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Bugged Vault in Old Forrest (SVN 1843)
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Bugged Vault in Old Forrest (SVN 1843)
This Vault is seriously missing something... Or am I missing something?
greycat wrote:An intervention was required (kill -9)
Re: Bugged Vault in Old Forrest (SVN 1843)
ah yeah right 
There were mobs inside though ?

There were mobs inside though ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Bugged Vault in Old Forrest (SVN 1843)
Can't really say. I had an Escort Mission every time that vault showed up - there WERE a lot of mobs, but could have been some kind of pit as well (those are quite common in OF, aren't they?).
As the black squares behave like any other ground square, all mobs moved out of the way...
Oh, and this char is going for Antimagic - so no detection before coming into view...
Vee
As the black squares behave like any other ground square, all mobs moved out of the way...
Oh, and this char is going for Antimagic - so no detection before coming into view...
Vee
greycat wrote:An intervention was required (kill -9)
Re: Bugged Vault in Old Forrest (SVN 1843)
Same vault with different orientation: definitly no mobs inside. 

greycat wrote:An intervention was required (kill -9)
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- Sher'Tul
- Posts: 1120
- Joined: Mon Sep 30, 2002 9:52 pm
- Location: Germany
Re: Bugged Vault in Old Forrest (SVN 1843)
Probably a missing grid name in the monster and object definitions, e.g. a missing "GRASS_DARK1" in a line like:
There may also be a problem with "TREE_DARK" and "HARDTREE_DARK" since the tiles are not shown. These should be changed to "TREE_DARK1" and "HARDTREE_DARK1" or something similar.
Some other vaults proposed in this post also have the same errors: http://forums.te4.org/viewtopic.php?p=94148#p94148
Code: Select all
defineTile('m', nil, {random_filter={subtype="molds", add_levels=2}})
Some other vaults proposed in this post also have the same errors: http://forums.te4.org/viewtopic.php?p=94148#p94148