SVN 1886 skeleton mage glitch

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Mushroomhermit
Thalore
Posts: 159
Joined: Wed Jul 07, 2010 4:11 pm
Location: The Intardnet

SVN 1886 skeleton mage glitch

#1 Post by Mushroomhermit »

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Lua Error: /data/talents/spells/arcane.lua:59: attempt to index global 'self' (a nil value)
	At [C]:-1 
	At /data/talents/spells/arcane.lua:59 
	At (tail call):-1 
	At /engine/ai//talented.lua:34 
	At (tail call):-1 
	At /engine/ai//talented.lua:59 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/NPC.lua:44 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:499 
Skeleton mages seem to be bugged and aren't shooting me with arcane death rays anymore. I keep getting this error in terminal.

Not really complaining about this but I doubt its intentional :wink:
darkgod wrote:dixed

Mushroomhermit
Thalore
Posts: 159
Joined: Wed Jul 07, 2010 4:11 pm
Location: The Intardnet

Re: SVN 1886 skeleton mage glitch

#2 Post by Mushroomhermit »

found the issue, line 59 of data/talents/spells/arcane.lua has a typo

direct_hit = function(sef, t) if self:getTalentLevel(t) >= 3 then return true else return false end end,

probably should be self
darkgod wrote:dixed

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: SVN 1886 skeleton mage glitch

#3 Post by darkgod »

fixed thanks
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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