I ran into a problem with The Fall of Zigur quest because the game kept crashing in the middle of the battle. This seemed to happen after one of the summoners summoned a fire drake in each case. I have 3 stdout files where it crashed (containing no obvious LUA errors), but the forum won't accept them as attachments to this post.
In addition, after winning the fight finally, I was able (as a Geomancer) to pick up the quest to learn antimagic skills, obviously another bug.
Zigur Battle Crashing
Moderator: Moderator
-
- Uruivellas
- Posts: 744
- Joined: Thu Nov 18, 2010 6:42 pm
Re: Zigur Battle Crashing
Full crash ?
Please try with gdb to get a meaningful info: http://te4.org/wiki/tome4-running-tome-gdb
Thanks!
And I4ll fix that second bug
Please try with gdb to get a meaningful info: http://te4.org/wiki/tome4-running-tome-gdb
Thanks!
And I4ll fix that second bug

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

-
- Uruivellas
- Posts: 744
- Joined: Thu Nov 18, 2010 6:42 pm
Re: Zigur Battle Crashing
No joy. I can't get the game to crash within the debugger. 
EDIT: Caught a similar crash in the underwater cave. Was happening while moving the mouse.
Stack dump:

EDIT: Caught a similar crash in the underwater cave. Was happening while moving the mouse.
Stack dump:
Code: Select all
Program received signal SIGSEGV, Segmentation fault.
0x004303ab in map_to_screen (L=0x66a99b0) at src/map.c:634
634 src/map.c: No such file or directory.
in src/map.c
=========================================================
(gdb) info stack
#0 0x004303ab in map_to_screen (L=0x66a99b0) at src/map.c:634
#1 0x0046503b in luaD_precall (L=0x66a99b0, func=0xf63e738, nresults=0)
at src/lua/ldo.c:319
#2 0x00460847 in luaV_execute (L=0x66a99b0, nexeccalls=2)
at src/lua/lvm.c:587
#3 0x0046526a in luaD_call (L=0x66a99b0, func=0xf63e698, nResults=0)
at src/lua/ldo.c:377
#4 0x0045aadc in f_call (L=0x66a99b0, ud=0x27fd50) at src/lua/lapi.c:800
#5 0x00464692 in luaD_rawrunprotected (L=0x66a99b0, f=0x45aab2 <f_call>,
ud=0x27fd50) at src/lua/ldo.c:116
#6 0x00465585 in luaD_pcall (L=0x66a99b0, func=0x45aab2 <f_call>,
u=0x27fd50, old_top=23120, ef=23104) at src/lua/ldo.c:463
#7 0x0045ab62 in lua_pcall (L=0x66a99b0, nargs=2, nresults=0, errfunc=1444)
at src/lua/lapi.c:821
#8 0x0042bc6f in docall (L=0x66a99b0, narg=2, nret=0) at src/main.c:89
#9 0x0042c628 in call_draw (nb_keyframes=2) at src/main.c:282
#10 0x0042c8ff in on_redraw () at src/main.c:337
#11 0x0042d7c0 in SDL_main (argc=1, argv=0x7c13e0) at src/main.c:794
#12 0x004b36ab in console_main (argc=1, argv=0x7c13e0)
at ./src/main/win32/SDL_win32_main.c:315
#13 0x004b3768 in WinMain (hInst=0x400000, hPrev=0x0, szCmdLine=0x862c91 "",
sw=10) at ./src/main/win32/SDL_win32_main.c:398
#14 0x004b3036 in main ()
Re: Zigur Battle Crashing
Sounds like the freeze crash, any monsters using freeze/ice damage around when this happens ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
