Basically LevelupStatsDialog calls Actor:forceUseTalent which deactivates and then reactivates sustains without costing energy... but still using postUseTalent so Burning Hex kicks in. Haven't given any thought how to fix it, but reporting it for now.
Burning hex and talent reactivation
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Burning hex and talent reactivation
My arcane blade just took 400+ damage from this bug, so I am slightly concerned.
Basically LevelupStatsDialog calls Actor:forceUseTalent which deactivates and then reactivates sustains without costing energy... but still using postUseTalent so Burning Hex kicks in. Haven't given any thought how to fix it, but reporting it for now.
Basically LevelupStatsDialog calls Actor:forceUseTalent which deactivates and then reactivates sustains without costing energy... but still using postUseTalent so Burning Hex kicks in. Haven't given any thought how to fix it, but reporting it for now.
<DarkGod> lets say it's intended
Re: Burning hex and talent reactivation
Yeeeouch! This could badly hit archmages too. Good thing you get healed on level up... Maybe sustains shouldn't trigger hexes?
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- Sher'Tul
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Re: Burning hex and talent reactivation
Sustains should, but the damage was most likely dealt after he was fully healed. Honestly, I'd say it's fine. But, I do also say that forced talent usage [like on level up], should maybe not trigger the worst hex [burning hex].
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Final Master's Guide to the Arena
Edge: Final Master... official Tome 4 (thread) necromancer.
Zonk: I'd rather be sick than on fire! :D