Doing the antimagic quest - fighting against an orc corrupter. Its bone shield is not disapearing correctly, rendering it impossible to kill.
[LOG] Fred hits orc corruptor for #aaaaaa#132.60 physical damage#LAST#.
Lua Error: /engine/Actor.lua:78: table index is nil
At [C]:-1
At /engine/Actor.lua:78 removeParticles
At /data/talents/corruptions/bone.lua:124 absorb
At /mod/class/Actor.lua:621 onTakeHit
At /engine/interface/ActorLife.lua:63 takeHit
At /data/damage_types.lua:78 projector
At /mod/class/interface/Combat.lua:227 attackTargetWith
At /mod/class/interface/Combat.lua:98 bumpInto
At /mod/class/Actor.lua:966 attack
At /engine/interface/ActorLife.lua:40 check
At [string "return function(self, x, y, what, ...) loca..."]:1 checkAllEntities
At /engine/Actor.lua:119 move
At /mod/class/Actor.lua:275 move
At /mod/class/Player.lua:124 moveDir
At /mod/class/Game.lua:680 ?
At /engine/KeyBind.lua:198
bone shield not dissipating
Moderator: Moderator
Re: bone shield not dissipating
Hum weird ..
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: bone shield not dissipating
Ok had the same thing reoccur - this time in one of the prides. However this time I noticed this
[LOG] Orc corruptor is confused and fails to use Bone Shield.
[LOG] #F53CBE#Orc corruptor is paralyzed with fear!
[PARTICLE] Loading from /data/gfx/particles/gloom_stunned.lua
addTmpVal stunned 1 :=: 7 7
Effect duration reduction < 2
Effect duration reduction > 1
[PROJECTOR] starting dam 8.63125
[PROJECTOR] after difficulty dam 8.63125
[PROJECTOR] res 0 1 on dam 8.63125
[PROJECTOR] after resists dam 8.63125
[PROJECTOR] final dam 8.63125
Lua Error: /engine/Actor.lua:78: table index is nil
At [C]:-1
etc etc etc
Mouse over corrupter showed Bone Shield active, yet log indicates spell failure. Both times this occured was playing as Cursed with Gloom tree maxed.
[LOG] Orc corruptor is confused and fails to use Bone Shield.
[LOG] #F53CBE#Orc corruptor is paralyzed with fear!
[PARTICLE] Loading from /data/gfx/particles/gloom_stunned.lua
addTmpVal stunned 1 :=: 7 7
Effect duration reduction < 2
Effect duration reduction > 1
[PROJECTOR] starting dam 8.63125
[PROJECTOR] after difficulty dam 8.63125
[PROJECTOR] res 0 1 on dam 8.63125
[PROJECTOR] after resists dam 8.63125
[PROJECTOR] final dam 8.63125
Lua Error: /engine/Actor.lua:78: table index is nil
At [C]:-1
etc etc etc
Mouse over corrupter showed Bone Shield active, yet log indicates spell failure. Both times this occured was playing as Cursed with Gloom tree maxed.
Re: bone shield not dissipating
Might have had the same thing happen on the mountain with a thuareg (can't recall spelling, a big red U anyway
) which was out of LoS but the strings of damage numbers floated up from prolly 6-8 fireflash attacks before I cast Sense to see what new überbaddie was taking all this stuff in its stride, and found Mr U with full HP and all white blobs happily swirling. Was it not being decremented, or are they able to put it up again when spent ? ... my memory's less clear on this one, but think I recall something doing that when I was using Disperse Magic - Bone Shield gone, Bone Shield straight back up.
p.s. what goes around comes around, have killed enough uruk-hai to try a Reaver next, might be able to cash in (yep, am totally without scruples
)

p.s. what goes around comes around, have killed enough uruk-hai to try a Reaver next, might be able to cash in (yep, am totally without scruples

Re: bone shield not dissipating
Not sure why this happens, but I put in code to prevent it
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
