Orcrist' was achieved for Killed the leaders of the Orc Pride. At 2011-01-06 11:09:14
'Race through fire' was achieved for Raced through the fires of the Charred Scar to stop the Sorcerers. At 2011-01-03 16:37:15
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2010-12-31 13:11:41
'Size matters' was achieved for Do over 600 damage in one attack At 2011-01-03 13:45:35
'Sliders' was achieved for Activated a portal using the Orb of Many Ways. At 2011-01-02 14:02:31
'Tactical master' was achieved for Fought the two Sorcerers without closing any invocation portals. At 2011-01-09 15:34:04
'The secret city' was achieved for Discovered the truth about mages. At 2010-12-31 17:07:16
'There and back again' was achieved for Opened a portal to Maj'Eyal from the Far East. At 2011-01-06 12:25:21
'Treasure Hoarder' was achieved for Amass 3000 gold pieces. At 2011-01-06 11:17:55
'Treasure Hunter' was achieved for Amass 1000 gold pieces. At 2011-01-03 02:54:37
'Unstoppable' was achieved for Has returned from the dead. At 2011-01-03 22:49:26
'Vampire crusher' was achieved for Destroyed the Master in its lair of the Dreadfell. At 2011-01-02 03:24:07

  [Character Inventory]

Attachments
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Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

Final Master
Sher'Tul
Posts: 1022
Joined: Fri May 21, 2010 8:16 pm
Location: Inside the minds of all
Contact:

Re: [b18]Bugs in the Final Fight (Spoily)

#2 Post by Final Master »

Note: In the log, it says, "Eldanar temporarily fights the stun!". So, maybe that answers your assumptions.
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Hachem_Muche
Uruivellas
Posts: 744
Joined: Thu Nov 18, 2010 6:42 pm

Re: [b18]Bugs in the Final Fight (Spoily)

#3 Post by Hachem_Muche »

Final Master wrote:Note: In the log, it says, "Eldanar temporarily fights the stun!". So, maybe that answers your assumptions.
I believe you are correct about this one, in which case the tooltip needs to be corrected to show when the mobs is actually stunned (or not).

I've looked closer at the log file since I posted this, and have discovered a couple of things that may be helpful. The situation where portal mobs attacked the wizards may be a pathing problem. The mobs did not actually target the wizards (No AI targetting message in the log as far as I could find.) but appeared to hit them incidentally. These were mostly cold drakes and cold drake hatchlings in a very crowded area of the fight. It's possible that the mobs were in each others' way and that the usual checks against hitting friendly targets were not working.

After the end of the fight, when Aeryn started hitting hereself, she was targeting a daelach that (I thought at least) had despanwed with the rest of the portal mobs. This was the first mob to emerge from a portal, early on and I had mostly ignored it as it was doing a lot of aoe damage to my enemies. After the fight was over, Aeryn acted as if the daelach was in the square she occupied when the last wizard died and was only able to hit herself with ranged attacks. I tried to move her from that spot, but she just displaced me with her next move. My character was not able to target the daelach.
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: [b18]Bugs in the Final Fight (Spoily)

#4 Post by greycat »

If the monster has between 1% and 99% stun resistance (inclusive), then it should act like you do -- requiring additional energy to perform each action. Otherwise, it's a dirty hack, isn't it?

Are the monsters doing something different, like having a (100-X)% chance of successfully acting?

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