[beta15] Sun infusion bug

Where bugs go to lie down and rest

Moderator: Moderator

Post Reply
Message
Author
Burb Lulls
Spiderkin
Posts: 480
Joined: Mon Jul 26, 2004 5:20 am
Location: Blighty

[beta15] Sun infusion bug

#1 Post by Burb Lulls »

My new fighter found a sun infusion, tried to use it, nothing happened. Here's the stdout (I tried using it a few times):

Code: Select all

311 ticks  in 10.739 seconds = 28.9599 TPS
[SOUND] loading from	/data/sound/actions/read.wav	:=:	userdata: 1313C230
stack traceback:
	/engine/interface/ObjectActivable.lua:78: in function </engine/interface/ObjectActivable.lua:63>
	(tail call): ?
	/mod/class/Player.lua:672: in function </mod/class/Player.lua:670>
Lua Error: /mod/class/Player.lua:708: /engine/interface/ObjectActivable.lua:78: attempt to call field 'use' (a nil value)
	At [C]:-1 
	At [C]:-1 error
	At /mod/class/Player.lua:708 
	At (tail call):-1 
	At /mod/dialogs/UseItemDialog.lua:63 use
	At /mod/dialogs/UseItemDialog.lua:40 fct
	At /engine/ui/List.lua:154 onUse
	At /engine/ui/List.lua:126 ?
	At /engine/KeyBind.lua:198 receiveKey
	At /engine/ui/Dialog.lua:320 keyEvent
	At /engine/ui/Dialog.lua:170 
121 frames in 10.001 seconds = 12.0988 FPS
[TALENT WEAPON MULT]	1.3	1.2	2.1	0	1.6589117562234
35 ticks  in 10.527 seconds = 3.32478 TPS
stack traceback:
	/engine/interface/ObjectActivable.lua:78: in function </engine/interface/ObjectActivable.lua:63>
	(tail call): ?
	/mod/class/Player.lua:672: in function </mod/class/Player.lua:670>
Lua Error: /mod/class/Player.lua:708: /engine/interface/ObjectActivable.lua:78: attempt to call field 'use' (a nil value)
	At [C]:-1 
	At [C]:-1 error
	At /mod/class/Player.lua:708 
	At (tail call):-1 
	At /mod/dialogs/UseItemDialog.lua:63 use
	At /mod/dialogs/UseItemDialog.lua:40 fct
	At /engine/ui/List.lua:154 onUse
	At /engine/ui/List.lua:126 ?
	At /engine/KeyBind.lua:198 receiveKey
	At /engine/ui/Dialog.lua:320 keyEvent
	At /engine/ui/Dialog.lua:170 
stack traceback:
	/engine/interface/ObjectActivable.lua:78: in function </engine/interface/ObjectActivable.lua:63>
	(tail call): ?
	/mod/class/Player.lua:672: in function </mod/class/Player.lua:670>
Lua Error: /mod/class/Player.lua:708: /engine/interface/ObjectActivable.lua:78: attempt to call field 'use' (a nil value)
	At [C]:-1 
	At [C]:-1 error
	At /mod/class/Player.lua:708 
	At (tail call):-1 
	At /mod/dialogs/UseItemDialog.lua:63 use
	At /mod/dialogs/UseItemDialog.lua:40 fct
	At /engine/ui/List.lua:154 onUse
	At /engine/ui/List.lua:126 ?
	At /engine/KeyBind.lua:198 receiveKey
	At /engine/ui/Dialog.lua:320 keyEvent
	At /engine/ui/Dialog.lua:170 
129 frames in 10.235 seconds = 12.6038 FPS

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: [beta15] Sun infusion bug

#2 Post by darkgod »

Rahh the weird bug again !
What happened before ?
Did you ever leave and reenter the zone ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Burb Lulls
Spiderkin
Posts: 480
Joined: Mon Jul 26, 2004 5:20 am
Location: Blighty

Re: [beta15] Sun infusion bug

#3 Post by Burb Lulls »

I did. The order of events was:
* Started in Trollshaws 1.
* Cleared it out and went to Derth.
* Returned to Trollshaws 1, found the infusion, bug.

I tried going on to Trollshaws 2 and using it there (running into this bug too, http://forums.te4.org/viewtopic.php?f=42&t=23423), and got this:

Code: Select all

649 ticks  in 10.721 seconds = 60.5354 TPS
stack traceback:
	/engine/interface/ObjectActivable.lua:78: in function </engine/interface/ObjectActivable.lua:63>
	(tail call): ?
	/mod/class/Player.lua:672: in function </mod/class/Player.lua:670>
Lua Error: /mod/class/Player.lua:708: /engine/interface/ObjectActivable.lua:78: attempt to call field 'use' (a nil value)
	At [C]:-1 
	At [C]:-1 error
	At /mod/class/Player.lua:708 
	At (tail call):-1 
	At /mod/dialogs/UseItemDialog.lua:63 use
	At /mod/dialogs/UseItemDialog.lua:40 fct
	At /engine/ui/List.lua:154 onUse
	At /engine/ui/List.lua:126 ?
	At /engine/KeyBind.lua:198 receiveKey
	At /engine/ui/Dialog.lua:320 keyEvent
	At /engine/ui/Dialog.lua:170 
251 frames in 10.006 seconds = 25.0849 FPS
Then I tried going back to Derth and using it there, and got this (tried a few times again):

Code: Select all

79 ticks  in 10.053 seconds = 7.85835 TPS
stack traceback:
	/engine/interface/ObjectActivable.lua:78: in function </engine/interface/ObjectActivable.lua:63>
	(tail call): ?
	/mod/class/Player.lua:672: in function </mod/class/Player.lua:670>
Lua Error: /mod/class/Player.lua:708: /engine/interface/ObjectActivable.lua:78: attempt to call field 'use' (a nil value)
	At [C]:-1 
	At [C]:-1 error
	At /mod/class/Player.lua:708 action
	At /engine/dialogs/ShowEquipInven.lua:147 use
	At /engine/dialogs/ShowEquipInven.lua:46 fct
	At /engine/ui/ListColumns.lua:243 onUse
	At /engine/ui/ListColumns.lua:191 ?
	At /engine/KeyBind.lua:198 receiveKey
	At /engine/ui/Dialog.lua:320 keyEvent
	At /engine/ui/Dialog.lua:170 
stack traceback:
	/engine/interface/ObjectActivable.lua:78: in function </engine/interface/ObjectActivable.lua:63>
	(tail call): ?
	/mod/class/Player.lua:672: in function </mod/class/Player.lua:670>
Lua Error: /mod/class/Player.lua:708: /engine/interface/ObjectActivable.lua:78: attempt to call field 'use' (a nil value)
	At [C]:-1 
	At [C]:-1 error
	At /mod/class/Player.lua:708 action
	At /engine/dialogs/ShowEquipInven.lua:147 use
	At /engine/dialogs/ShowEquipInven.lua:46 fct
	At /engine/ui/ListColumns.lua:243 onUse
	At /engine/ui/ListColumns.lua:191 ?
	At /engine/KeyBind.lua:198 receiveKey
	At /engine/ui/Dialog.lua:320 keyEvent
	At /engine/ui/Dialog.lua:170 
146 frames in 10.046 seconds = 14.5331 FPS
stack traceback:
	/engine/interface/ObjectActivable.lua:78: in function </engine/interface/ObjectActivable.lua:63>
	(tail call): ?
	/mod/class/Player.lua:672: in function </mod/class/Player.lua:670>
EDIT: Also got this bug about not being able to go into stores on the way back, http://forums.te4.org/viewtopic.php?f=42&t=23426, except my character isn't undead.

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: [beta15] Sun infusion bug

#4 Post by darkgod »

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Post Reply